The document describes how to create a Flappy Bird game using C# and Visual Studio. It includes instructions on setting up the game environment with picture boxes for the bird, pipes and ground. A timer is used to control game movement and check for collisions. Points are scored when the bird passes between pipes without hitting them. The game ends if the bird touches the pipes or ground, displaying the final score. Functions are created to control jumping, pipe movement, scoring and ending the game.
Project by: Vishruth Khare (CO393) , Vishwas Agarwal (CO395)
Submitted to: Ms. Chingmuankim Naulak
Subject: Computer Graphics (CO-313)
About: The game is a side-scroller where the player controls a bird, attempting to fly between rows of green pipes, which are equally sized gaps placed at random heights, without coming into contacting them. Each successful pass through a pair of pipes awards the player one point. If the player touches the pipes, it ends the game. The bird briefly flaps upward each time the player taps the key; if the key is not tapped, the bird falls due to gravity. The player is awarded several milestones, such as a bronze medal if they reached twenty points, a silver medal from Forty points, a gold medal from Fifty, and a platinum medal from Hundred points. The achievements get stored in the collectable haul.
Compatibility: Any system with Love2D framework installed can compile, execute and play this game.
Lets Flutter - Talk on flutter in Google IO Extended in Google Developer Group Mumbai.
This has a detailed view of flutter and comparison of React native vs Flutter vs Native app development
A flappy bird step by step guide to new or interested game developers at the introductory week of the 2017 global game jam lagos using the Unity engine
Project by: Vishruth Khare (CO393) , Vishwas Agarwal (CO395)
Submitted to: Ms. Chingmuankim Naulak
Subject: Computer Graphics (CO-313)
About: The game is a side-scroller where the player controls a bird, attempting to fly between rows of green pipes, which are equally sized gaps placed at random heights, without coming into contacting them. Each successful pass through a pair of pipes awards the player one point. If the player touches the pipes, it ends the game. The bird briefly flaps upward each time the player taps the key; if the key is not tapped, the bird falls due to gravity. The player is awarded several milestones, such as a bronze medal if they reached twenty points, a silver medal from Forty points, a gold medal from Fifty, and a platinum medal from Hundred points. The achievements get stored in the collectable haul.
Compatibility: Any system with Love2D framework installed can compile, execute and play this game.
Lets Flutter - Talk on flutter in Google IO Extended in Google Developer Group Mumbai.
This has a detailed view of flutter and comparison of React native vs Flutter vs Native app development
A flappy bird step by step guide to new or interested game developers at the introductory week of the 2017 global game jam lagos using the Unity engine
It's a presentation of a mobile game specially for Android name Flappy Bird. Created in Android Studio with JAVA programming language with the game assets like the images and the graphical physics logics used to move the images of bird and the pipes. This ppt was created for a minor project presentation in university.
The Nokia inspired Snake game implemented on 8051 platform. The game is built on AT89S51 Micro-controller. The game uses an 8 * 8 LED dot matrix display and five way keys for user interface. A dedicated delay settings key provides one touch access to the delay settings mode where the speed of the Snake can be adjusted.
Android is a Linux-based operating system for mobile devices such as smartphones and tablet computers. It is developed by the Open Handset Alliance led by Google.
a mini project in computer grafics using c and linkedlisted on a small game that name is snake game. we play this on mobile but this can be played on pc
It's a presentation of a mobile game specially for Android name Flappy Bird. Created in Android Studio with JAVA programming language with the game assets like the images and the graphical physics logics used to move the images of bird and the pipes. This ppt was created for a minor project presentation in university.
The Nokia inspired Snake game implemented on 8051 platform. The game is built on AT89S51 Micro-controller. The game uses an 8 * 8 LED dot matrix display and five way keys for user interface. A dedicated delay settings key provides one touch access to the delay settings mode where the speed of the Snake can be adjusted.
Android is a Linux-based operating system for mobile devices such as smartphones and tablet computers. It is developed by the Open Handset Alliance led by Google.
a mini project in computer grafics using c and linkedlisted on a small game that name is snake game. we play this on mobile but this can be played on pc
Δημιουργήστε ένα εκπαιδευτικό παιχνίδι με το Powerpoint!Despina Kamilali
Οδηγίες βήμα - βήμα για τη δημιουργία εκπαιδευτικού παιχνιδιού με το Powerpoint. Με την ίδια μέθοδο, μπορεί να αναπτυχθεί, οποιοδήποτε ψηφιακό εκπαιδευτικό περιεχόμενο θα θέλατε, με αλληλεπίδραση. Καλή επιτυχία!
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
Presented at NDC Oslo
C# has become one of the most prolific languages used in game development. Games developed in C# can be created to target desktops, tablets, mobile devices and game consoles, while sharing nearly the entire code base. On mobile devices 2D games in particular are massively popular. In this session, we'll explore how to use C# in conjunction with Microsoft and Xamarin to develop 2D games that will work on iOS, Android and Windows platforms. We'll cover the basics of 2D game development, working with multiple scenes, animation and even physics. By the end of the session, you'll have seen how to make a cross-platform 2D game that you can use as the basis for creating your own games.
Game engines like Unity help game developers to develop 2D and 3D games with C# as your scripting language. Visual Studio tools for unity helps developers to add behaviour to their games using Visual Studio as there IDE.
Please help with this. program must be written in C# .. All of the g.pdfmanjan6
Please help with this. program must be written in C# .. All of the game logic must be written in a
seperate class using using an array that is passed in through a prperty that represents the game
board. The class needs to have methods to determine of someone won, or if there was a tie,
make sure all business logic is in a seperate class anot behind the UI..
***** These are the complete in instructions for the game assignment design
Create a Tic-Tac-Toe game that can be played by two players. The form will consist of a Tic-
Tac-Toe board in which the users’ click on to choose their space. As the game is being played
the Game Status section will tell whose turn it is. When someone wins or there is a tie, a message
will be displayed in the Game status section telling the users the status. When someone wins the
game the winning move needs to be indicated. There also needs to be a section that keeps track
of the number of wins for each player, and the number of ties. When the game is finished the
user may click the “Start Game” button to start a new game.
This program will consist of the main form and at least one class that will define the rules of the
game. This class will have an array that is passed in through a property that represents the game
board. The class will then have methods within it that determines if someone won, if there is a
tie, or if neither has occurred yet. Make sure all business logic is in a separate class and not
behind the UI.
EXTRA CREDIT (10 Points)
Create a computer player that can be played against. The computer player will need to be smart
enough to make a winning move or to block a winning move.
Solution
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace Tic_Tac_Toe
{
///
/// Description of MainForm.
///
public partial class MainForm : Form
{
Logic logicObj = new Logic();
public MainForm()
{
//
// The InitializeComponent() call is required for Windows Forms designer support.
//
InitializeComponent();
//
// TODO: Add constructor code after the InitializeComponent() call.
//
}
int turn=1;
int click1=0,click2=0,click3=0,click4=0,click5=0,click6=0,click7=0,click8=0,click9=0;
int player1=0,player2=0;
void Button1Click(object sender, EventArgs e)
{
if(click1==0)
{
if(turn%2!=0)
{
button1.Text=\"X\";
click1++;
}
else
{
button1.Text=\"O\";
click1++;
}
turn++;
}
else
{
button1.Text=button1.Text;
}
display();
int a = logicObj.winLossFunc(button1.Text, button2.Text, button3.Text, button4.Text,
button5.Text, button6.Text, button7.Text, button8.Text, button9.Text);
if (a==1)
{
player1++;
player1score.Text = player1.ToString();
cleargame();
}
else if(a==2)
{
player2++;
player2score.Text = player2.ToString();
cleargame();
}
}
void Button2Click(object sender, EventArgs e)
{
if(click2==0)
{
if(turn%2!=0)
{
button2.Text=\"X\";
click2++;
}
else
{
button2.Text=\"O\";
click2++;
}
turn++;
}
else
{
button2.Text=button2.Text;
}
display();
int a = logicObj.winLossFunc(button1.Text, b.
BSidesDelhi 2018: Headshot - Game Hacking on macOSBSides Delhi
Presenter: Jai Verma
Abstract: Game hacking is a major contributor to the hacking economy. People shell out a lot of money for hacks which help them cheat at multiplayer games. These hacks can range from enhancing in-game abilities for gaining an upper hand in the game, to bypassing in-app purchases. With the advent of anti-cheat such as VAC (Valve Anti Cheat), the techniques employed by hackers to cheat at games have become increasingly refined. These techniques are comparable to those utilised in sophisticated malware and rootkits. These techniques include runtime process injection, function interposition, and proxying network traffic to name a few. To avoid detection, hackers even resort to custom kernel drivers to interact with the game process. This talk will detail a few of the techniques utilised by game hackers and malware developers alike, through the hacking of an open-source game. I will showcase some hacks for an open-source FPS game by describing the method in detail for the macOS platform. While the demo will be macOS specific, the approach applies to all modern operating systems.
You will write a multi-interface version of the well-known concentra.pdfFashionColZone
You will write a multi-interface version of the well-known concentration game: 1. The game
displays a grid of upper-case letters, with each letter appearing twice. 2. A player has a few
seconds to memorize the letters before they disappear. 3. The player then has to remember where
each pair was located.
line, then MultiConcentration starts with the text interface.
First the new game display will show the user the pairs he/she must guess, in a format similar to
the following example for size = 6
D H B C M I
H G K K A R
C N R E O E
Q O A Q L F
L F J P B G
P D N M I J
Memorize the above grid!
Note that the new game display uses pairs of distinct single uppercase capital letters distributed
at random on a square grid, starting at A and continuing until the grid is full.
This new game display shows for 10 seconds, after which it scrolls out of view. (To scroll it just
write about 25 newlines.) Then the standard game display appears.
The standard game display will look like the following example for size = 6
1 2 3 4 5 6
7 8 9 10 11 12
13 14 15 16 17 18
19 20 21 22 23 24
25 26 27 28 29 30
21 32 33 34 35 36
Enter a pair of numbers, or \"R\" to reset, or \"Q\" to quit:
reset, or \"Q\" to quit:
If the player makes an invalid entry (e.g. numbers out of range, number already guessed, no
blank separator, etc.) then a \"please reenter\" message is printed and the same display is shown
again.
If the player makes a bad guess, then a \"Sorry...\" message is printed and the same display is
shown again.
If the player enters an \"R\" for reset, then we start over, that is, the computer calculates a new
set of pairs and shows the new game display again.
If the player enters a \"Q\" for quit, then the game prints a \"Game Over\" message and ends.
3.4 Graphic Game Interface
If the player used the \"-g\" flag on the startup command line then MultiConcentration starts up
with the graphic interface.
You may design the graphic interface as you choose, as long as you use Swing and preserve the
steps in the game as described in the previous section.
One possible graphic interface is shown in Figure 1. In this design the new game display and the
standard game display have been replaced by a grid of buttons. Instead of entering pairs of
numbers, the player clicks on two of the buttons. The \"reset\" and \"quit\" commands are given
using a menu. Letters that have been correctly guessed are shown with a pink background color.
Messages to the player are shown in a text area under the grid.
4 GENERAL REQUIREMENTS
4.1 Design Requirements
Design your program with GUI classes, a main class, and Application Logic / Data classes as
described in my overheads on Design for Testability.
Do not use a package statement; name the main class MultiConcentration. (Otherwise the
startup command given in 3.1 would not work.)
You should have at least 5 classes, and not one of them should have more than 40% of the code.
Solution
import java.io.OutputStream;
import java.io.PrintStream;
public cl.
Video and related blog posts at fsharpforfunandprofit.com/ettt
Follow along as I ridiculously over-engineer a simple game to demonstrate how functional programming can be used to create a real-world "enterprise-ready" application.
Topics covered include: encoding business rules into types, data hiding with parametric polymorphism, using functions for capability-based security, exposing a REST API with HATEAOS, the functional approach to logging, actors, scalability and more.
Hackathon 2013 - The Art Of Cheating In GamesSouhail Hammou
I speaked in Hackathon 2013 that took place in Casablanca the 06/15/2013 about how to cheat in games , defeat many protections that are took in place in order to stop, confuse or delay the reverse code engineering process.
The Demo is about completely hacking the whole scoring system of PES 2013 game & defeating many protections.
ЄВГЕН РУДЄВ «Multiplayer game testing in actions» QADay 2019QADay
Kyiv Quality Assurance Day 2019
ЄВГЕН РУДЄВ
«Multiplayer game testing in actions»
Телеграм канал: wwww.t.me/goqameetup
Фейсбук сторінці: www.fb.com/goqaevent
Сайт: www.kyiv.qaday.org
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
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2. Introduction
• It is a simple game in which one bird is moving between
different obstacles.
• If the bird touches any obstacle then the game will be end
and the total score will show on the screen.
• Every time the bird crosses any obstacle the score
increases by 1.
3. Creating a Flappy Bird game in Visual
Studio Using C#
• Create Windows Form Application
• 4 Picture boxes,
• 1 Timer Object
• 4 Labels
6. Coding
the core variables for the game
bool jumping = false;
Int pipeSpeed = 5;
int gravity = 5;
Int Inscore = 0;
7. Set the label properties
• endText1.Text = "Game Over!";
• endText2.Text = "Your final score is: " + Inscore;
• gameDesigner.Text = "Game Designed By your name
here";
• endText1.Visible = false;
• endText2.Visible = false;
• gameDesigner.Visible = false;
8. Functions
• We need 3 functions that will be triggered by various
events
• 1) Timer function
• 2) keydown function
• 3) key up function
• 4) game end function
10. gameTimer_Tick function
pipeBottom.Left -= pipeSpeed;
pipeTop.Left -= pipeSpeed;
flappyBird.Top += gravity;
scoreText.Text = " " + Inscore; //for scores
This will scroll the pipes to the left and drop the bird using
the gravity variable.
11. The bounds property
• Ending game
• Bounds check for height and width of each of the picture
box. Intersects with will check the height and width of
another picture against the first one and check to see if
they are colliding.
12. Enter the following code in the timer
function
if (flappyBird.Bounds.IntersectsWith(ground.Bounds))
{
endGame();
}
elseif (flappyBird.Bounds.IntersectsWith(pipeBottom.Bounds))
{
endGame();
}
elseif (flappyBird.Bounds.IntersectsWith(pipeTop.Bounds))
{
endGame();
}
gameTimer.Stop();
13. Regenerating pipes
Enter the following code in the game timer function
if (pipeBottom.Left< -80)
{
pipeBottom.Left = 1000;
Inscore += 1; //score add
}
elseif (pipeTop.Left< -95)
{
pipeTop.Left = 1100;
Inscore += 1; //score add
}
The code above checks whether the pipes have left the screen
and gone beyond -80px to the left.
15. Code of key down function & keyUp
• this will reverse the gravity and make the character jump.
if (e.KeyCode == Keys.Space)
{
jumping = true;
gravity = -7;
}
• Enter the following code in the key up function, this will enable
gravity again to the character
if (e.KeyCode == Keys.Space)
{
jumping = false;
gravity = 5;
}
16. endGame()
• create a function to be used when we want to the end the
game.
private void endGame()
{
gameTimer.Stop();
endText1.Visible = true;
endText2.Visible = true;
gameDesigner.Visible = true;
}
17. Full Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Flappy_Bird
{
public partial class Game : Form
{
bool jumping = false;
int pipeSpeed = 5;
int gravity = 5;
int Inscore = 3;
public Game()
{
InitializeComponent();
endText1.Text = "Game Over!";
endText2.Text = "Your final score is: " + Inscore;
gameDesigner.Text = "Game Designed Hamza Gulistan";
endText1.Visible = false;
endText2.Visible = false;
gameDesigner.Visible = false;
}
}