This document discusses the identification and recognition of desired competences in digital open badge-driven learning. It presents a project called WORKPEDA that aims to develop work-integrated pedagogy in higher education by bringing the working life perspective more strongly into education. The project seeks to identify what competences students and working life expect from education to help develop curriculum. Digital open badges can help visualize the gap between existing and desired competences and guide learners' development. The document discusses using a badge-constellation to describe different professions, competencies, and learning paths. It provides examples of how badges include identifiers, assessments of competencies, and evidence to describe skills in a trustworthy, updatable way.
TEAM 2016 - Open Badges and Language LearningDon Presant
Presentation adapted for a professional ESL (EAL) audience, in Canada, with examples of Open Badges and ePortfolios for language learners and professional educators alike.
Open Badges - Milestones for Learning and CareersDon Presant
Originally developed for the CAPLA 2015 Conference and updated several time since then, this fast-paced presentation explores evolving global practices for digital credentialing systems using the Mozilla Open Badges standard.
It frames the needs, outlines how Open Badges meet those needs, then provides living examples, case studies, and active research across a wide variety of contexts.
Open Badges are used as digital credentials by educators, professional bodies and employers around the world because they provide a better way to recognize learning, especially learning that takes place outside a classroom. They are trustable quality tokens of skills and achievements that can be displayed in e-portfolios and social media.
Open Badges are modular and ”stackable”: they can be linked together into flexible development pathways and can support Competency Based Education and RPL.
This instrument was developed from our Focus Group Consultation. It is a new survey tool, with important differences observed between stakeholders (employer, DkIT Staff, DkIT Students, DkIT Graduates). Please review each and you are welcome to modify and use for your own surveys at your own institution.
TEAM 2016 - Open Badges and Language LearningDon Presant
Presentation adapted for a professional ESL (EAL) audience, in Canada, with examples of Open Badges and ePortfolios for language learners and professional educators alike.
Open Badges - Milestones for Learning and CareersDon Presant
Originally developed for the CAPLA 2015 Conference and updated several time since then, this fast-paced presentation explores evolving global practices for digital credentialing systems using the Mozilla Open Badges standard.
It frames the needs, outlines how Open Badges meet those needs, then provides living examples, case studies, and active research across a wide variety of contexts.
Open Badges are used as digital credentials by educators, professional bodies and employers around the world because they provide a better way to recognize learning, especially learning that takes place outside a classroom. They are trustable quality tokens of skills and achievements that can be displayed in e-portfolios and social media.
Open Badges are modular and ”stackable”: they can be linked together into flexible development pathways and can support Competency Based Education and RPL.
This instrument was developed from our Focus Group Consultation. It is a new survey tool, with important differences observed between stakeholders (employer, DkIT Staff, DkIT Students, DkIT Graduates). Please review each and you are welcome to modify and use for your own surveys at your own institution.
Embedding Employability Survey - Staff
This instrument was developed from our Focus Group Consultation. It is a new survey tool, with important differences observed between stakeholders (employer, DkIT Staff, DkIT Students, DkIT Graduates). Please review each and you are welcome to modify and use for your own surveys at your own institution.
What Is Learning Experience Design (And Does Adopting It Require You to Leave...Saul Carliner
Over the past few years, the term “learning experience design” has crept into the
instructional design lexicon. But what is it really? This session provides an overview.
Specifically, taking a design- sprint approach, this session engages participants in performing some the essential practices of learning experience design, including the development of use cases and personas, learning journeys, and prototyping; explains the benefits of these practices; explores the benefits of learning experience design to the overall effectiveness of instructional programs; and suggests how these practices integrate into the I4PL Competencies and existing instructional design processes
MADLaT 2016 Open Badges - Making Learning Visible Don Presant
Open Badges are gaining acceptance as eCredentials by educators, professional bodies and employers around the world because they enable better ways to map, recognize and share learning, including informal learning. Quality Open Badges are trustable tokens of skills and achievements that can be shared in e-portfolios, talent pipelines and social media. Open Badges are modular and “stackable”: they can be linked together into flexible development pathways and can support Competency Based Education and learning transfer.
This fast-paced presentation lores global practices in Open Badge systems using living examples and case studies, inside and outside formal education.
Articulating the connection between Learning Design and Learning AnalyticsAbelardo Pardo
Learning analytics is a discipline that uses data captured by technology during a learning experience to increase our level of understanding, increase its quality, and improve the environment in which it occurs. But these experiences need to be designed first. In this talk we start from the statement that there is no such thing as a neutral design. In the era of increasing technology mediation Learning experiences need to be designed considering the capacity to capture data, the possibility of making sense and derive knowledge from the data, and the need to act on that knowledge. In this talk we will explore some initiatives to make these connections explicit in a learning design. Using a flipped learning experience, we will explore how to embed data and data analysis as part of the design tasks.
Anticipating the future: developing leaders, researchers and practitioners of...alanwylie
Anticipation the Future Introductory Panel presentation by Anne Forster for the DEHub/ODLAA Education 2011 to 2021- Global challenges and perspectives of blended and distance learning the (14 to 18 February 2011).
Provision of personalized feedback at scale using learning analyticsAbelardo Pardo
The increasing presence of technology mediation offers an unprecedented opportunity to use detailed data sets about the interactions that occur while a learning experience is being enacted. Areas such as Learning Analytics or Educational Data Mining have explored numerous algorithms and techniques to process these data sets. Additionally, technology now offers the opportunity to increase the immediacy of interventions. However, not much emphasis has been placed on how to extract truly actionable knowledge and how to bring it effectively as part of a learning experience. In this talk, we will use the concept of feedback as the focus to establish a specific connection between the knowledge derived from data-analysis procedures and the actions that can be immediately deployed in a learning environment. We will discuss how there is a trade-off between low-level automatic feedback and high-level complex feedback and how technology can provide efficient solutions for the case of large or highly diverse cohorts.
Scenarios of everyday life can be incorporated in training programs to bring awarness about the need to follow business ethics and make the right decisions
Embedding Employability Survey - Staff
This instrument was developed from our Focus Group Consultation. It is a new survey tool, with important differences observed between stakeholders (employer, DkIT Staff, DkIT Students, DkIT Graduates). Please review each and you are welcome to modify and use for your own surveys at your own institution.
What Is Learning Experience Design (And Does Adopting It Require You to Leave...Saul Carliner
Over the past few years, the term “learning experience design” has crept into the
instructional design lexicon. But what is it really? This session provides an overview.
Specifically, taking a design- sprint approach, this session engages participants in performing some the essential practices of learning experience design, including the development of use cases and personas, learning journeys, and prototyping; explains the benefits of these practices; explores the benefits of learning experience design to the overall effectiveness of instructional programs; and suggests how these practices integrate into the I4PL Competencies and existing instructional design processes
MADLaT 2016 Open Badges - Making Learning Visible Don Presant
Open Badges are gaining acceptance as eCredentials by educators, professional bodies and employers around the world because they enable better ways to map, recognize and share learning, including informal learning. Quality Open Badges are trustable tokens of skills and achievements that can be shared in e-portfolios, talent pipelines and social media. Open Badges are modular and “stackable”: they can be linked together into flexible development pathways and can support Competency Based Education and learning transfer.
This fast-paced presentation lores global practices in Open Badge systems using living examples and case studies, inside and outside formal education.
Articulating the connection between Learning Design and Learning AnalyticsAbelardo Pardo
Learning analytics is a discipline that uses data captured by technology during a learning experience to increase our level of understanding, increase its quality, and improve the environment in which it occurs. But these experiences need to be designed first. In this talk we start from the statement that there is no such thing as a neutral design. In the era of increasing technology mediation Learning experiences need to be designed considering the capacity to capture data, the possibility of making sense and derive knowledge from the data, and the need to act on that knowledge. In this talk we will explore some initiatives to make these connections explicit in a learning design. Using a flipped learning experience, we will explore how to embed data and data analysis as part of the design tasks.
Anticipating the future: developing leaders, researchers and practitioners of...alanwylie
Anticipation the Future Introductory Panel presentation by Anne Forster for the DEHub/ODLAA Education 2011 to 2021- Global challenges and perspectives of blended and distance learning the (14 to 18 February 2011).
Provision of personalized feedback at scale using learning analyticsAbelardo Pardo
The increasing presence of technology mediation offers an unprecedented opportunity to use detailed data sets about the interactions that occur while a learning experience is being enacted. Areas such as Learning Analytics or Educational Data Mining have explored numerous algorithms and techniques to process these data sets. Additionally, technology now offers the opportunity to increase the immediacy of interventions. However, not much emphasis has been placed on how to extract truly actionable knowledge and how to bring it effectively as part of a learning experience. In this talk, we will use the concept of feedback as the focus to establish a specific connection between the knowledge derived from data-analysis procedures and the actions that can be immediately deployed in a learning environment. We will discuss how there is a trade-off between low-level automatic feedback and high-level complex feedback and how technology can provide efficient solutions for the case of large or highly diverse cohorts.
Scenarios of everyday life can be incorporated in training programs to bring awarness about the need to follow business ethics and make the right decisions
A presentation targeted for Kansas Technology Rich Classroom teachers at a summer conference (2011) who are trying to manage PBL amid the infusion of the Common Core, MTSS, TRC, 21st Century Skills and so on.
BLC13 Presentation - Student Digital Leadersglynbarritt
Presentation given as part of the CUE Tips schedule at BLC13, describing who Student Digital Leaders are and how SSAT working with DigitalMe and Mozilla are designing an accreditation scheme based on Open Badge software.
Instructional Design in Higher Education. A report on the role, workflow, and...eraser Juan José Calderón
Instructional Design in Higher Education. APRIL 2016
A report on the role, workflow, and experience of instructional designers.
Introducción
Learning — to some it is the sound of chalk on blackboards,
the search through stacks of scribbled notes, and backpacks
full of heavy textbooks. For others with a less traditional
lens, learning is the summoning of professors with a click
of a mouse, assignments no longer living on paper, but in a
cloud, and the ‘classroom’ being everywhere. Education has
changed considerably in recent years and we don’t expect it
to slow down anytime soon.
Because of the advancement of technology, institutions
are able to reach more students than ever with the help of
quality and accessible online courses. ‘eLearning’, ‘distance
education’, ‘blended learning’, ‘online campuses,’ and other
related programs have grown more prominent in higher
education institutions. According to NCES data, there were
5.5 million students enrolled in distance education courses at
degree-granting postsecondary institutions in fall of 2013.
A grassroots movement has led to Student Digital Leadership initiatives operating in a number of UK schools, both at primary and secondary level. Until now there has been no mechanism to provide transferable recognition for the skills and achievements that students acquire in these roles. Mozilla's Open Badges technology offers an opportunity for addressing this, whereby students are able to collect badges for the roles they take on and display them on selected websites - for example, social networking profiles, job sites, online CVs and more ..
The session will describe how the SDL initiative is operating in schools, including the roles that students typically take on, and the design and development of the badging framework that helps define each badge/role.
Keynote delivered at the University of Sydney Business School Learning and Teaching Forum 17/11/21 exploring the 3x3x3 framework and three case studies of institutional transformation.
Enabling professional development by letting go of the pedagogical paradigmsMatt Cornock
Annotated slides from reflective session paper presented at the ALT Conference, 4 September 2019, Edinburgh, UK. This presentation is relevant to all learning designers, learning technologists and online practitioners navigating the literature, research and data around online learning design for professional development. It concludes with an argument for open pedagogy, that is not defined on design, but is experienced based on learner choice.
Now is the time! Keynote address, Northern Sydney TLs Conference, 15 May 2014Syba Academy
My keynote to the Northern Sydney Teacher Librarians Conference, Checkers Resort, Terrey Hills, NSW. My main message was to 'unthink the way you live and work' and rediscover yourself. The introduction of the Australian Curriculum provides teacher librarians with many rich opportunities to establish or invigorate their teaching role. This presentation explores the richness that inquiry learning offers as an interdisciplinary approach to support students in exploring the world, and developing important critical and creative skills, understandings and dispositions along the way.
Empowering student learning through sustained inquiryJune Wall
Implementing a BYOD program at your school is only the beginning of a journey that should change teaching and learning. A personal device will only make a difference if the implementation includes pedagogical and curriculum review that focusses on inquiry learning and enables individualisation. This session outlines an implementation that incorporates an approach to inquiry learning through a lens of the Australian Curriculum.
Osuvat taidot - valtakunnallinen osaamismerkistö - ja kriteeritSanna Brauer
DIGIOSAAMINEN KANSALAISTAITONA JA TYÖELÄMÄSSÄ TARVITTAVANA OSAAMISENA -TYÖPAJA
Työelämän muutos on jatkuvaa - millaista ammatillista osaamista koulutuksen tulisi tuottaa?
Digiosaamisen merkitys kasvaa, mutta miten sanoitamme sen osaamis- ja ammattitaitovaatimuksiksi?
Mitä muutos tarkoittaa turvallisuuden, työelämän perustaitojen, hyvinvoinnin ja eri alojen näkökulmasta?
Opetushallitus, Osuvat taidot -hanke ja Työelämä ja teknologia -hanke järjestävät yhteistyössä työpajan 14.1.2020.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
1. The Concept of Desired Competences
in Digital Open Badge-Driven Learning
Konceptet för Önskad Kompetens
i Kompetensmärkesstyrt Lärande
’Work-Integrated Pedagogy in Higher Education’ (WORKPEDA)
PhD Sanna Brauer
University of Oulu/ Faculty of Education
sanna.brauer@oulu.fi
MSci, PhD Researcher Eero Talonen
Oulu University of Applied Sciences/ School of Professional Teacher Education
eero.talonen@oamk.fi
NordYrk 2019
Arbetsintegrerad pedagogik i högre utbildning
2. ’Work-Integrated Pedagogy
in Higher Education’
(WORKPEDA) 2018-2020
•Work-integrated Pedagogy in Higher Educa6on project brings the working-life
perspec2ve more strongly into educa6on.
•Co-opera2on between educa2on and the world of work can improve graduates’
employment and speed up their transi6on to working life.
•Students learn versa6le skills, their understanding gains depth and professional
iden2ty becomes clearer.
•WORKPEDA project develops pedagogy where higher educa6on ins6tutes together
with the workplace create learning opportuni6es to integrate theory and prac6ce.
•WORKPEDA project seeks to develop not only workplace learning but also teaching on
campus.
WORKPEDA is transforming learning
Arbetspedagogiken förändrar lärandet
5. 3 different views
1) What kind of competences students expect from educa6on?
Vilken typ av kompetens förväntar sig studerandena av utbildningen?
2) What kind of competences working life expects from the
students? Vilken typ av kompetens förväntar sig arbetslivet av studerandena?
3) How these different views on exit profiles or graduate
a:ributes have been noted within development of assessment
prac6ces and construc6on of the competence-based curricula?
Utveckling av bedömingsmetoder och uppbyggnad av kompetensbaserade
läroplaner.
3 olika syner på att definiera "kompetensen"
Identification and Recognition of
Desired Competences
6. Digital Open Badges
Digitala märken i öppna badge-system
•In the future, there will be increasingly numerous
ways to develop competences.
•Badges help students to perceive their exis6ng
competences and inform how to proceed studying.
•Digital open badges offer novel possibili6es in
iden6fying and recognising different competences
independent of how they were acquired.
Digital badges (e.g. Mozilla Open Badges) describe and explain
professional exper2se and requirements of digi2sed working life
7. (https://openbadgefactory.com)
PERSONAL LEARNING
ENVIRONMENT
Personal Learning Environments and Personal Learning Networks in professional teaching
PROFICIENCY GOALS
-Understand the opportunities and available via a personal learning environment and network e.g. own skills
development and visualising your own processes. -Understand how a personal learning environment can be
utilised in professional teaching.
THEMES
-Personal learning environment and network possibilities and challenges in professional teaching.
SKILLS DEMONSTRATION
-Describe your current or a planned personal learning environment and/or network using any desired media
e.g. video / written document. You may also describe a PLE from the perspective of your students and how
they would utilise a PLE.
-Also describe with which kind of tools or environments your described PLE will be accomplished. Upload your
media e.g. to a cloud service and provide a link in your application.
• A b a d g e i n c l u d e s a n
identification image, graphic
or icon, the name of the
badge, issuer identification
a n d o t h e r i n f o r m a t i o n
content.
• The metadata describes the
principles of judgement and
explain how the competence
in question should be
demonstrated (e.g., an online
document).
• Even if competencies are
acquired differently they
should be assessed equally.
“an image file embedded with
information” (Grant, 2014, p. 7)
8. A badge-constella6on of
competences describes
and explains different
p r o f e s s i o n s ,
requirements of working
life, learning objec6ves
and different study
paths how to get there.
For the student
For policy makers and
institutions
For working life
9. Digital Open Badge-Driven Learning
Competence-
based approach
Criterion-based
assessment
Evidence-based
Updatable
Trustworthy
Brauer, 2019; cf. Salmon, 2018
Instruerande
kompetens-
märken
Kompetensmärkesstyrd inlärningsprocess
bygger på märkeskonstella6on av olika
kompetenser.
10. Brauer, 2019
Feeding the desire to learn
• Triggers offer to affect learning arousing and maintaining interest
(Hidi & Renninger, 2006; Järvelä & Renninger, 2014; Renninger &
Bachrach, 2015) until final completion of the desired learning action
(Dichev et al., 2014).
• Triggers allow students to continue studying after completing the initial
task (Dichev et al., 2014; Werbach, 2014).
WHAT STUDENTS EXPERIENCE, LEARN AND THEN APPLY
• The prompting trigger of learning might help students visualise
their learning as a reward badge (Brauer, Siklander, &
Ruhalahti, 2017, Fitz-Walter et al., 2011; Gamrat et al., 2016;
Hamari, 2017; Montola et al., 2009; Reid et al., 2015).
• Students also gain a sense of excitement similar to that of
playing games (Deterding, 2012; 2015). They benefit from
facilitators’ interaction, collaboration and feedback during
the learning process (Siklander et al., 2017).
11. Digital competence framework for educators: Areas and scope (Redecker, 2017, p. 15).
UNESCO’s ICT Competency Framework for Teachers (UNESCO, 2011, p. 3)
The standards and frameworks
are important at the national and
international levels to set the
direction for development.
Official guidelines are not always
the best tool for individuals
seeking to identify personal
competences or to comprehend
the needs of development in
practice.
“Different digital
pedagogical competence
frameworks seek to support
teaching personnel,
educational institutions and
policymakers in developing
effective and meaningful
criterion-based
competence development
(Kools & Stoll, 2016).”
12. Learning, Education and Technology (LET) is a full-time two-year international
Master’s Programme (120 ECTS credits). After completing the programme,
students are awarded a Master of Arts (Education) degree.
Problem Solving in Technology-Rich Environments
Identification and recognition of desired competences
Knowledge and competencies needed in modern education
Collaborative
Cross-disciplinary
Working life co-
operation
Authentic cases
14. Problem-solving case 2 (10 cr)PBL
Working Life Integrated Badges 8 cr
Digital Open Badge-Driven Learning Process
Gamified Constellation of Competences
Alumni/ Working Life co-operation
Working Life Relevance of Curricula
Working Life Skills (UraMOOC 2 cr)
16. DEFINING
PROBLE
M!
PROBLEM
DESCRIPTI
ON!
COLLABORA
TIVE
SOLVING
PROCESS!
TEAM
WORK IN
PROBLEM
SOLVING!
ELABORATI
ON!
=
+
URAMOOC!+
+
+
+
+
PROBLEM SOLVING
40 Basic Badges!
8 Meta Badges!
7 Level Badges!
!
!
PRESENTING!
+
COLLABORA
TION!
+
Problem
Solving Case -
BADGE!
!
Badge applications reviewed by tutors, peers or working life!
• The project is based on the model
of integrative pedagogy, in which
working-life experience is reflected
on in the light of theoretical
knowledge.
• Taking an educational approach to
work experience serves this
purpose. The aim is to produce
expertise that combines in-depth
understanding, active agency, and
versatile skills.
17. The ESCO Skills/Competences classification
Competitive Skills - National Open Badge -constellation of
problem solving in technology-rich environments (PSTRE)
The aim of the project is to develop a nationwide open badge constellation, which enables the verification of adults’
problem solving skills in technology-rich environments (PIAAC) by identifying and recognising competences acquired
outside the formal education system, at different levels of education, and in transition phases of the education
structure. In addition, the project provides a requirement framework of competence (determining the composition of
objectives, core contents and assessment criteria) for securing IT-related problem-solving skills in formal and non-formal
education.
18. Oulun yliopisto
10 Yliopistoa
6 Ammattikorkeakoulua
Kiitos! Tack! Thank you for your attention!
Sanna Brauer https://www.linkedin.com/in/sannabrauer/
Eero Talonen
19. References
Brauer, S. (2019). Digital Open Badge-Driven Learning –Competence-based Professional Development for Vocational Teachers (doctoral dissertation). University of
Lapland.
http://urn.fi/URN:ISBN:978-952-337-110-1
Brauer, S. & Siklander, P. (2017). Competence-based assessment and digital badging as guidance in vocational teacher education. In H. Partridge, K. Davis, & J.
Thomas (Eds.), Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational
Technologies in Tertiary Education. 191-196.
Deterding, S. (2012). Gamification: designing for motivation. interactions, 19(4), 14–17.
Deterding, S. (2015). The lens of intrinsic skill atoms: A method for gameful design. Human - Computer Interaction, 30(3-4), 294–335. http://doi.org/
10.1080/07370024.2014.993471
Dichev, C., Dicheva, D., Angelova, G. & Agre, G. (2014). From gamification to gameful design and gameful experience in learning. Cybernetics and Information
Technologies, 14(4), pp.80-100.
Fitz-Walter, Z., Tjondronegoro, D., & Wyeth, P. (2011). Orientation passport: Using gamification to engage university students. Proceedings from the 23rd
Australian computer-human interaction conference. 122-125. ACM.
Gamrat, C., Bixler, B., & Raish, V. (2016). Instructional design considerations for digital badges. Digital Badges in Education: Trends, Issues, and Cases, 71–81.
Grant, S. (2014). What counts as learning. DML Research Hub. Retrieved from http://dmlhub.net/publications/what-counts-learning/
Hamari, J. (2017). Do badges increase user activity? A field experiment on the effects of gamification. Computers in Human Behavior, 71, 469-478. https://
doi.org/10.1016/j.chb.2015.03.036.
Hidi, S. & Renniger, K.A. (2006). The Four-Phase Model of Interest Development. Educational Psychologist, 41,(2), pp.111–127.
Järvelä, S. and Renniger, K.A. (2014). Designing for learning: Interest, motivation, and engagement. In (R.K. Sawyer, Ed.) Cambridge handbook of the learning
sciences, pp. 668–685. Cambridge, UK: Cambridge University Press.
Kools, M., & Stoll, L. (2016). What Makes a School a Learning Organisation?. OECD Education Working Papers, 137. Paris: OECD Publishing. https://doi.org/
10.1787/5jlwm62b3bvh-en
Montola, M., Nummenmaa, T., Lucerano, A., Boberg, M., & Korhonen, H. (2009). Applying game achievement systems to enhance user experience in a photo
sharing service. Proceedings from the 13th international Academic Mindtrek conference: Everyday life in the Ubiquitous Era. Tampere, Finland. 94-97.
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