The document discusses various advanced interaction techniques including touch, gestures, eye tracking, head and pose tracking, speech, and brain-body interfaces. It provides information on multitouch interaction technologies like capacitive touch screens, resistive touch screens, surface acoustic wave touch screens, infrared touch screens, and optical touch screens. It also discusses gesture recognition, eye gaze systems, and speech recognition technologies. The document outlines the components, working principles, applications and future scope of these human-computer interaction techniques.
The Internet of Things (IoT) is a term used to describe a network of interconnected devices that are able to communicate with each other and share data. These devices can be anything from smart appliances in your home to sensors in a manufacturing plant or even wearable devices like fitness trackers. The applications of IoT are numerous and continue to expand as technology advances. In this article, we'll explore some of the most important and interesting applications of IoT.
Smart Homes and Buildings
One of the most well-known applications of IoT is in smart homes and buildings. IoT devices can be used to control everything from temperature and lighting to security systems and home entertainment systems. Smart home devices can be controlled remotely through smartphones or other devices, and can even be automated based on the user's preferences and routines.
Smart buildings take this concept a step further, with IoT sensors and systems used to optimize energy usage, monitor air quality, and even control elevators and other building systems. These applications can help reduce energy costs, improve safety, and enhance the overall user experience.
Healthcare
IoT has a variety of applications in the healthcare industry, from wearable devices that monitor vital signs to smart pills that track medication usage. IoT sensors can also be used to monitor patients in hospital settings, allowing medical staff to detect changes in a patient's condition more quickly and respond accordingly.
In addition, IoT devices can be used for remote patient monitoring, allowing patients to receive care in their own homes rather than having to travel to a medical facility. This can improve patient outcomes and reduce healthcare costs.
Agriculture
IoT sensors and systems are increasingly being used in the agricultural industry to optimize crop yields and reduce waste. These sensors can be used to monitor soil moisture, temperature, and nutrient levels, allowing farmers to make more informed decisions about when and how to water and fertilize their crops.
In addition, IoT systems can be used to track the movement and health of livestock, helping farmers to detect and respond to potential health issues more quickly.
Manufacturing
IoT is also being used in the manufacturing industry to improve efficiency and reduce waste. IoT sensors can be used to monitor equipment and machinery, providing real-time data on performance and identifying potential maintenance issues before they become more serious
Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
It is the best and attractive ppt of Gesture Recognition Technology...This is the TOUCHLESS technology...and will surely hit the market...in coming days.
The 3-D password is a multifactor authentication scheme that combines these various authentication schemes into a single 3-D virtual environment. The virtual environment can contain any existing authentication scheme or even any upcoming authentication schemes by adding it as a response to actions performed on an object. Therefore, the resulted password space becomes very large compared to any existing authentication schemes.
The Internet of Things (IoT) is a term used to describe a network of interconnected devices that are able to communicate with each other and share data. These devices can be anything from smart appliances in your home to sensors in a manufacturing plant or even wearable devices like fitness trackers. The applications of IoT are numerous and continue to expand as technology advances. In this article, we'll explore some of the most important and interesting applications of IoT.
Smart Homes and Buildings
One of the most well-known applications of IoT is in smart homes and buildings. IoT devices can be used to control everything from temperature and lighting to security systems and home entertainment systems. Smart home devices can be controlled remotely through smartphones or other devices, and can even be automated based on the user's preferences and routines.
Smart buildings take this concept a step further, with IoT sensors and systems used to optimize energy usage, monitor air quality, and even control elevators and other building systems. These applications can help reduce energy costs, improve safety, and enhance the overall user experience.
Healthcare
IoT has a variety of applications in the healthcare industry, from wearable devices that monitor vital signs to smart pills that track medication usage. IoT sensors can also be used to monitor patients in hospital settings, allowing medical staff to detect changes in a patient's condition more quickly and respond accordingly.
In addition, IoT devices can be used for remote patient monitoring, allowing patients to receive care in their own homes rather than having to travel to a medical facility. This can improve patient outcomes and reduce healthcare costs.
Agriculture
IoT sensors and systems are increasingly being used in the agricultural industry to optimize crop yields and reduce waste. These sensors can be used to monitor soil moisture, temperature, and nutrient levels, allowing farmers to make more informed decisions about when and how to water and fertilize their crops.
In addition, IoT systems can be used to track the movement and health of livestock, helping farmers to detect and respond to potential health issues more quickly.
Manufacturing
IoT is also being used in the manufacturing industry to improve efficiency and reduce waste. IoT sensors can be used to monitor equipment and machinery, providing real-time data on performance and identifying potential maintenance issues before they become more serious
Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
It is the best and attractive ppt of Gesture Recognition Technology...This is the TOUCHLESS technology...and will surely hit the market...in coming days.
The 3-D password is a multifactor authentication scheme that combines these various authentication schemes into a single 3-D virtual environment. The virtual environment can contain any existing authentication scheme or even any upcoming authentication schemes by adding it as a response to actions performed on an object. Therefore, the resulted password space becomes very large compared to any existing authentication schemes.
The IoT Era Begins
Components of IoT-Enabled Things
IoT Reference model
IoT Security
IoT Security & Privacy Req. defined by ITU-T
An IoT Security Framework
IoT Security Challenges
Internet of Things - Liability
IoT security tools
Human Computer Interaction, Gesture provides a way for computers to understand human body language, Deals with the goal of interpreting hand gestures via mathematical algorithms, Enables humans to interface with the machine (HMI) and interact naturally without any mechanical devices
Sixth Sense technology discovered by Pranav Mistry. It is a wearable gestural based device which integrates the two worlds, i.e Physical world and Digital world.
Sixth Sense Technology is a mini-projector coupled with a camera and a cellphone—which acts as the computer and connected to the Cloud, all the information stored on the web. Sixth Sense can also obey hand gestures. The camera recognizes objects around a person instantly, with the micro-projector overlaying the information on any surface, including the object itself or hand. Also can access or manipulate the information using fingers. make a call by Extend hand on front of the projector and numbers will appear for to click. know the time by Draw a circle on wrist and a watch will appear. take a photo by Just make a square with fingers, highlighting what want to frame, and the system will make the photo—which can later organize with the others using own hands over the air.and The device has a huge number of applications , it is portable and easily to carry as can wear it in neck.
The drawing application lets user draw on any surface by observing the movement of index finger. Mapping can also be done anywhere with the features of zooming in or zooming out. The camera also helps user to take pictures of the scene is viewing and later can arrange them on any surface. Some of the more practical uses are reading a newspaper. reading a newspaper and viewing videos instead of the photos in the paper. Or live sports updates while reading the newspaper.
20 Latest Computer Science Seminar Topics on Emerging TechnologiesSeminar Links
A list of Top 20 technical seminar topics for computer science engineering (CSE) you should choose for seminars and presentations in 2019. The list also contains related seminar topics on the emerging technologies in computer science, IT, Networking, software branch. To download PDF, PPT Seminar Reports check the links.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
VSP will end the physical dependency of the mobile phone. VSP provides novel interaction method to seamlessly communicate with each other in a fun and intuitive way.
The IoT Era Begins
Components of IoT-Enabled Things
IoT Reference model
IoT Security
IoT Security & Privacy Req. defined by ITU-T
An IoT Security Framework
IoT Security Challenges
Internet of Things - Liability
IoT security tools
Human Computer Interaction, Gesture provides a way for computers to understand human body language, Deals with the goal of interpreting hand gestures via mathematical algorithms, Enables humans to interface with the machine (HMI) and interact naturally without any mechanical devices
Sixth Sense technology discovered by Pranav Mistry. It is a wearable gestural based device which integrates the two worlds, i.e Physical world and Digital world.
Sixth Sense Technology is a mini-projector coupled with a camera and a cellphone—which acts as the computer and connected to the Cloud, all the information stored on the web. Sixth Sense can also obey hand gestures. The camera recognizes objects around a person instantly, with the micro-projector overlaying the information on any surface, including the object itself or hand. Also can access or manipulate the information using fingers. make a call by Extend hand on front of the projector and numbers will appear for to click. know the time by Draw a circle on wrist and a watch will appear. take a photo by Just make a square with fingers, highlighting what want to frame, and the system will make the photo—which can later organize with the others using own hands over the air.and The device has a huge number of applications , it is portable and easily to carry as can wear it in neck.
The drawing application lets user draw on any surface by observing the movement of index finger. Mapping can also be done anywhere with the features of zooming in or zooming out. The camera also helps user to take pictures of the scene is viewing and later can arrange them on any surface. Some of the more practical uses are reading a newspaper. reading a newspaper and viewing videos instead of the photos in the paper. Or live sports updates while reading the newspaper.
20 Latest Computer Science Seminar Topics on Emerging TechnologiesSeminar Links
A list of Top 20 technical seminar topics for computer science engineering (CSE) you should choose for seminars and presentations in 2019. The list also contains related seminar topics on the emerging technologies in computer science, IT, Networking, software branch. To download PDF, PPT Seminar Reports check the links.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
VSP will end the physical dependency of the mobile phone. VSP provides novel interaction method to seamlessly communicate with each other in a fun and intuitive way.
Generally human having five sense, Sixth sense is a gesture wearable interface that augment the physical world around us with digital information and lets us use natural hands gestures to interact with that information.it was developed by a Phd Scholar, a flood interface group at the MIT, Pranav Mistry
Project soli is a gesture based technology.developed by google ATAP Team.Projct soli is working on the basis of RADAR.Human hand is one of the interactive mechanism to deals with any machine...
This slides must help you to get a great idea about "Project soli"
By,
BHAVIN.B
Bhavinbhadran7u@gmail.com
Study of Various Touch Screen TechnologiesSantosh Ankam
Study of different types of touch screen technologies, their history, advantages, disadvantages, working, functionalities, comparison, examples, components, hardware, explanations, future scope, pro and cons.
Project Soli is a new technology that uses radar to enable new types of touch less interactions. The movements of gestures from a human can be captured using a radar sensor, and by detection of these gestures, some special task on a device can be done.
This presentation deals with the combination of Sixth Sense technology and Robotics.
The Autonomous Robots are controlled using basic Hand gestures through sixth sense technology.
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
In software engineering, the right architecture is essential for robust, scalable platforms. Wix has undergone a pivotal shift from event sourcing to a CRUD-based model for its microservices. This talk will chart the course of this pivotal journey.
Event sourcing, which records state changes as immutable events, provided robust auditing and "time travel" debugging for Wix Stores' microservices. Despite its benefits, the complexity it introduced in state management slowed development. Wix responded by adopting a simpler, unified CRUD model. This talk will explore the challenges of event sourcing and the advantages of Wix's new "CRUD on steroids" approach, which streamlines API integration and domain event management while preserving data integrity and system resilience.
Participants will gain valuable insights into Wix's strategies for ensuring atomicity in database updates and event production, as well as caching, materialization, and performance optimization techniques within a distributed system.
Join us to discover how Wix has mastered the art of balancing simplicity and extensibility, and learn how the re-adoption of the modest CRUD has turbocharged their development velocity, resilience, and scalability in a high-growth environment.
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
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Venez le découvrir lors de cette session ignite
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top nidhi software solution freedownloadvrstrong314
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Gamify Your Mind; The Secret Sauce to Delivering Success, Continuously Improv...Shahin Sheidaei
Games are powerful teaching tools, fostering hands-on engagement and fun. But they require careful consideration to succeed. Join me to explore factors in running and selecting games, ensuring they serve as effective teaching tools. Learn to maintain focus on learning objectives while playing, and how to measure the ROI of gaming in education. Discover strategies for pitching gaming to leadership. This session offers insights, tips, and examples for coaches, team leads, and enterprise leaders seeking to teach from simple to complex concepts.
Accelerate Enterprise Software Engineering with PlatformlessWSO2
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Challenges of building platforms and the benefits of platformless.
Key principles of platformless, including API-first, cloud-native middleware, platform engineering, and developer experience.
How Choreo enables the platformless experience.
How key concepts like application architecture, domain-driven design, zero trust, and cell-based architecture are inherently a part of Choreo.
Demo of an end-to-end app built and deployed on Choreo.
Prosigns: Transforming Business with Tailored Technology SolutionsProsigns
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Custom Software Development: Prosigns specializes in creating bespoke software solutions that cater to your unique business needs. Our team of experts works closely with you to understand your requirements and deliver tailor-made software that enhances efficiency and drives growth.
Web and Mobile App Development: From responsive websites to intuitive mobile applications, Prosigns develops cutting-edge solutions that engage users and deliver seamless experiences across devices.
AI & ML Solutions: Harnessing the power of Artificial Intelligence and Machine Learning, Prosigns provides smart solutions that automate processes, provide valuable insights, and drive informed decision-making.
Blockchain Integration: Prosigns offers comprehensive blockchain solutions, including development, integration, and consulting services, enabling businesses to leverage blockchain technology for enhanced security, transparency, and efficiency.
DevOps Services: Prosigns' DevOps services streamline development and operations processes, ensuring faster and more reliable software delivery through automation and continuous integration.
Microsoft Dynamics 365 Support: Prosigns provides comprehensive support and maintenance services for Microsoft Dynamics 365, ensuring your system is always up-to-date, secure, and running smoothly.
Learn how our collaborative approach and dedication to excellence help businesses achieve their goals and stay ahead in today's digital landscape. From concept to deployment, Prosigns is your trusted partner for transforming ideas into reality and unlocking the full potential of your business.
Join us on a journey of innovation and growth. Let's partner for success with Prosigns.
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Listen to the keynote address and hear about the latest developments from Rachana Ananthakrishnan and Ian Foster who review the updates to the Globus Platform and Service, and the relevance of Globus to the scientific community as an automation platform to accelerate scientific discovery.
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6. MULTITOUCH?
“In computing, multi-touch refers
to a touch sensing surface's (track
pad or touchscreen) ability to
recognize the presence of two or
more points of contact with the
surface.”
7. Introduction
• Multi-touch technology presents a wide range of new
opportunities for interaction with graphical user interfaces,
allowing expressive gestural control and fluid multi-user
collaboration through relatively simple and inexpensive hardware
and software configurations.
8. Types
a) Capacitive Touch Technologies
b) Resistive Touch Technologies
c) Optical Touch Technologies
d) SAW Touch Technologies
e) Infrared Technologies
9. Capacitive Touch
Screen
Technology
A capacitive touch screen consists
of a glass panel with a capacitive
(charge storing) material coating
its surface. Circuits located at
corners of the screen measure the
capacitance of a person touching
the overlay.
But it only responds to finger
contact and will not work with a
gloved hand or pen stylus.
10. Resistive
Touch Screen
Technology
Resistive touch screen technology consists
of a glass or acrylic panel that is coated
with electrically conductive and resistive
layers.The thin layers are separated by
invisible separator dots.When operating,
an electrical current moves through the
screen.When pressure is applied to the
screen the layers are pressed together,
causing a change in the electrical current
and a touch is registered.
11. Surface Acoustic Wave
(SAW)
SAW technology uses ultrasonic
waves that pass over the touch
screen panel.When the panel is
touched, a portion of the wave is
absorbed.This change in the
ultrasonic waves registers the
position of the touch event and sends
this information to the controller for
processing. It uses pure glass
construction, hence SAW provides
superior image clarity, resolution and
higher light transmission compared
to resistive and capacitive
technologies.
12. Infrared
Infrared technology relies
on the interruption of an
infrared light grid in front
of the display screen.The
touch frame contains a row
of infrared LEDs and photo
transistors, each mounted
on two opposite sides to
create a grid of invisible
infrared light.The frame
assembly comprises
printed wiring boards, on
which the electronics are
mounted and is concealed
behind an infrared-
transparent bezel.
13. Optical Touch
Optical imaging solution is one of the more
modern touch technologies.
Since NextWindow's technology uses optical
sensors to detect the touch point, the touch
registers just before the physical touch on
the screen.This means that users can apply
zero or light touch to the screen to initiate a
response, and any input device, such as a
paintbrush, finger, pen, or stylus will work.
Optical imaging provides a solution without
calibration drift.
16. Applications
• Our technique is force-sensitive, and provides
unprecedented resolution and scalability, allowing us to
create sophisticated multi-point widgets for applications
large enough to accommodate both hands and multiple
users.
17. The current use of multi-touch technology
The current use of multi-touch technology enables users to easily interact with various devices by
simply using a touch screen and navigate through interactive content with ease, ensuring great
flexibility and speed.
Nowadays, users have the opportunity to use multi-touch display panels, multi-touch displays
windows, but also multi-touch tables and notebooks.
Some important players on the market of multi-touch solutions areTouch Data LLC and GestureTek
who are focused on the development of comfortable and effective solutions such as the multi-touch
wall or multi-touch workstation.
Their products and solutions ensure the possibility of simultaneously accommodating multiple users
and individual use. Such solutions are widely used in professional presentations and for broadcast
use due to their flexibility, speed, effective interactivity and great design.
18. The scope of multi-touch interaction
The multi-touch solutions will continue to evolve in complexity and ease of use,
and we will be main beneficiaries of such multi-touch achievements.
More investments will be made in the field of multi-touch technology as well as
in the research papers conducted by professional engineers in this area of
expertise.
19. Enhancement in Technology
In more recent work we focus on new multi-touch paradigms
and interactions that combine both traditional 2D interaction and
novel 3D interaction on a touch surface to form a new class of multi-
touch systems, which we refer to as interscopic multi-touch surfaces
(iMUTS). We discuss iMUTS-based user interfaces that support
interaction with 2D content displayed in monoscopic mode and 3D
content usually displayed stereoscopically.
22. Introduction
• Gesture recognition is a topic in computer science and language technology
with the goal of interpreting human gestures via mathematical algorithms.
• Gestures can originate from any bodily motion or state but commonly
originate from the face or hand.
• Many approaches have been made using cameras and computer vision
algorithms to interpret sign language
23.
24. • In gesture recognition technology a camera reads the movements of the
human body and communicates the data to a computer that uses the
gestures as input to control devices or applications.
• Gesture recognition can be conducted with techniques from computer
vision and image processing.
25. Gesture types
• In computer interfaces, two types of gestures are distinguished.
• Offline gestures
• Online gestures
26. Image processing
• Image processing is any form of signal processing for which
the input is an image.
• Image processing usually refers to digital image processing,
but optical and analog image processing also are possible.
27. Input devices
• The ability to track a person's movements and determine what
gestures they may be performing can be achieved through various
tools.
• Wired gloves
• Depth aware cameras
• Stereo cameras
• Controller based gestures
• Single camera
28. Technology Behind it..
Wired gloves
• These can provide input to the computer about the
position and notation of the hands using magnetic or
inertial tracking devices.
• This uses fiber optic cables running down the back of
the hand. Light pulses are created and when the fingers
are bent, and is registered giving an approximation of
the hand pose.
29. Technology Behind it..
Depth aware cameras
• Using specialized cameras such as structured light , one
can generate a depth map of what is being seen through
the camera.
• These can be effective for detection of hand gestures due
to their short range capabilities.
31. Technology Behind it..
Stereo cameras
• It is a camera that has two lenses about the same
distance apart as your eyes and take two pictures at a
same time.
• A 3D representation can be approximated by the
output of the cameras.
32. Technology Behind it..
Controller based gestures
• These controllers act as an extension of the body so that when gestures are performed
,some of their motion can be conveniently captured by software.
• Mouse gestures are one example, where the motion of the mouse is correlated to a
symbol being drawn by a persons hand.
34. Technology Behind it..
Single camera
• A normal camera can be used for gesture recognition where the resources would not be
convenient for other forms of image based recognition.
• Earlier it was thought that single camera may not be effective as stereo or depth aware
cameras .
38. Uses
• Sign language recognition
• For socially assistive robotics
• Directional indication through pointing
• Immersive game technology
• Effective computing
• Remote control
39.
40.
41. ABSTRACT
•The Eye gaze System is a communication
system for people with complex physical
disabilities.
•This operates with eyes by looking at
control keys displayed on a screen.
•With this system a person can synthesize
speech, control his environment , operate
a telephone, run computer software,
operate a computer mouse, and access
the Internet and e-mail.
42. INTRODUCTION
The Eye gaze System is a direct-select
vision-controlled communication and
control system.
It was developed in FAIRFAX, Virginia
by LCTechnologies.
43. Who is using the Eyegaze System?
THIS SYSTEM IS MAINLY
DEVELOPED FOR THOSE WHO
LACK THE USE OF THEIR
HANDS OR VOICE.
ITS USERS ARE ADULTS AND
CHILDREN WITH CEREBRAL
PALSY, SPINAL CORD
INJURIES, BRAIN INJURIES,
ALS, MULTIPLE SCLEROSIS,
BRAINSTEM STROKES
44. SKILLS NEEDED BY THE USERS
Good control of one eye
Adequate vision
Ability to maintain a position in front of the Eye gaze
monitor.
Mental abilities that improve the probability for
successful Eyegaze use:
Cognition
Ability to read
Memory
45. PARTS AND WORKING OF THE EYEGAZE
SYSTEM
As a user sits in front of the
Eyegaze monitor, a specialized
video camera mounted below
the monitor observes one of
the user's eyes.
46. How to run the Eyegaze System
• A user operates the Eyegaze System by
looking at rectangular keys that are
displayed on the control screen.
• To "press" an Eyegaze key, the user
looks at the key for a specified period of
time.
47. USES OF EYEGAZE
The Basic Eyegaze Can
Calibrate
Typewrite
Read Text
Entertain with games
Teach Screens
48. With Options The Eye gaze Can
•BE AT TWO SITES!!
•BE A KEYBOARD
•SPEAK through a speech synthesizer
•CONTROL appliances
•DIAL and answer a phone
49. MENUS OF EYEGAZE SYSTEM
The Phrase Program
Typewriter Program
The telephone program
Run Second PC
Paddle games & Score Four
Read Text Program
Television
50. The Phrase Program Typewriter Program
The telephone program The Lights & appliances Program
52. Environment required for an Eyegaze system
•The Eyegaze System must be
operated in an environment
where there is limited of
infrared light.
•The System works best away
from windows, and in a room
lit with fluorescent or mercury-
vapor lights, which are low in
infrared.
54. •It is a sophisticated system with a high tracking rate and
excellent working range.
• It can accommodate rapid or involuntary head
movements
IntelliGaze IG-30
•Intelligaze uses the latest camera
technology, very sophisticated image
processing and calibration methods
55. For People with Limited Eye Control
• Scanning Keyboard is the new
row/column keyboard with an on-screen
eye "switch" for people with limited eye
movement.
• The user may "speak" what he has
typed.
56. Some of the common eye movement problems that interfere with Eyegaze
use are
Nystagmus - constant, involuntary movement of the eyeball
Alternating strabismus - eyes cannot be directed to the same object,
either one deviates
The common vision problems are:
Inadequate Visual acuity
Diplopia (double vision)
Blurred vision
Cataracts (clouding of the
lens of the eye)
58. FUTURE WORK
•Totally Free Head Motion
•Automatic Eye Acquisition
•Binocular Eye tracking
•High Gaze point Tracking Accuracy
•Easy User Calibration
The Eye gaze System’s Eyefollower2.0
59. CONCLUSION
Today, the human eye-gaze can be recorded by relatively unremarkable techniques. This
thesis argues that it is possible to use the eye-gaze of a computer user in the interface to
aid the control of the application.
Care must be taken, though, that eye-gaze tracking data is used in a sensible way, since
the nature of human eye-movements is a combination of several voluntary and involuntary
cognitive processes.
61. Introduction
• What is Speech Recognition?
also known as automatic speech recognition or computer speech recognition which means understanding voice
by the computer and performing any required task.
62. • Where can it be used?
- Dictation
- System control/navigation
- Commercial/Industrial applications
-Voice dialing
64. •Acoustic Model
An acoustic model is created by taking audio recordings of speech, and their text transcriptions,
and using software to create statistical representations of the sounds that make up each word. It is
used by a speech recognition engine to recognize speech.
•Language Model
Language modeling is used in many natural language processing applications such as speech
recognition tries to capture the properties of a language, and to predict the next word in a speech
sequence.
65. TYPES OF VOICE RECOGNITION
• There are two types of speech recognition. One is called speaker-dependent and the
other isspeaker-independent. Speaker-dependent software is commonly used for
dictation software, while speaker-independent software is more commonly found in
telephone applications.
• Speaker-dependent software works by learning the unique characteristics of a single
person’s voice, in a way similar to voice recognition. New users must first “train” the
software by speaking to it, so the computer can analyze how the person talks.This
often means users have to read a few pages of text to the computer before they can
use the speech recognition software.
66. TYPES OF VOICE RECOGNITION
• Speaker-independent software is designed to recognize anyone’s
voice, so no training is involved.This means it is the only real option
for applications such as interactive voice response systems — where
businesses can’t ask callers to read pages of text before using the
system.The downside is that speaker-independent software is
generally less accurate than speaker-dependent software.
• Speech recognition engines that are speaker independent generally
deal with this fact by limiting the grammars they use. By using a
smaller list of recognized words, the speech engine is more likely to
correctly recognize what a speaker said.
67. How do humans do it?
• Articulation produces
• sound waves which
• the ear conveys to the brain
• for processing
68. How might computers do it?
Acoustic waveform Acoustic signal
Speech recognition
• Digitization
• Acoustic analysis of the speech signal
• Linguistic interpretation
69.
70. DIFFERENT PROCESSES INVOLVED
• Digitization
– Converting analogue signal into digital representation
• Signal processing
– Separating speech from background noise
• phonetics & Phonology
-is the production and perception of speech sounds in any language and it deals with
"phone". Phonology on the other hand is the interpretation of speech sounds in a particular
language and it deals with phoneme: the smallest unit of sound.
• Lexicology and syntax
-Lexicology is that part of linguistics which studies words, their nature and meaning, words' elements, relations between
words,words groups and the whole lexicon. .
71. DIFFERENT PROCESSES
INVOLVED(CONTD.)
• Syntax and pragmatics
• Semantics tells about the meaning
• Pragmatics is concerned with bridging the explanatory gap between sentence meaning
and speaker's meaning
72. Digitization
• Analogue to digital conversion
• Sampling and quantizing
Sampling is converting a continuous signal into a discrete signal
Quantizing is the process of approximating a continuous range of values
• Use filters to measure energy levels for various points on the frequency
spectrum
• Knowing the relative importance of different frequency bands (for speech)
makes this process more efficient
• E.g. high frequency sounds are less informative, so can be sampled using a
broader bandwidth (log scale)
73. Separating speech from background noise
• Noise cancelling microphones
• Two mics, one facing speaker, the other facing away
• Ambient noise is roughly same for both mics
• Knowing which bits of the signal relate to speech
80. Framework of Voice Recognition
Face
Recognition
Gesture
Recognition
parsing
and
arbitration
S1
S2
SK
SN
“Authentication” “Understanding” “Inferring and execution”
81. Speaker Recognition
•Definition
• It is the method of recognizing a person based on his voice
• It is one of the forms of biometric identification
•Depends of speaker specific characteristics.
82. ADVANTAGES
• Advantages
• People with disabilities
• Organizations - Increases productivity, reduces costs and errors.
• Lower operationalCosts
• Advances in technology will allow consumers and businesses to implement
speech recognition systems at a relatively low cost.
• Cell-phone users can dial pre-programmed numbers by voice command.
• Users can trade stocks through a voice-activated trading system.
• Speech recognition technology can also replace touch-tone dialing resulting in the
ability to target customers that speak different languages
83. DISADVANTAGES
• Difficult to build a perfect system.
• Conversations
• Involves more than just words (non-verbal communication; stutters etc.
• Every human being has differences such as their voice, mouth, and speaking
style.
• Filtering background noise is a task that can even be difficult for
humans to accomplish.
84. Future of Speech Recognition
• Accuracy will become better and better.
• Dictation speech recognition will gradually become accepted.
• Small hand-held writing tablets for computer speech recognition
dictation and data entry will be developed, as faster processors and
more memory become available.
• Greater use will be made of "intelligent systems" which will attempt
to guess what the speaker intended to say, rather than what was
actually said, as people often misspeak and make unintentional
mistakes.
• Microphone and sound systems will be designed to adapt more
quickly to changing background noise levels, different environments,
with better recognition of extraneous material to be discarded.
85. Head pose tracking
• Proactive computing technology allows the development of more intelligent and more friendly
human-computer interaction (HCI) methods. In the future computers will interact with people in a
more natural way.To achieve this kind of advanced interaction, the system should understand
human behaviour and respond appropriately for example by observing one’s facial expressions and
gestures. Machine vision provides an excellent way of realizing such an intelligent human-computer
interface that enables a user to control a computer without any physical contact with devices such
as keyboards, mice and displays.
86. • In the example system, the video camera is located
above the computer display and it acquires images of
the user’s face continuously. Face and facial features
can be extracted and tracked from a sequence of
images.The 3-D position and orientation (pose) of the
head is determined from these feature points.The pose
obtained allows recognition of simple gestures such as
nodding and head shaking
87. Spatial and semantic head gestures
SPATIAL HEAD GESTURES (WHERE THE
HEAD MOVES IN ONE OF THE GENERAL
DIRECTIONS: LEFT, RIGHT, UP, OR DOWN)
ALLOW FOR SPATIAL REFERENCES AND
INDICATION OF DIRECTIONS
SEMANTIC HEAD GESTURES LIKE
NODDING AND SHAKING THE HEAD ARE
USED TO EXPRESS AGREEMENT OR
DISAGREEMENT
93. Brain body Interfaces
Using a relatively new brain sensing tool called functional near-infrared spectroscopy (fNIRS), along
with a more established brain sensing tool called electroencephalography (EEG), we can detect signals
within the brain that indicate various cognitive states.These devices provide data on brain activity
while remaining portable and non-invasive.
94. Some applications for brain and body
oAugmented Anatomical Overlay (megic mirror)
oControl Robots With Body movement
oVirtual Clothes-Fitting
oTurn Any SurfaceTouchscreen-Enabled
oVirtual Reality Interaction
oRetrieve DataVia Gestures
oTranslate Sign Language