SlideShare a Scribd company logo
Dr. Julie Evans
CEO, Project Tomorrow
Harness the Power of Digital
Learning with Gaming
Key Findings from the Speak Up Research Project
September 23, 2016
Something new in the air in schools today . . .
Significant finding from our research :
Students, educators
and parents agree
–
we need a different
kind of learning
experience to
prepare students for
the future
 Game based learning
 Maker spaces
 Project based learning
 Experiential learning
 Personalized learning
 Career technical education
Key Trend: Learning = Doing
“Knowing it and seeing
it are two different
things.”
Suzanne Collins, Mockingjay
Without data, you are
just another person
with an opinion.
W. Edward Deming
“Without data, you are just another person
with an opinion …
Introducing the
Speak Up data to inform
new discussions and
better decision-making around
the future of learning
Speak Up Research Project on Digital Learning
 Annual research project since 2003
 Uses online surveys + focus groups
 Schools/districts register to participate
 Surveys for: K-12 Students, Teachers, Parents, Administrators,
Community Members
 Open for all K-12 schools and districts
 Schools and districts receive free report with their own data
– and state and national data for benchmarking
4.5 million
surveys since
2003
Data informs: policies,
programs, funding at
local, state and
federal levels
K-12 Students 415,686
Teachers & Librarians 38,613
Parents (in English & Spanish) 40,218
School/District Administrators/Tech Leaders 4,536
Community Members 6,623
About the participating schools & districts
o 7,825 schools and 2,676 districts
o 25% urban / 35% rural / 40% suburban
o All 50 states + DC + Guam + DODEA schools
Speak Up 2015 national participation: 505,676
 Learning & Teaching with Technology
 College and Career Ready Skills
 Students’ Career Interests in STEM
 Professional Development / Teacher Preparation
 Internet Safety / Data Privacy Issues / Homework Gap
 Administrators’ Challenges / Bandwidth Capacity
 Emerging Technologies both in & out of the Classroom
o Mobile Devices, Online Learning, Digital Content, E-texts
o Educational Games, Social Media tools and applications
o New Classroom Models, Print to Digital, Online
Assessments
 Designing the Ultimate School/Classroom
Speak Up survey question themes
Congressional Briefing to release the national report
May 5, 2016
Focus on videos, games,
animations and simulations
 Growth of digital content
usage in K-12 classrooms
 How these tools are being
used in classrooms
 How students are using these
tools outside of school
How students want to learn
Gaming within K-12 classrooms
What’s next for digital learning & gaming
Using Speak Up data to understand how to
harness the power of gaming for education
@SpeakUpEd
@JulieEvans_PT
DIGITAL
LIVES of
STUDENTS
In his/her digital life, this student ….
 Plays digital/video games regularly in school (65%)
 Wants to learn how to code (54%)
 Takes tests online in class (50%)
 Has a personal tablet – not school provided (55%)
 Prefers reading on a tablet to reading a printed book
(57%)
 Watches videos to learn math (59%)
 Is interested in a future job in a STEM field (45%)
Who is a . . . . . ?
o 3rd grade girl
o 6th grade boy
o 9th grade girl
o 12th grade boy
Correct
response:
Who is a 3rd
grade girl?
Results from 17,567 3rd grade
girls in fall 2015
Social–based learning
Un–tethered learning
Digitally–rich learning
Students & Digital LearningFrom the Speak Up Research:
Introducing the Student Vision for Learning
Today’s students are interested in learning that is:
How students want to learn
Let’s play a word association game!
Do students and adults perceive characteristics
and values of school and learning differently?
School
Perceptions of teachers and administrators:
o A place for learning and knowledge
acquisition – preparation for college
o A place for socialization
School
Students’ valuation:
o Not their primary place of learning
o School learning is passive and detached
o Still a place for socialization, but that role
is diminishing as well
School
School
“I am interested in what I am
learning at school”
Only 46% of students in grades 6-12 nationally
agree with this statement
School
“I wish my classes were
more interesting”
55% of students in grades 6-12 have this
aspiration
School
“Doing well in school is
important to me”
But 82% of students in grades 6-12 nationwide
agree with this statement
School
“Teachers are important for my
learning”
And 54% of students in grades 6-12 say this is true
School
“I am learning things that are
important for my future on my own
outside of school”
52% of students in grades 6-12 say this is a fact of
their learning life
School
Examples of how students are self-directing learning outside
of school
Watching a video to learn how to do something (79%)
Research a website to learn more about a topic (77%)
Reading news stories or reports (64%)
Using social media to follow experts or learn what people are thinking
about (55%)
Playing online games or simulations (50%)
Using online writing tools to improve writing skills (38%)
School
“I use technology outside of school mostly for academic
activities. I play a game called total war which explains the
battles/events of a country thousands of years ago. This helps
me learn about history especially when were learning about
Rome, Egypt, and any other country/civilization back then. I
also use technology for websites like Aleks or Khan Academy
or to research things I need to know for school work.”
Middle School Student (California)
College and
career
preparation
Perceptions of teachers, administrators,
parents and policymakers:
o Get in line
o Pay attention
o Be quiet
o Follow the rules
o We know best
Preparation
Students’ valuation:
o Taking control of my educational destiny
o Learning skills outside of school that will
help my future plans
o Placing a premium on experiential
learning and creativity
o Following my own path
Preparation
“I like learning about new ideas.”
o 64% of students in grades 6-12
“I like learning how to do things.”
o 72% of students in grades 6-12
“I like learning when I am in
control of when and how I learn.”
o 53% of students in grades 6-12
Preparation
How do you want to explore future careers?
Goal: Gain real world life experiences to “testdrive” future careers
Students are more interested
in:
o Playing an online or
digital game about the
career
o Taking an online quiz to
evaluate strengths/interests
o Researching career field mobile
apps/websites
o Watching videos about different
jobs/careers
o Using social media to follow
people in different jobs
And less interested in:
o Participating in an after
school program about
careers
o Going to a summer camp
like science camp
o Participating in competitions
to see how my skills compare
with others
o Taking CTE classes at school
Games
Perceptions of teachers and administrators:
o Entertainment only
o Not academically rigorous
o Engagement is good – but limited value
for in-school usage
o Difficult to implement effectively
Games
Students’ valuation:
o Game experience + content = learning
o Failure is a learning process
o Easier to understand difficult concepts
o Way to personalize learning
o Supports development of critical thinking
and problem solving skills
Games
Playing digital games for learning
Grades Girls Boys
K-2 77% 77%
Gr 3-5 65% 65%
Gr 6-8 22% 24%
Gr 9-12 16% 16%
Girls and boys value game play differently
Girls:
1. Games increase my interest in school
2. Games provide a more interesting way to learn
3. Games make it easier to understand difficult concepts
4. I learn more through a game
5. Games personalize my learning
Boys:
1. Games make it easier to understand difficult concepts
2. Games increase my interest in school
3. Games provide a more interesting way to learn
4. Games adapt to what I know or need to know
5. I am a better thinker and problem solver when I play games
Game usage within K-12 classrooms
 82% of school administrators say their
teachers are using digital content and online
resources regularly within classroom
instruction
 49% say digital games specifically
Usage of technology within classrooms today
What digital approaches are already demonstrating
positive results in academic achievement?
16%
22%
25%
27%
47%
54%
10%
27%
23%
22%
33%
28%
11%
15%
10%
13%
9%
8%
63%
36%
41%
38%
11%
10%
1:1 mobiles
Blended learning
Online textbooks
Games
Online assessments
Digital content
Positive results Too early for results Considering No plans
20%
21%
30%
9%
21%
30%
36%
47%
27%
30%
33%
36%
36%
48%
49%
68%
Animations
Online textbooks
Software apps
Content subscriptions
Online curriculum
Games
Teaching aids
Videos - found online
2015
2012
Growth in teacher use of digital content – 3 years
2012 N = 53,947
2015 N = 35,909
Differences in teacher use of digital content
Digital content K-2
teachers
Gr 3-5
teachers
Gr 6-8
teachers
Gr 9-12
teachers
Content subscriptions 48% 49% 33% 21%
Games 65% 59% 44% 31%
Online textbooks 27% 32% 33% 33%
Teaching aids 48% 53% 50% 47%
Videos 60% 67% 72% 69%
What are the benefits of using digital games
within learning?
Benefits of using digital games Teachers who are
using digital games in
their classroom
All teachers
Increased student engagement 88% 74%
Address different learning styles 80% 63%
Help students reinforce learning 62% 49%
Provide practice opportunities 59% 46%
Differentiate instruction 59% 48%
Help students visualize different
concepts
51% 40%
Introduce new concepts within
lessons
50% 41%
How does technology use within instruction impact
your students’ success?
Student outcomes Teachers who are
using digital games
in their classroom
All teachers
Students are more motivated to
learn
70% 53%
Students develop critical thinking
and problem solving skills
49% 38%
Students develop creativity skills 48% 39%
Students take ownership of their
learning
39% 30%
Students develop collaboration
skills
37% 30%
How does technology use within instruction
impact your effectiveness as a teacher?
Teachers who are using digital games in their
classroom say that games have:
 Improved their productivity
 Increased classroom management effectiveness
 Provided time to differentiate instruction
 Made it easier to assess student learning
What’s next for digital learning & gaming
Principals: What are the primary benefits of using more digital
content within instruction at your school?
o Increases student engagement in school and learning (80%)
o Extends learning beyond the school day (69%)
o Provides a way for instruction to be personalized for each
student (60%)
o Increases the relevancy and quality of instructional materials
(57%)
o Improves teachers’ skills with technology (51%)
Digital Content: valuation of usage
Greatest challenge?
54% of principals say biggest challenge is
motivating teachers to change the way they are
teaching to leverage digital content, tools and
resources within instruction
Aspirations for digital learning
What do teachers say they need to use digital
content more effectively?
1. Classroom set of mobile devices (59%)
2. Planning time to work with colleagues (57%)
3. Professional development (52%)
4. Confidence students have out-of-school Internet
access (51%)
5. Consistent, reliable, high bandwidth Internet access
(46%)
Teacher Professional Development
Are district PD priorities in alignment with teachers’ needs?
District PD priorities
1. Differentiating
instruction
2. Using tools for
assessment
3. Using tools for
SE/ELL
4. Using mobiles
5. Identifying digital
content
Teacher PD Wish List
1. Differentiating
instruction
2.Using games
3. Using tools for
assessment
4. Using mobiles
5. Finding mobile
apps
Teacher Professional Development
Most effective modes of professional development
1. In service school or district training days (52%)
2. In school peer coaching and mentoring (51%)
3. Observations of other teachers (48%)
4. Teacher led trainings (43%)
5. Conferences with experts (43%)
What types of PD experiences do librarians recommend
 Mentoring with an instructional coach on site
 Access to a curated collection of vetted, grade level,
content specific resources
 Support from a librarian/media specialist
 Peer coaching and mentoring
 Participation in a PLC at the school
Principals: What challenges do you face
implementing digital content within instruction?
Top challenges Elementary Middle High School
Provide enough
technology
62% 55% 48%
Lack of teacher
training
60% 56% 54%
Balancing
instructional needs
60% 51% 44%
Evaluating quality
of digital content
51% 47% 45%
Locating
appropriate digital
content
51% 47% 45%
Metrics for evaluating the quality of digital content
0% 10% 20% 30% 40% 50% 60% 70% 80%
Colleague referral
Created by teachers
Student achievement
No ads
Inc. online assessments
Inc. teacher PD
Modifiable by teachers
Adjusts to reading levels
Research based
Principals Teachers
Librarians are building teacher capacity for digital
content and gaming usage in the classroom
 Participating with teachers in school PLCs (74%)
 Sourcing digital content such as games for classroom
usage (60%)
 Providing PD on sourcing and evaluation quality within
digital content (52%)
 Supporting classroom implementations (42%)
 Curating collections and lib guides for teacher usage
(41%)
Librarians – harnessing the power of digital learning
Helping teachers look beyond what they think they “see”
to imagine what learning should be
Social–based learning
Un–tethered learning
Digitally–rich learning
Students & Digital LearningFrom the Speak Up Research:
Introducing the Student Vision for Learning
Today’s students are interested in learning that is:
National Speak Up reports and infographics
Targeted and thematic reports
Digital learning trends
Mobile learning & social media
Games in the classroom
Blended learning outcomes
Presentations, podcasts and webinars
Services: consulting, workshops, evaluation and
efficacy studies
More Speak Up? www.tomorrow.org
Online surveys for:
o K-12 students – individual + group
o Parents – English and Spanish
o Teachers
o Librarians/Media Specialists
o School Site & District Administrators
o Technology Leaders
o Community Members & Communications Officers
All schools/districts
are invited to
participate
Surveys open
Oct 12 – Dec 20
Speak Up 2016!
Calling all librarians – be
your school or district
contact for Speak Up!
Learn more at
tomorrow.org
Thank you for inviting me to be part of this
important discussion!
Julie Evans
jevans@tomorrow.org
949-609-4660 x15
Twitter: JulieEvans_PT and SpeakUpEd
Copyright Project Tomorrow 2016
This work is the intellectual property of the author. Permission is granted for this
material to be shared for non-commercial, educational purposes, provided that
this copyright statement appears on the reproduced materials and notice is given
that the copying is by permission of the author. To disseminate otherwise or to
republish requires written permission from the author.
Your
questions,
ideas and
comments

More Related Content

What's hot

Etc! ten things_speakup_j_evans_022716
Etc! ten things_speakup_j_evans_022716Etc! ten things_speakup_j_evans_022716
Etc! ten things_speakup_j_evans_022716
Julie Evans
 
FETC 2019 Students Emerging Trends Julie Evans 013019
FETC 2019 Students Emerging Trends Julie Evans 013019FETC 2019 Students Emerging Trends Julie Evans 013019
FETC 2019 Students Emerging Trends Julie Evans 013019
Julie Evans
 
Top 10 Things Everyone Should Know About Today’s Students and Digital Technology
Top 10 Things Everyone Should Know About Today’s Students and Digital TechnologyTop 10 Things Everyone Should Know About Today’s Students and Digital Technology
Top 10 Things Everyone Should Know About Today’s Students and Digital Technology
Julie Evans
 
Top 10 Things Everyone Should Know about Today’s Students and Digital Learning
Top 10 Things Everyone Should Know about Today’s Students and Digital LearningTop 10 Things Everyone Should Know about Today’s Students and Digital Learning
Top 10 Things Everyone Should Know about Today’s Students and Digital Learning
Julie Evans
 
Etc! pulseofelearning_speakup_j_evans_022716
Etc! pulseofelearning_speakup_j_evans_022716Etc! pulseofelearning_speakup_j_evans_022716
Etc! pulseofelearning_speakup_j_evans_022716
Julie Evans
 
Sevenstar digital_learningwebinar_speakup_jevans_021716
Sevenstar  digital_learningwebinar_speakup_jevans_021716Sevenstar  digital_learningwebinar_speakup_jevans_021716
Sevenstar digital_learningwebinar_speakup_jevans_021716
Julie Evans
 
Speak Up selected findings about K-12 students’ values and aspirations for d...
 Speak Up selected findings about K-12 students’ values and aspirations for d... Speak Up selected findings about K-12 students’ values and aspirations for d...
Speak Up selected findings about K-12 students’ values and aspirations for d...
Julie Evans
 
Speak Up Findings 2020
Speak Up Findings 2020Speak Up Findings 2020
Speak Up Findings 2020
Julie Evans
 
Ndla ten things_speakup_j_evans_022516
Ndla ten things_speakup_j_evans_022516Ndla ten things_speakup_j_evans_022516
Ndla ten things_speakup_j_evans_022516
Julie Evans
 
Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...
Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...
Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...
Julie Evans
 
Educators Rising California and Mock High School
Educators Rising California and Mock High SchoolEducators Rising California and Mock High School
Educators Rising California and Mock High School
Julie Evans
 
Leadership for Digital Learning Near and Far - The View from International Sc...
Leadership for Digital Learning Near and Far - The View from International Sc...Leadership for Digital Learning Near and Far - The View from International Sc...
Leadership for Digital Learning Near and Far - The View from International Sc...
Julie Evans
 
Ten Things Everyone Should Know about Today’s Students and Digital Learning
Ten Things Everyone Should Know about Today’s Students and Digital LearningTen Things Everyone Should Know about Today’s Students and Digital Learning
Ten Things Everyone Should Know about Today’s Students and Digital Learning
Julie Evans
 
Too Much Screen Time: Fake News or Real Parental Concern?
Too Much Screen Time: Fake News or Real Parental Concern?Too Much Screen Time: Fake News or Real Parental Concern?
Too Much Screen Time: Fake News or Real Parental Concern?
Julie Evans
 
Speak Up 2007 National Findings
Speak Up 2007 National FindingsSpeak Up 2007 National Findings
Speak Up 2007 National FindingsJulie Evans
 
10 Things Everyone Should Know about Today’s Students and Digital Learning
10 Things Everyone Should Know about Today’s Students and Digital Learning10 Things Everyone Should Know about Today’s Students and Digital Learning
10 Things Everyone Should Know about Today’s Students and Digital Learning
Julie Evans
 
Parents’ Conflicting Views on Personalized Learning vs. Screen Time
Parents’ Conflicting Views on Personalized Learning vs. Screen TimeParents’ Conflicting Views on Personalized Learning vs. Screen Time
Parents’ Conflicting Views on Personalized Learning vs. Screen Time
Julie Evans
 
Speak Up Oct2019 Congressional Briefing Presentation Slides
Speak Up Oct2019  Congressional Briefing Presentation SlidesSpeak Up Oct2019  Congressional Briefing Presentation Slides
Speak Up Oct2019 Congressional Briefing Presentation Slides
Julie Evans
 
Students "Speak Up" about Games 2009
Students "Speak Up" about Games 2009Students "Speak Up" about Games 2009
Students "Speak Up" about Games 2009Julie Evans
 
New Research on Games & Learning
New Research on Games & LearningNew Research on Games & Learning
New Research on Games & LearningJulie Evans
 

What's hot (20)

Etc! ten things_speakup_j_evans_022716
Etc! ten things_speakup_j_evans_022716Etc! ten things_speakup_j_evans_022716
Etc! ten things_speakup_j_evans_022716
 
FETC 2019 Students Emerging Trends Julie Evans 013019
FETC 2019 Students Emerging Trends Julie Evans 013019FETC 2019 Students Emerging Trends Julie Evans 013019
FETC 2019 Students Emerging Trends Julie Evans 013019
 
Top 10 Things Everyone Should Know About Today’s Students and Digital Technology
Top 10 Things Everyone Should Know About Today’s Students and Digital TechnologyTop 10 Things Everyone Should Know About Today’s Students and Digital Technology
Top 10 Things Everyone Should Know About Today’s Students and Digital Technology
 
Top 10 Things Everyone Should Know about Today’s Students and Digital Learning
Top 10 Things Everyone Should Know about Today’s Students and Digital LearningTop 10 Things Everyone Should Know about Today’s Students and Digital Learning
Top 10 Things Everyone Should Know about Today’s Students and Digital Learning
 
Etc! pulseofelearning_speakup_j_evans_022716
Etc! pulseofelearning_speakup_j_evans_022716Etc! pulseofelearning_speakup_j_evans_022716
Etc! pulseofelearning_speakup_j_evans_022716
 
Sevenstar digital_learningwebinar_speakup_jevans_021716
Sevenstar  digital_learningwebinar_speakup_jevans_021716Sevenstar  digital_learningwebinar_speakup_jevans_021716
Sevenstar digital_learningwebinar_speakup_jevans_021716
 
Speak Up selected findings about K-12 students’ values and aspirations for d...
 Speak Up selected findings about K-12 students’ values and aspirations for d... Speak Up selected findings about K-12 students’ values and aspirations for d...
Speak Up selected findings about K-12 students’ values and aspirations for d...
 
Speak Up Findings 2020
Speak Up Findings 2020Speak Up Findings 2020
Speak Up Findings 2020
 
Ndla ten things_speakup_j_evans_022516
Ndla ten things_speakup_j_evans_022516Ndla ten things_speakup_j_evans_022516
Ndla ten things_speakup_j_evans_022516
 
Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...
Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...
Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...
 
Educators Rising California and Mock High School
Educators Rising California and Mock High SchoolEducators Rising California and Mock High School
Educators Rising California and Mock High School
 
Leadership for Digital Learning Near and Far - The View from International Sc...
Leadership for Digital Learning Near and Far - The View from International Sc...Leadership for Digital Learning Near and Far - The View from International Sc...
Leadership for Digital Learning Near and Far - The View from International Sc...
 
Ten Things Everyone Should Know about Today’s Students and Digital Learning
Ten Things Everyone Should Know about Today’s Students and Digital LearningTen Things Everyone Should Know about Today’s Students and Digital Learning
Ten Things Everyone Should Know about Today’s Students and Digital Learning
 
Too Much Screen Time: Fake News or Real Parental Concern?
Too Much Screen Time: Fake News or Real Parental Concern?Too Much Screen Time: Fake News or Real Parental Concern?
Too Much Screen Time: Fake News or Real Parental Concern?
 
Speak Up 2007 National Findings
Speak Up 2007 National FindingsSpeak Up 2007 National Findings
Speak Up 2007 National Findings
 
10 Things Everyone Should Know about Today’s Students and Digital Learning
10 Things Everyone Should Know about Today’s Students and Digital Learning10 Things Everyone Should Know about Today’s Students and Digital Learning
10 Things Everyone Should Know about Today’s Students and Digital Learning
 
Parents’ Conflicting Views on Personalized Learning vs. Screen Time
Parents’ Conflicting Views on Personalized Learning vs. Screen TimeParents’ Conflicting Views on Personalized Learning vs. Screen Time
Parents’ Conflicting Views on Personalized Learning vs. Screen Time
 
Speak Up Oct2019 Congressional Briefing Presentation Slides
Speak Up Oct2019  Congressional Briefing Presentation SlidesSpeak Up Oct2019  Congressional Briefing Presentation Slides
Speak Up Oct2019 Congressional Briefing Presentation Slides
 
Students "Speak Up" about Games 2009
Students "Speak Up" about Games 2009Students "Speak Up" about Games 2009
Students "Speak Up" about Games 2009
 
New Research on Games & Learning
New Research on Games & LearningNew Research on Games & Learning
New Research on Games & Learning
 

Similar to Harness the Power of Digital Learning with Gaming

Are You As Smart As A 6th Grader About Digital Learning?
Are You As Smart As A 6th Grader About Digital Learning?Are You As Smart As A 6th Grader About Digital Learning?
Are You As Smart As A 6th Grader About Digital Learning?
Julie Evans
 
Online Learning during COVID-19
Online Learning during COVID-19Online Learning during COVID-19
Online Learning during COVID-19
Julie Evans
 
The Hidden Impact of School Closures and E-Learning
The Hidden Impact of School Closures and E-LearningThe Hidden Impact of School Closures and E-Learning
The Hidden Impact of School Closures and E-Learning
Julie Evans
 
Speak Up Congressional Briefing 09/08/17
Speak Up Congressional Briefing 09/08/17Speak Up Congressional Briefing 09/08/17
Speak Up Congressional Briefing 09/08/17
Julie Evans
 
FETC 2019 Digital Vsion Satements
FETC 2019 Digital Vsion Satements FETC 2019 Digital Vsion Satements
FETC 2019 Digital Vsion Satements
Julie Evans
 
The Future of Personalized Learning in Elementary Schools
The Future of Personalized Learning in Elementary SchoolsThe Future of Personalized Learning in Elementary Schools
The Future of Personalized Learning in Elementary Schools
DreamBox Learning
 
Ten Things About Digital Learning and Students
Ten Things About Digital Learning and StudentsTen Things About Digital Learning and Students
Ten Things About Digital Learning and StudentsJulie Evans
 
Trends in STEM and STEAM Education: STEAM Universe Webcast - June 2018
Trends in STEM and STEAM Education: STEAM Universe Webcast - June 2018Trends in STEM and STEAM Education: STEAM Universe Webcast - June 2018
Trends in STEM and STEAM Education: STEAM Universe Webcast - June 2018
Julie Evans
 
Students Speak Up About Games
Students Speak Up About GamesStudents Speak Up About Games
Students Speak Up About GamesJulie Evans
 
08 29-13 ed-web webinar - julie evans & neal manegold
08 29-13 ed-web webinar - julie evans & neal manegold08 29-13 ed-web webinar - julie evans & neal manegold
08 29-13 ed-web webinar - julie evans & neal manegold
DreamBox Learning
 
Self-Directed Digital Learner 2014
Self-Directed Digital Learner 2014Self-Directed Digital Learner 2014
Self-Directed Digital Learner 2014Julie Evans
 
Town Hall Meeting: Trekking the Education Landscape
Town Hall Meeting: Trekking the Education LandscapeTown Hall Meeting: Trekking the Education Landscape
Town Hall Meeting: Trekking the Education LandscapeJulie Evans
 
Julie Evans - By the Numbers: New Research on Games & Learning
Julie Evans - By the Numbers: New Research on Games & LearningJulie Evans - By the Numbers: New Research on Games & Learning
Julie Evans - By the Numbers: New Research on Games & Learning
SeriousGamesAssoc
 
Speak Up Congressional Briefing Oct 20 2021
Speak Up Congressional Briefing Oct 20 2021Speak Up Congressional Briefing Oct 20 2021
Speak Up Congressional Briefing Oct 20 2021
Julie Evans
 
New Research: Digital Tools and Personalized Learning, Today and Tomorrow
New Research: Digital Tools and Personalized Learning, Today and TomorrowNew Research: Digital Tools and Personalized Learning, Today and Tomorrow
New Research: Digital Tools and Personalized Learning, Today and Tomorrow
DreamBox Learning
 
Jevansfutureofeducation021109
Jevansfutureofeducation021109Jevansfutureofeducation021109
Jevansfutureofeducation021109
rjensen
 

Similar to Harness the Power of Digital Learning with Gaming (16)

Are You As Smart As A 6th Grader About Digital Learning?
Are You As Smart As A 6th Grader About Digital Learning?Are You As Smart As A 6th Grader About Digital Learning?
Are You As Smart As A 6th Grader About Digital Learning?
 
Online Learning during COVID-19
Online Learning during COVID-19Online Learning during COVID-19
Online Learning during COVID-19
 
The Hidden Impact of School Closures and E-Learning
The Hidden Impact of School Closures and E-LearningThe Hidden Impact of School Closures and E-Learning
The Hidden Impact of School Closures and E-Learning
 
Speak Up Congressional Briefing 09/08/17
Speak Up Congressional Briefing 09/08/17Speak Up Congressional Briefing 09/08/17
Speak Up Congressional Briefing 09/08/17
 
FETC 2019 Digital Vsion Satements
FETC 2019 Digital Vsion Satements FETC 2019 Digital Vsion Satements
FETC 2019 Digital Vsion Satements
 
The Future of Personalized Learning in Elementary Schools
The Future of Personalized Learning in Elementary SchoolsThe Future of Personalized Learning in Elementary Schools
The Future of Personalized Learning in Elementary Schools
 
Ten Things About Digital Learning and Students
Ten Things About Digital Learning and StudentsTen Things About Digital Learning and Students
Ten Things About Digital Learning and Students
 
Trends in STEM and STEAM Education: STEAM Universe Webcast - June 2018
Trends in STEM and STEAM Education: STEAM Universe Webcast - June 2018Trends in STEM and STEAM Education: STEAM Universe Webcast - June 2018
Trends in STEM and STEAM Education: STEAM Universe Webcast - June 2018
 
Students Speak Up About Games
Students Speak Up About GamesStudents Speak Up About Games
Students Speak Up About Games
 
08 29-13 ed-web webinar - julie evans & neal manegold
08 29-13 ed-web webinar - julie evans & neal manegold08 29-13 ed-web webinar - julie evans & neal manegold
08 29-13 ed-web webinar - julie evans & neal manegold
 
Self-Directed Digital Learner 2014
Self-Directed Digital Learner 2014Self-Directed Digital Learner 2014
Self-Directed Digital Learner 2014
 
Town Hall Meeting: Trekking the Education Landscape
Town Hall Meeting: Trekking the Education LandscapeTown Hall Meeting: Trekking the Education Landscape
Town Hall Meeting: Trekking the Education Landscape
 
Julie Evans - By the Numbers: New Research on Games & Learning
Julie Evans - By the Numbers: New Research on Games & LearningJulie Evans - By the Numbers: New Research on Games & Learning
Julie Evans - By the Numbers: New Research on Games & Learning
 
Speak Up Congressional Briefing Oct 20 2021
Speak Up Congressional Briefing Oct 20 2021Speak Up Congressional Briefing Oct 20 2021
Speak Up Congressional Briefing Oct 20 2021
 
New Research: Digital Tools and Personalized Learning, Today and Tomorrow
New Research: Digital Tools and Personalized Learning, Today and TomorrowNew Research: Digital Tools and Personalized Learning, Today and Tomorrow
New Research: Digital Tools and Personalized Learning, Today and Tomorrow
 
Jevansfutureofeducation021109
Jevansfutureofeducation021109Jevansfutureofeducation021109
Jevansfutureofeducation021109
 

More from Julie Evans

Reading the Tea Leaves Speak Up Findings Julie Evans August 2022.pdf
Reading the Tea Leaves Speak Up Findings Julie Evans August 2022.pdfReading the Tea Leaves Speak Up Findings Julie Evans August 2022.pdf
Reading the Tea Leaves Speak Up Findings Julie Evans August 2022.pdf
Julie Evans
 
NSPRA Crossroad for Innovation and Transformation by Julie Evans July 18, 2022
NSPRA Crossroad for Innovation and Transformation by Julie Evans July 18, 2022NSPRA Crossroad for Innovation and Transformation by Julie Evans July 18, 2022
NSPRA Crossroad for Innovation and Transformation by Julie Evans July 18, 2022
Julie Evans
 
Student Preferences in Learning Learning Impact 2022 Student Voices Discussio...
Student Preferences in Learning Learning Impact 2022 Student Voices Discussio...Student Preferences in Learning Learning Impact 2022 Student Voices Discussio...
Student Preferences in Learning Learning Impact 2022 Student Voices Discussio...
Julie Evans
 
Designing a Better School Learning Impact 2022-Part 2
Designing a Better School Learning Impact 2022-Part 2Designing a Better School Learning Impact 2022-Part 2
Designing a Better School Learning Impact 2022-Part 2
Julie Evans
 
Defining Student Engagement Learning Impact 2022-Part 1
Defining Student Engagement Learning Impact 2022-Part 1Defining Student Engagement Learning Impact 2022-Part 1
Defining Student Engagement Learning Impact 2022-Part 1
Julie Evans
 
Connecting the Dots: The Speak Up Research Project and AASL Stakeholder Feedback
Connecting the Dots: The Speak Up Research Project and AASL Stakeholder FeedbackConnecting the Dots: The Speak Up Research Project and AASL Stakeholder Feedback
Connecting the Dots: The Speak Up Research Project and AASL Stakeholder Feedback
Julie Evans
 
Connecting the Dots: The Speak Up Research Project and TCEA Stakeholder Feedback
Connecting the Dots: The Speak Up Research Project and TCEA Stakeholder FeedbackConnecting the Dots: The Speak Up Research Project and TCEA Stakeholder Feedback
Connecting the Dots: The Speak Up Research Project and TCEA Stakeholder Feedback
Julie Evans
 
Five Year Study Preparing KentuckyTeachers for Mobile Anytime Anywhere Learning
Five Year Study  Preparing KentuckyTeachers for Mobile Anytime Anywhere LearningFive Year Study  Preparing KentuckyTeachers for Mobile Anytime Anywhere Learning
Five Year Study Preparing KentuckyTeachers for Mobile Anytime Anywhere Learning
Julie Evans
 
Building Teacher Competency, Confidence and Comfort
Building Teacher Competency, Confidence and ComfortBuilding Teacher Competency, Confidence and Comfort
Building Teacher Competency, Confidence and Comfort
Julie Evans
 
Cybersecurity - Strategy, Policy and Practice
Cybersecurity - Strategy, Policy and PracticeCybersecurity - Strategy, Policy and Practice
Cybersecurity - Strategy, Policy and Practice
Julie Evans
 
Connecting the Dots Between Equity and Communications
Connecting the Dots Between Equity and CommunicationsConnecting the Dots Between Equity and Communications
Connecting the Dots Between Equity and Communications
Julie Evans
 
Leading Towards Equity & Student Agency
Leading Towards Equity & Student AgencyLeading Towards Equity & Student Agency
Leading Towards Equity & Student Agency
Julie Evans
 
FETC 2022 10 Questions Workshop
FETC 2022 10 Questions WorkshopFETC 2022 10 Questions Workshop
FETC 2022 10 Questions Workshop
Julie Evans
 
Speak Up Data Featured at FETC 2022
Speak Up Data Featured at FETC 2022 Speak Up Data Featured at FETC 2022
Speak Up Data Featured at FETC 2022
Julie Evans
 
Fetc 2022 10 Questions Workshop
Fetc 2022 10 Questions WorkshopFetc 2022 10 Questions Workshop
Fetc 2022 10 Questions Workshop
Julie Evans
 
Fetc 2022 Building Teacher Capacity
Fetc 2022 Building Teacher CapacityFetc 2022 Building Teacher Capacity
Fetc 2022 Building Teacher Capacity
Julie Evans
 
Fetc 2022 Leadership Workshop
Fetc 2022 Leadership WorkshopFetc 2022 Leadership Workshop
Fetc 2022 Leadership Workshop
Julie Evans
 
Fetc 2022 Cybersecurity Panel
Fetc 2022 Cybersecurity PanelFetc 2022 Cybersecurity Panel
Fetc 2022 Cybersecurity Panel
Julie Evans
 
Fetc 2022 Computational Thinking
Fetc 2022 Computational ThinkingFetc 2022 Computational Thinking
Fetc 2022 Computational Thinking
Julie Evans
 
About Speak UpWebinar December 2021
About Speak UpWebinar December 2021About Speak UpWebinar December 2021
About Speak UpWebinar December 2021
Julie Evans
 

More from Julie Evans (20)

Reading the Tea Leaves Speak Up Findings Julie Evans August 2022.pdf
Reading the Tea Leaves Speak Up Findings Julie Evans August 2022.pdfReading the Tea Leaves Speak Up Findings Julie Evans August 2022.pdf
Reading the Tea Leaves Speak Up Findings Julie Evans August 2022.pdf
 
NSPRA Crossroad for Innovation and Transformation by Julie Evans July 18, 2022
NSPRA Crossroad for Innovation and Transformation by Julie Evans July 18, 2022NSPRA Crossroad for Innovation and Transformation by Julie Evans July 18, 2022
NSPRA Crossroad for Innovation and Transformation by Julie Evans July 18, 2022
 
Student Preferences in Learning Learning Impact 2022 Student Voices Discussio...
Student Preferences in Learning Learning Impact 2022 Student Voices Discussio...Student Preferences in Learning Learning Impact 2022 Student Voices Discussio...
Student Preferences in Learning Learning Impact 2022 Student Voices Discussio...
 
Designing a Better School Learning Impact 2022-Part 2
Designing a Better School Learning Impact 2022-Part 2Designing a Better School Learning Impact 2022-Part 2
Designing a Better School Learning Impact 2022-Part 2
 
Defining Student Engagement Learning Impact 2022-Part 1
Defining Student Engagement Learning Impact 2022-Part 1Defining Student Engagement Learning Impact 2022-Part 1
Defining Student Engagement Learning Impact 2022-Part 1
 
Connecting the Dots: The Speak Up Research Project and AASL Stakeholder Feedback
Connecting the Dots: The Speak Up Research Project and AASL Stakeholder FeedbackConnecting the Dots: The Speak Up Research Project and AASL Stakeholder Feedback
Connecting the Dots: The Speak Up Research Project and AASL Stakeholder Feedback
 
Connecting the Dots: The Speak Up Research Project and TCEA Stakeholder Feedback
Connecting the Dots: The Speak Up Research Project and TCEA Stakeholder FeedbackConnecting the Dots: The Speak Up Research Project and TCEA Stakeholder Feedback
Connecting the Dots: The Speak Up Research Project and TCEA Stakeholder Feedback
 
Five Year Study Preparing KentuckyTeachers for Mobile Anytime Anywhere Learning
Five Year Study  Preparing KentuckyTeachers for Mobile Anytime Anywhere LearningFive Year Study  Preparing KentuckyTeachers for Mobile Anytime Anywhere Learning
Five Year Study Preparing KentuckyTeachers for Mobile Anytime Anywhere Learning
 
Building Teacher Competency, Confidence and Comfort
Building Teacher Competency, Confidence and ComfortBuilding Teacher Competency, Confidence and Comfort
Building Teacher Competency, Confidence and Comfort
 
Cybersecurity - Strategy, Policy and Practice
Cybersecurity - Strategy, Policy and PracticeCybersecurity - Strategy, Policy and Practice
Cybersecurity - Strategy, Policy and Practice
 
Connecting the Dots Between Equity and Communications
Connecting the Dots Between Equity and CommunicationsConnecting the Dots Between Equity and Communications
Connecting the Dots Between Equity and Communications
 
Leading Towards Equity & Student Agency
Leading Towards Equity & Student AgencyLeading Towards Equity & Student Agency
Leading Towards Equity & Student Agency
 
FETC 2022 10 Questions Workshop
FETC 2022 10 Questions WorkshopFETC 2022 10 Questions Workshop
FETC 2022 10 Questions Workshop
 
Speak Up Data Featured at FETC 2022
Speak Up Data Featured at FETC 2022 Speak Up Data Featured at FETC 2022
Speak Up Data Featured at FETC 2022
 
Fetc 2022 10 Questions Workshop
Fetc 2022 10 Questions WorkshopFetc 2022 10 Questions Workshop
Fetc 2022 10 Questions Workshop
 
Fetc 2022 Building Teacher Capacity
Fetc 2022 Building Teacher CapacityFetc 2022 Building Teacher Capacity
Fetc 2022 Building Teacher Capacity
 
Fetc 2022 Leadership Workshop
Fetc 2022 Leadership WorkshopFetc 2022 Leadership Workshop
Fetc 2022 Leadership Workshop
 
Fetc 2022 Cybersecurity Panel
Fetc 2022 Cybersecurity PanelFetc 2022 Cybersecurity Panel
Fetc 2022 Cybersecurity Panel
 
Fetc 2022 Computational Thinking
Fetc 2022 Computational ThinkingFetc 2022 Computational Thinking
Fetc 2022 Computational Thinking
 
About Speak UpWebinar December 2021
About Speak UpWebinar December 2021About Speak UpWebinar December 2021
About Speak UpWebinar December 2021
 

Recently uploaded

How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
Celine George
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
JosvitaDsouza2
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
Ashokrao Mane college of Pharmacy Peth-Vadgaon
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
Nguyen Thanh Tu Collection
 
Digital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments UnitDigital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments Unit
chanes7
 
The Accursed House by Émile Gaboriau.pptx
The Accursed House by Émile Gaboriau.pptxThe Accursed House by Émile Gaboriau.pptx
The Accursed House by Émile Gaboriau.pptx
DhatriParmar
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Akanksha trivedi rama nursing college kanpur.
 
special B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdfspecial B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdf
Special education needs
 
The basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptxThe basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptx
heathfieldcps1
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
TechSoup
 
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptxChapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
Celine George
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
SACHIN R KONDAGURI
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
Jean Carlos Nunes Paixão
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
Academy of Science of South Africa
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
Peter Windle
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
Thiyagu K
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
Jisc
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
Levi Shapiro
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
chanes7
 

Recently uploaded (20)

How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
 
Digital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments UnitDigital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments Unit
 
The Accursed House by Émile Gaboriau.pptx
The Accursed House by Émile Gaboriau.pptxThe Accursed House by Émile Gaboriau.pptx
The Accursed House by Émile Gaboriau.pptx
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
 
special B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdfspecial B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdf
 
The basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptxThe basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptx
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
 
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptxChapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
 

Harness the Power of Digital Learning with Gaming

  • 1. Dr. Julie Evans CEO, Project Tomorrow Harness the Power of Digital Learning with Gaming Key Findings from the Speak Up Research Project September 23, 2016
  • 2. Something new in the air in schools today . . .
  • 3. Significant finding from our research : Students, educators and parents agree – we need a different kind of learning experience to prepare students for the future
  • 4.  Game based learning  Maker spaces  Project based learning  Experiential learning  Personalized learning  Career technical education Key Trend: Learning = Doing
  • 5. “Knowing it and seeing it are two different things.” Suzanne Collins, Mockingjay
  • 6.
  • 7. Without data, you are just another person with an opinion. W. Edward Deming
  • 8. “Without data, you are just another person with an opinion … Introducing the Speak Up data to inform new discussions and better decision-making around the future of learning
  • 9. Speak Up Research Project on Digital Learning  Annual research project since 2003  Uses online surveys + focus groups  Schools/districts register to participate  Surveys for: K-12 Students, Teachers, Parents, Administrators, Community Members  Open for all K-12 schools and districts  Schools and districts receive free report with their own data – and state and national data for benchmarking 4.5 million surveys since 2003 Data informs: policies, programs, funding at local, state and federal levels
  • 10. K-12 Students 415,686 Teachers & Librarians 38,613 Parents (in English & Spanish) 40,218 School/District Administrators/Tech Leaders 4,536 Community Members 6,623 About the participating schools & districts o 7,825 schools and 2,676 districts o 25% urban / 35% rural / 40% suburban o All 50 states + DC + Guam + DODEA schools Speak Up 2015 national participation: 505,676
  • 11.  Learning & Teaching with Technology  College and Career Ready Skills  Students’ Career Interests in STEM  Professional Development / Teacher Preparation  Internet Safety / Data Privacy Issues / Homework Gap  Administrators’ Challenges / Bandwidth Capacity  Emerging Technologies both in & out of the Classroom o Mobile Devices, Online Learning, Digital Content, E-texts o Educational Games, Social Media tools and applications o New Classroom Models, Print to Digital, Online Assessments  Designing the Ultimate School/Classroom Speak Up survey question themes
  • 12. Congressional Briefing to release the national report May 5, 2016 Focus on videos, games, animations and simulations  Growth of digital content usage in K-12 classrooms  How these tools are being used in classrooms  How students are using these tools outside of school
  • 13. How students want to learn Gaming within K-12 classrooms What’s next for digital learning & gaming Using Speak Up data to understand how to harness the power of gaming for education
  • 15.
  • 16.
  • 18. In his/her digital life, this student ….  Plays digital/video games regularly in school (65%)  Wants to learn how to code (54%)  Takes tests online in class (50%)  Has a personal tablet – not school provided (55%)  Prefers reading on a tablet to reading a printed book (57%)  Watches videos to learn math (59%)  Is interested in a future job in a STEM field (45%)
  • 19. Who is a . . . . . ? o 3rd grade girl o 6th grade boy o 9th grade girl o 12th grade boy
  • 20. Correct response: Who is a 3rd grade girl? Results from 17,567 3rd grade girls in fall 2015
  • 21. Social–based learning Un–tethered learning Digitally–rich learning Students & Digital LearningFrom the Speak Up Research: Introducing the Student Vision for Learning Today’s students are interested in learning that is:
  • 22. How students want to learn
  • 23. Let’s play a word association game! Do students and adults perceive characteristics and values of school and learning differently?
  • 25. Perceptions of teachers and administrators: o A place for learning and knowledge acquisition – preparation for college o A place for socialization School
  • 26. Students’ valuation: o Not their primary place of learning o School learning is passive and detached o Still a place for socialization, but that role is diminishing as well School
  • 27. School “I am interested in what I am learning at school” Only 46% of students in grades 6-12 nationally agree with this statement
  • 28. School “I wish my classes were more interesting” 55% of students in grades 6-12 have this aspiration
  • 29. School “Doing well in school is important to me” But 82% of students in grades 6-12 nationwide agree with this statement
  • 30. School “Teachers are important for my learning” And 54% of students in grades 6-12 say this is true
  • 31. School “I am learning things that are important for my future on my own outside of school” 52% of students in grades 6-12 say this is a fact of their learning life
  • 32. School Examples of how students are self-directing learning outside of school Watching a video to learn how to do something (79%) Research a website to learn more about a topic (77%) Reading news stories or reports (64%) Using social media to follow experts or learn what people are thinking about (55%) Playing online games or simulations (50%) Using online writing tools to improve writing skills (38%)
  • 33. School “I use technology outside of school mostly for academic activities. I play a game called total war which explains the battles/events of a country thousands of years ago. This helps me learn about history especially when were learning about Rome, Egypt, and any other country/civilization back then. I also use technology for websites like Aleks or Khan Academy or to research things I need to know for school work.” Middle School Student (California)
  • 35. Perceptions of teachers, administrators, parents and policymakers: o Get in line o Pay attention o Be quiet o Follow the rules o We know best Preparation
  • 36. Students’ valuation: o Taking control of my educational destiny o Learning skills outside of school that will help my future plans o Placing a premium on experiential learning and creativity o Following my own path Preparation
  • 37. “I like learning about new ideas.” o 64% of students in grades 6-12 “I like learning how to do things.” o 72% of students in grades 6-12 “I like learning when I am in control of when and how I learn.” o 53% of students in grades 6-12 Preparation
  • 38. How do you want to explore future careers? Goal: Gain real world life experiences to “testdrive” future careers Students are more interested in: o Playing an online or digital game about the career o Taking an online quiz to evaluate strengths/interests o Researching career field mobile apps/websites o Watching videos about different jobs/careers o Using social media to follow people in different jobs And less interested in: o Participating in an after school program about careers o Going to a summer camp like science camp o Participating in competitions to see how my skills compare with others o Taking CTE classes at school
  • 39. Games
  • 40. Perceptions of teachers and administrators: o Entertainment only o Not academically rigorous o Engagement is good – but limited value for in-school usage o Difficult to implement effectively Games
  • 41. Students’ valuation: o Game experience + content = learning o Failure is a learning process o Easier to understand difficult concepts o Way to personalize learning o Supports development of critical thinking and problem solving skills Games
  • 42. Playing digital games for learning Grades Girls Boys K-2 77% 77% Gr 3-5 65% 65% Gr 6-8 22% 24% Gr 9-12 16% 16%
  • 43. Girls and boys value game play differently Girls: 1. Games increase my interest in school 2. Games provide a more interesting way to learn 3. Games make it easier to understand difficult concepts 4. I learn more through a game 5. Games personalize my learning Boys: 1. Games make it easier to understand difficult concepts 2. Games increase my interest in school 3. Games provide a more interesting way to learn 4. Games adapt to what I know or need to know 5. I am a better thinker and problem solver when I play games
  • 44. Game usage within K-12 classrooms
  • 45.  82% of school administrators say their teachers are using digital content and online resources regularly within classroom instruction  49% say digital games specifically Usage of technology within classrooms today
  • 46. What digital approaches are already demonstrating positive results in academic achievement? 16% 22% 25% 27% 47% 54% 10% 27% 23% 22% 33% 28% 11% 15% 10% 13% 9% 8% 63% 36% 41% 38% 11% 10% 1:1 mobiles Blended learning Online textbooks Games Online assessments Digital content Positive results Too early for results Considering No plans
  • 47. 20% 21% 30% 9% 21% 30% 36% 47% 27% 30% 33% 36% 36% 48% 49% 68% Animations Online textbooks Software apps Content subscriptions Online curriculum Games Teaching aids Videos - found online 2015 2012 Growth in teacher use of digital content – 3 years 2012 N = 53,947 2015 N = 35,909
  • 48. Differences in teacher use of digital content Digital content K-2 teachers Gr 3-5 teachers Gr 6-8 teachers Gr 9-12 teachers Content subscriptions 48% 49% 33% 21% Games 65% 59% 44% 31% Online textbooks 27% 32% 33% 33% Teaching aids 48% 53% 50% 47% Videos 60% 67% 72% 69%
  • 49. What are the benefits of using digital games within learning? Benefits of using digital games Teachers who are using digital games in their classroom All teachers Increased student engagement 88% 74% Address different learning styles 80% 63% Help students reinforce learning 62% 49% Provide practice opportunities 59% 46% Differentiate instruction 59% 48% Help students visualize different concepts 51% 40% Introduce new concepts within lessons 50% 41%
  • 50. How does technology use within instruction impact your students’ success? Student outcomes Teachers who are using digital games in their classroom All teachers Students are more motivated to learn 70% 53% Students develop critical thinking and problem solving skills 49% 38% Students develop creativity skills 48% 39% Students take ownership of their learning 39% 30% Students develop collaboration skills 37% 30%
  • 51. How does technology use within instruction impact your effectiveness as a teacher? Teachers who are using digital games in their classroom say that games have:  Improved their productivity  Increased classroom management effectiveness  Provided time to differentiate instruction  Made it easier to assess student learning
  • 52. What’s next for digital learning & gaming
  • 53. Principals: What are the primary benefits of using more digital content within instruction at your school? o Increases student engagement in school and learning (80%) o Extends learning beyond the school day (69%) o Provides a way for instruction to be personalized for each student (60%) o Increases the relevancy and quality of instructional materials (57%) o Improves teachers’ skills with technology (51%) Digital Content: valuation of usage
  • 54. Greatest challenge? 54% of principals say biggest challenge is motivating teachers to change the way they are teaching to leverage digital content, tools and resources within instruction Aspirations for digital learning
  • 55. What do teachers say they need to use digital content more effectively? 1. Classroom set of mobile devices (59%) 2. Planning time to work with colleagues (57%) 3. Professional development (52%) 4. Confidence students have out-of-school Internet access (51%) 5. Consistent, reliable, high bandwidth Internet access (46%)
  • 56. Teacher Professional Development Are district PD priorities in alignment with teachers’ needs? District PD priorities 1. Differentiating instruction 2. Using tools for assessment 3. Using tools for SE/ELL 4. Using mobiles 5. Identifying digital content Teacher PD Wish List 1. Differentiating instruction 2.Using games 3. Using tools for assessment 4. Using mobiles 5. Finding mobile apps
  • 57. Teacher Professional Development Most effective modes of professional development 1. In service school or district training days (52%) 2. In school peer coaching and mentoring (51%) 3. Observations of other teachers (48%) 4. Teacher led trainings (43%) 5. Conferences with experts (43%)
  • 58. What types of PD experiences do librarians recommend  Mentoring with an instructional coach on site  Access to a curated collection of vetted, grade level, content specific resources  Support from a librarian/media specialist  Peer coaching and mentoring  Participation in a PLC at the school
  • 59. Principals: What challenges do you face implementing digital content within instruction? Top challenges Elementary Middle High School Provide enough technology 62% 55% 48% Lack of teacher training 60% 56% 54% Balancing instructional needs 60% 51% 44% Evaluating quality of digital content 51% 47% 45% Locating appropriate digital content 51% 47% 45%
  • 60. Metrics for evaluating the quality of digital content 0% 10% 20% 30% 40% 50% 60% 70% 80% Colleague referral Created by teachers Student achievement No ads Inc. online assessments Inc. teacher PD Modifiable by teachers Adjusts to reading levels Research based Principals Teachers
  • 61. Librarians are building teacher capacity for digital content and gaming usage in the classroom  Participating with teachers in school PLCs (74%)  Sourcing digital content such as games for classroom usage (60%)  Providing PD on sourcing and evaluation quality within digital content (52%)  Supporting classroom implementations (42%)  Curating collections and lib guides for teacher usage (41%)
  • 62. Librarians – harnessing the power of digital learning Helping teachers look beyond what they think they “see” to imagine what learning should be
  • 63. Social–based learning Un–tethered learning Digitally–rich learning Students & Digital LearningFrom the Speak Up Research: Introducing the Student Vision for Learning Today’s students are interested in learning that is:
  • 64. National Speak Up reports and infographics Targeted and thematic reports Digital learning trends Mobile learning & social media Games in the classroom Blended learning outcomes Presentations, podcasts and webinars Services: consulting, workshops, evaluation and efficacy studies More Speak Up? www.tomorrow.org
  • 65. Online surveys for: o K-12 students – individual + group o Parents – English and Spanish o Teachers o Librarians/Media Specialists o School Site & District Administrators o Technology Leaders o Community Members & Communications Officers All schools/districts are invited to participate Surveys open Oct 12 – Dec 20 Speak Up 2016! Calling all librarians – be your school or district contact for Speak Up! Learn more at tomorrow.org
  • 66. Thank you for inviting me to be part of this important discussion! Julie Evans jevans@tomorrow.org 949-609-4660 x15 Twitter: JulieEvans_PT and SpeakUpEd Copyright Project Tomorrow 2016 This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.