Lecture 7 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture shows how to use Unity 3D and Vuforia to make mobile AR applications. Look for the other 9 lectures in the course.
Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute.
AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.
Slides showing how to use Unity to build Google Cardboard Virtual Reality applications. From a series of lectures given by Mark Billinghurst from the University of South Australia.
The integration of Virtual Reality & Augmented Reality with multiple mobile, wearable, IoT & conversational platforms extends possibilities for a plethora of immersive applications for a wide range of industries.
According to Statista, the combined the market size of VR & AR would be $210bn by 2022.
keynote speech by Mark Billinghurst at the Workshop on Transitional Interfaces in Mixed and Cross-Reality, at the ACM ISS 2021 Conference. Given on November 14th 2021
A four lecture course on how to build AR and VR experiences using Unity, Google Cardboard VR SDK and Vuforia. Taught by Mark Billinghurst from May 10th - 13th, 2016 in XI'an, China
Lecture 7 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture shows how to use Unity 3D and Vuforia to make mobile AR applications. Look for the other 9 lectures in the course.
Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute.
AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.
Slides showing how to use Unity to build Google Cardboard Virtual Reality applications. From a series of lectures given by Mark Billinghurst from the University of South Australia.
The integration of Virtual Reality & Augmented Reality with multiple mobile, wearable, IoT & conversational platforms extends possibilities for a plethora of immersive applications for a wide range of industries.
According to Statista, the combined the market size of VR & AR would be $210bn by 2022.
keynote speech by Mark Billinghurst at the Workshop on Transitional Interfaces in Mixed and Cross-Reality, at the ACM ISS 2021 Conference. Given on November 14th 2021
A four lecture course on how to build AR and VR experiences using Unity, Google Cardboard VR SDK and Vuforia. Taught by Mark Billinghurst from May 10th - 13th, 2016 in XI'an, China
This is a talk I gave about how to design for AR at a mobile app development conference organized by Mad Brain (2019).
I covered these topics:
— What AR is;
— Handheld AR;
— Use cases;
— Tools for designing the AR experience.
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
A short course on how to develop AR and VR experiences using Unity. Using Unity 2017.2, Google 1.100 VR SDK, and Vuforia. Taught by Mark Billinghurst on November 7th 2017.
COMP 4010 Lecture 9 providing an overview of Augmented Reality Technology. Taught by Mark Billinghurst on October 8th 2019 at the University of South Australia.
COMP 4010 - Lecture1 Introduction to Virtual RealityMark Billinghurst
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 1: Introduction to Virtual Reality. Taught by Bruce Thomas on July 27th 2017 at the University of South Australia. Slides by Mark Billinghurst
Gaze detection with Virtual Reality and Unity 3dBond University
Introductory tutorial using gaze detection, and a reticle for use in Virtual Reality through Unity3d version 5 and the Oculus Rift. Included are simple steps to create an interactive scene that allows for correctly scaled; multiple object detection and optimized gaze detection. This tutorial builds upon my previous tutorial http://www.slideshare.net/jamesbirt35/introductory-virtual-reality-in-unity3d.
Augmented reality is a live view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery
A presentation given by Mark Billinghurst at the OzCHI 2016 conference on November 30th 2016. This was based on a research paper written by Richie Jose, Gun Lee and Mark Billinghurst. The paper compared different types of AR displays for in-car navigation using a driving simulator.
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
Getting to know unity, special thanks to JUST and my friend Ruba Al-Saa'di and Dr. Natheer.
We are waiting for Patented a small request caused a technology revolution.
Giovanni Laquidara - Hello ARCore - Codemotion Milan 2017Codemotion
Get ready to develop a brand new experiences that seamlessly blend the digital and physical worlds with Android! We will learn the potential of the new AR SDK from Google, ARCore. By looking its 3 key technologies: Motion tracking, Environmental understanding and Light estimation We will have a clear vision of what We can develop with. You will be back at home with a deeper understanding of how to create AR apps with ARCore using your development environment and ready-to-reuse code samples.
This presentation covers main concepts of the Augmented Reality. Then it covers main ARCore SDK types including Unity Arcore SDK, Java ARCore SDK and Sceneform ARCore SDK. Finally, slides go to the shared augmented reality concept and shows some examples and API of Augmented Images and ARCore Cloud Anchors.
You can find useful ARCore materials links on the last slide including Google codelabs and Coursera ARCore online course.
There is also a link to the demo APK and github repository available on the last slide.
This is a talk I gave about how to design for AR at a mobile app development conference organized by Mad Brain (2019).
I covered these topics:
— What AR is;
— Handheld AR;
— Use cases;
— Tools for designing the AR experience.
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
A short course on how to develop AR and VR experiences using Unity. Using Unity 2017.2, Google 1.100 VR SDK, and Vuforia. Taught by Mark Billinghurst on November 7th 2017.
COMP 4010 Lecture 9 providing an overview of Augmented Reality Technology. Taught by Mark Billinghurst on October 8th 2019 at the University of South Australia.
COMP 4010 - Lecture1 Introduction to Virtual RealityMark Billinghurst
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 1: Introduction to Virtual Reality. Taught by Bruce Thomas on July 27th 2017 at the University of South Australia. Slides by Mark Billinghurst
Gaze detection with Virtual Reality and Unity 3dBond University
Introductory tutorial using gaze detection, and a reticle for use in Virtual Reality through Unity3d version 5 and the Oculus Rift. Included are simple steps to create an interactive scene that allows for correctly scaled; multiple object detection and optimized gaze detection. This tutorial builds upon my previous tutorial http://www.slideshare.net/jamesbirt35/introductory-virtual-reality-in-unity3d.
Augmented reality is a live view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery
A presentation given by Mark Billinghurst at the OzCHI 2016 conference on November 30th 2016. This was based on a research paper written by Richie Jose, Gun Lee and Mark Billinghurst. The paper compared different types of AR displays for in-car navigation using a driving simulator.
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
Getting to know unity, special thanks to JUST and my friend Ruba Al-Saa'di and Dr. Natheer.
We are waiting for Patented a small request caused a technology revolution.
Giovanni Laquidara - Hello ARCore - Codemotion Milan 2017Codemotion
Get ready to develop a brand new experiences that seamlessly blend the digital and physical worlds with Android! We will learn the potential of the new AR SDK from Google, ARCore. By looking its 3 key technologies: Motion tracking, Environmental understanding and Light estimation We will have a clear vision of what We can develop with. You will be back at home with a deeper understanding of how to create AR apps with ARCore using your development environment and ready-to-reuse code samples.
This presentation covers main concepts of the Augmented Reality. Then it covers main ARCore SDK types including Unity Arcore SDK, Java ARCore SDK and Sceneform ARCore SDK. Finally, slides go to the shared augmented reality concept and shows some examples and API of Augmented Images and ARCore Cloud Anchors.
You can find useful ARCore materials links on the last slide including Google codelabs and Coursera ARCore online course.
There is also a link to the demo APK and github repository available on the last slide.
How Augment your Reality: Different perspective on the Reality / Virtuality C...Matteo Valoriani
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...) .
Matteo Valoriani - How Augment your Reality: different perspective on the Rea...Codemotion
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...)
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST PlatformAugmentedWorldExpo
A talk from the Enterprise Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST Platform
MAXST, a persistent challenger, is proudly specialized in Augmented Reality working with prominent Korean enterprises, such as Hyundai, Samsung Display, Samsung Electronics, and KT. MAXST’s cloud-based AR platform pursues innovation in terms of AR development tools, AR production costs, and profitability. We also believe Visual SLAM is critical basis for Future AR. We will reveal our stories and insight to the immersive world of today and tomorrow.
https://awexr.com
3D Visualization of ID Cards Using Augmented Reality.pptxSAMIMAKTAR9
Digital IDs have been in abundant circulation for the past couple of years due to everyone in their
homes during the pandemic. Everyone is using a 2D screen/surface to view all types of content. But the
world is about to see a revolution with the introduction of 3D modelling with the help of Augmented
Reality. Employees, students all have an ID card which contains a limited amount of information. In this
project, we are aiming to create a 3D digital model using the features of AR Technology to bring life to the
same old ID card. Utilizing the software Unity and Vuforia, the project aims to develop an application that
generates 3D models of images embedded in daily objects like ID cards. The app will be using the camera
on a smartphone to scan the image of the object to create a 3D working model that let users to interact
with the scanned object. This application aims to modernize the experience of data visualization.
Augmented reality in mobile applications Grid Dynamics
This deck will show you all the latest trends in augmented reality technology for mobile devices. In this presentation you will learn about what augmented reality is, how it works, current retail examples and the iOS and Android technologies that power these applications.
To read more about this check out our corresponding blog post
https://blog.griddynamics.com/introducing-augmented-reality-for-e-commerce
Aquí vemos un pequeño Tour desde qué es ARKit, hasta cómo funciona, algunas recomendaciones, advertencias y tips que tienes que considerar para trabajar con AR en iOS.
Para ver más detalles: https://www.code3e.com/blog/2018/03/27/conociendo-arkit/
Learn what you can do in Augmented Reality in 2020. Apps and web technologies let you create awesome AR experiences. We give you everything you should know before choosing a technology.
Mitchell Reifel (pmdtechnologies ag): pmd Time-of-Flight – the Swiss Army Kni...AugmentedWorldExpo
A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Mitchell Reifel (pmdtechnologies ag): pmd Time-of-Flight – the Swiss Army Knife of 3D depth sensing
pmd's Time-of-Flight technology is integrated into two AR-smartphones on the market! pmd ToF is in 4 AR headsets! This talk will show what pmd has achieved, what they can do with our 3D ToF technology and why depth sensing is one secret sauce for AR, VR and MR.
http://AugmentedWorldExpo.com
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
2. Nice to meet you
Erik Minarini
@doJester13
Founder of TNTC
Manager at GDG Bologna
Matteo Baraldi
@_MatteoBaraldi_
Founder of TNTC
Founder of OctolabGames
19. Features AR Foundation AR Core AR Kit
Feature Point
Detection
yes yes + oriented yes
Plane Detection
(Horizontal and
Vertical)
yes yes yes
20. Features AR Foundation AR Core AR Kit
Light Estimation yes yes + c. correction
yes + c.
temperature
Hit Testing yes yes yes
21. Features AR Foundation AR Core AR Kit
AR Anchors yes yes yes
Image Recognition yes yes yes
3D Object
Recognition
coming soon - yes
22. Features AR Foundation AR Core AR Kit
Environment Probes yes yes yes
World Maps yes - yes
Face Tracking
(Anchor, Mesh,
Blendshapes)
yes yes yes
23. Features AR Foundation AR Core AR Kit
Cloud Anchors coming soon yes -
Remoting in preview
yes - Instant
Preview
yes - ARKit Remote
Simulation in preview - -
LWRP support
(+ Shader Graph*)
3.3.0 + coming soon coming soon
Camera Image API yes - -
26. AR Session
The AR Session controls the lifecycle of an AR
experience, enabling or disabling AR on the target
platform.
27. AR Subsystem Manager
AR Subsystems
Plane
Subsystem
Camera
Subsystem
Others
Subsystem
...
SDK Plane
Provider
SDK
Camera
Provider
Others
Provider
...
28. AR Subsystem Manager
This manager governs the life-cycles of multiple AR-related
subsystems and provides higher level abstractions and utilities for
managing and using the AR-related subsystems.
29. AR Session Origin
The purpose of the ARSessionOrigin is to transform trackable
features (such as planar surfaces and feature points) into their final
position, orientation, and scale in the Unity scene.
30. Camera
The Camera, which will be used to render any trackables you wish
to visualize,
must be a child of the ARSessionOrigin.
32. AR Camera Manager
The ARCameraManager enables camera features, such as textures representing the
video feed and controls light estimation modes.
33. AR Camera Background
If you want to render the device's color camera texture to the
background, you need to add an ARCameraBackground component
to a camera.
34. AR Raycast Manager
Also known as hit testing, raycasting allows you to determine where
a ray (defined by an origin and direction) intersects with a
trackable. The current raycast interface only tests against planes and
points in the point cloud.
35.
36. Others Managers
Each of these manager creates GameObjects for each detected
trackable. The generated GameObjects are parented to a special
GameObject under the ARSessionOrigin, accessible via
ARSessionOrigin.trackablesParent.
38. Trackables Events
Event Description
updated Invoked when a plane is updated.
removed Invoked when a plane is about to be removed.
boundaryChanged
Invoked when the boundary points change by more than
ARPlane.vertexChangedThreshold. If you want to visualize the
mesh, subscribe to this event.
ARPlane