How do we come up with new ideas? What does it mean for something to be new? My talk at Swiss StartUp Camp 2009 in Basel focused on the way in which we come up with new ideas, and how to organize those ideas before implementing projects.
The document provides guidance on stimulating idea generation. It discusses blocks to creativity like fear of failure and outlines strategies to unblock creativity such as awareness, analysis, and goal setting. It then discusses techniques for creative generation like breaking assumptions and brainstorming. The document also covers evaluating ideas based on feasibility and recognizing current ideas through boundaries. Overall, the document offers a framework to develop divergent thinking abilities and foster an environment that stimulates creativity.
Creativity involves conceiving something original or unusual, whether an idea, product, or process. Innovation is the implementation of something new. Creativity does not necessarily lead to innovation, as a creative idea may not be implemented. Factors that influence individual creativity include expertise in a field, creative thinking skills, and intrinsic rather than extrinsic motivation. Barriers to creativity can exist at the mindset, personal, and organizational levels and include rigid thinking, fear of failure, and an emphasis on control. Developing one's creativity involves techniques such as brainstorming, becoming an expert, idea mapping, and challenging oneself to try new approaches.
The document discusses innovation and creativity. It states that innovation is key for entrepreneurs and involves converting opportunities into marketable ideas through a creative and systematic process. Creativity generates new ideas that improve efficiency and involves both process and people. The creative process involves phases like knowledge accumulation, incubation, idea generation, and evaluation. Developing creativity requires recognizing relationships, having a functional perspective, using both sides of the brain, and eliminating limiting mindsets. Innovation often stems from addressing incongruities or needs and following principles like keeping ideas simple, customer-focused, and continually testing and revising.
Most people are born creative. As children, we revel in imaginary play, ask outlandish questions, draw blobs and call them dinosaurs. But over time, because of socialization and formal education, a lot of us start to stifle those impulses. We learn to be warier of judgment, more cautious, more analytical. The world seems to divide into “creatives” and “noncreatives,” and too many people consciously or unconsciously resign themselves to the latter category.
And yet we know that creativity is essential to success in any discipline or industry. According to a recent IBM survey of chief executives around the world, it’s the most sought-after trait in leaders today. No one can deny that creative thinking has enabled the rise and continued success of countless companies, from start-ups like Facebook and Google to stalwarts like Procter & Gamble and General Electric.
In this presentation you will discover why you lost your creative confidence—the natural ability to come up with new ideas and the courage to try them out, and how to restore it back.
Creativity and Innovation - Creativity vs Innovation - الإبداع والابتكار - ...Galala University
The document discusses creativity and innovation. It defines creativity as the ability to develop new ideas and find new ways of solving problems. Innovation is defined as applying creative solutions to problems to improve people's lives. The document outlines the creative process, lists characteristics of creative people, and discusses how to enhance creativity through activities like reading widely and thinking of alternative uses for objects. Barriers to creativity mentioned include fear of mistakes and believing one is not creative. Overall it provides an overview of creativity and innovation concepts and how individuals can improve their creative abilities.
This book on “Management Of Creativity” is a sincere effort by the HR students of the Rajadhani Business School, purely based on KTU Syllabus of T6 HR paper named Management of Creativity. The Book details about Creativity styles, Creativity in problem solving, Lateral thinking, Ideation, TRIZ, Six thinking hats, Decision and Evaluation.
pgdmtopics.blogspot.com
It is hard to think of a human ability that has had a more profoundly positive effect on the world than creativity. This one human capacity has generated so much. It is individual and universal, intellectual as well as artful, born of inspiration and made with determination.
The document provides guidance on stimulating idea generation. It discusses blocks to creativity like fear of failure and outlines strategies to unblock creativity such as awareness, analysis, and goal setting. It then discusses techniques for creative generation like breaking assumptions and brainstorming. The document also covers evaluating ideas based on feasibility and recognizing current ideas through boundaries. Overall, the document offers a framework to develop divergent thinking abilities and foster an environment that stimulates creativity.
Creativity involves conceiving something original or unusual, whether an idea, product, or process. Innovation is the implementation of something new. Creativity does not necessarily lead to innovation, as a creative idea may not be implemented. Factors that influence individual creativity include expertise in a field, creative thinking skills, and intrinsic rather than extrinsic motivation. Barriers to creativity can exist at the mindset, personal, and organizational levels and include rigid thinking, fear of failure, and an emphasis on control. Developing one's creativity involves techniques such as brainstorming, becoming an expert, idea mapping, and challenging oneself to try new approaches.
The document discusses innovation and creativity. It states that innovation is key for entrepreneurs and involves converting opportunities into marketable ideas through a creative and systematic process. Creativity generates new ideas that improve efficiency and involves both process and people. The creative process involves phases like knowledge accumulation, incubation, idea generation, and evaluation. Developing creativity requires recognizing relationships, having a functional perspective, using both sides of the brain, and eliminating limiting mindsets. Innovation often stems from addressing incongruities or needs and following principles like keeping ideas simple, customer-focused, and continually testing and revising.
Most people are born creative. As children, we revel in imaginary play, ask outlandish questions, draw blobs and call them dinosaurs. But over time, because of socialization and formal education, a lot of us start to stifle those impulses. We learn to be warier of judgment, more cautious, more analytical. The world seems to divide into “creatives” and “noncreatives,” and too many people consciously or unconsciously resign themselves to the latter category.
And yet we know that creativity is essential to success in any discipline or industry. According to a recent IBM survey of chief executives around the world, it’s the most sought-after trait in leaders today. No one can deny that creative thinking has enabled the rise and continued success of countless companies, from start-ups like Facebook and Google to stalwarts like Procter & Gamble and General Electric.
In this presentation you will discover why you lost your creative confidence—the natural ability to come up with new ideas and the courage to try them out, and how to restore it back.
Creativity and Innovation - Creativity vs Innovation - الإبداع والابتكار - ...Galala University
The document discusses creativity and innovation. It defines creativity as the ability to develop new ideas and find new ways of solving problems. Innovation is defined as applying creative solutions to problems to improve people's lives. The document outlines the creative process, lists characteristics of creative people, and discusses how to enhance creativity through activities like reading widely and thinking of alternative uses for objects. Barriers to creativity mentioned include fear of mistakes and believing one is not creative. Overall it provides an overview of creativity and innovation concepts and how individuals can improve their creative abilities.
This book on “Management Of Creativity” is a sincere effort by the HR students of the Rajadhani Business School, purely based on KTU Syllabus of T6 HR paper named Management of Creativity. The Book details about Creativity styles, Creativity in problem solving, Lateral thinking, Ideation, TRIZ, Six thinking hats, Decision and Evaluation.
pgdmtopics.blogspot.com
It is hard to think of a human ability that has had a more profoundly positive effect on the world than creativity. This one human capacity has generated so much. It is individual and universal, intellectual as well as artful, born of inspiration and made with determination.
Developing creative and innovative thinking in the workplaceAquatix Pharma
This document provides an outline and overview of developing creative and innovative thinking in the workplace. It discusses what innovation and creativity are, different types of innovation, the value of creativity and innovation, and tips for enhancing creativity. It also presents frameworks for organizational creativity and innovation, including balancing the opposing forces of create and control. The document emphasizes that innovation happens through solving problems for people and outlines habits of creative thinkers. It also includes an example activity to experience the creative process in designing packaging.
Ready, Set, Present (Creativity PowerPoint Presentation Content): 100+ PowerPoint presentation content slides. Creativity adds to everyone’s personal and professional bottom line and is where innovation and excellence begins. Creativity PowerPoint Presentation Content slides include topics such as: understanding creativity as a human skill using mini systems and processes, the benefits of creativity, left and right brain thinking, blocks to creativity, organizational success through creativity, over techniques, methods, examples and exercises. There are 9 slides covering the definition of creativity, 10 slides on how creative mind works followed by 14 slides describing the process of creativity, creative people and their qualities. Within the first 43 slides you will discover connection between creativity and organizational success and ways to increase your personal creativity. In addition you will receive 19 slides of unique information about fostering organizational creativity, 23 slides covering management and group creativity as well as 11 slides about creativity and the future plus much more.
Creativity involves generating new ideas and solutions. It is a universal ability that can be both innate and acquired. Creative people are typically adventurous thinkers who are ready to take challenges and think outside the box. There are various techniques to enhance creativity such as brainstorming, lateral thinking, analogies, and checklists that involve divergent thinking, combining ideas, and looking at problems from different perspectives. Factors like fluency, flexibility, originality, and sensitivity to problems influence creativity. The creative process often involves preparation, incubation, illumination, and verification stages.
The document discusses creativity in management and organizations. It covers definitions of creativity, theories of creativity such as insight theories and self-actualization theories. It also discusses creativity in teams and how Tuckman's model of team development was modified to explain creative teams. The document also examines the creative organization and lists some examples like Toyota, Haier, and WordPress. It concludes by mentioning creative clusters and intrinsic motivation in creative cultures.
What is creative thinking, why do we need it and how do we learn ith20ho
Creative thinking is a process that allows one to look at problems in new ways and generate unique ideas. It involves becoming flexible and thinking illogically. We need creative thinkers to solve problems and develop better solutions. Everyone is capable of learning creative thinking through repeatable processes and techniques. For example, one can capture ideas from dreams, which the subconscious continues to generate while sleeping. It is important to separate problem-solving into understanding the situation and generating alternative solutions rather than settling on the first idea. NASA initially spent over $100 per pencil but a privately-developed ballpoint pen functioned in space for just $6 per unit, showing the value of creative thinking.
1. Creativity involves the reorganization of experience into new configurations and is a function of knowledge, imagination, and evaluation. It can take the form of art, discovery, or humor.
2. Each hemisphere of the brain processes different types of information - the left brain is logical and analytical while the right brain is intuitive and looks at the whole picture.
3. Creativity generates new ideas while innovation is implementing those ideas. Innovation gives companies competitive advantages through new approaches and flexibility.
This document discusses creativity and how groups can enhance creativity. It defines creativity as generating new ideas and solutions. Groups can foster creativity by embracing diversity of perspectives, establishing a supportive environment for sharing ideas, rewarding innovative ideas, and practicing collaboration and active listening. Both innovation and stability are important, as too much of either can limit creativity. Brainstorming techniques like questioning, wild idea generation, and building on others' ideas can stimulate group creativity.
Giovanni Corazza suggests ways to think more creatively like Elon Musk by going "out of the box". This involves taking risks, thinking differently than others by expanding one's mind beyond known information, combining ideas from different disciplines, and noticing opportunities through serendipity. Creative thinking also values long thinking to extract principles from ideas and evaluate new ideas for their potential value.
In February I spent one week with 25 students from different disciplines at European institute of Design in Rome, (IED Rome University). Every year the university holds the event called IED Factory where a cross-pollination of skills and backgrounds mingle to boost creativity, diversity and collaboration. Twelve workshops take place and the students are bound to deliver a final project after an intense week of activities. I designed the workshop to introduce the Design Thinking approach and to instill creative confidence. Visual Communication, Fashion Designers, Fashion Stylist, Photography, Animation, Jewellery Design are the different areas where the participants came from.
The following are my findings.
What’s the problem? Create trust and serendipity.
At the outset my approach was to build up the atmosphere of one spine of 25 designers. In the first two sessions I tried to instill the design thinking skill set: observations, empathy, trust and collaboration. Then I set up 5 teams and showed them three challenges in Sustainability, Transport and Health & Food.
A culture of innovation.
As soon as the participants begun to perceive the sense of purpose, the edge of ‘Familiar vs Unfamiliar’ using storytelling, the Design Thinking methodology is a toolkit that implies a culture of risk, trust and failure. It creates scenarios of use, provokes and inspires alternatives.
The projects…? No, it’s the path, it's the discovery.
People are creative. Yes, they are indeed. In few days they went through ‘discover, ideation and prototype’ phases delivering an app and website for ‘Health & Food’, two ‘Educational rubbish bin’ for Sustainability, a thematic bus. Well, they did not find any investors. They adopted the mindset to show themselves things to explore, test and learn. The video below shows an example.
From the idea of design object to think instead designing behaviours.
First I needed to understand why I was going to do the workshop and what was the gap I could support as facilitator. The plan was to create contents, activities and my approach based on a design for knowledge, skills and motivation. So I focused on those scenarios rather than a design for habits, communication and environment.
Designers design their way through the problem
Once the participants start learning by doing, they also trust the process and forge their own way to go through. Eventually the thorny issues such as get people talking in the streets, reframe questions and create a storyboard helped them to see new opportunities. Then they transformed data into actionable ideas. However, as facilitator you are a designer as well. Therefore you also design your way through the problem with them.
Lesson Learnt
By focusing on creating a challenging context you might be able to offset the pressure to provide all the interactions; let the learners interact with each other. In terms of content, it is less than you think it is.
The document discusses the Six Thinking Hats method for structured thinking and debate preparation. The method involves thinking about an issue from six perspectives represented by colored hats: red for feelings, white for facts, black for cautions, yellow for benefits, green for creative solutions, and blue for process. When preparing for a debate, the suggested sequence is to start with the red hat to identify one's emotional response, then the white hat to research needed facts, followed by the yellow, black, and green hats to generate arguments for and against the issue before countering objections. The Six Thinking Hats provides a framework to direct thinking attention systematically to different aspects of critical thinking.
This document discusses creativity and innovation. It argues that creativity involves combining existing ideas to create something new. True innovation requires challenging existing ways of thinking and taking customers' perspectives. Innovation is difficult because companies tend to benchmark each other, leading to similar approaches. The document advocates rethinking how companies are run to foster a culture where new ideas are welcomed, risks are embraced, and failure is accepted as part of the learning process. Speed and action are important for innovation to succeed.
Presentation covers Creativity , Innovation, Process of Innovation, Types of Creativity,Creative Intelligence , Divergent and Convergent Thinking, Model of Creative Process, Creative Problem Solving Techniques,Roots of Human Creativity and Forms of Creativity
This document provides a summary of a Fall 2012 class. It includes:
1) An overview of course materials including textbooks, case studies, group projects, and supplemental exercises and materials.
2) Descriptions of teaching methods like textbooks, case studies, group projects, and guest speakers.
3) Summaries of various books and concepts related to innovation, entrepreneurship, and the startup process.
4) Reflections from students on innovative products and practices they researched.
5) A discussion of major takeaways around collaboration, leadership, diversity and inclusion in innovation.
The Principles of Creativity and InnovationMal Mai
Project short description
Review any books/magazines/articles/case study/news/ etc. related to Creativity and Innovation (CNI). Prepare a report which must include The Principles of CNI, Creativity in Problem Solving, Examples and Application of CNI, Recent/latest theory development of CNI, etc. You are also encouraged to propose new knowledge/theory of CNI if any.
Creativity and innovation are important for problem solving and business growth. [1] Creativity involves generating new ideas, while innovation is the process of developing and applying creative ideas. [2] For an organization, innovation refers to converting new ideas into useful products, services, or practices. [3] While creativity is needed for innovation, it is not sufficient on its own - innovative ideas must also be applied successfully.
A slide show on imagination where we were trying to show that creativity and imagination lead to value added through innovation but imagination must come first.
Creativity involves developing new ideas and solutions, while innovation applies those creative solutions to problems and opportunities to improve people's lives. Entrepreneurs succeed by thinking and doing new things or existing things in new ways. The creative process involves preparation, investigation, transformation of information, incubation of ideas, illumination of a solution, and verification and implementation of innovative solutions.
Creative And Innovative Thinking Skillskkjjkevin03
This document discusses tools and techniques for developing creative and innovative thinking skills. It covers defining problems, types of innovation, conceptual blocks to creativity, the three components of creativity, characteristics of creative groups, and tools for defining problems and creating new ideas such as attribute listing and brainstorming. The goal is to provide a framework for developing skills that can be applied to daily problem solving.
This document discusses the importance of creativity, innovation, and idea generation for business. It defines key terms like business opportunity, idea generation, and creativity. It also describes approaches to generating ideas like brainstorming and improving existing products. Brainstorming techniques are explained, and entrepreneurship is discussed as being at the core of innovation. The story of Lijjat Papad, a successful women's cooperative in India, is provided as an example of how a small idea can become a large business. Finally, some organizations dedicated to idea generation are listed.
Ideas have been the driving force of humanity. From a simple circular wheel carved from rock back in the stone ages to the first airplanes and telephones, innovative ideas have sparked off revolutionary changes in society. Now in this competitive world, ideas have become more important to us than actions. Companies have begun asking designers to generate solutions that meet the needs and desires of the consumer.
As such, there was a need to streamline and increase the efficiency of producing and sharing ideas within teams. This gave birth to several idea generation techniques, which allowed everyone to play a part in the creative process, a role allotted strictly to designers and engineers for the last few years.
Idea generation techniques meant anyone could participate in creating new ideas. It allowed people to share and build up on existing solutions, to foresee future problems, and essentially, to think big in terms of design. It brought different specializations together to create a more diverse think-tank that can tackle problems from several perspectives.
This report is divided into three parts.
First, we shall look into several idea generation techniques, both popular ones and the uncommon ones, question their uses and value by providing examples of products developed using the specific techniques.
Second, we discuss whether idea generation methods and techniques are important in coming up with new ideas? Are they the driving factor in generating ideas?
Lastly, we conclude with our personal view on idea generation techniques, along with stating which methods, if any, would we prefer to use.
Towards the end we aim to achieve a better understand of the creative thinking process as a whole and how to effectively solve all issues, design or otherwise.
George Bernard Shaw said "Other people see things and say 'Why?' But I dream things that never were and say 'Why not?'" This quote encourages imagining possibilities beyond what currently exists and questioning assumptions rather than accepting limitations. It promotes a creative mindset of exploring "what if" instead of dismissing ideas.
Developing creative and innovative thinking in the workplaceAquatix Pharma
This document provides an outline and overview of developing creative and innovative thinking in the workplace. It discusses what innovation and creativity are, different types of innovation, the value of creativity and innovation, and tips for enhancing creativity. It also presents frameworks for organizational creativity and innovation, including balancing the opposing forces of create and control. The document emphasizes that innovation happens through solving problems for people and outlines habits of creative thinkers. It also includes an example activity to experience the creative process in designing packaging.
Ready, Set, Present (Creativity PowerPoint Presentation Content): 100+ PowerPoint presentation content slides. Creativity adds to everyone’s personal and professional bottom line and is where innovation and excellence begins. Creativity PowerPoint Presentation Content slides include topics such as: understanding creativity as a human skill using mini systems and processes, the benefits of creativity, left and right brain thinking, blocks to creativity, organizational success through creativity, over techniques, methods, examples and exercises. There are 9 slides covering the definition of creativity, 10 slides on how creative mind works followed by 14 slides describing the process of creativity, creative people and their qualities. Within the first 43 slides you will discover connection between creativity and organizational success and ways to increase your personal creativity. In addition you will receive 19 slides of unique information about fostering organizational creativity, 23 slides covering management and group creativity as well as 11 slides about creativity and the future plus much more.
Creativity involves generating new ideas and solutions. It is a universal ability that can be both innate and acquired. Creative people are typically adventurous thinkers who are ready to take challenges and think outside the box. There are various techniques to enhance creativity such as brainstorming, lateral thinking, analogies, and checklists that involve divergent thinking, combining ideas, and looking at problems from different perspectives. Factors like fluency, flexibility, originality, and sensitivity to problems influence creativity. The creative process often involves preparation, incubation, illumination, and verification stages.
The document discusses creativity in management and organizations. It covers definitions of creativity, theories of creativity such as insight theories and self-actualization theories. It also discusses creativity in teams and how Tuckman's model of team development was modified to explain creative teams. The document also examines the creative organization and lists some examples like Toyota, Haier, and WordPress. It concludes by mentioning creative clusters and intrinsic motivation in creative cultures.
What is creative thinking, why do we need it and how do we learn ith20ho
Creative thinking is a process that allows one to look at problems in new ways and generate unique ideas. It involves becoming flexible and thinking illogically. We need creative thinkers to solve problems and develop better solutions. Everyone is capable of learning creative thinking through repeatable processes and techniques. For example, one can capture ideas from dreams, which the subconscious continues to generate while sleeping. It is important to separate problem-solving into understanding the situation and generating alternative solutions rather than settling on the first idea. NASA initially spent over $100 per pencil but a privately-developed ballpoint pen functioned in space for just $6 per unit, showing the value of creative thinking.
1. Creativity involves the reorganization of experience into new configurations and is a function of knowledge, imagination, and evaluation. It can take the form of art, discovery, or humor.
2. Each hemisphere of the brain processes different types of information - the left brain is logical and analytical while the right brain is intuitive and looks at the whole picture.
3. Creativity generates new ideas while innovation is implementing those ideas. Innovation gives companies competitive advantages through new approaches and flexibility.
This document discusses creativity and how groups can enhance creativity. It defines creativity as generating new ideas and solutions. Groups can foster creativity by embracing diversity of perspectives, establishing a supportive environment for sharing ideas, rewarding innovative ideas, and practicing collaboration and active listening. Both innovation and stability are important, as too much of either can limit creativity. Brainstorming techniques like questioning, wild idea generation, and building on others' ideas can stimulate group creativity.
Giovanni Corazza suggests ways to think more creatively like Elon Musk by going "out of the box". This involves taking risks, thinking differently than others by expanding one's mind beyond known information, combining ideas from different disciplines, and noticing opportunities through serendipity. Creative thinking also values long thinking to extract principles from ideas and evaluate new ideas for their potential value.
In February I spent one week with 25 students from different disciplines at European institute of Design in Rome, (IED Rome University). Every year the university holds the event called IED Factory where a cross-pollination of skills and backgrounds mingle to boost creativity, diversity and collaboration. Twelve workshops take place and the students are bound to deliver a final project after an intense week of activities. I designed the workshop to introduce the Design Thinking approach and to instill creative confidence. Visual Communication, Fashion Designers, Fashion Stylist, Photography, Animation, Jewellery Design are the different areas where the participants came from.
The following are my findings.
What’s the problem? Create trust and serendipity.
At the outset my approach was to build up the atmosphere of one spine of 25 designers. In the first two sessions I tried to instill the design thinking skill set: observations, empathy, trust and collaboration. Then I set up 5 teams and showed them three challenges in Sustainability, Transport and Health & Food.
A culture of innovation.
As soon as the participants begun to perceive the sense of purpose, the edge of ‘Familiar vs Unfamiliar’ using storytelling, the Design Thinking methodology is a toolkit that implies a culture of risk, trust and failure. It creates scenarios of use, provokes and inspires alternatives.
The projects…? No, it’s the path, it's the discovery.
People are creative. Yes, they are indeed. In few days they went through ‘discover, ideation and prototype’ phases delivering an app and website for ‘Health & Food’, two ‘Educational rubbish bin’ for Sustainability, a thematic bus. Well, they did not find any investors. They adopted the mindset to show themselves things to explore, test and learn. The video below shows an example.
From the idea of design object to think instead designing behaviours.
First I needed to understand why I was going to do the workshop and what was the gap I could support as facilitator. The plan was to create contents, activities and my approach based on a design for knowledge, skills and motivation. So I focused on those scenarios rather than a design for habits, communication and environment.
Designers design their way through the problem
Once the participants start learning by doing, they also trust the process and forge their own way to go through. Eventually the thorny issues such as get people talking in the streets, reframe questions and create a storyboard helped them to see new opportunities. Then they transformed data into actionable ideas. However, as facilitator you are a designer as well. Therefore you also design your way through the problem with them.
Lesson Learnt
By focusing on creating a challenging context you might be able to offset the pressure to provide all the interactions; let the learners interact with each other. In terms of content, it is less than you think it is.
The document discusses the Six Thinking Hats method for structured thinking and debate preparation. The method involves thinking about an issue from six perspectives represented by colored hats: red for feelings, white for facts, black for cautions, yellow for benefits, green for creative solutions, and blue for process. When preparing for a debate, the suggested sequence is to start with the red hat to identify one's emotional response, then the white hat to research needed facts, followed by the yellow, black, and green hats to generate arguments for and against the issue before countering objections. The Six Thinking Hats provides a framework to direct thinking attention systematically to different aspects of critical thinking.
This document discusses creativity and innovation. It argues that creativity involves combining existing ideas to create something new. True innovation requires challenging existing ways of thinking and taking customers' perspectives. Innovation is difficult because companies tend to benchmark each other, leading to similar approaches. The document advocates rethinking how companies are run to foster a culture where new ideas are welcomed, risks are embraced, and failure is accepted as part of the learning process. Speed and action are important for innovation to succeed.
Presentation covers Creativity , Innovation, Process of Innovation, Types of Creativity,Creative Intelligence , Divergent and Convergent Thinking, Model of Creative Process, Creative Problem Solving Techniques,Roots of Human Creativity and Forms of Creativity
This document provides a summary of a Fall 2012 class. It includes:
1) An overview of course materials including textbooks, case studies, group projects, and supplemental exercises and materials.
2) Descriptions of teaching methods like textbooks, case studies, group projects, and guest speakers.
3) Summaries of various books and concepts related to innovation, entrepreneurship, and the startup process.
4) Reflections from students on innovative products and practices they researched.
5) A discussion of major takeaways around collaboration, leadership, diversity and inclusion in innovation.
The Principles of Creativity and InnovationMal Mai
Project short description
Review any books/magazines/articles/case study/news/ etc. related to Creativity and Innovation (CNI). Prepare a report which must include The Principles of CNI, Creativity in Problem Solving, Examples and Application of CNI, Recent/latest theory development of CNI, etc. You are also encouraged to propose new knowledge/theory of CNI if any.
Creativity and innovation are important for problem solving and business growth. [1] Creativity involves generating new ideas, while innovation is the process of developing and applying creative ideas. [2] For an organization, innovation refers to converting new ideas into useful products, services, or practices. [3] While creativity is needed for innovation, it is not sufficient on its own - innovative ideas must also be applied successfully.
A slide show on imagination where we were trying to show that creativity and imagination lead to value added through innovation but imagination must come first.
Creativity involves developing new ideas and solutions, while innovation applies those creative solutions to problems and opportunities to improve people's lives. Entrepreneurs succeed by thinking and doing new things or existing things in new ways. The creative process involves preparation, investigation, transformation of information, incubation of ideas, illumination of a solution, and verification and implementation of innovative solutions.
Creative And Innovative Thinking Skillskkjjkevin03
This document discusses tools and techniques for developing creative and innovative thinking skills. It covers defining problems, types of innovation, conceptual blocks to creativity, the three components of creativity, characteristics of creative groups, and tools for defining problems and creating new ideas such as attribute listing and brainstorming. The goal is to provide a framework for developing skills that can be applied to daily problem solving.
This document discusses the importance of creativity, innovation, and idea generation for business. It defines key terms like business opportunity, idea generation, and creativity. It also describes approaches to generating ideas like brainstorming and improving existing products. Brainstorming techniques are explained, and entrepreneurship is discussed as being at the core of innovation. The story of Lijjat Papad, a successful women's cooperative in India, is provided as an example of how a small idea can become a large business. Finally, some organizations dedicated to idea generation are listed.
Ideas have been the driving force of humanity. From a simple circular wheel carved from rock back in the stone ages to the first airplanes and telephones, innovative ideas have sparked off revolutionary changes in society. Now in this competitive world, ideas have become more important to us than actions. Companies have begun asking designers to generate solutions that meet the needs and desires of the consumer.
As such, there was a need to streamline and increase the efficiency of producing and sharing ideas within teams. This gave birth to several idea generation techniques, which allowed everyone to play a part in the creative process, a role allotted strictly to designers and engineers for the last few years.
Idea generation techniques meant anyone could participate in creating new ideas. It allowed people to share and build up on existing solutions, to foresee future problems, and essentially, to think big in terms of design. It brought different specializations together to create a more diverse think-tank that can tackle problems from several perspectives.
This report is divided into three parts.
First, we shall look into several idea generation techniques, both popular ones and the uncommon ones, question their uses and value by providing examples of products developed using the specific techniques.
Second, we discuss whether idea generation methods and techniques are important in coming up with new ideas? Are they the driving factor in generating ideas?
Lastly, we conclude with our personal view on idea generation techniques, along with stating which methods, if any, would we prefer to use.
Towards the end we aim to achieve a better understand of the creative thinking process as a whole and how to effectively solve all issues, design or otherwise.
George Bernard Shaw said "Other people see things and say 'Why?' But I dream things that never were and say 'Why not?'" This quote encourages imagining possibilities beyond what currently exists and questioning assumptions rather than accepting limitations. It promotes a creative mindset of exploring "what if" instead of dismissing ideas.
Idea generation & development for startupsMalcolm Lewis
The document provides guidance on developing startup ideas and bringing them to market. It discusses two approaches to idea generation: solving problems you personally have, and finding better solutions to existing problems. It then outlines a 9-step process for taking an idea from initial development to scaling a business, including creating an elevator pitch, developing mockups, testing market need, pricing, market size, customer acquisition strategy, minimum viable product, proving product-market fit, and scaling. Examples are given for each step as they would apply to a hypothetical startup called Gleamr that provides on-demand mobile car detailing.
The document provides 12 tips for generating new ideas:
1. Chase down ideas immediately and write them down.
2. Embrace observation and the "anthropologist persona" to gain insights from observing others.
3. Ask relevant questions to better understand problems and opportunities.
4. Weigh pursuing ideas you're passionate about despite fears of criticism.
5. Take walks in nature to relax and spark ideas.
6. Change your perspective by looking at problems through different "lenses".
7. Don't dismiss "insane" ideas that could become breakthrough innovations.
8. Meet people outside your normal circles to access diverse perspectives.
9. Do novel activities to break routines and see
The document provides an overview of the key steps involved in implementing a closed loop lead generation process for small businesses. It discusses setting objectives, choosing lead generation vehicles, capturing leads, integrating with CRM software, and following up on leads. The goal of a closed loop process is to generate, qualify, nurture and ultimately convert sales leads at each stage of the customer lifecycle.
E-commerce offers several benefits for businesses and consumers. It allows consumers to compare products, prices, and reviews online before purchasing. This provides convenience and cost savings. For businesses, e-commerce reduces costs related to inventory, distribution, and marketing while improving customer service and enabling global sales. While e-commerce faces challenges like infrastructure issues and security concerns, it is well-suited for certain product categories and has promising growth areas in India such as computer products, books, clothing, and financial services. Prospective small businesses that could benefit include agriculture, transportation, handicrafts, and retail.
This document outlines the process of concept generation for new product development. It discusses decomposing problems into subproblems, searching externally for existing solutions, generating internal concepts, systematically exploring combinations, and reflecting on the results. A five-step method is presented: 1) clarify the problem, 2) search externally, 3) search internally, 4) explore systematically using tools like classification trees and combination tables, and 5) reflect on the solutions and process. The goal is to fully explore the solution space before selecting product concepts.
The document summarizes the objectives and agenda of the Fourth SIAP Management Seminar for the Heads of National Statistical Offices in Asia and the Pacific, which aimed to introduce results-based project planning and management using the logical framework approach. The three-day seminar would cover an overview of results-based management, the logical framework approach, key issues in program and project management, and experiences of national statistical organizations in managing programs and projects. National statistical office heads would learn the basic principles of results-based management and logical framework analysis to apply in their own program and project planning, monitoring, and evaluation.
TOC is a methodology for planning, participation and evaluation in the context of public intervention to promote social change. It is strictly connected with the idea of program theory.
Steve Portigal - "Well, we did all this research ... now what?"BayCHI
User research often catalogs findings and implications, but stops short of generating specific design improvements. Designers increasingly involved with contextual research may find themselves holding onto a trove of raw data but with little awareness of how to turn it into design. Steve Portigal introduces a framework for synthesizing raw data into a fresh, contextual understanding of a customer's unmet needs.
Here are the key health indicators and their definitions:
- Life expectancy: The average number of years a person is expected to live
- Infant mortality rate: The rate at which babies under one year of age die per 1,000 live births in a year
- Access to water supply: Availability of clean drinking water
- Access to sanitation facilities: Availability of proper sewage disposal and toilets
These indicators show the overall health conditions and healthcare development in a country.
The document discusses persuasion and influencing skills. It defines persuasion as bringing an audience to believe a viewpoint or take action. It outlines techniques for effective persuasion including understanding the audience, making a solid case with credible evidence, and communicating persuasively by appealing to emotions. The document also discusses triggers that elicit automatic responses like reciprocation, commitment, social proof and authority.
There are 5 main types of thinking skills: analytical thinking, implemental thinking, practical thinking, critical thinking, and creative thinking. Analytical thinking involves analyzing facts to prove or disprove hypotheses and find root causes. Implemental thinking is putting ideas into action. Practical thinking considers how to think in a practical, possible way. Critical thinking questions assumptions and determines what is true or false. Creative thinking generates new ideas and solutions through imagination. Developing these thinking skills can improve how people think as individuals, family members, and workers.
The document provides an outline for a presentation on questioning. It discusses defining questioning, types of questions including open, closed, specific, probing, hypothetical, and reflective questions. The importance of questioning in teaching and learning is explained as a way to encourage discussion, arouse interest, maintain learning, summarize major points, reinforce learning, stimulate students' questioning skills, review and re-teach, and assess teaching and learning. Effective questioning techniques include encouraging student questions, considering all questions, using "APPLE" which stands for Ask, Pause, Pounce, Listen, and Echo, and keeping questions clear, thought-provoking, and properly directed. The document also differentiates between good questions that are clearly stated using common
Electronic business, or e-business, refers to the application of information technologies to support business processes across the entire value chain. This includes electronic purchasing, processing orders, customer service, and business partnerships. Special technical standards facilitate exchange of data between companies. Common e-business models include e-shops, e-commerce sites, e-procurement, e-malls, and others. E-business can be classified based on who is providing and consuming, such as business-to-business, business-to-consumer, and others. Key security concerns for e-business include privacy, authenticity, data integrity, and access control. Common security measures involve physical security, data storage, transmission protection, and system administration.
This document provides guidance on effective questioning techniques for teachers. It discusses that teachers ask an average of 400 questions per day, with one-third of teaching time spent on questioning. The document outlines key tactics for questioning like structuring questions, pitching them clearly, directing and distributing questions, and pausing and pacing. It also discusses Bloom's Taxonomy and designing higher and lower order questions. Effective questioning is presented as important for interaction, challenge, influence and assessment of students. The document encourages coming out of comfort zones to develop as a teacher.
The document discusses project management and the project cycle management methodology. It defines a project as having a defined start and end, specific scope, cost, and duration. Project management was developed to save time and resources by properly planning projects. Key success factors for projects include stakeholder involvement, executive support, clear requirements, proper planning, realistic expectations, competent staff, clear vision and objectives. The project cycle management methodology involves phases of programming, identification, formulation, financing decisions, implementation, and evaluation. It aims to promote local ownership and ensure projects support country objectives and benefit stakeholders. The role of the project manager is challenging given the one-shot nature of projects and reliance on communication skills.
The document discusses emerging modes of business and e-commerce. It defines e-business as conducting industry, trade and commerce using computer networks. The scope of e-business is vast and includes B2B, B2C, intra-business and C2C commerce conducted via electronic means. While e-commerce refers specifically to buying and selling of goods online, e-business encompasses e-commerce as well as additional processes like customer service and business partnerships.
The document provides guidance for Finnish NGOs on applying a human rights-based approach to development projects. It explains that a human rights-based approach aims to empower rights-holders to demand their rights and strengthen the capacity of duty-bearers to respect, protect, and fulfill those rights. In addition, the document outlines the core principles of a human rights-based approach and provides guidance on how to integrate human rights into project planning, implementation, and monitoring and evaluation.
OTC11-Using Right Brain Thinking in EdTech InnovationMichael Kieley
I will be presenting at the Online Teaching Conference (OTC11), at Orange Coast College on June 23-24, 2011. I describe the use of mind maps, in creating a hybrid form of the Visual Thinking class I have taught at Loyola Marymount University for the past 12 years.
This document discusses creativity and creative thinking. It provides 12 reasons why developing creativity is important, such as maximizing human potential, solving problems, and adapting to change. It also discusses 32 traits of creative people, including being sensitive, questioning, flexible, and risk-taking. Finally, it outlines various techniques for creative thinking like brainstorming, lateral thinking, and mind mapping that can generate new ideas.
This document provides an overview of mind mapping techniques. It discusses what mind maps are, how they are structured, and how they can be used. Some key points:
- Mind maps are visual tools that use images, words, and colors to depict relationships between concepts in a nonlinear, tree-like structure radiating from a central concept.
- Effective mind maps follow basic rules - using plain paper in landscape orientation, placing a central image, and adding keywords along curved branches.
- Mind maps can be used for brainstorming, note-taking, decision-making, planning, and more. They allow for richer associations between concepts compared to linear lists.
- Examples are provided of simple mind maps
Blog Post: http://www.mindmapinspiration.com/the-peace-of-classical-music/
You can subscribe to the Mind Map Inspiration Blog to receive new Mind Maps at http://www.mindmapinspiration.com/ and follow me on Twitter @mindmapdrawer http://twitter.com/mindmapdrawer
Also available: E-Books designed to help you create stylish and artistic mind maps of your own - visit the Mind Map Inspiration Website for more details: http://www.mindmapinspiration.co.uk/
The document discusses different theories and levels of creativity. It explores lower and higher levels of creativity (small "c" and big "C"), as well as psychological and historical levels (P&H). Additional theories covered include left brain vs. right brain, convergent vs. divergent thinking, concrete thinking, and lateral thinking. The advantages of creativity are also highlighted such as making work fun, improving leadership, and spreading positive vibes.
Shiran Sanjeewa is the CEO and Founder of @H2OFlame A Creative Agency based in Colombo. and a Design Consultancy firm He possess extensive International Expertise on Branding, Websites, Mobile Applications, UI/UX and Online Marketing. In 2012 he founded “Shiran Sanjeewa Associates” a Sri Lankan start-up a branding & user experience consulting firm, now serving Silicon Valley clients with the user experience design on their software and hardware products.
Presentation was given on
Thursday, 23rd August 2012 at
Royal College Union Skills Centre
Rajakeeya Mawatha, Colombo-07, Sri Lanka.
This document outlines an agenda for a workshop on thinking skills for 21st century learners. The workshop will explore the concepts of thinking and characteristics of effective thinkers. It will discuss how to develop thinking skills using thinking tools, cooperative learning structures, and rich learning tasks. The workshop will also provide context on how 21st century learning differs from and is similar to 20th century learning and discuss implications for developing thinking in educational contexts.
50 Thinking prompts Mind Map by Paul Foreman
Blog Post: http://www.mindmapinspiration.com/50-thinking-prompts/
You can subscribe to the Mind Map Inspiration Blog to receive new Mind Maps at http://www.mindmapinspiration.com/ and follow me on Twitter @mindmapdrawer http://twitter.com/mindmapdrawer
Also available: E-Books designed to help you create stylish and artistic mind maps of your own - visit the Mind Map Inspiration Website for more details: http://www.mindmapinspiration.co.uk/
Blog Post: http://www.mindmapinspiration.com/happy-and-creative/
You can subscribe to the Mind Map Inspiration Blog to receive new Mind Maps at http://www.mindmapinspiration.com/ and follow me on Twitter @mindmapdrawer http://twitter.com/mindmapdrawer
Also available: E-Books designed to help you create stylish and artistic mind maps of your own - visit the Mind Map Inspiration Website for more details: http://www.mindmapinspiration.co.uk/
Why We Should Brainstorm More & How To Do It BetterAndrew Dever
The document discusses the importance of brainstorming and how to improve brainstorming techniques. It notes that brainstorming helps solve problems by harnessing collective knowledge and sharing ideas. The document suggests that while the internet provides access to global knowledge and ideas, brainstorming online still has room for improvement, such as managing relevancy, anonymity, and viewing information in a nonlinear way. It also previews upcoming changes to how brainstorming is supported on the internet.
1) Interaction design education requires learning about people through anthropology, ethnography, observation and participation. It also involves learning about information structures, activities, processes, and people's perception/cognition.
2) Early design education focuses on creativity, criticism of design work, and developing craft skills. Interaction design education builds on this with additional topics like information architecture, activity flow, and understanding technology's impact on complexity.
3) Becoming an interaction designer is a long-term process that requires passion, mentors, exploring multiple media and skills beyond traditional design like rapid prototyping, physical computing, and filmmaking. Practice, case studies, and having the right learning environment are also important.
Blog Post: http://www.mindmapinspiration.com/when-passion-meets-purpose/
You can subscribe to the Mind Map Inspiration Blog to receive new Mind Maps at http://www.mindmapinspiration.com/ and follow me on Twitter @mindmapdrawer http://twitter.com/mindmapdrawer
Also available: E-Books designed to help you create stylish and artistic mind maps of your own - visit the Mind Map Inspiration Website for more details: http://www.mindmapinspiration.co.uk/
Balancing the Art and Science of Instructional Design: LS103Sean Bengry
Presentation delivered at Learning Solutions 2016.
Sound learning theory underpins much of traditional instructional design (ID) and can greatly improve user experience, but the advent of a need-to-know-now culture is proving the art of innovation can and must work alongside the science of design. The challenge is to balance the needs of your users and the concerns of established IDs against harnessing the originality of developers who may lack a traditional background.
Raising The Bar NYC 6/2/2015: Cracking CreativityDe Angela Duff
This talk was given by De Angela L. Duff, Co-Director of Integrated Digital Media at NYU's School of Engineering for Raising The Bar NYC on June 2, 2015 at Perdition, 692 10th Ave, New York, NY
http://www.rtbevent.com/de-angela-duff/
Mindex is a self-scoring self-assessment questionnaire, in the form of a self-contained educational booklet, that enables people to understand the way they and others process information.
This document discusses different theories and levels of creativity. It begins by stating that necessity is the mother of invention and explores how creativity is not just for artists and designers. It then describes two levels of creativity: lower level "small c" creativity which includes everyday problem solving, and higher level "Big C" creativity which involves major innovations. The document also discusses theories around left brain vs right brain thinking, convergent vs divergent thinking, concrete vs lateral thinking, and psychological vs historical creativity. It provides examples of how to think creatively and outlines advantages of creativity such as making work more fun. The overall message is that creativity is a skill that can be learned and has many benefits.
This document discusses creative problem solving and lateral thinking. It introduces techniques like random idea generation, challenge idea generators, disproving, and what if questions to help solve problems through indirect and creative approaches. Analogy and deconstruction are also presented as tools to help create new ideas. The document emphasizes not fearing failure and learning from mistakes when taking creative risks.
This document discusses and compares several techniques for creative problem solving and innovation including TRIZ, Six Thinking Hats, Lateral Thinking, Mind Mapping, and Systematic Inventive Thinking. It provides overview explanations of each technique, including that TRIZ was developed in the Soviet Union to analyze patterns of invention, Six Thinking Hats uses colored hats to represent different perspectives or modes of thinking, and Lateral Thinking involves solving problems in an indirect and creative way. The document also outlines tools within each technique such as the 40 Inventive Principles in TRIZ and the 5 tools in Systematic Inventive Thinking including Attribute Dependency and Replacement.
Taking The No Out Of Innovation Mike Brown 1231639337322878 2dougwelsh
The document is a book about enhancing innovativeness titled "Taking the NO Out of InNOvation" by Mike Brown. It touches on eight perspectives and techniques for developing innovativeness, including being introspective to understand creative strengths, building a diverse creative team, refreshing perspectives by forgetting conventional wisdom, borrowing and improving upon existing ideas, embracing new possibilities, asking inquisitive questions, prioritizing and creating artifacts from ideas, and persisting through the innovation process. The book provides examples and exercises to develop each of these perspectives.
Visual And Creative Thinking 1197429203117348 4guest46635e
1) Visual and creative thinking techniques can help adults reawaken natural creative and visual skills from childhood by using pictures, stories, and imagination.
2) Common myths that prevent creativity include beliefs that it only comes from sudden insights, follows a clear path, or results from lone innovators, when in reality creativity can be learned and practiced.
3) Visual thinking uses images to solve problems and communicate, tapping into how 80% of the brain processes visually, and basic visual thinking tools can get someone started.
Design Approaches For Immersive Experiences AR/VR/MRMark Melnykowycz
Presented at inaugural International Investment Forum in Virtual, Augmented and Mixed Reality (#IIFVAR 2017) at Technopark Zurich, organized by the Swiss Society of Virtual and Augmented Reality (SSVAR). Here I presented an overview of how to design products for virtual, augmented, and mixed reality experiences. With a logical framework of user experience, theater/film, and game design, we can use the best tools of those disciplines to approach immersive design with an understanding of story structure, user state, and interaction mechanics.
More discussion of the elements of the talk are available here:
https://idezo.ch/design-approaches-immersive-experiences-iifvar-2017/
ISMAR 2014 AR Workshop: Designing Location Based ExperiencesMark Melnykowycz
My presentation from the 2014 ISMAR workshop series. Location-based experience design workshop is focused on exploring and teaching about the intersection between story, location, and technology for augmented and mixed reality products and installation development.
Here I focused on combining and drawing links between UX tools such as user journey maps, as a design tool for location experiences from the user perspective. This influences game mechanics, world building, etc. to form the location experience.
As use cases I presented two projects I have been involved with, Ghosts of Venice and Lost In Reality.
Presented at the Zurich Frontend Conference (http://2014.frontendconf.ch/) on August 29th, 2014. Here I presented ideas on the integration of user experience in the growing trends of Internet of Things (IoT) devices and wearable sensors.
Hacking Health Zurich is a community and hackathon build around combining health, design, and technology to foster innovation in the medical industry. Our kick-off meeting presented the hacking health concept (http://www.hackinghealth.ca/) and how the Zurich innovation ecosystem can benefit from building a community in Switzerland. If you'd like to get involved join our meetup group (http://www.meetup.com/Hacking-Health-Zurich/) and follow us on Twitter (@hhzurich) for updates.
Startup Camp Switzerland 2014: Wearable Tech and IoT TrendsMark Melnykowycz
Trends of connected devices and wearable tech trends for 2014 and beyond. How IoT and wearable/ubiquitous computing will go to 50 billion connected devices by 2020. Modified business model canvas adapted to wearable tech and IoT startups and products also presented.
World building is an essential component of story creation. Here we discuss points of what it means to build a world, how to prototype one using Unity 3D, and the wonderful contributions from Alex McDowell at the X Media Lab Transmedia conference.
Transmedia Zurich - Digital Story and PrototypingMark Melnykowycz
The document summarizes a presentation on digital storytelling and transmedia tools. It discusses scrollkit for digital storytelling, brickflow for curating social media, and raptmedia for creating interactive videos. Transmedia projects are described as having a story, methods of consumption, and containers to realize the experience. Prototyping tools like balsamiq and keynote are presented to design user experiences. The document promotes thinking about how users interact with and engage in the story world through consumption.
Transmedia Zurich: Narrative and Story Structure in Games and MediaMark Melnykowycz
We often talk of stories and designing great experiences, but how does the medium we choose (book, movie, spoken-word, mobile game, etc.) influence the structure of the story.
Why is it that you can predict the key points of a sitcom without knowing all the details of the plotline? Story structure in myths we've been told since before we could speak influence how we see the world and how we tell our own stories.
The Transmedia Zurich meetup on June 27th, 2013 was all about how story structure can be identified and used in the design process, either as a basis for transmedia productions, or in smaller projects.
Mark (Lost In Reality / idezo) gave an overview of basic story strucutre, and how it is applied to different media. Included are references to the work by Joseph Campbell (The Hero with a Thousand Faces) and how choosing a narrative can be used to target the emotional design of a product (film, game, book, etc.).
Quantified User - Wearable Sensors - Content Scaling - UXCamp Europe 2013Mark Melnykowycz
My talk at UXCamp Europe 2013 in Berlin. I focused on current trends and future directions with wearable sensors, how this will define the User State of a person (the Quantified User) and allow emotional design to come into content strategy. Some initial ideas on content scaling design with markup are presented as well.
What is Transmedia and how can we tell interesting, interactive and engaging stories? The first TransmediaZH meetup focused on Transmedia basics, and sharing some learnings from Los Angeles and the Transmedia Startup Weekend in San Francisco.
*Transmedia SF & startup weekend in San Fran
*Story hack Zurich
*Transmedia LA meetup group
*Story2023 (http://www.story2023.com/)
Why are user interfaces still designed one by one? That's like redesigning the wheel or a chair each time we want to make a new one.
I envision using mechanical optimization techniques like I would use to design a bridge applied to user interface and interaction design. We need to collect data on user interaction patterns and then use this data set as the boundary conditions of an optimization design space.
If we have devices who know who we are apps can be scaled for button layout and responsiveness. Then our apps will scale their design if we are young or old. Specific user needs can be addressed on a user by user basis.
The document discusses various perspectives on what constitutes art and factors that influence the value of art, including physicality, ideas, context, rarity, and how the internet has affected notions of rarity. It also references economic principles of supply and demand that influence price. The document advocates creating one's own artistic context and conversation to imbue their work with value and longevity.
Hunter S. Thompson experimented with Gonzo Journalism in his book Fear and Loathing in Las Vegas. He intended to record everything as it happened in a notebook and submit it for publication without any editing. Thompson viewed the journalist's eye and mind as functioning like a camera, selectively writing descriptions but considering the written words final, similar to a photographer's unaltered negatives. However, the experiment in Gonzo Journalism without editing proved to be a failure for Fear and Loathing in Las Vegas.
Presentation at Web Monday Zurich #14, I presented the first web portrait projects including info on online brainstorming tools like Google Wave and Cacoo for photography projects.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdfflufftailshop
When it comes to unit testing in the .NET ecosystem, developers have a wide range of options available. Among the most popular choices are NUnit, XUnit, and MSTest. These unit testing frameworks provide essential tools and features to help ensure the quality and reliability of code. However, understanding the differences between these frameworks is crucial for selecting the most suitable one for your projects.
Dive into the realm of operating systems (OS) with Pravash Chandra Das, a seasoned Digital Forensic Analyst, as your guide. 🚀 This comprehensive presentation illuminates the core concepts, types, and evolution of OS, essential for understanding modern computing landscapes.
Beginning with the foundational definition, Das clarifies the pivotal role of OS as system software orchestrating hardware resources, software applications, and user interactions. Through succinct descriptions, he delineates the diverse types of OS, from single-user, single-task environments like early MS-DOS iterations, to multi-user, multi-tasking systems exemplified by modern Linux distributions.
Crucial components like the kernel and shell are dissected, highlighting their indispensable functions in resource management and user interface interaction. Das elucidates how the kernel acts as the central nervous system, orchestrating process scheduling, memory allocation, and device management. Meanwhile, the shell serves as the gateway for user commands, bridging the gap between human input and machine execution. 💻
The narrative then shifts to a captivating exploration of prominent desktop OSs, Windows, macOS, and Linux. Windows, with its globally ubiquitous presence and user-friendly interface, emerges as a cornerstone in personal computing history. macOS, lauded for its sleek design and seamless integration with Apple's ecosystem, stands as a beacon of stability and creativity. Linux, an open-source marvel, offers unparalleled flexibility and security, revolutionizing the computing landscape. 🖥️
Moving to the realm of mobile devices, Das unravels the dominance of Android and iOS. Android's open-source ethos fosters a vibrant ecosystem of customization and innovation, while iOS boasts a seamless user experience and robust security infrastructure. Meanwhile, discontinued platforms like Symbian and Palm OS evoke nostalgia for their pioneering roles in the smartphone revolution.
The journey concludes with a reflection on the ever-evolving landscape of OS, underscored by the emergence of real-time operating systems (RTOS) and the persistent quest for innovation and efficiency. As technology continues to shape our world, understanding the foundations and evolution of operating systems remains paramount. Join Pravash Chandra Das on this illuminating journey through the heart of computing. 🌟
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Letter and Document Automation for Bonterra Impact Management (fka Social Sol...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on automated letter generation for Bonterra Impact Management using Google Workspace or Microsoft 365.
Interested in deploying letter generation automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
11. Arience?
Science and Art use the same thinking tools
Art is the expression Science, the boundaries
of what is boundless of what is known
Express the vision in your head within the
boundaries of your environment
Change the boundaries when the
vision doesn’t fit the environment
12. Doors Theory of Project
Management
B
A Infinite
The Doors
Known Unknown