1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title
Crysis 3
Provide detailed descriptions from chosen examples that establish…
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting
In the first cut sequence of crisis 3 the setting of the game begins on some high tech
Nano base where three armed men are climbing on to a boat in the pouring rain
where they are about to awake something on board the boat the game is set on the
boat to give it a more stealthy and silent feeling for when players are about to try
and be stealthy whilst on board a boat.
The sounds used during the beginning are smooth
and calm the reason for this is because the game
is trying to get you ready for what is about to
happen and for what is about to happen with the
upcoming game play.
Mood
The mood is very intense because if the three men get caught they will end up being
killed on first sight if their enemy sees them on board their boat. The mood on the
boat changes as the three enemies kill their enemies silently and find their long lost
friend who it the last of their kind to be wearing a Nano suit the men are relieved
when they find him so the mood is more relaxed and calm because they are
relieved.
The sounds used to express the mood are very
silent with the occasional bleep to break it up a
little this allows an endless beat whilst still
keeping the mood the same. When the sound
gets intense the mood becomes rushed and the
sounds become louder and the beat recuse more
than usual this shows that there is something
wrong within the mood feeling.
Game genre
The game is an action thrilled adventure game where you play as a man who is in a
high tech suit in which he uses to fight the alien enemy among them the game is set
in the distant future and most of the human countries are abandoned rewinds
where only a few dare to live.
The sounds used are intense and exciting the
reason for this is because the game is an action
thrilled adventure so it needs to feel like fun but
at the same time it needs to keep a more focused
affect to make the player have fun but take the
game serious at the same time.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Narrative
The game starts with a man talking about what has happened over the years he also
mansions his past and how it has affected the cause and what has happened over
the years this is an action thrilled adventure where three men are about to free
their friend and super weapon who will help fight the cause against the alien
rebellion.
The sounds used to bring out the story are
adventurous but they always keep a steady beat
whilst still keeping the game serious and
interesting because of the way the sounds are
brought together with the game.