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Audit marketing : Wii U analysis.
Table of contents:
1. Company
       A. History
       B. Positioning
       C. Target
       D. Marketing strategy
                  i. Mission
                  ii. Values
                  iii. Objectives
                  iv. Activities

2. Macro-environnement
        A. Economical
        B. Natural-Ecocological
        C. Technological
        D. Socio-cultural
        E. Legal
        F. Demographical
Table of contents:
3. Micro-environment
        A. Offer
        B. Demand

4. SWOT

5. Marketing mix
        A. Product
        B. Price
        C. Place
        D. Promotion: communication plan

6. Suggestion

7. Sources

8. Conclusion
1. Company:
        A. History
          1900       - Started as a playing cards manufacturer
         60-70       - Went public.
Start




                     - Focus on electronic toys and video games.


         80-90       - Leader in the video game industry.


                     - Competitors emerge.
          1990       - Sony PlayStation + PC.


          2000       - Xbox.




          2006       - Developed a new type of console / new gaming experience : the Wii.
Wii
1. Company:
  B. Positioning

                    Interactive


New                                Fun


                   For everybody
1. Company:
  C. Target



               Selective specialization

               Hardcore / Casual gamers

               Women | Kids | Elder ly but still active

               Gaming | Exercises

                  Motion controller
1. Company:
  D. Marketing strategy


                               Mission




                Activities
                             Marketing     Values
                              strategy




                              Objectives
1. Company:
      D. Marketing strategy
            i. Mission




      Producing the best products.



      Delivering the best support services.
     « Treat every customers with attention, consideration and respect »




Mission

                 Source: http://www.nintendo.com/corp/mission.jsp
1. Company:
     D. Marketing strategy
            ii. Values



      Courtesy.

      Dignity.

      Respect.
     « For employees, temporary workers, contractors, vendors, customers and visitors »

      Safety.




Values

                  Source: http://www.nintendo.com/corp/mission.jsp
1. Company:
       D. Marketing strategy
                 iii. Objectives
                                          Wii U : Sales objective


             6
             5
             4                                                      Million units sold
             3
             2
             1
             0
                               November             March


Objectives                   2012                 2013
1. Company:
  D. Marketing strategy
        iv. Activities




                          Home c.
2. Macro-environment:
    A. Economical

 Most sold.

            Millions units sold

 100
                                    Wii
   50                               Xbox 360
                                    PS3
    0



 Forecast: 5.5 millions by March 2013
2. Macro-environment:
    A. Economical




 Video games turnover: $52 bn (2011) | $86.7 bn (2012)



 By 2015:
        - 600 millions games for consoles
        - 8 billions new gaming platforms (tablets, smartphones, TV connectected)
2. Macro-environment:
    B. Natural-ecological


 Energy consuming
        Same as two brandnew fridges!

 50% don’t turn off their consoles between two gameplays.

 With energy saving, USA would:
                 - Save 11 billions kWh electricity.
                 - Decrease CO2 emission with 7 millions tons.




 Source: http://www.consoglobe.com/consoles-jeux-gourmandes-energie-2845-cg
2. Macro-environment:
    C. Technological



 Miiverse = social network for the Wii U

 Connect & socialize with avatars/characters

 Most user-friendly controller

 Multiplayers & Multiscreens

 Remasterisation of Nintendo’s classic games (Super Mario, Zelda,…)
2. Macro-environment:
   D. Socio-cultural



 USA: 211.5 millions people play games consoles

 France:
        - 1 out of 2 homes have a games console
        - 40% of the gamers are parents
        - 38% of them are « gamers »
        - 1 player of 2 is a woman

 Mobile = larger segement than the « core gamers »
2. Macro-environment:
     E. Legal

 Intellectual property & copyrights


 Partnerships to develop games




     F. Demographical


 World’s population increases
2. Micro-environment:
     A. Offer


 Unlikely to see many new entrants.
          Barriers, costs,…

 Direct competitors:




Source: NPD
2. Micro-environment:
     A. Offer



 Indirect competitors :
         - Handheld consoles (i.e Sony PS Vita)
         - Computers
         - Smartphones
         - Tablets




 Competitive advantage :
       - First video game console of the 8th generation
2. Micro-environment:
  B. Demand
2. Micro-environment:
  B. Demand
2. Micro-environment:
    B. Demand

 3 types of « gamers » :
        - Core gamers (largest part)
        - Mobile gamers (Smartphones & tablets)
        - Casual gamers (playing from time to time)


 General demand is growing.
       -600 millions by 2015


 Profile:
         - 40% of the gamers = parents
         - 38% are « gamers »
         - 1 player of 2 is a woman.


 Wii U: worldwide shipment 5.5 millions by March 2013.
4. SWOT:

Strengths                                       Weaknesses
 Connect & Socialize (Mii Universe).            No extra facilities for multiplayer mode.
 Multiplayer | Multiscreens.                    No easy way to create gameplay.
 Most user-friendly controller | Gamepad.       No way to link it to social media.
 Huge fanbase.                                  Same graphic level as 4 years ago.
 Partnership with EA Games.                     Several launches failed, 400 million € loss.
 Remasterisation of Nintendo’s classic games
4. SWOT:

Opportunities                                   Threats
 84% games = console ones.                      More and more play on smartphones.
 E-commerce will reach 66% by 2015.             TV games run by operators (i.e Voo).
 Core gamers spend more for games.              PC games’ sales increased by 2,3% last year.
 Worldwide turnover of video games will         Decrease of the traditional market by 21%.
  move from 52bn $ (2011) to 87bn $ (2012).      General recession of Japanese electronics.
 In France, 1 out of 2 homes have a console.    Launch of the PS4 scheduled around 2015.
5. Marketing mix Wii U:
  A. Product




                       8th generation of Nintendo home consoles.

                       First to support HD videos.

                       Two versions: basic (white) & deluxe (black).

                       Controller with embedded touchscreen.

                       Backward compatible.
5. Marketing mix Wii U:
  B. Price




      Wii U Basic 8 Go     $ 299,99   269 € - 299 €   26250 Yen
      Wii U Deluxe 32 Go   $ 349,99   315 € - 349 €   31500 Yen
5. Marketing mix Wii U:
    C. Place

 Available in 32 countries.
5. Marketing mix Wii U:
   C. Place




 On-line distributors: Nintendo’s website, Ebay, Amazon,…



 Off-line distributors:
         - Specialized local retailers.
         - General mass distribution [e.g. Carrefour]
         - Specialized middle & mass distribution [e.g. Fnac]




 Source: http://www.nintendo.com/wiiu
5. Marketing mix Wii U:
  D. Promotion




        TV and WebTV      Website
5. Marketing mix Wii U:
  D. Promotion




        Facebook                  Twitter




                   Social Media
5. Marketing mix Wii U:
  D. Promotion




            Mailing       E-Newspapers
5. Marketing mix Wii U:
  D. Promotion




            Few posters   Lectures
5. Marketing mix Wii U:
   D. Promotion

 And before the launch… some trade fair for computers & video games.


     E3: Electronic Entertainment Expo             Paris Games Week
6. Suggestion:

   Partnership with a Smartphone company (Samsung, Apple,…).

          - Reach mobile gamers.

          - Opportunity: application market is increasing.

          - Allow to develop a huge community easily.
7. Sources:
http://www.lemonde.fr/technologies/article/2012/11/29/la-wii-u-deux-ecrans-pour-reconquerir-le-salon_1797805_651865.html

http://blogs.wsj.com/digits/2012/11/16/behind-nintendos-development-of-the-wii-u/

http://www.mercurynews.com/business/ci_22067584/more-than-400-000-nintendo-wii-u-units

http://www.cnetfrance.fr/news/le-retour-en-grace-du-jeu-local-a-plusieurs-grace-a-la-wii-u-39784831.htm

http://www.cnetfrance.fr/news/deballage-de-la-wii-u-par-le-president-de-nintendo-39784275.htm

http://www.cnetfrance.fr/news/nintendo-wii-u-une-premiere-mise-a-jour-du-firmware-39784610.htm

http://www.eurogamer.net/articles/2012-11-30-will-nintendo-meet-its-wii-u-sales-target

http://www.ign.com/articles/2012/12/05/wii-u-revolutionizes-social-gaming

http://www.gizmag.com/wii-u-should-you-buy/25337/

http://brianmoats.com/Portfolio/Nintendo_Wii_Marketing_Plan.pdf

http://www.gamespot.com/forums/topic/26341935
7. Sources:
http://korben.info/letat-du-jeu-video-en-france-et-dans-le-monde.html

http://www.01net.com/editorial/572093/etats-unis-plus-de-joueurs-sur-smartphones-que-sur-consoles/

http://www.itespresso.fr/wii-u-nintendo-joue-quitte-double-59379.html

http://kotaku.com/5915817/hands+on-with-the-wii-u-nintendos-risky-new-revolution

http://wiiupromo.com/category/wii-u-promo/


…
Conclusion
Question time
Wii

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