The days of JNI is counted, Project Panama is on the rise to tear down the walls between Java and C/C++ forever. FFI (Foreign Function Interface) technology finally arrives into the Java world.
Performance, Games, and Distributed Testing in JavaScriptjeresig
This document discusses various techniques for measuring and optimizing JavaScript performance, including profiling tools in browsers like Firebug and Safari. It also addresses challenges in building multiplayer JavaScript games, such as latency issues, and proposes solutions like combining elements of strategy, intelligence and accuracy. The document concludes by covering distributed and automated testing techniques like TestSwarm that can help address challenges of testing JavaScript across many browsers and platforms.
Visual Component Testing -- w/ Gil Tayar (Applitools) and Gleb Bahmutov (Cyp...Applitools
Full Webinar recording:
Functional and visual testing work very well together for end-to-end frontend tests.
In this hands-on session, Gleb Bahmutov (VP Engineering @ Cypress) and Gil Tayar (Sr. Architect @ Applitools) showed how to apply the same approach to the individual components -- the building blocks of modern web apps.
Component testing ensures a thorough validation of all our components' variants such as different inputs and states, edge-case network responses, and responsive widths.
Gleb and Gil used Cypress to drive the tests and check them functionally, while integrating the Applitools plugin to provide us with the capability to quickly and easily test them visually across all browsers and response widths.
Watch this on-demand webinar to see the full power of the functional and visual component tests ability to speed up the development cycle.
This is the Google Tech Talk that I gave August 17th, 2007 on building a JavaScript library. I derived much of the talk from my experiences in building the jQuery and FUEL JavaScript libraries.
This document discusses the APIs available in Firefox OS for building apps and customizing the user interface. It describes security levels for apps, regular APIs for things like battery status, notifications, and screen orientation, and privileged APIs for accessing contacts, storage, and activities. Future planned APIs are also listed, including WebRTC, WebUSB, and calendar access. The document provides code examples for using many of the APIs and information on getting help or trying out Firefox OS development.
The Screenplay Pattern: Better Interactions for Better AutomationApplitools
The document discusses the Screenplay Pattern, an approach to modeling user interactions in automated tests. It outlines some problems with traditional page object patterns, such as duplication of code and unintuitive structure. The Screenplay Pattern models interactions as tasks performed by actors using their abilities, providing a more intuitive and flexible design. The document then demonstrates implementing the Screenplay Pattern in C# using the Boa Constrictor library, rewriting a web test to search DuckDuckGo in this manner in 3 sentences or less.
The document describes an upcoming event for the Dutch Android User Group (Dutchaug) that will feature Android code puzzles and tips/tricks. It provides details about the event such as date, location, speakers, and organizer information. It also includes sample code puzzles and their solutions to demonstrate the type of content that will be covered.
This document contains a collection of code snippets and questions related to Android development puzzles and concepts. It discusses topics like the Android application lifecycle when finishing an activity, how fragment and activity handle returning results from started activities, and default behavior of progress bars and Toasts. The snippets are accompanied by multiple choice questions testing understanding of how the code would execute or appear.
The days of JNI is counted, Project Panama is on the rise to tear down the walls between Java and C/C++ forever. FFI (Foreign Function Interface) technology finally arrives into the Java world.
Performance, Games, and Distributed Testing in JavaScriptjeresig
This document discusses various techniques for measuring and optimizing JavaScript performance, including profiling tools in browsers like Firebug and Safari. It also addresses challenges in building multiplayer JavaScript games, such as latency issues, and proposes solutions like combining elements of strategy, intelligence and accuracy. The document concludes by covering distributed and automated testing techniques like TestSwarm that can help address challenges of testing JavaScript across many browsers and platforms.
Visual Component Testing -- w/ Gil Tayar (Applitools) and Gleb Bahmutov (Cyp...Applitools
Full Webinar recording:
Functional and visual testing work very well together for end-to-end frontend tests.
In this hands-on session, Gleb Bahmutov (VP Engineering @ Cypress) and Gil Tayar (Sr. Architect @ Applitools) showed how to apply the same approach to the individual components -- the building blocks of modern web apps.
Component testing ensures a thorough validation of all our components' variants such as different inputs and states, edge-case network responses, and responsive widths.
Gleb and Gil used Cypress to drive the tests and check them functionally, while integrating the Applitools plugin to provide us with the capability to quickly and easily test them visually across all browsers and response widths.
Watch this on-demand webinar to see the full power of the functional and visual component tests ability to speed up the development cycle.
This is the Google Tech Talk that I gave August 17th, 2007 on building a JavaScript library. I derived much of the talk from my experiences in building the jQuery and FUEL JavaScript libraries.
This document discusses the APIs available in Firefox OS for building apps and customizing the user interface. It describes security levels for apps, regular APIs for things like battery status, notifications, and screen orientation, and privileged APIs for accessing contacts, storage, and activities. Future planned APIs are also listed, including WebRTC, WebUSB, and calendar access. The document provides code examples for using many of the APIs and information on getting help or trying out Firefox OS development.
The Screenplay Pattern: Better Interactions for Better AutomationApplitools
The document discusses the Screenplay Pattern, an approach to modeling user interactions in automated tests. It outlines some problems with traditional page object patterns, such as duplication of code and unintuitive structure. The Screenplay Pattern models interactions as tasks performed by actors using their abilities, providing a more intuitive and flexible design. The document then demonstrates implementing the Screenplay Pattern in C# using the Boa Constrictor library, rewriting a web test to search DuckDuckGo in this manner in 3 sentences or less.
The document describes an upcoming event for the Dutch Android User Group (Dutchaug) that will feature Android code puzzles and tips/tricks. It provides details about the event such as date, location, speakers, and organizer information. It also includes sample code puzzles and their solutions to demonstrate the type of content that will be covered.
This document contains a collection of code snippets and questions related to Android development puzzles and concepts. It discusses topics like the Android application lifecycle when finishing an activity, how fragment and activity handle returning results from started activities, and default behavior of progress bars and Toasts. The snippets are accompanied by multiple choice questions testing understanding of how the code would execute or appear.
PlayFab provides backend services and tools to help game studios operate their live games. The document discusses how Hyper Hippo used PlayFab to implement authentication, receipt validation, in-app purchases, cloud saving, live events, player notifications, and real-time event monitoring and automation for their game AdVenture Capitalist. Some key services implemented include authentication, receipt validation to combat fraud, Steam and Facebook in-app purchase integrations, cloud saving to enable the web version, and live events to increase engagement. The document also provides code examples and best practices for using various PlayFab features.
The document discusses Google Web Toolkit (GWT), a tool for developing AJAX-enabled rich web applications in Java. GWT compiles Java code to JavaScript that runs in browsers. It allows developing applications in Java with full IDE support and debugging while targeting browsers. GWT includes a widget library, internationalization support, and ways to integrate with existing web applications and Google App Engine. It also describes how to create user interfaces, handle client-server communication asynchronously, and use advanced features like UI binder and Speed Tracer.
Cutting edge HTML5 API you can use today (by Bohdan Rusinka)Binary Studio
The document discusses several HTML5 APIs including notifications, push notifications, service workers, the manifest file, device orientation, ambient light, web speech, capturing audio and video, WebRTC, gamepads, fullscreen, and pointer lock. It provides code examples and explanations for how to implement these APIs to add features like notifications, offline support, motion sensing, microphone access, and immersive experiences to web applications.
HTML pour le web mobile, Firefox OS - Devfest Nantes - 2014-11-07Frédéric Harper
The document discusses HTML for mobile web development using Firefox OS. It provides an overview of Firefox OS including that it is built with HTML5, CSS3 and JavaScript and is open source. It then discusses various web APIs available for Firefox OS applications including regular, privileged and certified APIs. It demonstrates examples of ambient light sensor, battery status and browser APIs. Finally, it encourages developing applications for Firefox OS using HTML5.
The document discusses several JavaScript libraries that can be used to build HTML5 and JavaScript games. It describes EaselJS, which makes working with the HTML5 Canvas element easier, TweenJS for tweening and animating properties, SoundJS for working with audio, and PreloadJS for managing asset loading. It also briefly mentions CreateJS, which is a suite that includes these libraries and allows building rich interactive content for the open web using HTML5.
Firefox OS learnings & visions, WebAPIs - budapest.mobileRobert Nyman
This document summarizes the Firefox OS platform and its APIs. It discusses how Firefox OS uses HTML5, CSS and JavaScript to build apps, and describes various Web APIs for features like notifications, vibration, screen orientation, battery status and more. It also covers app packaging and security levels, and looks at future APIs for areas like NFC, WebRTC and others. Instructions are provided for getting started with Firefox OS development using tools like the simulator and inspector.
Video and slides synchronized, mp3 and slide download available at URL http://bit.ly/1Ihu917.
Jafar Husain shows the Reactive Extensions (Rx) library which allows to treat events as collections, how Netflix uses Rx on the client and the server, allowing to build end-to-end reactive systems. Filmed at qconsf.com.
Jafar Husain developed software for companies like GE, Microsoft, and Netflix. He specializes in building web servers and clients using functional reactive programming, and was the first user of the Reactive Extensions Framework. He's also responsible for "Falkor", a RESTful data access framework that powers most Netflix clients.
Firefox OS, HTML5 to the next level - Python Montreal - 2014-05-12Frédéric Harper
If you are like me, your spectrum of interest is large when it comes to technology. You may be a Python developer, but that does not mean you have not any interest in HTML, and it’s a good coincidence as it’s the foundation of my presentation. In this talk, Frédéric Harper will show you how you can use HTML5 with the power of JavaScript to build amazing mobile applications as to brush up what you previously published. Learn about the open web technologies, including WebAPIs, and tools designed to get you started developing HTML apps for Firefox OS, and the web.
This document provides an overview of HTML5 and its capabilities for building interactive web applications. It discusses the history and development of HTML5, including the roles of the WHATWG and W3C. It also summarizes key HTML5 features such as JavaScript, Canvas, WebSockets, storage options, and emerging 3D capabilities. Throughout, it provides examples of how these features can be used to create games, multimedia experiences, and real-time applications on the modern web.
2014 yılının sonunda sonlandırılması beklenen HTML standardının 5. sürümü çoktandır tarayıcılar tarafından destekleniyor. HTML5 ile gelen Canvas, Websockets ve diğer özelliklerle nasıl daha canlı, daha Flash uygulamalarına benzer, web uygulamaları geliştirebileceğimizi inceledik.
A look at how HTML5 aims to plug the holes that Flash has been filling in browsers for the last decade, looking at both HTML5 and non-HTML5 JavaScript APIs.
For Flash Brighton in Feb 2010.
This document provides a short introduction to HTML5, including:
- HTML5 is the 5th version of the HTML standard by the W3C and is still under development but supported by many browsers.
- HTML5 introduces new semantic elements, video and audio tags, 2D/3D graphics using <canvas>, and new JavaScript APIs for features like geolocation, offline web apps, and drag and drop.
- The document provides examples of using new HTML5 features like video playback, semantic elements, geolocation API, and drawing on a canvas with JavaScript.
HTML for the Mobile Web, Firefox OS - All Things Open - 2014-10-22Frédéric Harper
Firefox OS is a new operating system for mobile phones to bring web connectivity to those who can not get top-of-the-line smartphones. By harvesting the principles of what made the web great and giving developers access to the hardware directly through web standards it will be the step we need to make a real open and affordable mobile web a reality. In this talk, Frédéric Harper from Mozilla will show how Firefox OS works, how to build apps for it and how end users will benefit from this open alternative to other platforms.
ЄВГЕН РУДЄВ «Multiplayer game testing in actions» QADay 2019QADay
Kyiv Quality Assurance Day 2019
ЄВГЕН РУДЄВ
«Multiplayer game testing in actions»
Телеграм канал: wwww.t.me/goqameetup
Фейсбук сторінці: www.fb.com/goqaevent
Сайт: www.kyiv.qaday.org
Firefox OS, fixing the mobile web - FITC Toronto - 2014-04-28Frédéric Harper
The mobile web got a bad reputation. In reality, it's the platform to bet on if you care about reach, and sustainability of your product. In this talk, Frédéric Harper will show you how you can use HTML5, CSS3, and JavaScript to build amazing mobile applications as to brush up what you previously published. Learn about the open web technologies, including WebAPIs, and tools designed to get you started developing HTML apps for Firefox OS, and the web.
HTML, not just for desktops: Firefox OS - Congreso Universitario Móvil - 201...Frédéric Harper
The mobile web got a bad reputation. In reality, it's the platform to bet on if you care about reach and sustainability of your product. In this talk, Frédéric Harper will show you how you can use HTML and JavaScript to build amazing mobile applications as to brush up what you previously published. Learn about the open web technologies, including WebAPIs and tools designed to get you started developing HTML apps for Firefox OS and the web. In the end, HTML is not just for desktops..
HTML5 est un pas de géant dans la bonne direction: il apporte plusieurs fonctionnalités dont les développeurs avaient besoin pour créer plus facilement de meilleures expériences web. Il a aussi fait naitre un débat sans fin: applications natives ou applications web! Lors de cette présentation, Frédéric Harper vous montrera comment le web ouvert peut vous aider à créer des applications mobiles de qualités. Vous en apprendrez plus sur des technologies telles que les WebAPIs, ainsi que les outils qui vous permettront de viser un nouveau marché avec Firefox OS et le web d’aujourd'hui.
This document provides an overview of Android Things, an IoT platform that allows developers to build connected devices using the Android SDK and familiar tools. It discusses the key components of Android Things including peripheral I/O APIs, driver libraries, and supported hardware boards. It also provides steps for setting up a sample project that controls the inputs, outputs, and peripherals of the Rainbow HAT add-on board for the Raspberry Pi using Android Things.
Java Virtual Keyboard Using Robot, Toolkit and JToggleButton ClassesOXUS 20
A Virtual Keyboard is considered to be a component to use on computers without a real keyboard e.g. Touch Screen Computers and Smart Phones; where a mouse can utilize the keyboard functionalities and features.
In addition, Virtual Keyboard used for the following subjects: Foreign Character Sets, Touchscreen, Bypass Key Loggers, etc.
Web on TV - the joy and (mostly) pain of TV development / jQuery Europe / Vie...Patrick Lauke
This document discusses developing web applications for TV. Key challenges include large screen sizes, imprecise input like remote controls, and variable performance. Design recommendations include making interfaces responsive, optimizing for navigation with a directional pad, and minimizing features like scrolling that don't work well on TVs. Testing and debugging tools from TV manufacturers can help develop and ensure good performance.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
PlayFab provides backend services and tools to help game studios operate their live games. The document discusses how Hyper Hippo used PlayFab to implement authentication, receipt validation, in-app purchases, cloud saving, live events, player notifications, and real-time event monitoring and automation for their game AdVenture Capitalist. Some key services implemented include authentication, receipt validation to combat fraud, Steam and Facebook in-app purchase integrations, cloud saving to enable the web version, and live events to increase engagement. The document also provides code examples and best practices for using various PlayFab features.
The document discusses Google Web Toolkit (GWT), a tool for developing AJAX-enabled rich web applications in Java. GWT compiles Java code to JavaScript that runs in browsers. It allows developing applications in Java with full IDE support and debugging while targeting browsers. GWT includes a widget library, internationalization support, and ways to integrate with existing web applications and Google App Engine. It also describes how to create user interfaces, handle client-server communication asynchronously, and use advanced features like UI binder and Speed Tracer.
Cutting edge HTML5 API you can use today (by Bohdan Rusinka)Binary Studio
The document discusses several HTML5 APIs including notifications, push notifications, service workers, the manifest file, device orientation, ambient light, web speech, capturing audio and video, WebRTC, gamepads, fullscreen, and pointer lock. It provides code examples and explanations for how to implement these APIs to add features like notifications, offline support, motion sensing, microphone access, and immersive experiences to web applications.
HTML pour le web mobile, Firefox OS - Devfest Nantes - 2014-11-07Frédéric Harper
The document discusses HTML for mobile web development using Firefox OS. It provides an overview of Firefox OS including that it is built with HTML5, CSS3 and JavaScript and is open source. It then discusses various web APIs available for Firefox OS applications including regular, privileged and certified APIs. It demonstrates examples of ambient light sensor, battery status and browser APIs. Finally, it encourages developing applications for Firefox OS using HTML5.
The document discusses several JavaScript libraries that can be used to build HTML5 and JavaScript games. It describes EaselJS, which makes working with the HTML5 Canvas element easier, TweenJS for tweening and animating properties, SoundJS for working with audio, and PreloadJS for managing asset loading. It also briefly mentions CreateJS, which is a suite that includes these libraries and allows building rich interactive content for the open web using HTML5.
Firefox OS learnings & visions, WebAPIs - budapest.mobileRobert Nyman
This document summarizes the Firefox OS platform and its APIs. It discusses how Firefox OS uses HTML5, CSS and JavaScript to build apps, and describes various Web APIs for features like notifications, vibration, screen orientation, battery status and more. It also covers app packaging and security levels, and looks at future APIs for areas like NFC, WebRTC and others. Instructions are provided for getting started with Firefox OS development using tools like the simulator and inspector.
Video and slides synchronized, mp3 and slide download available at URL http://bit.ly/1Ihu917.
Jafar Husain shows the Reactive Extensions (Rx) library which allows to treat events as collections, how Netflix uses Rx on the client and the server, allowing to build end-to-end reactive systems. Filmed at qconsf.com.
Jafar Husain developed software for companies like GE, Microsoft, and Netflix. He specializes in building web servers and clients using functional reactive programming, and was the first user of the Reactive Extensions Framework. He's also responsible for "Falkor", a RESTful data access framework that powers most Netflix clients.
Firefox OS, HTML5 to the next level - Python Montreal - 2014-05-12Frédéric Harper
If you are like me, your spectrum of interest is large when it comes to technology. You may be a Python developer, but that does not mean you have not any interest in HTML, and it’s a good coincidence as it’s the foundation of my presentation. In this talk, Frédéric Harper will show you how you can use HTML5 with the power of JavaScript to build amazing mobile applications as to brush up what you previously published. Learn about the open web technologies, including WebAPIs, and tools designed to get you started developing HTML apps for Firefox OS, and the web.
This document provides an overview of HTML5 and its capabilities for building interactive web applications. It discusses the history and development of HTML5, including the roles of the WHATWG and W3C. It also summarizes key HTML5 features such as JavaScript, Canvas, WebSockets, storage options, and emerging 3D capabilities. Throughout, it provides examples of how these features can be used to create games, multimedia experiences, and real-time applications on the modern web.
2014 yılının sonunda sonlandırılması beklenen HTML standardının 5. sürümü çoktandır tarayıcılar tarafından destekleniyor. HTML5 ile gelen Canvas, Websockets ve diğer özelliklerle nasıl daha canlı, daha Flash uygulamalarına benzer, web uygulamaları geliştirebileceğimizi inceledik.
A look at how HTML5 aims to plug the holes that Flash has been filling in browsers for the last decade, looking at both HTML5 and non-HTML5 JavaScript APIs.
For Flash Brighton in Feb 2010.
This document provides a short introduction to HTML5, including:
- HTML5 is the 5th version of the HTML standard by the W3C and is still under development but supported by many browsers.
- HTML5 introduces new semantic elements, video and audio tags, 2D/3D graphics using <canvas>, and new JavaScript APIs for features like geolocation, offline web apps, and drag and drop.
- The document provides examples of using new HTML5 features like video playback, semantic elements, geolocation API, and drawing on a canvas with JavaScript.
HTML for the Mobile Web, Firefox OS - All Things Open - 2014-10-22Frédéric Harper
Firefox OS is a new operating system for mobile phones to bring web connectivity to those who can not get top-of-the-line smartphones. By harvesting the principles of what made the web great and giving developers access to the hardware directly through web standards it will be the step we need to make a real open and affordable mobile web a reality. In this talk, Frédéric Harper from Mozilla will show how Firefox OS works, how to build apps for it and how end users will benefit from this open alternative to other platforms.
ЄВГЕН РУДЄВ «Multiplayer game testing in actions» QADay 2019QADay
Kyiv Quality Assurance Day 2019
ЄВГЕН РУДЄВ
«Multiplayer game testing in actions»
Телеграм канал: wwww.t.me/goqameetup
Фейсбук сторінці: www.fb.com/goqaevent
Сайт: www.kyiv.qaday.org
Firefox OS, fixing the mobile web - FITC Toronto - 2014-04-28Frédéric Harper
The mobile web got a bad reputation. In reality, it's the platform to bet on if you care about reach, and sustainability of your product. In this talk, Frédéric Harper will show you how you can use HTML5, CSS3, and JavaScript to build amazing mobile applications as to brush up what you previously published. Learn about the open web technologies, including WebAPIs, and tools designed to get you started developing HTML apps for Firefox OS, and the web.
HTML, not just for desktops: Firefox OS - Congreso Universitario Móvil - 201...Frédéric Harper
The mobile web got a bad reputation. In reality, it's the platform to bet on if you care about reach and sustainability of your product. In this talk, Frédéric Harper will show you how you can use HTML and JavaScript to build amazing mobile applications as to brush up what you previously published. Learn about the open web technologies, including WebAPIs and tools designed to get you started developing HTML apps for Firefox OS and the web. In the end, HTML is not just for desktops..
HTML5 est un pas de géant dans la bonne direction: il apporte plusieurs fonctionnalités dont les développeurs avaient besoin pour créer plus facilement de meilleures expériences web. Il a aussi fait naitre un débat sans fin: applications natives ou applications web! Lors de cette présentation, Frédéric Harper vous montrera comment le web ouvert peut vous aider à créer des applications mobiles de qualités. Vous en apprendrez plus sur des technologies telles que les WebAPIs, ainsi que les outils qui vous permettront de viser un nouveau marché avec Firefox OS et le web d’aujourd'hui.
This document provides an overview of Android Things, an IoT platform that allows developers to build connected devices using the Android SDK and familiar tools. It discusses the key components of Android Things including peripheral I/O APIs, driver libraries, and supported hardware boards. It also provides steps for setting up a sample project that controls the inputs, outputs, and peripherals of the Rainbow HAT add-on board for the Raspberry Pi using Android Things.
Java Virtual Keyboard Using Robot, Toolkit and JToggleButton ClassesOXUS 20
A Virtual Keyboard is considered to be a component to use on computers without a real keyboard e.g. Touch Screen Computers and Smart Phones; where a mouse can utilize the keyboard functionalities and features.
In addition, Virtual Keyboard used for the following subjects: Foreign Character Sets, Touchscreen, Bypass Key Loggers, etc.
Web on TV - the joy and (mostly) pain of TV development / jQuery Europe / Vie...Patrick Lauke
This document discusses developing web applications for TV. Key challenges include large screen sizes, imprecise input like remote controls, and variable performance. Design recommendations include making interfaces responsive, optimizing for navigation with a directional pad, and minimizing features like scrolling that don't work well on TVs. Testing and debugging tools from TV manufacturers can help develop and ensure good performance.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
20 Comprehensive Checklist of Designing and Developing a WebsitePixlogix Infotech
Dive into the world of Website Designing and Developing with Pixlogix! Looking to create a stunning online presence? Look no further! Our comprehensive checklist covers everything you need to know to craft a website that stands out. From user-friendly design to seamless functionality, we've got you covered. Don't miss out on this invaluable resource! Check out our checklist now at Pixlogix and start your journey towards a captivating online presence today.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Building RAG with self-deployed Milvus vector database and Snowpark Container...Zilliz
This talk will give hands-on advice on building RAG applications with an open-source Milvus database deployed as a docker container. We will also introduce the integration of Milvus with Snowpark Container Services.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
12. - Game runs inside FP 10 Gatcha Wrapper
- Communication through Events
-> Game Events
- Include SWC found at gatcha.com
- GameEvent
- Translations
- SafeMemory
16. Asynchronous start
Using game events
private function onMouseClickStartButton(e:MouseEvent):void
{
! addEventListener(GameEvent.SINGLEPLAYER_START_GAME_RESULT, gatchaStartGameHandler);
! var gatchaStartGameEvent:GameEvent = new GameEvent(GameEvent.SINGLEPLAYER_START_GAME);
! dispatchEvent(gatchaStartGameEvent);
}
private function gatchaStartGameHandler(event:GameEvent):void
{
! startGame();
}
17.
18. End Game
Tell Gatcha Game has ended
private function raceFinished():void
{
! endGame();
}
private function endGame():void
{
! var gatchaEndGameEvent:GameEvent = new GameEvent(GameEvent.SINGLEPLAYER_END_GAME);
! dispatchEvent(gatchaEndGameEvent);
}
19. Gameplay stats
Popularity
total, uniques, duration
Target game
Age
Gender Viral
Location
32. Store Data
With GameEvents
private function raceFinished(level:Number):void
{
! unlockLevel(level + 1);
! var score:Number = calculateHighscore();
! updateHighscore(score);
}
private function unlockLevel(level:Number):void
{
! storeValue(‘unlockedLevel’, level);
}
private function storeValue(key:String, value:String):void
{
! var data:Object = {
! ! "key": key,
! ! "value": value
! };
!
! var storeEvent:GameEvent = new GameEvent(GameEvent.PUT_PERSISTENT_STORAGE, data);
! dispatchEvent(storeEvent);
}
33. Retrieve Data
With GameEvents
private function getValue(key:String):void
{
! addEventListener(GameEvent.GET_PERSISTENT_STORAGE_RESULT, getValueResultHandler);
! addEventListener(GameEvent.GET_PERSISTENT_STORAGE_FAIL, getValueFailHandler);
!
! var getEvent:GameEvent = new GameEvent(GameEvent.GET_PERSISTENT_STORAGE, key);
! dispatchEvent(getEvent);
}
private function getValueResultHandler(event:GameEvent):void
{
! var value:String = event.data;
! //Do something with value
}
private function getValueFailHandler(event:GameEvent):void
{
! //Woops, something went wrong
}
34. Delete Data
With GameEvents
private function deleteValue(key:String):void
{
! addEventListener(GameEvent.DELETE_PERSISTENT_STORAGE_RESULT, deleteValueResultHandler);
! addEventListener(GameEvent.DELETE_PERSISTENT_STORAGE_FAIL, deleteValueFailHandler);
!
! var getEvent:GameEvent = new GameEvent(GameEvent.DELETE_PERSISTENT_STORAGE, key);
! dispatchEvent(getEvent);
}
private function deleteValueResultHandler(event:GameEvent):void
{
! //Deletion succeeded
}
private function deleteValueFailHandler(event:GameEvent):void
{
! //Woops, something went wrong
}
49. Netlog Credits
private function buyNewCar():void()
{
! var data:Object = {
! ! amount: 50,
! ! reason: “Would you like to pay 50 credits for the superkart?”
! };
!
! this.stage.addEventListener(GameEvent.GET_CREDITS_RESULT, creditsResultHandler);
! this.stage.addEventListener(GameEvent.GET_CREDITS_FAIL, creditsFailHandler);
! var getCreditsEvent:GameEvent = new GameEvent(GameEvent.GET_CREDITS, data);
! dispatchEvent(getCreditsEvent);
}
private function creditsResultHandler(event:GameEvent):void()
{
! //User had payed, give him the car
! //Store it in Persistent Storage API :-)
}
private function creditsResultHandler(event:GameEvent):void()
{
! //User has canceled payment
}
50.
51. More information
GATCHA!
http://www.gatcha.com/developers
http://wiki.gatcha.com