Kostas Anagnostou presented on using games for learning. Traditional teaching focuses on institutionalized education and does not enhance soft skills or apply knowledge, while ideal learning leverages existing skills in authentic environments. Games can acquire knowledge and skills through exploration and feedback in authentic contexts. Serious games have explicit educational purposes beyond entertainment. Barriers to serious games include design, development costs, business models, and adoption in schools. However, opportunities exist in improved design methods, cheaper development tools, expanded markets, and growing acceptance of games.