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Managing Game
Development
Game Balance
Objectives
Demonstrate an
understanding of game
balance.
Explain the features
of player/player
balance.
Explain the features
of player/gameplay
balance.
Explain the features
of
gameplay/gameplay
balance.
Player/
Player Balance
This is most important in
fighting games or multiplayer
FPS.
A balanced game should avoid
random elements that favor one
player.
The simplest way to ensure
perfect balance is by exact
symmetry
InVirtual Fighter:
If Sarah whips lion every
time? It becomes a game
imbalance.
Player/Game
play balance
This is the key to fun.
Reward the player.
Let the machine do the work.
Make a game that you can play
with not against.
Hardcore players may claim they
want a very difficult opponent, in
reality they just want to have fun
like all other players.
They want to play, not fight
for their lives.
ROCK PAPER
SCISSORS
Gameplay/
Gameplay
balance
SCISSORS
ROCK PAPER
INTRANSITIVE GAME MECHANICS
ROCK
PAPER
SCISSORS
0 -1 +2
0 -1+1
+1 0-2
PAYOFF MATRIX any game can be represented this way
any game can be
represented in a
excel file: numbers
INTRANSITIVE GAME MECHANICS
ROCK
PAPER
SCISSORS
0 -1 +2
0 -1+1
+1 0-2
Sum must = O, one player gains another loses
Net Payoff = (0x r) + (-1 x p) + (2 X s)
1)R- 1p +2s
2) P = r – s
3) S = 2r + 2p
TABLE can have unlimited columns
Gameplay/Gameplay
Variety of interesting choices for the player
Optimum choices depend on the choices other
players make
How frequently are the choices worth making
Intransitive game mechanics are good
Attribute balance and Stone-Paper-scissors
What is intransitive about Stone-Paper-scissors
A Game Balance
Checklist
A player should never be put in an unwinnable
situation through no fault of their own.
The game should be fun to learn as well as to
play, and it should be more fun the more you
master it.
All options in the game must be worth using
sometimes, and the net cost of using each option
must be worth using sometimes, and the net cost
of using each option must commensurate with
the payoff you get for using it.
A Game Balance
Checklist
A player should never be put in an unwinnable
situation through no fault of their own.
The game should be fun to learn as well as to
play, and it should be more fun the more you
master it.
All options in the game must be worth using
sometimes, and the net cost of using each option
must be worth using sometimes, and the net cost
of using each option must commensurate with
the payoff you get for using it.

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Game Development: Game Balance

  • 2. Objectives Demonstrate an understanding of game balance. Explain the features of player/player balance. Explain the features of player/gameplay balance. Explain the features of gameplay/gameplay balance.
  • 3. Player/ Player Balance This is most important in fighting games or multiplayer FPS. A balanced game should avoid random elements that favor one player. The simplest way to ensure perfect balance is by exact symmetry InVirtual Fighter: If Sarah whips lion every time? It becomes a game imbalance.
  • 4. Player/Game play balance This is the key to fun. Reward the player. Let the machine do the work. Make a game that you can play with not against. Hardcore players may claim they want a very difficult opponent, in reality they just want to have fun like all other players. They want to play, not fight for their lives.
  • 6. SCISSORS ROCK PAPER INTRANSITIVE GAME MECHANICS ROCK PAPER SCISSORS 0 -1 +2 0 -1+1 +1 0-2 PAYOFF MATRIX any game can be represented this way any game can be represented in a excel file: numbers
  • 7. INTRANSITIVE GAME MECHANICS ROCK PAPER SCISSORS 0 -1 +2 0 -1+1 +1 0-2 Sum must = O, one player gains another loses Net Payoff = (0x r) + (-1 x p) + (2 X s) 1)R- 1p +2s 2) P = r – s 3) S = 2r + 2p TABLE can have unlimited columns
  • 8. Gameplay/Gameplay Variety of interesting choices for the player Optimum choices depend on the choices other players make How frequently are the choices worth making Intransitive game mechanics are good Attribute balance and Stone-Paper-scissors What is intransitive about Stone-Paper-scissors
  • 9. A Game Balance Checklist A player should never be put in an unwinnable situation through no fault of their own. The game should be fun to learn as well as to play, and it should be more fun the more you master it. All options in the game must be worth using sometimes, and the net cost of using each option must be worth using sometimes, and the net cost of using each option must commensurate with the payoff you get for using it.
  • 10. A Game Balance Checklist A player should never be put in an unwinnable situation through no fault of their own. The game should be fun to learn as well as to play, and it should be more fun the more you master it. All options in the game must be worth using sometimes, and the net cost of using each option must be worth using sometimes, and the net cost of using each option must commensurate with the payoff you get for using it.