This document discusses game-based learning (GBL) and its benefits and pitfalls. It describes three types of GBL: board games, digital games, and online games. Board games like Monopoly can be adapted for educational purposes. Digital games involve online boards and virtual collaboration. The benefits of GBL include motivation, inclusion, student-centered learning, critical thinking, group work, and creativity. However, excessive competition for rewards in games can shift the focus from learning to winning and diminish collaboration. To avoid pitfalls, GBL should not always be used and the focus must remain on learning outcomes rather than just competition.