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Bakery App
Yara Ribeiro
The product:
The study product is an application where the menu of
all bakery products will be made available, where
purchases can be made by the same. The project’s
target audience is people.
Project overview
Project duration:
20-july-2022
The problem:
Bakery does not have a digital menu, it is
wasting time and orders due to th amount of
orders at peak demand
Project overview
The goal:
Make the full bakery menu available online and
quickly. Quickly place customer orders via
mobile
My role:
UX designer designing an app for Bakery for
digital menu creation and online ordering.
Project overview
Responsibilities:
Conducting interviews, paper and digital
wireframing, low and high-fidelity prototyping,
conducting usability studies, accounting for
accessibility, and iterating on designs.
Understanding
the user
● User research
● Personas
● Problem statements
● User journey maps
User research: summary
I conducted the interviews and created na empathy map to understand the users. At first,
the interviewess were young adults who love coffee and with a busy routine that do not
have time to make small meals at home. In this interview, it was indentified that the app’s
resnpons to purchase more than one product per order was giving na error and causing the
customer to waste considerable time from a tool that aims to reduce the time of the order.
User research: pain points
Accessibility
Improve access to
purchase more than one
product or order
Designer
Design of the order
confirmation page, improve
the visualization of products
and add the option to
increased the quantity of
the item already selected.
pagamento
Add Other payment
options
Pain point
Leave harmonic
homepage.
1 2 3 4
Persona: Anna
Problem
statement:
Anna is na intern at a large
company and loves coffe, but has
a lactose allergy. She prefers to
order her coffee at the end of
work and needs to order quickly.
User journey map
Image of user
journey map
Anna’s user journey mapping
revealed how useful it would be
for uses to have quickly access
to a dedicated app to show all
bakery products whit quick
ordering
● Paper wireframes
● Digital wireframes
● Low-fidelity prototype
● Usability studies
Starting
the design
Paper wireframes
Inthis step, the intention was to
crate the steps from entry,
choice and final payment of the
order in the app, in order to
visualize and understand the
flow of users.
Digital wireframes
On the home page I tried to
make the information as clear as
possible to make it easy for the
customer to find the desired
product.
Information of
the
recommended
items of the
day.
List of products
with the same
style and color
inside the
palette to be
harmonic.
Digital wireframes
Order confirmation
page, where
respondents
reported difficulty
selecting more than
one product
perorder.
Put btton to
add one more
unit of the
selected
product. Improve the
functionality of
the add more
button.
Low-fidelity prototype
Using the full set of digital
wireframes, I created a low-
fidelity prototype. The main
user flow I connected was to
order a cake so the
prototype could be used in a
usability study.
View Lo-fidelity prototype
Usability study: findings
I conducted two rounds of usability studies. Findings from the first study helped guide the designs from
wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the
mockups needed refining.
Round 1 findings
Functional payment page
1
No option to increase the amount of
selected product.
2
Round 2 findings
Difficulty adding one more product to the
confirmation page.
1
Difficulty accessing the payment page.
2
Confusing home page colors and layout.
3
● Mockups
● High-fidelity prototype
● Accessibility
Refining
the design
Mockups
For the homepage, I brought a
color Harmony to all the product
fotos within the color palette,
highlighting the items of
greatest preference and
promotion. For better customer
viewing
Before usability study After usability study
Image of
selected
screen after
usability study
Mockups
Added unit increase
button and improved
add more button
functionality.
Before usability study After usability study
Mockups
High-fidelity
prototype
View the Hi-fideity Prototype
https://www.figma.com/proto/1nOo
fVcsKZr6gHvJWHpSpw/Untitled?nod
e-id=1%3A2&scaling=min-
zoom&page-id=0%3A1&starting-
point-node-id=1%3A2
Accessibility considerations
Home page with a cleare
description and photo of
the products inside the
palette, making the
desing more harmonious.
Insert put to increase the
amount of the product
already selected in the order
confirmation page.
Fnctionlity improves the add
more button
1 2 3
● Takeaways
● Next steps
Going forward
Takeaways
Impact:
The app makes users feel that the bakery app
really thinks about how mee their needs.
A quote from peer feedback:
“ It’s eay, intuitive and very pratical to order.
What I learned:
While designing the Bakery app, I learned that
the first ideas for the app are only th beginning
of the process. Usability studies and peer
feedback influenced each iterarion of the app’s
designs.
Next steps
Improve the visual desing,
based on the data
provided by the survey.
Enter the delivery option
in the app
1 2
Let’s connect!
Thank you for your time reviewing my work on the Bakery app! If you’d like to
see more or get in touch, my contact information is provided below.
Email: yara.cris.ribeiro@gmail.com
Website:
Thank you!

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ux app.pdf

  • 2. The product: The study product is an application where the menu of all bakery products will be made available, where purchases can be made by the same. The project’s target audience is people. Project overview Project duration: 20-july-2022
  • 3. The problem: Bakery does not have a digital menu, it is wasting time and orders due to th amount of orders at peak demand Project overview The goal: Make the full bakery menu available online and quickly. Quickly place customer orders via mobile
  • 4. My role: UX designer designing an app for Bakery for digital menu creation and online ordering. Project overview Responsibilities: Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.
  • 5. Understanding the user ● User research ● Personas ● Problem statements ● User journey maps
  • 6. User research: summary I conducted the interviews and created na empathy map to understand the users. At first, the interviewess were young adults who love coffee and with a busy routine that do not have time to make small meals at home. In this interview, it was indentified that the app’s resnpons to purchase more than one product per order was giving na error and causing the customer to waste considerable time from a tool that aims to reduce the time of the order.
  • 7. User research: pain points Accessibility Improve access to purchase more than one product or order Designer Design of the order confirmation page, improve the visualization of products and add the option to increased the quantity of the item already selected. pagamento Add Other payment options Pain point Leave harmonic homepage. 1 2 3 4
  • 8. Persona: Anna Problem statement: Anna is na intern at a large company and loves coffe, but has a lactose allergy. She prefers to order her coffee at the end of work and needs to order quickly.
  • 9. User journey map Image of user journey map Anna’s user journey mapping revealed how useful it would be for uses to have quickly access to a dedicated app to show all bakery products whit quick ordering
  • 10. ● Paper wireframes ● Digital wireframes ● Low-fidelity prototype ● Usability studies Starting the design
  • 11. Paper wireframes Inthis step, the intention was to crate the steps from entry, choice and final payment of the order in the app, in order to visualize and understand the flow of users.
  • 12. Digital wireframes On the home page I tried to make the information as clear as possible to make it easy for the customer to find the desired product. Information of the recommended items of the day. List of products with the same style and color inside the palette to be harmonic.
  • 13. Digital wireframes Order confirmation page, where respondents reported difficulty selecting more than one product perorder. Put btton to add one more unit of the selected product. Improve the functionality of the add more button.
  • 14. Low-fidelity prototype Using the full set of digital wireframes, I created a low- fidelity prototype. The main user flow I connected was to order a cake so the prototype could be used in a usability study. View Lo-fidelity prototype
  • 15. Usability study: findings I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining. Round 1 findings Functional payment page 1 No option to increase the amount of selected product. 2 Round 2 findings Difficulty adding one more product to the confirmation page. 1 Difficulty accessing the payment page. 2 Confusing home page colors and layout. 3
  • 16. ● Mockups ● High-fidelity prototype ● Accessibility Refining the design
  • 17. Mockups For the homepage, I brought a color Harmony to all the product fotos within the color palette, highlighting the items of greatest preference and promotion. For better customer viewing Before usability study After usability study Image of selected screen after usability study
  • 18. Mockups Added unit increase button and improved add more button functionality. Before usability study After usability study
  • 20. High-fidelity prototype View the Hi-fideity Prototype https://www.figma.com/proto/1nOo fVcsKZr6gHvJWHpSpw/Untitled?nod e-id=1%3A2&scaling=min- zoom&page-id=0%3A1&starting- point-node-id=1%3A2
  • 21. Accessibility considerations Home page with a cleare description and photo of the products inside the palette, making the desing more harmonious. Insert put to increase the amount of the product already selected in the order confirmation page. Fnctionlity improves the add more button 1 2 3
  • 22. ● Takeaways ● Next steps Going forward
  • 23. Takeaways Impact: The app makes users feel that the bakery app really thinks about how mee their needs. A quote from peer feedback: “ It’s eay, intuitive and very pratical to order. What I learned: While designing the Bakery app, I learned that the first ideas for the app are only th beginning of the process. Usability studies and peer feedback influenced each iterarion of the app’s designs.
  • 24. Next steps Improve the visual desing, based on the data provided by the survey. Enter the delivery option in the app 1 2
  • 25. Let’s connect! Thank you for your time reviewing my work on the Bakery app! If you’d like to see more or get in touch, my contact information is provided below. Email: yara.cris.ribeiro@gmail.com Website: