“We don’t stop playing because we grow old, we grow old because
we stop playing.” (George Bernard Shaw)
“Play is the highest form of Research.” (Albert Einstein)
“You can discover more about a person in an hour of play than in a
year of conversation.” (Plato)
Problem:
There is negative stigma about game among communities.
“Addiction, behavioral change, a waste of time and money”
(http://www.thejakartapost.com/news/2015/06/07/)
Research Question:
Can we use games for greater good?
Problem Formulation & Research Question
http://gamesandimpact.org/
http://creativitylabs.com/ http://education.mit.edu/about/our-team/scot-osterweil/
http://www.wired.com/2014/12/board-game-to-board-room/
http://tekno.kompas.com/read/2014/05/22/1808007/Potensi
.Industri.Serious.Game.Indonesia.Mulai.Diakui.Dunia
Indonesia Serious Game Industry gets International
attention
Eko Nugroho, CEO/Lead Game Designer Kummara
GAME FOR PHYSICAL AND PSYCHOLOGICAL THERAPY
Binus University International initiative to
•Foster, promote, and communicate high-quality research, and design of IMPACTFUL GAMES.
Strategic Goals:
•Build an active research and game development community within Binus faculty members and
students.
•Support courses to improve educational experiences for students in game design and development.
•Strengthen network and partnership with Government, Industry, Academic, and Community.
•Communicate basic game research and emerging technologies to the game stakeholders.
GameLab
 GameLab Meetup (tri-monthly): seminar, talk, and gathering
 GameLab STAGE (monthly): seminar, talk, and gathering.
 GameLab Board at Work/Game at Work: play and review.
 GameLab Play and Tell: sharing experiences.
 GameLab Playtesting Session: testing game prototype.
 International Conference on Game and Gamification
 Journal on Game and Gamification.
GameLab Main Activities:
Our Researchers:
Raymond Kosala, Ph.D
Research Interests:
Artificial Intelligence
Business Analytic and Simulation
Dr. Yaya Heryadi
Research Interests:
Machine Learning
Deep Learning
Eko Nugroho, M.Sc.
Research Interests:
Game Design & Theory
Ida Bagus K. Manuaba, Ph.D.
Research Interests:
Human Comp. Interaction
Human Machine Interaction
Artificial Intelligence
Virtual Reality
Our Researchers:
Arfika Nurhudatiana, Ph.D
Research Interests:
Image Processing
Pattern Recognition
Data Mining
Statistics
Raymond Bahana, M.Sc.
Research Interests:
Web Application
Augmented Reality
Bayu Dirgantoro, M.Sc.
Research Interests:
Visual Design
Game & Interactivity
Emanuel Saptaputra, M.Sc.
Research Interests:
Human Computer Interaction
Our Researchers:
Jude Martinez, M.Sc.
Research Interests:
Software Engineering
Pervasive Computing
T.H. Khairal Abdullah, Ph.D.
Research Interests:
Business Simulation
Hantze Sudharma, M.Kom
Research Interests:
Software Engineering
Our Researcher Assistants (RAs):
Albert Darmawan
Ferdy
Ieuan
Industries:
•Kummara, Altermyth Studio, Main Studio
•Intel, HP, NVIDIA
Mass Media:
•Kompas Gramedia
Game Developer founded by Binus Alumnae and Associate Faculty Members
•Toge Production, Gambreng Game, ATV Production, Crying onion
Strategic Partnership Planning:
Partnership with industries
 Government Agency:
• Bekraf
• Kemenkominfo
 Game Development Community: (in
progress)
 Educator/teacher community: (in
progress)
 Binus Alumnae
Strategic Partnership Planning:
Partnership with Gov. Agencies/Comm., Universities/Game Labs
 ITB, Bandung
 MIT Game Labs
GameLabs Organization structure
Yaya Heryadi (Principal Res./RIG Leader)
Eko Nugroho (Principal Researcher)
Yaya Heryadi (Principal Res./RIG Leader)
Eko Nugroho (Principal Researcher)
Raymond Kosala
(Advisor)
Raymond Kosala
(Advisor)
Health
Promotion
Researchers
Health
Promotion
Researchers
Business &
Simulation
Researchers
Business &
Simulation
Researchers
Game
technology
Researchers
Game
technology
Researchers
Education &
Social Impact
Researchers
Education &
Social Impact
Researchers
Ida Bagus Manuaba (Operational)Ida Bagus Manuaba (Operational)
 Get exposure to game industries and communities
 Project opportunity in game industry
 Opportunity to get knowledge and study further in Game through monthly seminars and
research activities.
 Access to GameLab research facilities:
• NVIDIA GPU-based workstations and servers (Titan and Tesla)
• 3D printer
• Makers Space
Benefits of GameLab members
1.Sandy M. Colondam and Yaya Heryadi. “The Virtual Tribe: GPS-based Multiplayer Online Text Mobile Game.” In Proceeding
of Computer Game & Allied Technology ’08.” Singapore, 2008.
2.Yaya Heryadi, “Learning Through Playing: A Case Study on Habit, Motivation, and Perception of Urban High-School
Students Toward Computer Game.” In Proceeding of the 4th International Conference on Information & Communication
technology and Systems (ICTS 2008), Surabaya, 2008.
3.Yaya Heryadi and Raymondus Kosala. “Simulating Biped Jumping Behavior using Evolutionary Algorithm.” In Proceeding of
3rd International Seminar on Industrial Engineering and Management, Bali, 2009.
4.Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Skeleton Descriptor for Kinesthetic Element Recognition of Bali
Traditional Dances,” in Proceeding of 2012 Fourth International Conference on Computational Intelligence, Modelling and
Simulation (CIMSim2012), Kuantan, Malaysia, 2012.
Research Members’ Publications:
Published Papers related to Theorizing Games
6.Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Grammar of Dance Gesture from Bali Traditional Dance,”
International Journal of Computer Science Issues, Vol. 9, Issue 6(1), 2012.
7.Yaya Heryadi, Y., M. I. Fanany, and A. M. Arymurthy. “Stochastic Regular Grammar based Learning for Basic Dance
Motion Recognition,” in Proceeding of International Conference on Advanced Computer Science and Information Systems
(ICACSIS2013), Bali, 2013.
8.Yaya Heryadi, M.I . Fanany, and A. M. Arymurthy. "A Method for Dance Motion Recognition and Scoring using two-layer
Classifier based on Conditional Random Field and Stochastic Error-correcting Context-free Grammar." Consumer
Electronics (GCCE), 2014 IEEE 3rd Global Conference on. IEEE, 2014.
9.Aryanie, Dewinta and Yaya Heryadi. "American Sign Language-Based Finger-spelling Recognition using k-Nearest
Neighbours Classifier." The 3rd International Conference on Information and Communication Technology, 2015.
Research Members’ Publications:
Published Papers related to Theorizing Games
10.Raymond Bahana, and Bayu Prakoso Dirgantoro. “Using Augmented Reality to Enhance Art Exhibition at BINUS
International ." Proceedings International Conference on Engineering of Tarumanagara. Vol. 1. No. 1. 2013.
11.Christiana, Marcella, and Raymond Bahana. "PUZZLAR, A PROTOTYPE OF AN INTEGRATED PUZZLE GAME
USING MULTIPLE MARKER AUGMENTED REALITY." (2006).
12.Kwik, Febndy, and Raymond Bahana. "Using Augmented Reality to Enhance Aetherpet, a Prototype of a Social
Game." Procedia Computer Science 59 (2015): 282-290.
13.Setianto, Mario, and Raymond Bahana. "PERANCANGAN DAN PEMBUATAN PUZZLE UNTUK ANAK AUTIS
DENGAN ADOBE FLASH." Jurnal Elektro Unika Atma Jaya 6.1 (2014).
Research Members’ Publications:
Published Papers related to Theorizing Games
14.Martinez, Jude Joseph Lamug, and Erwin Adi. "A Study to Design a Low Cost and Marketable Game.“
15.Martinez, Jude JL, Erwin Adi, and Aloysius Theo Prima. "Intensifiers User’s Engagement in Game Plays”
16.Martinez, Jude JL, Erwin Adi Teaches, and Aloysius Theo Prima. "A Study of Colour as an Attribute that User’s
Engagement in Game Plays,” The International Journal of Multimedia & Its Applications 4.2 (2012): 1.
17.Martinez, Jude Joseph L., and Kevin Tjahjadi. "Integrating Physical Card Games with Digital Video Games through
RFID Tagging." International Journal of Future Computer and Communication 3.1 (2014): 71.
Research Members’ Publications:
Published Papers related to Theorizing Games
18.A. Wijanarko and R. Kosala. “A Study of Cloud Computing Performance as a Game Platform: An Indonesia Case.
Advanced Science Letters, 20 (1), 32-36, 2014
19.R. Yogya and R. Kosala, “Comparison of Physics Frameworks for WebGL-Based Game Engine,” Proceedings of the
International Conference on Advances Science and Contemporary Engineering (ICASCE), 2013, EPJ Web of
Conferences
20.G. Pranatio and R. Kosala, “A Comparative Study of Skeletal and Keyframe Animations in a Multiplayer Online
Game,” Proceedings of the Second International Conference on Advances in Computing, Control, and
Telecommunication Technologies (ACT), 2010
21.W.B. Liu and R. Kosala, “Authoring Tool for Existing Game Engines,” Proceedings of the International Conference
on Games and Allied Technologies, Singapore, 2008.
Research Members’ Publications:
Published Papers related to Theorizing Games
23.Ariston Harianto, Eko Nugroho, & Rio Fredericco, "Reinforcing Youth Reading Habits Through Text-Based Games",
ICIDM 2015 ITB Bandung.
24.Eko Nugroho, Adieb A. Hariyadi, "Creative Learning and Research Through Modern Board Game". Triple Helix 10 th
International Conference.
Research Members’ Publications:
Published Papers related to Theorizing Games
Game product/prototypes
Cindelaras by Diva Magistee, Noor Faihza
(Interactive Digital Media/Graphic Design Program)
Game product/prototypes…
Food Fight: Clara and Dessy
(Interactive Digital Media/Graphic Design Program)
Lentera: Mukti
(Interactive Digital Media/Graphic Design Program)
Game product/prototypes…
Nanny: Jesica
(Interactive Digital Media/Graphic Design Program)
Paruman Augmented Reality: Okky et.al.
(Collaboration; Computer Science & Graphic Design Programs)
Game Related Events
Board Game Challenge 2015
In collaboration with Kompas
Throne of Element Game
Launching 2015
Game Developers Gathering 2015
Game Related Events…
Windows 8 Game Applications By Binus Students
at Windows Developer Conference 2012
Thank you.
Our contact :
yayaheryadi@binus.edu
Eko.nugroho@kummara.com
imanuaba@binus.edu
Our website:
http://international.binus.ac.id/gamelab

GameLab STAGE 01 - Yaya Heryadi

  • 2.
    “We don’t stopplaying because we grow old, we grow old because we stop playing.” (George Bernard Shaw) “Play is the highest form of Research.” (Albert Einstein) “You can discover more about a person in an hour of play than in a year of conversation.” (Plato)
  • 3.
    Problem: There is negativestigma about game among communities. “Addiction, behavioral change, a waste of time and money” (http://www.thejakartapost.com/news/2015/06/07/) Research Question: Can we use games for greater good? Problem Formulation & Research Question
  • 4.
  • 5.
  • 7.
  • 10.
    GAME FOR PHYSICALAND PSYCHOLOGICAL THERAPY
  • 11.
    Binus University Internationalinitiative to •Foster, promote, and communicate high-quality research, and design of IMPACTFUL GAMES. Strategic Goals: •Build an active research and game development community within Binus faculty members and students. •Support courses to improve educational experiences for students in game design and development. •Strengthen network and partnership with Government, Industry, Academic, and Community. •Communicate basic game research and emerging technologies to the game stakeholders. GameLab
  • 12.
     GameLab Meetup(tri-monthly): seminar, talk, and gathering  GameLab STAGE (monthly): seminar, talk, and gathering.  GameLab Board at Work/Game at Work: play and review.  GameLab Play and Tell: sharing experiences.  GameLab Playtesting Session: testing game prototype.  International Conference on Game and Gamification  Journal on Game and Gamification. GameLab Main Activities:
  • 13.
    Our Researchers: Raymond Kosala,Ph.D Research Interests: Artificial Intelligence Business Analytic and Simulation Dr. Yaya Heryadi Research Interests: Machine Learning Deep Learning Eko Nugroho, M.Sc. Research Interests: Game Design & Theory Ida Bagus K. Manuaba, Ph.D. Research Interests: Human Comp. Interaction Human Machine Interaction Artificial Intelligence Virtual Reality
  • 14.
    Our Researchers: Arfika Nurhudatiana,Ph.D Research Interests: Image Processing Pattern Recognition Data Mining Statistics Raymond Bahana, M.Sc. Research Interests: Web Application Augmented Reality Bayu Dirgantoro, M.Sc. Research Interests: Visual Design Game & Interactivity Emanuel Saptaputra, M.Sc. Research Interests: Human Computer Interaction
  • 15.
    Our Researchers: Jude Martinez,M.Sc. Research Interests: Software Engineering Pervasive Computing T.H. Khairal Abdullah, Ph.D. Research Interests: Business Simulation Hantze Sudharma, M.Kom Research Interests: Software Engineering
  • 16.
    Our Researcher Assistants(RAs): Albert Darmawan Ferdy Ieuan
  • 17.
    Industries: •Kummara, Altermyth Studio,Main Studio •Intel, HP, NVIDIA Mass Media: •Kompas Gramedia Game Developer founded by Binus Alumnae and Associate Faculty Members •Toge Production, Gambreng Game, ATV Production, Crying onion Strategic Partnership Planning: Partnership with industries
  • 18.
     Government Agency: •Bekraf • Kemenkominfo  Game Development Community: (in progress)  Educator/teacher community: (in progress)  Binus Alumnae Strategic Partnership Planning: Partnership with Gov. Agencies/Comm., Universities/Game Labs  ITB, Bandung  MIT Game Labs
  • 19.
    GameLabs Organization structure YayaHeryadi (Principal Res./RIG Leader) Eko Nugroho (Principal Researcher) Yaya Heryadi (Principal Res./RIG Leader) Eko Nugroho (Principal Researcher) Raymond Kosala (Advisor) Raymond Kosala (Advisor) Health Promotion Researchers Health Promotion Researchers Business & Simulation Researchers Business & Simulation Researchers Game technology Researchers Game technology Researchers Education & Social Impact Researchers Education & Social Impact Researchers Ida Bagus Manuaba (Operational)Ida Bagus Manuaba (Operational)
  • 20.
     Get exposureto game industries and communities  Project opportunity in game industry  Opportunity to get knowledge and study further in Game through monthly seminars and research activities.  Access to GameLab research facilities: • NVIDIA GPU-based workstations and servers (Titan and Tesla) • 3D printer • Makers Space Benefits of GameLab members
  • 29.
    1.Sandy M. Colondamand Yaya Heryadi. “The Virtual Tribe: GPS-based Multiplayer Online Text Mobile Game.” In Proceeding of Computer Game & Allied Technology ’08.” Singapore, 2008. 2.Yaya Heryadi, “Learning Through Playing: A Case Study on Habit, Motivation, and Perception of Urban High-School Students Toward Computer Game.” In Proceeding of the 4th International Conference on Information & Communication technology and Systems (ICTS 2008), Surabaya, 2008. 3.Yaya Heryadi and Raymondus Kosala. “Simulating Biped Jumping Behavior using Evolutionary Algorithm.” In Proceeding of 3rd International Seminar on Industrial Engineering and Management, Bali, 2009. 4.Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Skeleton Descriptor for Kinesthetic Element Recognition of Bali Traditional Dances,” in Proceeding of 2012 Fourth International Conference on Computational Intelligence, Modelling and Simulation (CIMSim2012), Kuantan, Malaysia, 2012. Research Members’ Publications: Published Papers related to Theorizing Games
  • 30.
    6.Yaya Heryadi, M.I. Fanany, and A. M. Arymurthy. “Grammar of Dance Gesture from Bali Traditional Dance,” International Journal of Computer Science Issues, Vol. 9, Issue 6(1), 2012. 7.Yaya Heryadi, Y., M. I. Fanany, and A. M. Arymurthy. “Stochastic Regular Grammar based Learning for Basic Dance Motion Recognition,” in Proceeding of International Conference on Advanced Computer Science and Information Systems (ICACSIS2013), Bali, 2013. 8.Yaya Heryadi, M.I . Fanany, and A. M. Arymurthy. "A Method for Dance Motion Recognition and Scoring using two-layer Classifier based on Conditional Random Field and Stochastic Error-correcting Context-free Grammar." Consumer Electronics (GCCE), 2014 IEEE 3rd Global Conference on. IEEE, 2014. 9.Aryanie, Dewinta and Yaya Heryadi. "American Sign Language-Based Finger-spelling Recognition using k-Nearest Neighbours Classifier." The 3rd International Conference on Information and Communication Technology, 2015. Research Members’ Publications: Published Papers related to Theorizing Games
  • 31.
    10.Raymond Bahana, andBayu Prakoso Dirgantoro. “Using Augmented Reality to Enhance Art Exhibition at BINUS International ." Proceedings International Conference on Engineering of Tarumanagara. Vol. 1. No. 1. 2013. 11.Christiana, Marcella, and Raymond Bahana. "PUZZLAR, A PROTOTYPE OF AN INTEGRATED PUZZLE GAME USING MULTIPLE MARKER AUGMENTED REALITY." (2006). 12.Kwik, Febndy, and Raymond Bahana. "Using Augmented Reality to Enhance Aetherpet, a Prototype of a Social Game." Procedia Computer Science 59 (2015): 282-290. 13.Setianto, Mario, and Raymond Bahana. "PERANCANGAN DAN PEMBUATAN PUZZLE UNTUK ANAK AUTIS DENGAN ADOBE FLASH." Jurnal Elektro Unika Atma Jaya 6.1 (2014). Research Members’ Publications: Published Papers related to Theorizing Games
  • 32.
    14.Martinez, Jude JosephLamug, and Erwin Adi. "A Study to Design a Low Cost and Marketable Game.“ 15.Martinez, Jude JL, Erwin Adi, and Aloysius Theo Prima. "Intensifiers User’s Engagement in Game Plays” 16.Martinez, Jude JL, Erwin Adi Teaches, and Aloysius Theo Prima. "A Study of Colour as an Attribute that User’s Engagement in Game Plays,” The International Journal of Multimedia & Its Applications 4.2 (2012): 1. 17.Martinez, Jude Joseph L., and Kevin Tjahjadi. "Integrating Physical Card Games with Digital Video Games through RFID Tagging." International Journal of Future Computer and Communication 3.1 (2014): 71. Research Members’ Publications: Published Papers related to Theorizing Games
  • 33.
    18.A. Wijanarko andR. Kosala. “A Study of Cloud Computing Performance as a Game Platform: An Indonesia Case. Advanced Science Letters, 20 (1), 32-36, 2014 19.R. Yogya and R. Kosala, “Comparison of Physics Frameworks for WebGL-Based Game Engine,” Proceedings of the International Conference on Advances Science and Contemporary Engineering (ICASCE), 2013, EPJ Web of Conferences 20.G. Pranatio and R. Kosala, “A Comparative Study of Skeletal and Keyframe Animations in a Multiplayer Online Game,” Proceedings of the Second International Conference on Advances in Computing, Control, and Telecommunication Technologies (ACT), 2010 21.W.B. Liu and R. Kosala, “Authoring Tool for Existing Game Engines,” Proceedings of the International Conference on Games and Allied Technologies, Singapore, 2008. Research Members’ Publications: Published Papers related to Theorizing Games
  • 34.
    23.Ariston Harianto, EkoNugroho, & Rio Fredericco, "Reinforcing Youth Reading Habits Through Text-Based Games", ICIDM 2015 ITB Bandung. 24.Eko Nugroho, Adieb A. Hariyadi, "Creative Learning and Research Through Modern Board Game". Triple Helix 10 th International Conference. Research Members’ Publications: Published Papers related to Theorizing Games
  • 35.
    Game product/prototypes Cindelaras byDiva Magistee, Noor Faihza (Interactive Digital Media/Graphic Design Program)
  • 36.
    Game product/prototypes… Food Fight:Clara and Dessy (Interactive Digital Media/Graphic Design Program) Lentera: Mukti (Interactive Digital Media/Graphic Design Program)
  • 37.
    Game product/prototypes… Nanny: Jesica (InteractiveDigital Media/Graphic Design Program) Paruman Augmented Reality: Okky et.al. (Collaboration; Computer Science & Graphic Design Programs)
  • 38.
    Game Related Events BoardGame Challenge 2015 In collaboration with Kompas Throne of Element Game Launching 2015 Game Developers Gathering 2015
  • 39.
    Game Related Events… Windows8 Game Applications By Binus Students at Windows Developer Conference 2012
  • 40.
    Thank you. Our contact: yayaheryadi@binus.edu Eko.nugroho@kummara.com imanuaba@binus.edu Our website: http://international.binus.ac.id/gamelab