An app for tracking and visualizing student progress in Kid's Taekwondo class. Features links to a functional excel prototype, low-fidelity prototype, high-fidelity prototype. #googleuxdesign
Google UX Design Course - Portfolio Project 1 - App Design for a Fictional St...AnandGopalakrishnan8
This is my First Portfolio Project that I made as a part of the Google UX Design Course. I worked on this project from July to November 2022. It is a design for an e-commerce app for a fictional shop selling sports equipment/clothing.
Google UX Design Course - Portfolio Project 1 - App Design for a Fictional St...AnandGopalakrishnan8
This is my First Portfolio Project that I made as a part of the Google UX Design Course. I worked on this project from July to November 2022. It is a design for an e-commerce app for a fictional shop selling sports equipment/clothing.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
UX is omnipresent nowadays and will grow more and more the tool of innovation. Companies are becoming aware of the vitality of adopting this technology from the start. The Importance of UX is a presentation of how we as a UX Design Team implement UX in projects.
In the Emirates, the UX interview is always a surprise as we really never know what to expect! Sometimes our interviewer is not a UX Designer. But what if he or she is a UX Guru?
The goal of this presentation is to discuss the best way to make you ready and rock at your next UX interview!
In order to get there, we'll talk about:
• The UX Role and types of UX roles
• The interview and a few suggestions on do's & don'ts
• The Recruiter's point of view
• The Candidate's point of view
• What are you really looking for in a UX job?
A brief introduction to User Experience (UX) Research (in English and Bahasa Indonesia). This lecture was delivered on 19th February 2019 at Ciputra University, Surabaya, Indonesia.
The Overview and basic guidance on User interface designing and User experience designing for designer and developers, The Difference in User Interface designing and User Experience Designing.
Formative EvaluationFormative evaluation gives real results as t.docxhanneloremccaffery
Formative Evaluation
Formative evaluation gives real results as the extent of the validity of the project submitted. Where it is in the development stage as it gives specific guidance on the kinks at each stage of the design stages. This gives us a good opportunity for the development and improvement before starting the execution, which helps to reach the desired goal.
"Formative evaluation is conducted during the process of designing and development the materials while there's still time to make changes. Summative evaluation measures the effectiveness of instruction after it has been finalized.” (Lecture Note).
During the first phase of the project design (analysis phase) and found several recipes
characteristics of participants
During the first phase of the project design (analysis phase) and found several recipes they are involved, including:
1- All of the targeted are teachers of elementary schools.
2- Thy did not use iMovie before.
. 3- They have the basics of computer use
. 4- Thy have a desire to use technology in education
. 5- All of them have experience of not less than five years in education
. 6- all-male sex
This helps us a lot in choosing the right tools to deliver the project in proportion to their
characteristics. Also it helps in building the content according to the quality of our targets and what should we say and what we must not say.
The materials and instruments used in the evaluation
Due to the value of our project is submitted, the first steps to success is the involvement of experts and some of the target in the evaluation process. This helps a lot in the detection of defects that may be unclear to us. Can not build any project according to a personal opinion because it certainly would lose a lot of elements that make it an integrated and comprehensive.
"A fourth class of strategies is termed participant-oriented models. As the term suggests, they emphasize the central importance of the evaluation participants, especially clients and users of the program or technology. Client-centered and stakeholder approaches are examples of participant-oriented models, as are consumer-oriented evaluation systems. “(William M.K 2006).
The preparation of questions of the most important matters to reveal the strengths and weaknesses of the project, and I have been chosen two people from the experts. The first one in curriculum design and the other in training program design ,and questions were as follows:
1. Are the objectives clear and been achieved?
2. Is the content sequential and interdependent makes the learning process more effective?
3. What is your assessment of the stimuli provided in the project?
4-Any other observations you see that we need them to raise the level of the project .
There will come a comment on the results of the questionnaire later. After this phase of the evaluation moved into a one to one, where it reflects the value that is gained from the educational situation and skills gained from the impact o ...
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
UX is omnipresent nowadays and will grow more and more the tool of innovation. Companies are becoming aware of the vitality of adopting this technology from the start. The Importance of UX is a presentation of how we as a UX Design Team implement UX in projects.
In the Emirates, the UX interview is always a surprise as we really never know what to expect! Sometimes our interviewer is not a UX Designer. But what if he or she is a UX Guru?
The goal of this presentation is to discuss the best way to make you ready and rock at your next UX interview!
In order to get there, we'll talk about:
• The UX Role and types of UX roles
• The interview and a few suggestions on do's & don'ts
• The Recruiter's point of view
• The Candidate's point of view
• What are you really looking for in a UX job?
A brief introduction to User Experience (UX) Research (in English and Bahasa Indonesia). This lecture was delivered on 19th February 2019 at Ciputra University, Surabaya, Indonesia.
The Overview and basic guidance on User interface designing and User experience designing for designer and developers, The Difference in User Interface designing and User Experience Designing.
Formative EvaluationFormative evaluation gives real results as t.docxhanneloremccaffery
Formative Evaluation
Formative evaluation gives real results as the extent of the validity of the project submitted. Where it is in the development stage as it gives specific guidance on the kinks at each stage of the design stages. This gives us a good opportunity for the development and improvement before starting the execution, which helps to reach the desired goal.
"Formative evaluation is conducted during the process of designing and development the materials while there's still time to make changes. Summative evaluation measures the effectiveness of instruction after it has been finalized.” (Lecture Note).
During the first phase of the project design (analysis phase) and found several recipes
characteristics of participants
During the first phase of the project design (analysis phase) and found several recipes they are involved, including:
1- All of the targeted are teachers of elementary schools.
2- Thy did not use iMovie before.
. 3- They have the basics of computer use
. 4- Thy have a desire to use technology in education
. 5- All of them have experience of not less than five years in education
. 6- all-male sex
This helps us a lot in choosing the right tools to deliver the project in proportion to their
characteristics. Also it helps in building the content according to the quality of our targets and what should we say and what we must not say.
The materials and instruments used in the evaluation
Due to the value of our project is submitted, the first steps to success is the involvement of experts and some of the target in the evaluation process. This helps a lot in the detection of defects that may be unclear to us. Can not build any project according to a personal opinion because it certainly would lose a lot of elements that make it an integrated and comprehensive.
"A fourth class of strategies is termed participant-oriented models. As the term suggests, they emphasize the central importance of the evaluation participants, especially clients and users of the program or technology. Client-centered and stakeholder approaches are examples of participant-oriented models, as are consumer-oriented evaluation systems. “(William M.K 2006).
The preparation of questions of the most important matters to reveal the strengths and weaknesses of the project, and I have been chosen two people from the experts. The first one in curriculum design and the other in training program design ,and questions were as follows:
1. Are the objectives clear and been achieved?
2. Is the content sequential and interdependent makes the learning process more effective?
3. What is your assessment of the stimuli provided in the project?
4-Any other observations you see that we need them to raise the level of the project .
There will come a comment on the results of the questionnaire later. After this phase of the evaluation moved into a one to one, where it reflects the value that is gained from the educational situation and skills gained from the impact o ...
Pennsylvania State System of Higher Education Virtual Conference, February 16, 2016
Kim Kenward, Justin Melick and Rosemary Cleveland
Our conference presentation will help faculty and instructional designers identify technology resources and assignment design considerations for supporting online student presentations. This session will also provide information on the role of student project partners to facilitate student engagement opportunities for peer review, feedback and building online community.
Participants will: Be aware of what technologies are available to assist students and faculty with the creation and support of student online presentations.
Review the role of project partners and how this can be used to facilitate student engagement and increase opportunities for peer review and feedback.
I did this UX design exercise as a practice about revamping Miriwoong app. Miriwoong, a language is categorised as critically endangered, with fewer than 12 truly fluent speakers remaining.
Article: https://medium.com/p/9636de8b05a3
The Uses of Storytelling In Simplifying the Complex Concept in ProgrammingKhairul Shafee Kalid
The use of storytelling as a teaching tool for programming courses is explored in this presentation slide. One of the purpose of using stories in teaching is that stories simplifies complex concept. This slides contains the development of a prototype that could facilitate the process of constructing stories for programming. The stories can be use by the instructor in class to demonstrate complex programming concepts.
Designing and Evaluating a Contextual Mobile Application to Support Situated ...HCI Lab
SKERG Seminar on Aug 18, 2015 titled, "Designing and Evaluating a Contextual Mobile Application to Support Situated Learning" by Dr. Abeer Ali Alnuaim, the Vice Chair of the Natural Sciences and Engineering Department at KSU.
Synopsis: This research emerged from seeking to identify ways of getting Human-Computer Interaction Design students into real world environments, similar to those in which they will eventually be designing, thus maximising their ability to identify opportunities for innovation. In helping students learn how to become proficient and innovative designers and developers, it is crucial that their ‘out of the classroom’ experience of the environments in which their designs will be used, augments and extends in-class learning. The aim of this research is to investigate the process of designing a mobile learning application in a blended learning model. This app was designed to support students in a design task and to develop their independent learning and critical thinking skills, as part of their Human-Computer Interaction coursework. It explores the challenges in implementing and deploying such an app in the learning context. A number of evaluations were conducted to assess the design, usability and effectiveness of the app. Promising results show that the app has helped students in developing critical skills for designing technology. However, there were a number of concerns discovered regarding the context of use of a mobile device, including usability of interface elements and acceptability of using the app in a public place.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
2. The product:
Sabonotes is an attendance and skills tracking tool for
taekwondo instructors to use across different devices.
Sabonotes helps instructors quickly create digital notes
and stay organized and consistent in their teaching. The
design visualizes a functional excel prototype.
View Sabonotes excel prototype.
Project overview
Project duration:
March 2021 to May 2021.
3. The problem:
Instructors find writing down class notes time-
consuming, inconvenient for sharing, and
tedious to look through when planning for the
next class or assessing a student's progress.
Project overview
The goal:
Sabonotes is a web-based platform that easily
allows instructors to save class attendance and
notes, view each student progress, and share
student's progress with their guardians.
4. My role:
Product developer, UX designer, and UX
researcher for Sabonotes from conception to
delivery.
Project overview
Responsibilities:
Developing prototype with excel, conducting
interviews, paper and digital wireframing, low
and high-fidelity prototyping, conducting
usability studies, accounting for accessibility,
and iterating on designs.
6. User research: summary
I conducted interviews and created empathy maps to understand the users I’m designing for and
their needs. The research identified the primary user group as starting instructors who needed an
essential and affordable class tracking platform that multiple instructors can access.
This user group confirmed my initial assumptions about the convenience of digitally logging class
notes but, research also revealed that users often do not have enough time after each class and
leaves the updates at the end of each workday. A few challenges that make it difficult for users to
maintain class notes include not having the habit of notetaking, other obligations, and lack of
organization.
7. User research: pain points
1
Time
Tedious and stressful to
recall past classes or flip
through pages of class
notes to find specific
student or class details
2
Consistency
Unpractical and
unprofessional to pass
notes around and
writing styles create
readability challenges
3
Preparation
Lack of clarity on student
progress can lead to
repetitive classes and
unbalanced skill and
personal development
4
Communication
Guardians often ask
about their kids'
progress and status,
and it is difficult to
explain through chats.
8. Persona: Daniel
Problem statement:
Daniel is a starting taekwondo
instructor who recently opened
his academy and needs to have
an organized and digital way of
tracking student progress and
class topics because he wants all
his instructors to teach productive
classes to ensure students grow
skills and character consistently.
9. User journey map
Mapping Daniel’s user
journey revealed how a
form-like note saver
enhances efficiency and
developing routine.
10. ● Paper wireframes
● Digital wireframes
● Low-fidelity prototype
● Usability studies
Starting
the design
11. Paper wireframes
Taking the time to draft iterations
of each web page on paper
ensured that the elements that
made it to digital wireframes
would be well-suited to address
user pain points. The design uses a
form-like layout to prioritize easy-
to-use, saving time, and minimal
technical work for the user.
12. Digital wireframes
Throughout the initial
design phase, feedback and
insights from the user
research were important
references when iterating
to improve user experience.
Navigation
at the top of
page allows
quick and
easy access
to other
tasks.
Dropdown
and tickboxes
simplifies
effort on time
and mental
work.
This button at
the bottom of
the screen
clearly shows
how to save.
13. Digital wireframes
Simplifying class summaries
into a clean and easy to
understand list relieves the
pain point of flipping through
pages and pages of notes and
inconsistency in information
and communication.
A summary
allows users to
recall or grasp
class progress
with a quick
look.
Users can quickly
search updates
and plan classes
more efficiently
14. Low-fidelity prototype
The low-fidelity prototype takes the
primary user through logging into their
account, completing a class update, and
adding a new student. The prototype is
applicable for usability study with the
users.
View Sabonotes low-fidelity prototype.
15. Usability study: parameters
Study type:
Moderated usability study
Location:
Taipei, Taiwan
Participants:
5 participants
Length:
10 minutes
16. Usability study: findings
These were the main findings uncovered by the usability study:
1
People want minimal
effort and complete
class updates quickly
Efficiency
2
Simplicity Practice
3
People want more
concise and easy to
understand navigation
Some people rely on gut
feelings and find routine
updates tedious
Mobile-First
4
People want to try the
app on mobile and
emphasized readability
18. Mockups
There were a few actionable
insights that came out of the
usability studies. A frequent
suggestion from the participants
was using a dynamic calendar
to select the class date to see
the day of the selected day.
Before usability study After usability study
19. Mockups
In the early design, all class
and student tasks were only
accessible by clicking on the
main categories. After the
usability study, the
navigation expands into
more labels to provide a
more concise direction for
accessing other functions.
Before usability study After usability study
21. High-fidelity prototype
For tablet
The hi-fi prototype for tablet includes the
same “complete class update and add a
new student” user flow, additional
functions like making changes to existing
classes and students and student progress
finder for external uses, and design
changes made after the usability study.
View Sabonotes high-fidelity prototype.
22. High-fidelity prototype
For mobile
The hi-fi prototype for mobile includes the
same “complete class update and add a new
student” user flow, additional functions like
making changes to existing classes and
students and student progress finder for
external uses, and design changes made
after the usability study.
View Sabonotes high-fidelity prototype.
23. Accessibility considerations
1
Use icons and
animations to make
interactions and
navigation easier.
2
Use student profile
images to improve
identification and
recognition for all
users.
3
Compatible with
browser’s zoom
function to improve
readability across
different devices.
25. Takeaways
Impact:
The app helped users feel like tracking class
and student progress for taekwondo can be
simplified, practical, and convenient.
One quote from peer feedback:
"It’s much easier to sub for other teachers if I can
see all the classes."
What I learned:
When designing an app, I should start the design
from the smallest screen like smartphones to fully
understand the use of space and test its
portability. Usability studies and peer feedback are
essential to complete during each stage of the
design process since it improves each iteration of
the app's design.
26. Next steps
1
Research if the app can
be compatible with
one-click translations
to provide more
language options and
increase accessibility.
2
Conduct more user
research to determine
any new areas of
need.
27. Let’s connect!
Thank you for your time reviewing my work on Sabonotes! If you’d like to
see more or get in touch, my contact information is provided below.
Email: sloanekuo@email.com
LinkedIn: /in/sloanekuo/