All About Gaming - By Sai Krishna A & Roopsai NSai Krishna A
Gaming Consoles & Its Emerging Technology, a presentation prepared by two students Sai Krishna A and Roopsai N of the under-grad college GRIET, Hyderabad. This presentation was initially prepared for a technical event called Pragnya 2018 in the section "Paper Presentations" and will further be used by the owners in the future.
*for educational & informative purposes only, any signs of copying/recreating/manipulating of this media is legally punishable.
Videogames History - 1889 to the Year 2000 - JT VelikovskyJT Velikovsky
A History of Videogames - from 1889 to the year 2000.
This was a lecture given in the year 2000 by JT Velikovsky at Charles Sturt University. JT Velikovsky was the national games market analyst in 1999-2000, at Inform P/L (now GfK). For more background see: http://on-writering.blogspot.com/
INTERNATIONAL CONSUMER ELECTRONICS SHOW
CES is the world's gathering place for all who thrive on the business of consumer technologies.
the global stage where next-generation innovations are introduced to the marketplace
showcases more than 3,900 exhibiting companies
Barcamp Derry (Side A) - A Brief History of Video GamesJames Burke
Part 1 of a presentation I put together for the informal "unconference" Barcamp Derry. Unfortunately I've had to change the fonts so its not quite as good looking as it was when I presented it. I've included some videos as hyperlinks and some as Youtube inserts.
A History of laptops describes the efforts in the 1970s and 1980s to build small, portable personal computers that combine the components, inputs, outputs and capabilities of a desktop computer in a small chassis.
All About Gaming - By Sai Krishna A & Roopsai NSai Krishna A
Gaming Consoles & Its Emerging Technology, a presentation prepared by two students Sai Krishna A and Roopsai N of the under-grad college GRIET, Hyderabad. This presentation was initially prepared for a technical event called Pragnya 2018 in the section "Paper Presentations" and will further be used by the owners in the future.
*for educational & informative purposes only, any signs of copying/recreating/manipulating of this media is legally punishable.
Videogames History - 1889 to the Year 2000 - JT VelikovskyJT Velikovsky
A History of Videogames - from 1889 to the year 2000.
This was a lecture given in the year 2000 by JT Velikovsky at Charles Sturt University. JT Velikovsky was the national games market analyst in 1999-2000, at Inform P/L (now GfK). For more background see: http://on-writering.blogspot.com/
INTERNATIONAL CONSUMER ELECTRONICS SHOW
CES is the world's gathering place for all who thrive on the business of consumer technologies.
the global stage where next-generation innovations are introduced to the marketplace
showcases more than 3,900 exhibiting companies
Barcamp Derry (Side A) - A Brief History of Video GamesJames Burke
Part 1 of a presentation I put together for the informal "unconference" Barcamp Derry. Unfortunately I've had to change the fonts so its not quite as good looking as it was when I presented it. I've included some videos as hyperlinks and some as Youtube inserts.
A History of laptops describes the efforts in the 1970s and 1980s to build small, portable personal computers that combine the components, inputs, outputs and capabilities of a desktop computer in a small chassis.
Vernon Technology Solutions offers clients the ability to rent computers and electronics and save money. Make sure to also check out their computer recycling services.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power increased. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
CrestaTV is the next step in the evolution of computing by bringing in Live Broadcast in addition to all the Music Pictures Documents and Contacts we carry with us.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
2. 1978
-Dan Bricklin & Bob Frankston creates a first spreadsheet
program called VisiCalc Spreadsheet Software
-George Perlegos, while in Intel, develops the first EEPROM
-BBS (Bulletin Board System) is put online.
- Apple Introduces their first OS, Called Apple DOS 3.1
-John Shoch and Jon Hupp at Xerox PARC develop the first
worm
-5.25 inch floppy disk becomes an industries standards
-Richard Bartle and Rub Trubshaw creates the first MUD
3. 1979
-Epson releases the MX-80 which soon becomes an industry
standard for dot matrix printers.
-Usenet is first established. Usenet is a location where
millions of different users have access to millions of different
articles written about various different topics.
-The Motorola 68000 microprocessor exhibited a processing
speed far greater than its contemporaries
-.
4. 1980
-Hewlett Packard introduces its HP-85. A
microcomputer with 16kB of RAM and a 5-inch
CRT display.
-IBM introduces RISC
-Commodore ships the VIC-20, which later
becomes the worlds most popular computer
costing only $299.95.
5. 1981
-August 1980 MS DOS 1.0 was released
-The game port is first introduced on IBM
computers.
-Adam Osborne completed the first portable
computer, the Osborne I, which weighed 24
pounds and cost $1,795.
-
6. 1982
-Peter Norton creates Norton Utilities
-The first luggable computer is introduced.
-Commodore introduces the Commodore 64
-Sony begins selling the first Audio CD players October 1,
1982.
- AutoCAD is introduced
-Rich Skrenta a 15-year old high school student creates the
first known Computer virus known as The Elk Cloner. …
7. 1983
-The HX-20 becomes the first notebook-sized portable
computer is introduced by Epson.
-Wang Laboratories creates the single in-line memory
module (SIMM)
-Apple introduced its Lisa.
-Novell introduces NetWare.
-Microsoft windows was announced November 10, 1983.
8. 1984
-Fujio Masuoka invents flash memmory.
-The first desktop laser printer the HP Laser Jet is first
introduced in May 1984.
-The game Tetris is first released in the USSR June 6, 1984.
-Microsoft introduces MS-DOS 3.0 for the IBM PC AT and MS-
DOS 3.1 for networks.
-IBM introduces the Enhanced Graphics Adapter (EGA) video
card with higher resolution, more colors, and a quicker response
then previous video cards.
-IBM develops EGA. (Enhanced Graphics Adapter) a video
standard with a higher resolution (640 x 350) and offers more
colors (16 from a palette of 64) when compared to earlier
standards.
9. 1984
-On January 24, 1984 the Apple Macintosh is introduced.
-Apple Introduces System 1
-IBM released its PC Jr. and PC-AT. The PC Jr. failed, but
the PC-AT, several times faster than original PC and based
on the Intel 80286 chip, claimed success with its notable
increases in performance and storage capacity, all for about
$4,000. It also included more RAM and accommodated high-
density 1.2-megabyte 5 1/4-inch floppy disks. …
-IBM PC Division (PCD) introduces its first portable
computer, the IBM Portable weighing in at 30 pounds.
-Microsoft creates a new hardware and peripheral division
March 29, 1984.
10. 1985
- Commodore introduces the Commodore 128 PC with 8502
processor 128 kB of RAM and ROM cartridge port.
-The Amiga 1000 is released.
-Software Arts assets are sold to Lotus. Software Arts is most
well known for its VisiCalc program.
-The first Gamepad is introduced by Nintendo.
-Dell releases its first computer, the "Turbo PC.“
-Microtek introduces the world's first 300-dpi black-and-white
sheetfed scanner.
-Microsoft and IBM begin collaboration on the next-
generation operating system (OS/2).
16. The Elk Cloner’s Virus Poem
Elk Cloner: The program with a personality
It will get on all your disks
It will infiltrate your chips
Yes, it's Cloner!
It will stick to you like glue
It will modify RAM too
Send in the Cloner!
<
17. 1979
Atari introduces the Model 400 and
800 Computer. Shortly after delivery
of the Atari VCS game console, Atari
designed two microcomputers with
game capabilities: the Model 400 and
Model 800. The two machines were
built with the idea that the 400 would
serve primarily as a game console
while the 800 would be more of a
home computer. Both sold well, though
they had technical and marketing
problems, and faced strong
competition from the Apple II,
Commodore PET, and TRS-80
computers.
<
18. Amiga 1000
Commodore’s Amiga 1000 sold
for $1,295 dollars (without
monitor) and had audio and
video capabilities beyond those
found in most other personal
computers. It developed a very
loyal following and add-on
components allowed it to be
upgraded easily. The inside of
the case is engraved with the
signatures of the Amiga
designers, including Jay Miner
as well as the paw print of his
dog Mitchy. <
20. Apple Macintosh
Apple Computer launched the Macintosh,
the first successful mouse-driven computer
with a graphic user interface, with a single
$1.5 million commercial during the 1984
Super Bowl. Based on the Motorola 68000
microprocessor, the Macintosh included
many of the Lisa´s features at a much more
affordable price: $2,500.
Apple´s commercial played on the theme of
George Orwell´s "1984" and featured the
destruction of Big Brother with the power of
personal computing found in a Macintosh.
Applications that came as part of the
package included MacPaint, which made
use of the mouse, and MacWrite, which
demonstrated WYSIWYG
(What You See Is What You Get) word
processing. <
21. Lisa
The first personal computer with a
graphical user interface, its development
was central in the move to such systems
for personal computers. The Lisa´s sloth
and high price ($10,000) led to its ultimate
failure.
The Lisa ran on a Motorola 68000
microprocessor and came equipped with 1
megabyte of RAM, a 12-inch black-and-
white monitor, dual 5 1/4-inch floppy disk
drives and a 5 megabyte Profile hard drive.
The Xerox Star — which included a system
called Smalltalk that involved a mouse,
windows, and pop-up menus — inspired the
Lisa´s designers. <
24. OSBORNE I
The price made the machine
especially attractive, as it
included software worth about
$1,500. The machine featured a
5-inch display, 64 kilobytes of
memory, a modem, and two 5
1/4-inch floppy disk drives.<
25. Luggable Computer
the luggable computer is an early
computer that was easier to move than
other computers, weighing around 15
to 30 pounds. These computers had a
small CRT display and keyboard as
one unit, in some cases the keyboard
was separate. While not anything like
laptops, these computers offered
several benefits for mobility when
compared to the standard computer at
the time. <
26. Commodore 64
The C64, as it was better known, sold
for $595, came with 64KB of RAM and
featured impressive graphics.
Thousands of software titles were
released over the lifespan of the C64.
By the time the C64 was discontinued
in 1993, it had sold more than 22
million units and is recognized by the
2006 Guinness Book of World Records
as the greatest selling single computer
model of all time. <