Sanna Brauer is a social media and eLearning specialist who coordinates Finnish learning environment projects. The document discusses how 3D virtual environments can transfer pedagogical user experiences and foster engaging learning without limits. Individual learning environments can support creativity and problem solving through collaboration in shared virtual spaces.
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This presentation is part of a related blog post that provides an overview of the event: http://bit.ly/NdOcrh
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Presentation at the HEA-funded workshop 'A new approach to problem based learning in law: turning pedagogy upside down '.
This workshop aimed to promote sharing of good practice across institutions by enabling delegates to visualise the innovation learning space, ‘SCALE UP’ (Student-Centred Active Learning Environment with Upside-down Pedagogies), by visiting it and taking part in a law workshop. The workshop also aimed to contribute to the knowledge exchange of innovative learning practices in the context of simulation, experiential learning and problem based learning, and actively use information technology to solve factual problems in a legal setting to embrace student behaviours in an educational setting.
This presentation is part of a related blog post that provides an overview of the event: http://bit.ly/NdOcrh
For further details of the HEA's work on active and experiential learning in the Social Sciences, please see: http://bit.ly/17NwgKX
Cartography of the Financial Markets: Visualizations of an Economic World / K...Benjamin Hennig
Talk by Benjamin D Hennig held at the International Conference "Architektur und Stadt in der Finanzkrise / Architecture and the City in the Financial Crisis", Stiftung Bauhaus Dessau, Germany, 14th November 2009. More at http://www.viewsoftheworld.net/?p=1135
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These slides were used to describe how we use ICT in our history and social science courses. This presentation was made for Dutch teachers and headmasters visiting our school.
Effective Use of Interactive Whiteboard in Schoolischool webboard
This commissioned study on the use of interactive whiteboard is a good reference for the schools that are acquiring interactive whiteboard for their teacher and students use.
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This is a slightly updated version of a presentation from the 2010 S.U.C.C.E.S.S. Conference, a regional event sponsored by Kenmore Middle School in Arlington, Virginia. The focus of the conference was on SMARTBoards. This presentation provides information that pertains to other types of interactive whiteboards, as well as touch-screen displays that are used in educational settings.
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From 2012 to 2019, face-to-face educamps became increasingly popular in Iceland as a method for teachers’ professional development as well as in teacher education (Jakobsdóttir, 2020; Jakobsdóttir et al., 2021). Organisation of technology training workshops as educamps, involve unstructured collective learning experience, reflect social networked learning ideas and could be considered connectivism in action (Leal Fonseca, 2011). Due to the COVID19 pandemic, when teaching and learning moved increasingly online, academic staff at University of Iceland – School of Education (UI) and at the University of Akureyri (UA) decided to experiment with moving this type of event online using Google (docs and sites) and Zoom. In this presentation we will describe the reactions and views expressed by participants of six online educamps attended by hundreds of teachers across Iceland. Participation was open and free. Three educamps were held in spring 2020 (focus on teaching at all school levels) and three in fall and spring 2020-2021 (two focused on university and upper secondary schools and one on primary and lower secondary school level). Participants were invited to complete a survey after each event. The majority thought the online educamps participation had been useful and liked this type of professional development very much. The majority expressed willingness to take advantage of this type of professional development in the future and several were interested in organising online educamps of a similar type themselves. By moving this type of professional development online synchronous sessions, it can be made far more accessible in terms of location and also in terms of time (when sessions are recorded). Technology changes are constant and there is increased need to develop digital competence of learners, teachers and other professional groups. In this regard, online educamps can provide a low-cost and sustainable model in life-long learning. They are here to stay, compliments to COVID!
How Leveraging Neuroscience is Great. News for Inline Teachers.
- Think about our changing role of educators
- Consider our new profile
- Mind, Brain, Health and Education
- Technology
- Old tools, new uses
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3D Trends – Transferring Pedagogical User Experiences in Virtual Environments
1. 1
3D Trends – Transferring
Pedagogical User Experiences in
Virtual Environments
Sanna Brauer, MA, Social Media and eLearning Specialist
Manager, Innovative Learning Solutions
Co-ordinator of Finnish Learning Environment Projects
(National Board of Education)
Oulu University of Applied Sciences
School of Vocational Teacher Education
Finland
10/28/11 Sanna Brauer
6. Technology supports engaging learning without limits:
Individual learning environments foster creativity and
sharing - problem solving in collaboration
Like Mr Walsh mentioned ” after frustration with SL, we are looking for new possibilities” - new platforms? But what have we learned this far? Thats where we meet the co-ordination project ”Match the Batteries” iniative. How to benefit from the experiences and money spent with earlier platforms? How to utilise pedagogical models and approaches modeled already? \n
Even though SL is not supported, I would like to refer to the couple of cases before. I first explored Second Life 6 years ago. In the beginning we were a small group of finnish eLearning ethustiastics trying to figure out how to survive in virtual world such as Second Life. ISL you could easily find your self in the bottom of the sea, wandering along the ditches and laughing your self breathless - AS LEARNING\n
Learning can truly be fun ISL! The main idea of virtual worlds is to explore and learn together and share the results. Shared experiences create also a strong sense of shared expertise. First classes popular were in languages, history, art or music. Role playing is still easy and popular ISL:.\n
After first steps ( off the side walk also now and then) The teachers wanted to create new environments for learning. The understanding that class room didn’t need any walls to be effective and suitable space for learning was eyes opening. That the environment could be created in collaboration with students - - - it was fascinating and showed out visible with most imagenative creations of learning facilities. Virtual world has to be accessible with ”hands on”, building a house is fun too. \n
I’m a huge fan of science fiction and I wanted to take my students to space! \n
This space craft offered different spaces for different functions: you can enter one of the largest on line high schools in Europe from the bridge or you can follow workshops online via webconference ISL or participater ISL lessons from websites. Simultaneous connections make a two way street! Individual learning environments: social media and virtual world with augmented reality foster creativity and truly personalize the learning path!\n
Students started running their own businesses ISL - for real. In Finland the first one on market was ofcourse about snow and winter! As Second Life provides a buffer effect to encourage language learners to use their new skills as well as it offers new ways to train for example business. Would you like to try down hill skiing? Skating? Enter a snow castle?\n
SL has now certain position among learning environments. For the fact that it is not open source and it is owned by one company - people are eager to find alternatives. First steps has been taken. Trending topic could be gaming as we look the projects in Finland at the moment. This project Sandbox shows out how to build a house. Anyone can play it. It is free to use for every institution.\n
Are teachers alone to meet these challenges? What can we learn from the experiences before? Is the new world really that new? It seems that in pedagogical point we forgot that even as the platform is changing - we can still benefit the experiences from different and earlier versions of platforms. Technology evolves - but learning - does it really change?\n
To explore - it is easy! To work in virtual environments - it takes time. But after a while I promise - you are never alone: you are there - next to me! To support this and share knowledge we have this national development project for learning environments called ”Match the batteries” Read more! Ask! I’m all yours!\n