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H O W T O B U I L D A
P R O D U C T
A N D R E W L A W
B E E K E E P E R
A
W O O D W O R K E R
A
D I V E R
A
C O O K
A
P R O D U C T D E S I G N E R
I L O V E B E I N G A
as a product designer it is my job to identify
opportunities that grow the business
S O C I A L I Z AT I O N , I N S I G H T S , E M PAT H Y
IDENTIFYING OPPORTUNITIES
P R O T O T Y P I N G , R E S E A R C H , A / B T E S T I N G
PROVING THE CANVAS
F I N A L 1 0 % , L O C A L I Z AT I O N , D E L I V E RY
PRODUCTIZATION
O P P O R T U N I T I E S
I D E N T I F Y
• What existing data do you have at your disposal?
• What additional data do you need to gather?
• What hypothesis can you form from that data?
• Ask yourself, “Is there a there, there?”
E N G L A N D
L O N D O N
F O R M E R LY PA R T O F T H E E U
I D E A
S O C I A L I Z E
• Don’t guard it
• Be opportunistic, talk to people 
• Attend engineering stand-ups
• Get a variety of viewpoints
• Find someone who is a natural at poking holes 
I N S I G H T S
G A I N A D D I T I O N A L
• Exploratory Research
• Ethnographic Research
• ‘Guerilla’ Research 
• Man on the street interviews
• Video Diaries
• Lab Sessions
T E X A S
D A L L A S
E M PAT H Y
D E V E L O P
• Understand who you are designing for
• Meet your users in person
• Does it make life easier, simpler or cheaper for them?
• Find ways to walk in other people shoes
• Accessibility labs
M I C H I G A N
D E T R O I T
I N D I A
A G R A
J A PA N
T O K Y O
K O R E A
S O U T H
F I N D I N G S
P R E S E N T
• Brand your idea, give it a good name
• Can you summarize the idea in a sentence?
• Is it easily grokkable?
• Make it consumable to; PMs, Design, Engineering and
other stakeholders
• Write a memo
P R O T O T Y P E
B U I L D A
• Native is not necessary
• Tools; Framer, Quartz, InVision, Paper
• Low/high fidelity mocks
• Personalize if necessary
• Whatever is best suited to communicate the idea
C O N C E P T
T E S T T H E
create an experiment with a control group and one or more
experimental groups which receive alternative treatments
A/B TESTING
P R O D U C T I Z E
C O N G R A T U L A T I O N S , N O W
• The last mile
• Polish for productization
• Product localization (RTL)
• Concessions
• Launch vs. fast follow
Q U E S T I O N S ?
H A V E A N Y
@ A N D Y T L A W
A N D Y @ I D E A T I O N . P R O

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How to build a product

  • 1. H O W T O B U I L D A P R O D U C T A N D R E W L A W
  • 2.
  • 3. B E E K E E P E R A
  • 4. W O O D W O R K E R A
  • 5. D I V E R A
  • 6. C O O K A
  • 7. P R O D U C T D E S I G N E R I L O V E B E I N G A
  • 8. as a product designer it is my job to identify opportunities that grow the business
  • 9. S O C I A L I Z AT I O N , I N S I G H T S , E M PAT H Y IDENTIFYING OPPORTUNITIES P R O T O T Y P I N G , R E S E A R C H , A / B T E S T I N G PROVING THE CANVAS F I N A L 1 0 % , L O C A L I Z AT I O N , D E L I V E RY PRODUCTIZATION
  • 10. O P P O R T U N I T I E S I D E N T I F Y
  • 11. • What existing data do you have at your disposal? • What additional data do you need to gather? • What hypothesis can you form from that data? • Ask yourself, “Is there a there, there?”
  • 12. E N G L A N D L O N D O N F O R M E R LY PA R T O F T H E E U
  • 13. I D E A S O C I A L I Z E
  • 14. • Don’t guard it • Be opportunistic, talk to people  • Attend engineering stand-ups • Get a variety of viewpoints • Find someone who is a natural at poking holes 
  • 15. I N S I G H T S G A I N A D D I T I O N A L
  • 16. • Exploratory Research • Ethnographic Research • ‘Guerilla’ Research  • Man on the street interviews • Video Diaries • Lab Sessions
  • 17. T E X A S D A L L A S
  • 18. E M PAT H Y D E V E L O P
  • 19. • Understand who you are designing for • Meet your users in person • Does it make life easier, simpler or cheaper for them? • Find ways to walk in other people shoes • Accessibility labs
  • 20. M I C H I G A N D E T R O I T
  • 21.
  • 22. I N D I A A G R A
  • 23. J A PA N T O K Y O
  • 24. K O R E A S O U T H
  • 25. F I N D I N G S P R E S E N T
  • 26. • Brand your idea, give it a good name • Can you summarize the idea in a sentence? • Is it easily grokkable? • Make it consumable to; PMs, Design, Engineering and other stakeholders • Write a memo
  • 27. P R O T O T Y P E B U I L D A
  • 28. • Native is not necessary • Tools; Framer, Quartz, InVision, Paper • Low/high fidelity mocks • Personalize if necessary • Whatever is best suited to communicate the idea
  • 29. C O N C E P T T E S T T H E
  • 30. create an experiment with a control group and one or more experimental groups which receive alternative treatments A/B TESTING
  • 31. P R O D U C T I Z E C O N G R A T U L A T I O N S , N O W
  • 32. • The last mile • Polish for productization • Product localization (RTL) • Concessions • Launch vs. fast follow
  • 33. Q U E S T I O N S ? H A V E A N Y @ A N D Y T L A W A N D Y @ I D E A T I O N . P R O