This document discusses the history and current state of gesture recognition technology. It begins with an overview of the technology's origins in the 1960s and increased research in the 1990s. It then describes how gesture recognition uses computer vision and algorithms to interpret gestures, particularly hand gestures and sign language. Examples are given of applications in areas like interactive displays, virtual interfaces, and immersive gaming. The document concludes by noting decreased costs and potential for combining image and device-based techniques.