16th Annual                         International Conference




                       Harnessing
                           W b 2.0
                              for Education


                             Abderrahim Agnaou
                     Al Akhawayn University in Ifrane, Morocco
                                                                 Excellence & Identity
Mon. July 20, 2009
 Objectives


• Reflect on the educational uses of Web 2.0

• Reflect on how Web 2.0 can transform education

• Exchange best practices in Education 2.0
Outline

I-   Questions
II- Rationale
III- The Tools
IV- Discussion
How many of you iGoogle?
How many of you have a “Delicious” account?
                       del.icio.us
Do you Flickr ?
Do you Digg ?
Do you Tweet ?
Do you Wiki?
Do you Podcast?
   iPod Broadcast
Do you Vodcast?
Video On Demand Broadcast
           VOD
           Vod
Do you have a Facebook profile?
Do you blog?
Do you aggregate RSS feeds?
“No!”


“What are you talking about?”
Do you send text messages?
Web 2.0, or Flexibility in Learning?


  Today, learners want to have more say in
    • WHAT they learn,
    • WHEN they learn,
    • WHERE they learn, and
    • HOW they learn.


Are teachers ready to do what learners want?
What’s in it for education?


              The educator would ask:
Why should I tweet/blog/podcast/flickr, etc?



      Today's students are DIGITAL learners!
“If students don't learn the
 way you teach, then you
  need to teach them the
       way they learn.”

        (Tweedle, 1997)
“A teacher is one who makes
[herself/] himself progressively
         unnecessary.”
                 Thomas Carruthers
Te a c h , Le a r n a n d
                K n o w le d g e
•   “Teach” may mean                        •    “Teach” does not mean
     –cause to know something                     – stand in a classroom
     –guide the studies of ...                    – use chalkboard
     –impart the knowledge of ...                 – use LMS/CMS



•   “Learn” may mean                         •   “Learn” does not mean
     –gain knowledge of ...                        – sit in a classroom
     –gain understanding of ...                    – be a full-time student




                         “Knowledge”             means
               The condition of knowing something with familiarity
               gained through experience or association.
B e n e f it s o f W e b 2 . 0 in
             E d u c a t io n
Students …
• get excited about learning and thinking
• become responsible Web content
  generators
• have an authentic audience to interact and
  share ideas with
• participate actively in the collaborative
  community of Web 2.0
• practice using tools that the real world uses
• are notified every time there is an update
B e n e f it s o f W e b 2 . 0 in
            E d u c a t io n

• eliminate walls – school can be anywhere
  there is a computer and the Internet

• redefine time and space – collaboration can
  take place with anyone, anywhere, anytime

• Teachers learn about how technology
  integration broadens their thinking
Web 2.0 is:

 Interactive, (multimedia and hypermedia)


 Self-paced, (synchronous and asynchronous modes)


 Motivating, (ludic approach, games and fun activities)


 Flexible, (no predefined or rigid schedule)
Online learning continuum
  People remember                                  (Nick van Dam)
                                                           Simulation
                                                           Games
     90% of what they DO                                   Projects
        70% of what                            Live e-Class
      they SAY/WRITE                           Interactive e-Course

         50% of what                e-Course with audio/video
       they HEAR and SEE

         30% of             Online self-study guide
        what they SEE       Video
                            Powerpoint
           10% of     e-mail
          what they   e-documents
            READ e-reading                                         e-learning


                  Low      Level of instructional design            High
Time magazine named each of us as person of the year:




 “We made Facebook profiles and Second Life
 avatars and reviewed books at Amazon and
 recorded podcasts. We blogged about our
 candidates losing and wrote songs about
 getting dumped. We camcordered bombing
 runs and built open-source software.”
What makes Web 2.0



•Blogs
•Wikis
•Podcasts
•Social Tagging – bookmarking
•Media sharing
•RSS feeds and aggregators
•Online social networking
•Widgets and Mushups
del.icio.us
iTunes
Enrich and embellish your websites
    with widgets and mashups
Calendar      Translation        Bookmarks        Survey       Cluster Map


                   c                 c



                                                             Idiom of the day
                                                             burn the midnight oil:
                  Audio player                                 spend a sleepless
Site meter                                                      night cramming.
                                             Local weather   Yesterday, Sara had to
                                                             burn the midnight oil for
                                                              today’s TOEFL exam.


             Video player    Search engine                             Photos

Local time      YouTube
              Google Video           Online Dictionary                       c
    c         Dailymotion
                  etc.                        c
More than the sum of its parts
Content




              Multimedia        =   Text    +     Pictures        +    Audio   +    Video



                                      -Course books              -Tapes/CDs
                                      -Websites                  -Podcasts
                         w                                                         -VHS/DVD
          o         ww
     Radi                                                                          -Vodcasts
TV /
                                                  -Flash-cards
                                                  -Posters

                            M
                         -RO
                     CD
Multimedia   =   Text   +   Pictures   +   Audio   +   Video
Web 2.0 Publishing




   Multimedia   =      Text   +    Pictures   +    Audio   +     Video




                    Wikis          Photo      Podcasts         Vodcast
                                  sharing

                                                  iTunes
Content Packaging
                      Use Edited Content to Generate Language Activities


    Multimedia   =      Text      +   Pictures       +     Audio       +    Video



                     - Reading                           - Listening

                      - Writing                          - Speaking
                                          Static                            Animated
                                      illustration                         illustration
ICT skills?      Content?




                                                      Budget?
Attitudes
                     Bandwidth?


                                              Delivery mode?

Strategic plan?
                  ICT infrastructure?
Are you ready for a Web 2.0 adventure?
Three Simple Ways to start Web 2.0


         1                     2                   3
   Explore/exploit     Comment/have a say      Contribute/create


  Search the Web 2.0   Watch what’s going on     Edit and post
       directory            and react              content




www.go2web20.net
’s join in the trend and have
Contact information




 http://www.aui.ma
     facebook.com/agnaou

Harnessing Web 2.0 for Education

  • 1.
    16th Annual International Conference Harnessing W b 2.0 for Education Abderrahim Agnaou Al Akhawayn University in Ifrane, Morocco Excellence & Identity Mon. July 20, 2009
  • 2.
     Objectives • Reflecton the educational uses of Web 2.0 • Reflect on how Web 2.0 can transform education • Exchange best practices in Education 2.0
  • 3.
    Outline I- Questions II- Rationale III- The Tools IV- Discussion
  • 4.
    How many ofyou iGoogle?
  • 5.
    How many ofyou have a “Delicious” account? del.icio.us
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
    Do you Podcast? iPod Broadcast
  • 11.
    Do you Vodcast? VideoOn Demand Broadcast VOD Vod
  • 12.
    Do you havea Facebook profile?
  • 13.
  • 14.
    Do you aggregateRSS feeds?
  • 15.
    “No!” “What are youtalking about?”
  • 16.
    Do you sendtext messages?
  • 18.
    Web 2.0, orFlexibility in Learning? Today, learners want to have more say in • WHAT they learn, • WHEN they learn, • WHERE they learn, and • HOW they learn. Are teachers ready to do what learners want?
  • 19.
    What’s in itfor education? The educator would ask: Why should I tweet/blog/podcast/flickr, etc? Today's students are DIGITAL learners!
  • 20.
    “If students don'tlearn the way you teach, then you need to teach them the way they learn.” (Tweedle, 1997)
  • 21.
    “A teacher isone who makes [herself/] himself progressively unnecessary.” Thomas Carruthers
  • 22.
    Te a ch , Le a r n a n d K n o w le d g e • “Teach” may mean • “Teach” does not mean –cause to know something – stand in a classroom –guide the studies of ... – use chalkboard –impart the knowledge of ... – use LMS/CMS • “Learn” may mean • “Learn” does not mean –gain knowledge of ... – sit in a classroom –gain understanding of ... – be a full-time student “Knowledge” means The condition of knowing something with familiarity gained through experience or association.
  • 23.
    B e ne f it s o f W e b 2 . 0 in E d u c a t io n Students … • get excited about learning and thinking • become responsible Web content generators • have an authentic audience to interact and share ideas with • participate actively in the collaborative community of Web 2.0 • practice using tools that the real world uses • are notified every time there is an update
  • 24.
    B e ne f it s o f W e b 2 . 0 in E d u c a t io n • eliminate walls – school can be anywhere there is a computer and the Internet • redefine time and space – collaboration can take place with anyone, anywhere, anytime • Teachers learn about how technology integration broadens their thinking
  • 25.
    Web 2.0 is: Interactive, (multimedia and hypermedia)  Self-paced, (synchronous and asynchronous modes)  Motivating, (ludic approach, games and fun activities)  Flexible, (no predefined or rigid schedule)
  • 26.
    Online learning continuum People remember (Nick van Dam) Simulation Games 90% of what they DO Projects 70% of what Live e-Class they SAY/WRITE Interactive e-Course 50% of what e-Course with audio/video they HEAR and SEE 30% of Online self-study guide what they SEE Video Powerpoint 10% of e-mail what they e-documents READ e-reading e-learning Low Level of instructional design High
  • 27.
    Time magazine namedeach of us as person of the year: “We made Facebook profiles and Second Life avatars and reviewed books at Amazon and recorded podcasts. We blogged about our candidates losing and wrote songs about getting dumped. We camcordered bombing runs and built open-source software.”
  • 28.
    What makes Web2.0 •Blogs •Wikis •Podcasts •Social Tagging – bookmarking •Media sharing •RSS feeds and aggregators •Online social networking •Widgets and Mushups
  • 29.
  • 33.
    Enrich and embellishyour websites with widgets and mashups
  • 34.
    Calendar Translation Bookmarks Survey Cluster Map c c Idiom of the day burn the midnight oil: Audio player spend a sleepless Site meter night cramming. Local weather Yesterday, Sara had to burn the midnight oil for today’s TOEFL exam. Video player Search engine Photos Local time YouTube Google Video Online Dictionary c c Dailymotion etc. c
  • 36.
    More than thesum of its parts
  • 38.
    Content Multimedia = Text + Pictures + Audio + Video -Course books -Tapes/CDs -Websites -Podcasts w -VHS/DVD o ww Radi -Vodcasts TV / -Flash-cards -Posters M -RO CD
  • 39.
    Multimedia = Text + Pictures + Audio + Video
  • 40.
    Web 2.0 Publishing Multimedia = Text + Pictures + Audio + Video Wikis Photo Podcasts Vodcast sharing iTunes
  • 41.
    Content Packaging Use Edited Content to Generate Language Activities Multimedia = Text + Pictures + Audio + Video - Reading - Listening - Writing - Speaking Static Animated illustration illustration
  • 42.
    ICT skills? Content? Budget? Attitudes Bandwidth? Delivery mode? Strategic plan? ICT infrastructure?
  • 43.
    Are you readyfor a Web 2.0 adventure?
  • 44.
    Three Simple Waysto start Web 2.0 1 2 3 Explore/exploit Comment/have a say Contribute/create Search the Web 2.0 Watch what’s going on Edit and post directory and react content www.go2web20.net
  • 45.
    ’s join inthe trend and have
  • 47.