The document summarizes the process of creating a 2D game character for a client over 5 weeks. It involved creating a project charter laying out goals and steps, a production schedule and log to track progress. Character sketches and profiles were generated before selecting the strongest concept of Sammy the cyborg squirrel. A presentation was created in Adobe Flash with an alpha gameplay demo and character details for the client. More development of the character concept was needed and the production log lacked consistency over time.