A simple implementation of Turing Machine in C++ programming language.
for the Theory of Languages and Automata course.
Computer Engineering at Khaje Nasir Toosi University of Technology (KNTU).
the source code is available on my github profile:
https://github.com/sina-rostami/Turing-Machine-Implementation
Push Down Automata (PDA) | TOC (Theory of Computation) | NPDA | DPDAAshish Duggal
Push Down Automata (PDA) is part of TOC (Theory of Computation)
From this presentation you will get all the information related to PDA also it will help you to easily understand this topic. There is also one example.
This PPT is very helpful for Computer science and Computer Engineer
(B.C.A., M.C.A., B.TECH. , M.TECH.)
The Decision Control Structure - C Programming. C has three major decision making instructions—the if statement, the if-else statement, and the switch statement.
A simple implementation of Turing Machine in C++ programming language.
for the Theory of Languages and Automata course.
Computer Engineering at Khaje Nasir Toosi University of Technology (KNTU).
the source code is available on my github profile:
https://github.com/sina-rostami/Turing-Machine-Implementation
Push Down Automata (PDA) | TOC (Theory of Computation) | NPDA | DPDAAshish Duggal
Push Down Automata (PDA) is part of TOC (Theory of Computation)
From this presentation you will get all the information related to PDA also it will help you to easily understand this topic. There is also one example.
This PPT is very helpful for Computer science and Computer Engineer
(B.C.A., M.C.A., B.TECH. , M.TECH.)
The Decision Control Structure - C Programming. C has three major decision making instructions—the if statement, the if-else statement, and the switch statement.
what are loop in general
what is loop in c language
uses of loop in c language
types of loop in c language
program of loop in c language
syantax of loop in c language
Loops in Java. Looping in programming languages is a feature which facilitates the execution of a set of instructions/functions repeatedly while some condition evaluates to true.
what are loop in general
what is loop in c language
uses of loop in c language
types of loop in c language
program of loop in c language
syantax of loop in c language
Loops in Java. Looping in programming languages is a feature which facilitates the execution of a set of instructions/functions repeatedly while some condition evaluates to true.
Mechanical Engineering : Engineering mechanics, THE GATE ACADEMYklirantga
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Definition of an Automaton, characteristics of automata,types of automata,deterministic finite automata,non-deterministic automata,Example of Automata,Graphical representation of DFA and NDFA. transition table and transition diagram of DFA and NDFA
Finite Automata: Deterministic And Non-deterministic Finite Automaton (DFA)Mohammad Ilyas Malik
The term "Automata" is derived from the Greek word "αὐτόματα" which means "self-acting". An automaton (Automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically.
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Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
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Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
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The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
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The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
2. Nondeterministic finite Automata (NFA) ................................................................................. 2
Deterministic finite Automata (DFA)........................................................................................ 3
Construction of DFA from NFA and optimization ..............................................................................5
FA with output: Moore machine...........................................................................................................................5
Tracing using Timing Diagrams .........................................................................................................5
Mealy machine and Equivalence ............................................................................................. 7
Applications and Limitation of FA.....................................................................................................7
Automata Simulators .......................................................................................................................8
Nondeterministic finite Automata (NFA)
An interesting connection lies between the ideas of this chapter and the theory of finite automata,
which is part of the theory of computation (see [462,891]). In Section 2.1, it was mentioned that
determining whether there exists some string that is accepted by a DFA is equivalent to a discrete
feasible planning problem. If unpredictability is introduced into the model, then a
nondeterministic finite automaton (NFA) is obtained, as depicted in Figure 11.8. This represents
one of the simplest examples of no determinism in theoretical computer science. Such
nondeterministic models serve as a powerful tool for defining models of computation and their
associated complexity classes. It turns out that these models give rise to interesting examples of
information spaces.
Figure 11.8: (a) An nondeterministic finite automaton (NFA) is a state machine that reads an
3. input string and decides whether to accept it. (b) A graphical depiction of an NFA.
An NFA is typically described using a directed graph as shown in Figure 11.8b, and is
considered as a special kind of finite state machine. Each vertex of the graph represents a state,
and edges represent possible transitions. An input string of finite length is read by the machine.
Typically, the input string is a binary sequence of 0's and 's. The initial state is designated by
an inward arrow that has no source vertex, as shown pointing into state in Figure 11.8b. The
machine starts in this state and reads the first symbol of the input string. Based on its value, it
makes appropriate transitions. For a DFA, the next state must be specified for each of the two
inputs 0 and from each state. From a state in an NFA, there may be any number of outgoing
edges (including zero) that represent the response to a single symbol. For example, there are two
outgoing edges if 0 is read from state (the arrow from to actually corresponds to two
directed edges, one for 0 and the other for ). There are also edges designated with a special
symbol. If a state has an outgoing , the state may immediately transition along the edge without
reading another symbol. This may be iterated any number of times, for any outgoing edges that
may be encountered, without reading the next input symbol. The no determinism arises from the
fact that there are multiple choices for possible next states due to multiple edges for the same
input and transitions. There is no sensor that indicates which state is actually chosen.
The interpretation often given in the theory of computation is that when there are multiple
choices, the machine clones itself and one copy runs each choice. It is like having multiple
universes in which each different possible action of nature is occurring simultaneously. If there
are no outgoing edges for a certain combination of state and input, then the clone dies. Any states
that are depicted with a double boundary, such as state in Figure 11.8, are called accept states.
When the input string ends, the NFA is said to accept the input string if there exists at least one
alternate universe in which the final machine state is an accept state.
Deterministic finite Automata (DFA)
A DFA represents a finite state machine that recognizes a RE. For example, the following DFA:
Recognizes (abc+
)+
. A finite automaton consists of a finite set of states, a set of transitions
(moves), one start state, and a set of final states (accepting states). In addition, a DFA has a
unique transition for every state-character combination. For example, the previous figure has 4
4. states, state 1 is the start state, and state 4 is the only final state. A DFA accepts a string if
starting from the start state and moving from state to state, each time following the arrow that
corresponds the current input character, it reaches a final state when the entire input string is
consumed. Otherwise, it rejects the string. Let Q be a finite set and let be a finite set of
symbols. Also let be a function from Q to Q , let q0 be a state in Q and let A be a
subset of Q. We call the elements of Q a state, the transition function, q0 the initial state and A
the set of accepting states.
Then a deterministic finite automaton is a 5-tuple < Q , , q0 , , A >
1. The set Q in the above definition is simply a set with a finite number of elements. Its
elements can, however, be interpreted as a state that the system (automaton) is in. Thus in
the example of vending machine, for example, the states of the machine such as "waiting
for a customer to put a coin in", "have received 5 cents" etc. are the elements of Q.
"Waiting for a customer to put a coin in" can be considered the initial state of this
automaton and the state in which the machine gives out a soda can can be considered the
accepting state.
2. The transition function is also called a next state function meaning that the automaton
moves into the state (q, a) if it receives the input symbol a while in state q.
Thus in the example of vending machine, if q is the initial state and a nickel is put in,
then (q, a) is equal to "have received 5 cents".
3. Note that is a function. Thus for each state q of Q and for each symbol a of , (q,
a) must be specified.
4. The accepting states are used to distinguish sequences of inputs given to the finite
automaton. If the finite automaton is in an accepting state when the input ceases to come,
the sequence of input symbols given to the finite automaton is "accepted". Otherwise it is
not accepted. For example, in the Example 1 below, the string a is accepted by the finite
automaton. But any other strings such as aa, aaa, etc. are not accepted.
5. A deterministic finite automaton is also called simply a "finite automaton". Abbreviations
such as FA and DFA are used to denote deterministic finite automaton.
DFAs are often represented by digraphs called (state) transition diagram. The vertices
(denoted by single circles) of a transition diagram represent the states of the DFA and the
arcs labeled with an input symbol correspond to the transitions. An arc ( p , q ) from
vertex p to vertex q with label represents the transition (p, ) = q . The accepting
states are indicated by double circles.
Transition functions can also be represented by tables as seen below. They are called
transition table.
5. Construction of DFA from NFA and optimization
It is to be noted that according to the Kleene's theorem, if a language can be accepted by an FA,
then there exists a TG accepting that language. Since, an NFA is a TG as well, therefore there
exists an NFA accepting the language accepted by the given FA. In this case these FA and NFA
are said to be equivalent to each others.
FA with output: Moore machine
The goal of FSMs is to describe a circuit with inputs and outputs. So far, we have inputs, that tell
us which state we should go to, given some initial, start state. However, the machine generates
no outputs. We modify the FSM shown above, by adding outputs. Moore machines add outputs
to each state. Thus, each state is associated with an output. When you transition into the state, the
output corresponding to the state is produced. The information in the state is typically written as
01/1. 01 indicates the state, while 1 indicates the output. 01/1 is short hand for q1q0 = 01/z = 1
The number of bits in the output is arbitary, and depends on whatever your application needs.
Thus, the number of bits may be less than, equal, or greater than the number of bits used to
represent the state. Let's look at an example of a Moore machine.
In this example, you see two bits for the state and two bits for the output. Thus, when you see
00/01 inside one of the circles, it is shorthand for q1q0 = 00 / z1 z0 = 01.
Tracing using Timing Diagrams
Given the Moore machine in the previous diagram, and the timing diagram below, you might be
asked to determine the state and output.
6. The timing diagram isn't too hard to follow. Basically, you will start off in some state (let's say,
00), and draw the diagram to indicate what happens to the state (q1q0) and to the output (z1z0).
You'll notice the input does NOT change at the positive edge. That way, it's easier for you to tell
the value of the input at the positive edge. To make it easier to read, I've added the value of x at
the positive edge. Thus, the inputs are 1, 1, 0, 1, 1, 0.
Let's look at the timing diagram at the first positive edge (drawn with a vertical line). Before the
first edge, the state, q1q0 = 00. The input is 1. This should put us in state 01 (i.e., q1q0 = 00),
which outputs 11 (i.e., z1z0 = 11).
You have to read down the columns. The first column says that the machine is in state 00, with
output 01. The second column says that the machine is in state 01, with output 11. The reason the
second column says that is due to the input, x, read in at the first positive edge. The input x is 1,
which caused the FSM to move from state 00 to state 01. The value of the state and output are
placed in the middle, but the really, it's the dark line that tells you when this happens. The state
and output changes value on the positive edge (technically, it takes a small, but finite amount of
time after the positive edge for the state and output to finally settle down, but we'll draw the
diagrams as if it happens instantaneously---even though it doesn't). Here's the rest of the timing
diagram.
7. Mealy machine and Equivalence
We have two ways to describe a FSM: Mealy and Moore machines. A mathematician might ask
are the two machines equivalent. Initially, you might think not. A Mealy machine can have its
output depend on both input and state. Thus, if we ignore the state, we should be able to convert
a Moore machine to a Mealy machine. It's not so easy to see that you can convert an arbitrary
Mealy machine to a Moore machine. It turns out that the two machines are equivalent. What
does that mean? It means that given a Moore machine, you can create a Mealy machine, such
that if both machines are fed the same sequence of inputs, they will both produce the same
sequence of outputs. You can also convert from a Mealy machine to its equivalent Moore
machine, and again generate the same outputs given the same sequence of inputs. Actually, to be
precise we must ignore one fact about Moore machines. Moore machines generate output even if
no input has been read in. So, if you ignore this initial output of the Moore machine, you can
convert between one machine and the other. The actual algorithm is beyond the scope of the
course. However, the basic idea of converting a Mealy machine to a Moore machine is to
increase the number of states. Roughly speaking, if you have a Mealy machine with N states, and
there are k bits of input, you may need up to 2k
N states in the equivalent Moore machine.
Effectively, the new states record information about how that state was reached.
Applications and Limitation of FA
Each model in automata theory plays important roles in several applied areas. Finite automata
are used in text processing, compilers, and hardware design. Context-free grammar (CFGs) are
used in programming languages and artificial intelligence. Originally, CFGs were used in the
study of the human languages. Cellular automata are used in the field of biology, the most
8. common example being John Conway's Game of Life. Some other examples which could be
explained using automata theory in biology include mollusk and pine cones growth and
pigmentation patterns. Going further, a theory suggesting that the whole universe is computed by
some sort of a discrete automaton is advocated by some scientists. The idea originated in the
work of Konrad Zuse, and was popularized in America by Edward Fredkin.
Automata Simulators
Automata simulators are pedagogical tools used to teach, learn and research automata theory. An
automata simulator takes as input the description of an automaton and then simulates its working
for an arbitrary input string. The description of the automaton can be entered in several ways. An
automaton can be defined in a symbolic language or its specification may be entered in a
predesigned form or its transition diagram may be drawn by clicking and dragging the mouse.
Well known automata simulators include Turing’s World, JFLAP, VAS, TAGS and SimStudio.