SlideShare a Scribd company logo
HA2 Task 7: Evaluation
Using the knowledge and understanding of what I had learned through use of the Adobe flash
software I was assigned to create a 2D Vector character that would fit the part for a game which I
would pitch to my client, Lazy eye media, I was given a total of 5 weeks to Produce a finished
animation displaying all the information my client needed to know about the game character.
The first task was to produce a Project charter, which would display my goal, what I needed to
achieve, and how I would go about delivering the finished concept. This task was fairly straight
forward once I had an idea of what the client was asking of me, I just needed to be descriptive about
the steps I would take to succeed.
The next stage was to create a schedule and production log, which I would review and update
throughout the duration of the project, explaining the phases I went through, giving information
about the ideas I was developing, the tools I was using to execute these ideas and how difficult it
was proving to be. Throughout the first few weeks I didn’t find this a problem at all and found the
process quick and hassle free, all I needed to do was update my progress and mark off the points at
which I completed each task. Towards the end of production my schedule started to lack in detail,
and slowly but surely I began to forget about explain my progress. By the end of the project my
production log was very limited as far as detail and consistency.
Once I created my schedule and began my production log I was set to focusing on the tasks at hand,
the next of which was fairly straightforward and nostalgic for me as far as games go. The task was to
compile a list of some of my favourite 2D Game characters aligned with an illustration of them and a
brief description of themselves. The main purposes of this exercise was to comprehend the format
of which I needed to display my character and the list’s secondary purpose was to use it as a
moodboard which would allow a broad range of ideas to develop speeding up the ideas generation
process.
The next strides were generating a wide range of character sketches and profiles and then among
those productions, choosing the strongest concept and developing it into a fully detailed character
description with a backstory and purpose.
This task was very quick to complete and from my character concepts my strongest idea was Sammy
the cyborg squirrel born in the land of the tree climbers, after developing the concept further the
name transformed to Sammy the squirrel the mechanical genius.
The final stage of the project was presenting my finished concept to the client Lazy eye media, to
execute this I needed to create an animation using Adobe’s flash software featuring fully functional
buttons, allowing the client to play through an alpha stage of the game and some of the starting
features. Once everything was set up I was moderately happy with the work I had produced, more
so from the presentation rather than the character itself. If I were to restart this project or begin one
with similar requirements I would add further detail to my progression spend more time developing
the final concept to a near professional level of detail.

More Related Content

What's hot

301 - Lesson 2 - Mind Map Software
301 - Lesson 2 - Mind Map Software301 - Lesson 2 - Mind Map Software
301 - Lesson 2 - Mind Map Software
The English Martyrs School & Sixth Form College
 
Task 7
Task 7Task 7
Task 7
wallinplanet
 
Evaluation
EvaluationEvaluation
Evaluation
eduriez
 
7. Production Reflection
7. Production Reflection7. Production Reflection
7. Production Reflection
Harry Taylor
 
Q6
Q6Q6
Q6
Q6Q6
Question 7, evaluation
Question 7, evaluationQuestion 7, evaluation
Question 7, evaluation
Katiebannermedia
 
Evaluation question number 6
Evaluation question number 6Evaluation question number 6
Evaluation question number 6
JessiePlant
 
Q6
Q6Q6
6. Production reflection
6. Production reflection6. Production reflection
6. Production reflection
josh22bailey
 
Evaluation q6
Evaluation q6Evaluation q6
Evaluation q6
marzldn
 
Rebecca lemker project analysis
Rebecca lemker project analysisRebecca lemker project analysis
Rebecca lemker project analysis
Ryan Worcester
 
what have you learnt about
what have you learnt aboutwhat have you learnt about
what have you learnt about
Danyaal Sidd
 
Unit 301 - Lesson 9 - Create a Mind Map
Unit 301 - Lesson 9 - Create a Mind MapUnit 301 - Lesson 9 - Create a Mind Map
Unit 301 - Lesson 9 - Create a Mind Map
The English Martyrs School & Sixth Form College
 
Question 6
Question 6Question 6
Question 6
leanneoxley
 
Review of Project
Review of ProjectReview of Project
Review of Project
copelandadam
 
Question 7
Question 7Question 7
Question 7
shemiawill
 
Evaluation
EvaluationEvaluation
Evaluation
jessbourke
 
Ha3 evaluation 181213
Ha3 evaluation 181213Ha3 evaluation 181213
Ha3 evaluation 181213
Adambailey-eccles
 

What's hot (19)

301 - Lesson 2 - Mind Map Software
301 - Lesson 2 - Mind Map Software301 - Lesson 2 - Mind Map Software
301 - Lesson 2 - Mind Map Software
 
Task 7
Task 7Task 7
Task 7
 
Evaluation
EvaluationEvaluation
Evaluation
 
7. Production Reflection
7. Production Reflection7. Production Reflection
7. Production Reflection
 
Q6
Q6Q6
Q6
 
Q6
Q6Q6
Q6
 
Question 7, evaluation
Question 7, evaluationQuestion 7, evaluation
Question 7, evaluation
 
Evaluation question number 6
Evaluation question number 6Evaluation question number 6
Evaluation question number 6
 
Q6
Q6Q6
Q6
 
6. Production reflection
6. Production reflection6. Production reflection
6. Production reflection
 
Evaluation q6
Evaluation q6Evaluation q6
Evaluation q6
 
Rebecca lemker project analysis
Rebecca lemker project analysisRebecca lemker project analysis
Rebecca lemker project analysis
 
what have you learnt about
what have you learnt aboutwhat have you learnt about
what have you learnt about
 
Unit 301 - Lesson 9 - Create a Mind Map
Unit 301 - Lesson 9 - Create a Mind MapUnit 301 - Lesson 9 - Create a Mind Map
Unit 301 - Lesson 9 - Create a Mind Map
 
Question 6
Question 6Question 6
Question 6
 
Review of Project
Review of ProjectReview of Project
Review of Project
 
Question 7
Question 7Question 7
Question 7
 
Evaluation
EvaluationEvaluation
Evaluation
 
Ha3 evaluation 181213
Ha3 evaluation 181213Ha3 evaluation 181213
Ha3 evaluation 181213
 

Similar to Ha2 task 7 evaluation

Presentation script
Presentation scriptPresentation script
Presentation script
jay birkin
 
Unit 64 evaluation
Unit 64 evaluationUnit 64 evaluation
Unit 64 evaluation
dannywatt1995
 
Unit 64 evaluation finished
Unit 64 evaluation finishedUnit 64 evaluation finished
Unit 64 evaluation finished
Joe Hayes
 
Unit 64 evaluation finished
Unit 64 evaluation finishedUnit 64 evaluation finished
Unit 64 evaluation finished
Joe Hayes
 
Ha3 evaluation 161213
Ha3 evaluation 161213Ha3 evaluation 161213
Ha3 evaluation 161213
Deightonater
 
Evaluation unit 9
Evaluation unit 9Evaluation unit 9
Evaluation unit 9
jay birkin
 
Ha5 project charter_lewis
Ha5 project charter_lewisHa5 project charter_lewis
Ha5 project charter_lewis
LewisB2013
 
Evaluation.pptx
Evaluation.pptxEvaluation.pptx
Evaluation.pptx
HannahWilkinson23
 
question 6
question 6 question 6
question 6
Holly Payne
 
Evaluation question 4
Evaluation question 4Evaluation question 4
Evaluation question 4
connormcg
 
Task 1
Task 1Task 1
Task 1
ryan_edge
 
Fmp proposal
Fmp proposalFmp proposal
Fmp proposal
jay birkin
 
Task 1
Task 1Task 1
Task 1
terry96
 
Dev Log XB3001 Sam Gregory-Haigh
Dev Log XB3001 Sam Gregory-HaighDev Log XB3001 Sam Gregory-Haigh
Dev Log XB3001 Sam Gregory-Haigh
samgh1995
 
Task 1
Task 1Task 1
Task 1
wallinplanet
 
Evaluation 4
Evaluation 4Evaluation 4
Evaluation 4
DaisyPerry
 
Individual Report
Individual ReportIndividual Report
Individual Report
Theodoros Charisis
 
Ha5 project charter_100314 (1)
Ha5 project charter_100314 (1)Ha5 project charter_100314 (1)
Ha5 project charter_100314 (1)
BenWhite101
 
Evaluation Question 4
Evaluation Question 4Evaluation Question 4
Evaluation Question 4
sophiekezia
 
Fmp proposal
Fmp proposalFmp proposal
Fmp proposal
Jack-Lowes
 

Similar to Ha2 task 7 evaluation (20)

Presentation script
Presentation scriptPresentation script
Presentation script
 
Unit 64 evaluation
Unit 64 evaluationUnit 64 evaluation
Unit 64 evaluation
 
Unit 64 evaluation finished
Unit 64 evaluation finishedUnit 64 evaluation finished
Unit 64 evaluation finished
 
Unit 64 evaluation finished
Unit 64 evaluation finishedUnit 64 evaluation finished
Unit 64 evaluation finished
 
Ha3 evaluation 161213
Ha3 evaluation 161213Ha3 evaluation 161213
Ha3 evaluation 161213
 
Evaluation unit 9
Evaluation unit 9Evaluation unit 9
Evaluation unit 9
 
Ha5 project charter_lewis
Ha5 project charter_lewisHa5 project charter_lewis
Ha5 project charter_lewis
 
Evaluation.pptx
Evaluation.pptxEvaluation.pptx
Evaluation.pptx
 
question 6
question 6 question 6
question 6
 
Evaluation question 4
Evaluation question 4Evaluation question 4
Evaluation question 4
 
Task 1
Task 1Task 1
Task 1
 
Fmp proposal
Fmp proposalFmp proposal
Fmp proposal
 
Task 1
Task 1Task 1
Task 1
 
Dev Log XB3001 Sam Gregory-Haigh
Dev Log XB3001 Sam Gregory-HaighDev Log XB3001 Sam Gregory-Haigh
Dev Log XB3001 Sam Gregory-Haigh
 
Task 1
Task 1Task 1
Task 1
 
Evaluation 4
Evaluation 4Evaluation 4
Evaluation 4
 
Individual Report
Individual ReportIndividual Report
Individual Report
 
Ha5 project charter_100314 (1)
Ha5 project charter_100314 (1)Ha5 project charter_100314 (1)
Ha5 project charter_100314 (1)
 
Evaluation Question 4
Evaluation Question 4Evaluation Question 4
Evaluation Question 4
 
Fmp proposal
Fmp proposalFmp proposal
Fmp proposal
 

More from Nathan_West

Imaginary beings reference
Imaginary beings referenceImaginary beings reference
Imaginary beings reference
Nathan_West
 
Darksiders Analysis
Darksiders AnalysisDarksiders Analysis
Darksiders Analysis
Nathan_West
 
Need for speed most wanted cutscene analysis
Need for speed most wanted cutscene analysisNeed for speed most wanted cutscene analysis
Need for speed most wanted cutscene analysis
Nathan_West
 
Halo 4 Cutscene Analysis
Halo 4 Cutscene AnalysisHalo 4 Cutscene Analysis
Halo 4 Cutscene Analysis
Nathan_West
 
Pokemon XD gale of darkness Analysis
Pokemon XD gale of darkness AnalysisPokemon XD gale of darkness Analysis
Pokemon XD gale of darkness Analysis
Nathan_West
 
HA1 Task 9
HA1 Task 9HA1 Task 9
HA1 Task 9
Nathan_West
 
Ha7 task 8
Ha7 task 8Ha7 task 8
Ha7 task 8
Nathan_West
 
Ha7 task 7 – post production
Ha7 task 7 – post productionHa7 task 7 – post production
Ha7 task 7 – post production
Nathan_West
 
FMP Pitch
FMP PitchFMP Pitch
FMP Pitch
Nathan_West
 
FMP Pitch
FMP PitchFMP Pitch
FMP Pitch
Nathan_West
 
Unit 13 ha1 task 7
Unit 13 ha1 task 7Unit 13 ha1 task 7
Unit 13 ha1 task 7
Nathan_West
 
Unit 66 Task 8
Unit 66   Task 8Unit 66   Task 8
Unit 66 Task 8
Nathan_West
 
HA3 sidekick production_log_200313
HA3 sidekick production_log_200313HA3 sidekick production_log_200313
HA3 sidekick production_log_200313
Nathan_West
 
Unit 67 Task 6
Unit 67   Task 6Unit 67   Task 6
Unit 67 Task 6
Nathan_West
 
Unit 76 task 2 programming sounds into a game
Unit 76 task 2 programming sounds into a gameUnit 76 task 2 programming sounds into a game
Unit 76 task 2 programming sounds into a game
Nathan_West
 
Project da vinci finished evaluation
Project da vinci   finished evaluationProject da vinci   finished evaluation
Project da vinci finished evaluation
Nathan_West
 
Project da vinci evaluation
Project da vinci   evaluationProject da vinci   evaluation
Project da vinci evaluation
Nathan_West
 
Finished production log
Finished production logFinished production log
Finished production log
Nathan_West
 
Finished production log
Finished production logFinished production log
Finished production log
Nathan_West
 
Natural destruction presentation
Natural destruction presentationNatural destruction presentation
Natural destruction presentation
Nathan_West
 

More from Nathan_West (20)

Imaginary beings reference
Imaginary beings referenceImaginary beings reference
Imaginary beings reference
 
Darksiders Analysis
Darksiders AnalysisDarksiders Analysis
Darksiders Analysis
 
Need for speed most wanted cutscene analysis
Need for speed most wanted cutscene analysisNeed for speed most wanted cutscene analysis
Need for speed most wanted cutscene analysis
 
Halo 4 Cutscene Analysis
Halo 4 Cutscene AnalysisHalo 4 Cutscene Analysis
Halo 4 Cutscene Analysis
 
Pokemon XD gale of darkness Analysis
Pokemon XD gale of darkness AnalysisPokemon XD gale of darkness Analysis
Pokemon XD gale of darkness Analysis
 
HA1 Task 9
HA1 Task 9HA1 Task 9
HA1 Task 9
 
Ha7 task 8
Ha7 task 8Ha7 task 8
Ha7 task 8
 
Ha7 task 7 – post production
Ha7 task 7 – post productionHa7 task 7 – post production
Ha7 task 7 – post production
 
FMP Pitch
FMP PitchFMP Pitch
FMP Pitch
 
FMP Pitch
FMP PitchFMP Pitch
FMP Pitch
 
Unit 13 ha1 task 7
Unit 13 ha1 task 7Unit 13 ha1 task 7
Unit 13 ha1 task 7
 
Unit 66 Task 8
Unit 66   Task 8Unit 66   Task 8
Unit 66 Task 8
 
HA3 sidekick production_log_200313
HA3 sidekick production_log_200313HA3 sidekick production_log_200313
HA3 sidekick production_log_200313
 
Unit 67 Task 6
Unit 67   Task 6Unit 67   Task 6
Unit 67 Task 6
 
Unit 76 task 2 programming sounds into a game
Unit 76 task 2 programming sounds into a gameUnit 76 task 2 programming sounds into a game
Unit 76 task 2 programming sounds into a game
 
Project da vinci finished evaluation
Project da vinci   finished evaluationProject da vinci   finished evaluation
Project da vinci finished evaluation
 
Project da vinci evaluation
Project da vinci   evaluationProject da vinci   evaluation
Project da vinci evaluation
 
Finished production log
Finished production logFinished production log
Finished production log
 
Finished production log
Finished production logFinished production log
Finished production log
 
Natural destruction presentation
Natural destruction presentationNatural destruction presentation
Natural destruction presentation
 

Ha2 task 7 evaluation

  • 1. HA2 Task 7: Evaluation Using the knowledge and understanding of what I had learned through use of the Adobe flash software I was assigned to create a 2D Vector character that would fit the part for a game which I would pitch to my client, Lazy eye media, I was given a total of 5 weeks to Produce a finished animation displaying all the information my client needed to know about the game character. The first task was to produce a Project charter, which would display my goal, what I needed to achieve, and how I would go about delivering the finished concept. This task was fairly straight forward once I had an idea of what the client was asking of me, I just needed to be descriptive about the steps I would take to succeed. The next stage was to create a schedule and production log, which I would review and update throughout the duration of the project, explaining the phases I went through, giving information about the ideas I was developing, the tools I was using to execute these ideas and how difficult it was proving to be. Throughout the first few weeks I didn’t find this a problem at all and found the process quick and hassle free, all I needed to do was update my progress and mark off the points at which I completed each task. Towards the end of production my schedule started to lack in detail, and slowly but surely I began to forget about explain my progress. By the end of the project my production log was very limited as far as detail and consistency. Once I created my schedule and began my production log I was set to focusing on the tasks at hand, the next of which was fairly straightforward and nostalgic for me as far as games go. The task was to compile a list of some of my favourite 2D Game characters aligned with an illustration of them and a brief description of themselves. The main purposes of this exercise was to comprehend the format of which I needed to display my character and the list’s secondary purpose was to use it as a moodboard which would allow a broad range of ideas to develop speeding up the ideas generation process. The next strides were generating a wide range of character sketches and profiles and then among those productions, choosing the strongest concept and developing it into a fully detailed character description with a backstory and purpose. This task was very quick to complete and from my character concepts my strongest idea was Sammy the cyborg squirrel born in the land of the tree climbers, after developing the concept further the name transformed to Sammy the squirrel the mechanical genius. The final stage of the project was presenting my finished concept to the client Lazy eye media, to execute this I needed to create an animation using Adobe’s flash software featuring fully functional buttons, allowing the client to play through an alpha stage of the game and some of the starting features. Once everything was set up I was moderately happy with the work I had produced, more so from the presentation rather than the character itself. If I were to restart this project or begin one with similar requirements I would add further detail to my progression spend more time developing the final concept to a near professional level of detail.