SlideShare a Scribd company logo
Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
Unit 78 – Digital Graphics for Computer Games
HA3 – Transformation
Task 7 Review – Guidance
Write an evaluation of your project. Use your blog posts to identify the strengths and weaknesses of your design process. This is best carried out by
producing a conclusion to your production log and schedule. Try to establish whether or not your finished product has achieved the aim of the
project. Take into consideration anything said by interested parties.
Remember that you are trying to create computer game graphics to a technical quality that reflects near-professional standards following industry
practice, showing creativity and flair and working independently to professional expectations.
Your production log that you have produced as evidence for Task 5, should have explained clearly what you
have done and how you have done it. Your evaluation should allow you to make conclusions about what
aspects of the project have been successful and what you have learnt.
You need to explain what you would have improved and how you would have made this happen. This
information can be useful to you in the future.
In order to do this you must remember what the aim of the project was. I.e. what job you were asked to carry
out in the first place:
Scenario
Games studio Lazy Eye Media are recruiting for trainee digital artists. As part of the recruitment process you have been asked to
reinvent yourself as the main character within a new game. You will devise the setting, genre, objectives and storyline for the
game. Following this, you will produce a profile for your character and produce screen and print-ready concept art and marketing
material. You will be using yourself as the model for your character.
In addition to the final artwork, Lazy Eye Media are very interested in how you have made the work; your design process. This
means that you will need to evidence each aspect of the assignment carefully and publish it to your blog. They will be interested in
finding out which types and styles of games you enjoy playing.
This is your chance to apply the traditional art and design and software skills you have learnt to date. You will be using Adobe
Photoshop and Illustrator to produce both raster and vector artwork.
Ask yourself the following questions:
Did you read the assignment carefully?
Yes I knew what I needed to do for each task before starting them.
Did you understand the way it was structured and the language used?
Are you clear about how the Unit is mapped to the assignment tasks?
I understood the structure and language; also it was clear to me how the unit was involved with each task.
Did you use the Moodle materials connected to the assignment effectively?
Yes it was very useful in helping me with the task.
Were you aware of the timescale for the project?
Did you manage your time well?
Did you set yourself short-term goals?
Did you plan ahead or simply work from day to day?
Think about how you used the schedule for the project and your production log.
I was well aware of the timescale for the project. I believe that I did not manage the time as well as I hoped I
would, especially when I left the assignment for a while to work on other assignments. For some weeks I did
as I was determined to have certain tasks finished for certain weeks. I planned on a day-to-day basis. I believe
I didn’t use the schedule as well as I hoped because I didn’t use it as much during the assignment, the same
goes for the production log and especially how I left it for a few weeks.
Did your research and ideas generation help you to create a strong concept?
Yes, it gave me a good basis for my game and how I would present my character.
Did you feel confident in using the Adobe software, Photoshop and Illustrator? Were you clear about the
differences between them? Did you carry out the theory homework promptly?
I felt very confident using the Adobe Software, I was very clear on how Photoshop and Illustrator worked as
well as knowing their differences, and also I did carry out the theory homework.
Did you feel comfortable producing initial sketches for your character?
Did you carry out additional research to help you do this?
I felt comfortable making sketches for my character; I did not use any additional research.
Were you confident in using the DSLR cameras to take source images?
I felt confident in taking pictures to take source images for my character; I knew how I wanted to present him
when I took the pictures.
Did you experiment fully with your photographs and found imagery using Adobe Photoshop before coming up
with your final composition?
Yes, I experimented with a variety of backgrounds and different designs to use for my final outcome before
moving on to actually making it.
Do you feel that you were you able to improve on your tracing skills when producing the final artwork using
Adobe Illustrator?
Yes, I felt like I improved a lot more over time whilst designing my character and background.
What is your overall impression/gut reaction to your completed artwork presented on the template?
I felt that although I didn’t add as much background detail as I had hoped, I still felt it was a pretty good final
outcome.

More Related Content

What's hot

A production of your own camera ready!
A production of your own camera ready!A production of your own camera ready!
A production of your own camera ready!
theiredconference
 
Childrens Book Planning!
Childrens Book Planning!Childrens Book Planning!
Childrens Book Planning!
Luke Jackson
 
Evaluation 7
Evaluation 7Evaluation 7
Evaluation 7
Kieran Goodson
 
Action plan for the summer holidays
Action plan for the summer holidaysAction plan for the summer holidays
Action plan for the summer holidays
Jamescooperabel1
 
Planning booklet
Planning bookletPlanning booklet
Planning booklet
Jack Sullivan
 
Evaluation question 7
Evaluation question 7 Evaluation question 7
Evaluation question 7
Henry Willis
 
Skills development front cover
Skills development front coverSkills development front cover
Skills development front cover
Fridawaywell
 
Question 7 updated
Question 7 updatedQuestion 7 updated
Question 7 updated
beccadawson
 
Skills development double page spread
Skills development double page spreadSkills development double page spread
Skills development double page spread
Fridawaywell
 

What's hot (15)

A production of your own camera ready!
A production of your own camera ready!A production of your own camera ready!
A production of your own camera ready!
 
Childrens Book Planning!
Childrens Book Planning!Childrens Book Planning!
Childrens Book Planning!
 
Evaluation 7
Evaluation 7Evaluation 7
Evaluation 7
 
Action plan for the summer holidays
Action plan for the summer holidaysAction plan for the summer holidays
Action plan for the summer holidays
 
Presentation3
Presentation3Presentation3
Presentation3
 
Q7 media
Q7 mediaQ7 media
Q7 media
 
Question 7
Question 7Question 7
Question 7
 
Evaluation progress
Evaluation progressEvaluation progress
Evaluation progress
 
Planning booklet
Planning bookletPlanning booklet
Planning booklet
 
Evaluation question 7
Evaluation question 7 Evaluation question 7
Evaluation question 7
 
Skills development front cover
Skills development front coverSkills development front cover
Skills development front cover
 
Question 7 updated
Question 7 updatedQuestion 7 updated
Question 7 updated
 
Question 7
Question 7Question 7
Question 7
 
Skills development double page spread
Skills development double page spreadSkills development double page spread
Skills development double page spread
 
Evidence
EvidenceEvidence
Evidence
 

Viewers also liked

Unit78 land e_checklist_251113
Unit78 land e_checklist_251113Unit78 land e_checklist_251113
Unit78 land e_checklist_251113Deightonater
 
Evaluation of fmp
Evaluation of fmpEvaluation of fmp
Evaluation of fmp
rosstapher
 
Ben white ig2 task 1 work sheet
Ben white   ig2 task 1 work sheetBen white   ig2 task 1 work sheet
Ben white ig2 task 1 work sheetBenWhite101
 
Evaluation fmp
Evaluation   fmpEvaluation   fmp
Evaluation fmp
BenWhite101
 
Ha3 gantt chart_251113_week_7_pdf
Ha3 gantt chart_251113_week_7_pdfHa3 gantt chart_251113_week_7_pdf
Ha3 gantt chart_251113_week_7_pdfDeightonater
 
Console design template
Console design templateConsole design template
Console design templateDeightonater
 
Nintendo ds vs psp vs nvidia shield
Nintendo ds vs psp vs nvidia shieldNintendo ds vs psp vs nvidia shield
Nintendo ds vs psp vs nvidia shieldDeightonater
 
Task 5 production
Task 5   productionTask 5   production
Task 5 productionBenWhite101
 
Unit78 production log_191113
Unit78 production log_191113Unit78 production log_191113
Unit78 production log_191113
ElliotBlack
 
Production diary done
Production diary doneProduction diary done
Production diary doneElliotBlack
 

Viewers also liked (13)

Unit78 land e_checklist_251113
Unit78 land e_checklist_251113Unit78 land e_checklist_251113
Unit78 land e_checklist_251113
 
Evaluation of fmp
Evaluation of fmpEvaluation of fmp
Evaluation of fmp
 
Task 4 planning
Task 4   planningTask 4   planning
Task 4 planning
 
My console
My consoleMy console
My console
 
Ben white ig2 task 1 work sheet
Ben white   ig2 task 1 work sheetBen white   ig2 task 1 work sheet
Ben white ig2 task 1 work sheet
 
Evaluation fmp
Evaluation   fmpEvaluation   fmp
Evaluation fmp
 
Ross cv
Ross cvRoss cv
Ross cv
 
Ha3 gantt chart_251113_week_7_pdf
Ha3 gantt chart_251113_week_7_pdfHa3 gantt chart_251113_week_7_pdf
Ha3 gantt chart_251113_week_7_pdf
 
Console design template
Console design templateConsole design template
Console design template
 
Nintendo ds vs psp vs nvidia shield
Nintendo ds vs psp vs nvidia shieldNintendo ds vs psp vs nvidia shield
Nintendo ds vs psp vs nvidia shield
 
Task 5 production
Task 5   productionTask 5   production
Task 5 production
 
Unit78 production log_191113
Unit78 production log_191113Unit78 production log_191113
Unit78 production log_191113
 
Production diary done
Production diary doneProduction diary done
Production diary done
 

Similar to Ha3 evaluation 161213

Evaluation unit 9
Evaluation unit 9Evaluation unit 9
Evaluation unit 9
jay birkin
 
Evaluation
EvaluationEvaluation
Project charter Task 1
Project charter Task 1Project charter Task 1
Project charter Task 1
ElliotBlack
 
Proposal Adventure Project
Proposal Adventure ProjectProposal Adventure Project
Proposal Adventure Project
MillieSmith17
 
1. initial plans (1)
1. initial plans (1)1. initial plans (1)
1. initial plans (1)
joe manship
 
The Grid Evaluation
The Grid EvaluationThe Grid Evaluation
The Grid Evaluation
ShaniceYates
 
Proposal adv project 2020
Proposal adv project 2020Proposal adv project 2020
Proposal adv project 2020
jessicacrosland
 
Fmp production reflection
Fmp production reflectionFmp production reflection
Fmp production reflection
WilliamAnderson165
 
Personal skills audit
Personal skills auditPersonal skills audit
Personal skills audit
BoxedKat
 

Similar to Ha3 evaluation 161213 (20)

Task 7
Task 7Task 7
Task 7
 
Ha3 evaluation 181213
Ha3 evaluation 181213Ha3 evaluation 181213
Ha3 evaluation 181213
 
Lucozade Label Evaluation
Lucozade Label EvaluationLucozade Label Evaluation
Lucozade Label Evaluation
 
Task 1
Task 1 Task 1
Task 1
 
Evaluation unit 9
Evaluation unit 9Evaluation unit 9
Evaluation unit 9
 
Evaluation
EvaluationEvaluation
Evaluation
 
Question 7
Question 7Question 7
Question 7
 
Task 7 review
Task 7   reviewTask 7   review
Task 7 review
 
Project charter Task 1
Project charter Task 1Project charter Task 1
Project charter Task 1
 
Proposal Adventure Project
Proposal Adventure ProjectProposal Adventure Project
Proposal Adventure Project
 
1. initial plans (1)
1. initial plans (1)1. initial plans (1)
1. initial plans (1)
 
Presentation 7
Presentation 7Presentation 7
Presentation 7
 
2. proposal
2. proposal2. proposal
2. proposal
 
The Grid Evaluation
The Grid EvaluationThe Grid Evaluation
The Grid Evaluation
 
Presentation 7 New
Presentation 7   NewPresentation 7   New
Presentation 7 New
 
Task 1
Task 1Task 1
Task 1
 
Proposal adv project 2020
Proposal adv project 2020Proposal adv project 2020
Proposal adv project 2020
 
Fmp production reflection
Fmp production reflectionFmp production reflection
Fmp production reflection
 
Ds2
Ds2Ds2
Ds2
 
Personal skills audit
Personal skills auditPersonal skills audit
Personal skills audit
 

More from Deightonater

Game Treatment - Main Game
Game Treatment - Main GameGame Treatment - Main Game
Game Treatment - Main Game
Deightonater
 
Assignment 1
Assignment 1Assignment 1
Assignment 1
Deightonater
 
HA9 Task 1 – Response Theories
HA9 Task 1 – Response TheoriesHA9 Task 1 – Response Theories
HA9 Task 1 – Response Theories
Deightonater
 
Presentation12s
Presentation12sPresentation12s
Presentation12s
Deightonater
 
Presentation12pji
Presentation12pjiPresentation12pji
Presentation12pji
Deightonater
 
Constructing My Environment
Constructing My EnvironmentConstructing My Environment
Constructing My EnvironmentDeightonater
 
Task 2 – design pack
Task 2 – design packTask 2 – design pack
Task 2 – design packDeightonater
 
Task 2 – Design Pack
Task 2 – Design PackTask 2 – Design Pack
Task 2 – Design PackDeightonater
 

More from Deightonater (20)

Game Treatment - Main Game
Game Treatment - Main GameGame Treatment - Main Game
Game Treatment - Main Game
 
Assignment 1
Assignment 1Assignment 1
Assignment 1
 
HA9 Task 1 – Response Theories
HA9 Task 1 – Response TheoriesHA9 Task 1 – Response Theories
HA9 Task 1 – Response Theories
 
Presentation12s
Presentation12sPresentation12s
Presentation12s
 
Presentation1 n
Presentation1 nPresentation1 n
Presentation1 n
 
Presentation12pji
Presentation12pjiPresentation12pji
Presentation12pji
 
Presentation1jnki
Presentation1jnkiPresentation1jnki
Presentation1jnki
 
HA10 – Task 1
HA10 – Task 1HA10 – Task 1
HA10 – Task 1
 
HA10 – Task 1
HA10 – Task 1HA10 – Task 1
HA10 – Task 1
 
Constructing My Environment
Constructing My EnvironmentConstructing My Environment
Constructing My Environment
 
Model Textures
Model TexturesModel Textures
Model Textures
 
Task 3
Task 3Task 3
Task 3
 
Task 3
Task 3Task 3
Task 3
 
Task 2 – design pack
Task 2 – design packTask 2 – design pack
Task 2 – design pack
 
Task 2 – Design Pack
Task 2 – Design PackTask 2 – Design Pack
Task 2 – Design Pack
 
Task 1 - Research
Task 1 - ResearchTask 1 - Research
Task 1 - Research
 
Task 8 - Review 2
Task 8 - Review 2Task 8 - Review 2
Task 8 - Review 2
 
Task 8 - Review
Task 8 - ReviewTask 8 - Review
Task 8 - Review
 
Responce 3
Responce 3Responce 3
Responce 3
 
Responce 2
Responce 2Responce 2
Responce 2
 

Ha3 evaluation 161213

  • 1. Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design Unit 78 – Digital Graphics for Computer Games HA3 – Transformation Task 7 Review – Guidance Write an evaluation of your project. Use your blog posts to identify the strengths and weaknesses of your design process. This is best carried out by producing a conclusion to your production log and schedule. Try to establish whether or not your finished product has achieved the aim of the project. Take into consideration anything said by interested parties. Remember that you are trying to create computer game graphics to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Your production log that you have produced as evidence for Task 5, should have explained clearly what you have done and how you have done it. Your evaluation should allow you to make conclusions about what aspects of the project have been successful and what you have learnt. You need to explain what you would have improved and how you would have made this happen. This information can be useful to you in the future. In order to do this you must remember what the aim of the project was. I.e. what job you were asked to carry out in the first place: Scenario Games studio Lazy Eye Media are recruiting for trainee digital artists. As part of the recruitment process you have been asked to reinvent yourself as the main character within a new game. You will devise the setting, genre, objectives and storyline for the game. Following this, you will produce a profile for your character and produce screen and print-ready concept art and marketing material. You will be using yourself as the model for your character. In addition to the final artwork, Lazy Eye Media are very interested in how you have made the work; your design process. This means that you will need to evidence each aspect of the assignment carefully and publish it to your blog. They will be interested in finding out which types and styles of games you enjoy playing. This is your chance to apply the traditional art and design and software skills you have learnt to date. You will be using Adobe Photoshop and Illustrator to produce both raster and vector artwork. Ask yourself the following questions: Did you read the assignment carefully? Yes I knew what I needed to do for each task before starting them. Did you understand the way it was structured and the language used? Are you clear about how the Unit is mapped to the assignment tasks? I understood the structure and language; also it was clear to me how the unit was involved with each task. Did you use the Moodle materials connected to the assignment effectively? Yes it was very useful in helping me with the task. Were you aware of the timescale for the project? Did you manage your time well? Did you set yourself short-term goals? Did you plan ahead or simply work from day to day? Think about how you used the schedule for the project and your production log. I was well aware of the timescale for the project. I believe that I did not manage the time as well as I hoped I would, especially when I left the assignment for a while to work on other assignments. For some weeks I did
  • 2. as I was determined to have certain tasks finished for certain weeks. I planned on a day-to-day basis. I believe I didn’t use the schedule as well as I hoped because I didn’t use it as much during the assignment, the same goes for the production log and especially how I left it for a few weeks. Did your research and ideas generation help you to create a strong concept? Yes, it gave me a good basis for my game and how I would present my character. Did you feel confident in using the Adobe software, Photoshop and Illustrator? Were you clear about the differences between them? Did you carry out the theory homework promptly? I felt very confident using the Adobe Software, I was very clear on how Photoshop and Illustrator worked as well as knowing their differences, and also I did carry out the theory homework. Did you feel comfortable producing initial sketches for your character? Did you carry out additional research to help you do this? I felt comfortable making sketches for my character; I did not use any additional research. Were you confident in using the DSLR cameras to take source images? I felt confident in taking pictures to take source images for my character; I knew how I wanted to present him when I took the pictures. Did you experiment fully with your photographs and found imagery using Adobe Photoshop before coming up with your final composition? Yes, I experimented with a variety of backgrounds and different designs to use for my final outcome before moving on to actually making it. Do you feel that you were you able to improve on your tracing skills when producing the final artwork using Adobe Illustrator? Yes, I felt like I improved a lot more over time whilst designing my character and background. What is your overall impression/gut reaction to your completed artwork presented on the template? I felt that although I didn’t add as much background detail as I had hoped, I still felt it was a pretty good final outcome.