Game engines like Unity help game developers to develop 2D and 3D games with C# as your scripting language. Visual Studio tools for unity helps developers to add behaviour to their games using Visual Studio as there IDE.
Build Once and port your game to multiple platforms including UWPVidyasagar Machupalli
This presentation is all about multiple platform game development using Unity. We will also learn about porting your existing game to Universal Windows platform (UWP).
C# Game engines to develop 2D and 3D games. Learn Game Development and Design with C# as scripting languages. Also check the other famous game engines and Framework based on their ranking.
This document provides an introduction to the Unity game development platform. It discusses what Unity is, the platforms it supports, and some of its key features for 2D and 3D game development. It then outlines how to develop games in Unity using its component-based system with game objects and prefabs. Examples are given of how to structure different game entity types like units and buildings using inheritance and polymorphism.
The document provides an overview of Hakan Saglam's experience developing mobile games using Unity. It discusses why the company moved to using Unity from other game engines and frameworks, including its open source nature, strong community, and integrated development environment. It then covers various aspects of coding, testing, debugging, and profiling games within the Unity editor. It concludes by discussing continuous integration and deployment options and using Unity services.
ImpactJS is an HTML5 game engine that allows developers to make 2D games that can be played directly in browsers using HTML5 Canvas. It includes features like a map editor, support for WebGL, sound, plugins, and physics engines. Games made with ImpactJS can be played on desktop and mobile browsers like Firefox, Chrome, Safari, and iOS/Android devices. Developers can also export games to native mobile apps using tools like CocoonJS or AppMobi. The game engine prioritizes an event-driven framework and game loop.
The document outlines an interactive fiction design process focusing on creating a compelling narrative, underlying mystery, and descriptive world. It discusses challenges in balancing a linear story with exploratory gameplay. The final product is described as using persistence features of the Inform 7 tool to advance the narrative through game restarts, adding mystery while maintaining player freedom in a way centered around the interpreter itself rather than in-game puzzles.
Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015Codemotion
Codemotion Roma 2015 - Unity 5 is here! The latest version of the industry-standard, cross-platform game engine brings a whole variety of new features and tools: Physically-Based Rendering, Reflection Probes, Global Illumination, Audio Mixing, Analytics, Game Recording and Social Media Sharing and many more! This talk will be a hands-on, in-editor demonstration of these new features and how they can easily be used to create beautiful and performant 3D and 2D games!
What We Talk About When We Talk About Mid-CoreAdam Gutterman
Stanford University's Design School (d.school as it's stylized) had its first game design class in the spring of 2014. The class, called "Game Design: Making Fun" (http://dschool.stanford.edu/classes/game-design-making-fun/) invited me to give a guest lecture on the emerging trend of mid-core gaming. Thank you to teaching team of Michael St. Clair, Mathias Crawford, and Dan Klein for the invite.
Build Once and port your game to multiple platforms including UWPVidyasagar Machupalli
This presentation is all about multiple platform game development using Unity. We will also learn about porting your existing game to Universal Windows platform (UWP).
C# Game engines to develop 2D and 3D games. Learn Game Development and Design with C# as scripting languages. Also check the other famous game engines and Framework based on their ranking.
This document provides an introduction to the Unity game development platform. It discusses what Unity is, the platforms it supports, and some of its key features for 2D and 3D game development. It then outlines how to develop games in Unity using its component-based system with game objects and prefabs. Examples are given of how to structure different game entity types like units and buildings using inheritance and polymorphism.
The document provides an overview of Hakan Saglam's experience developing mobile games using Unity. It discusses why the company moved to using Unity from other game engines and frameworks, including its open source nature, strong community, and integrated development environment. It then covers various aspects of coding, testing, debugging, and profiling games within the Unity editor. It concludes by discussing continuous integration and deployment options and using Unity services.
ImpactJS is an HTML5 game engine that allows developers to make 2D games that can be played directly in browsers using HTML5 Canvas. It includes features like a map editor, support for WebGL, sound, plugins, and physics engines. Games made with ImpactJS can be played on desktop and mobile browsers like Firefox, Chrome, Safari, and iOS/Android devices. Developers can also export games to native mobile apps using tools like CocoonJS or AppMobi. The game engine prioritizes an event-driven framework and game loop.
The document outlines an interactive fiction design process focusing on creating a compelling narrative, underlying mystery, and descriptive world. It discusses challenges in balancing a linear story with exploratory gameplay. The final product is described as using persistence features of the Inform 7 tool to advance the narrative through game restarts, adding mystery while maintaining player freedom in a way centered around the interpreter itself rather than in-game puzzles.
Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015Codemotion
Codemotion Roma 2015 - Unity 5 is here! The latest version of the industry-standard, cross-platform game engine brings a whole variety of new features and tools: Physically-Based Rendering, Reflection Probes, Global Illumination, Audio Mixing, Analytics, Game Recording and Social Media Sharing and many more! This talk will be a hands-on, in-editor demonstration of these new features and how they can easily be used to create beautiful and performant 3D and 2D games!
What We Talk About When We Talk About Mid-CoreAdam Gutterman
Stanford University's Design School (d.school as it's stylized) had its first game design class in the spring of 2014. The class, called "Game Design: Making Fun" (http://dschool.stanford.edu/classes/game-design-making-fun/) invited me to give a guest lecture on the emerging trend of mid-core gaming. Thank you to teaching team of Michael St. Clair, Mathias Crawford, and Dan Klein for the invite.
The Challenges (and Promise!) of Multiplatform ProductionAdam Gutterman
This talk discusses the business case for multiplatform game development. It was given at GDC Online Austin on October 9, 2012, by Adam Gutterman, Director, Games Monetization for Unity Technologies.
The document discusses Unity's efforts to optimize code for WebGL deployment without plugins. It describes how Unity used the emscripten compiler to convert Unity code (written in C++) to asm.js for improved optimization in browsers. It also outlines Unity's development of the IL2CPP technology to convert .NET code like C# to JavaScript. With these approaches, Unity aims to continue supporting WebGL deployment across future versions like it did with previous Web Player versions.
A basic presentation on unity 3D. In this presentation we have talked about what unity 3D is and why it is preferable over other game engines for development. How can we develop a game on it.
The document outlines a student's plan to design a computer game. The student, Austin Conway, will create a playable game for the computer under the guidance of their teacher, Ms. Bennett.
The talk at WebCamp Zagreb 2012 conference (11/24/2012): "Unity - game engine in RIA world"
Prezentacija s WebCampa Zagreb 2012 (24.11.2012): "Unity - game engine u RIA svijetu"
Danko Kozar / Ivan Mandić
The document summarizes 4 major gaming consoles released in 2014 - the Xbox One, PS4, Wii U, and Android-based consoles Ouya and Nvidia Shield. It provides details on the release dates, manufacturers, specs and key features of each console such as voice control, streaming capabilities, and modifiability.
Unity is a cross-platform game engine that can be used to develop games for PC, consoles, mobile devices, and websites. It emphasizes portability by allowing developers to control delivery of games to different platforms from within a single project. Unity supports a wide range of platforms including Android, iOS, Windows, Mac, Xbox, and more. It uses APIs like Direct3D and OpenGL depending on the target platform. Unity is available in both free and paid Pro versions and is straightforward to install on computers. Developers can build game objects and attach scripts written in C# or JavaScript to control game logic and entity behavior. Unity has over 1.3 million developers creating games across various platforms and devices.
Minecraft was created in 2009 by Markus Persson and has since become the best-selling video game of all time, with over 60 million copies sold across all platforms. The game spurred a massive fan community on YouTube and Twitch, with Minecraft videos accumulating over 47 billion views on YouTube, 99.4% of which are fan-made tutorials, playthroughs, and parodies. Microsoft acquired Minecraft from Mojang in 2014 for $2.5 billion. The game has become a cultural phenomenon and is used in schools through a modified educational version that allows for student-led learning.
This document discusses HTML5 as an emerging platform for game development. Some key points include:
- HTML5 adoption has reached over 1 billion users and many browsers now support HTML5 features
- HTML5 allows games to be played across multiple platforms like desktop and mobile without downloads, and can transform into native apps
- Popular HTML5 game engines include Phaser, ImpactJS and Construct 2, while packaging tools like CocoonJS and PhoneGap help distribute HTML5 games
- HTML5 games are distributed through various channels and can be monetized through methods like advertisements, freemium models, and subscriptions.
we provide end-to-end casino gaming support along with each component being capable of being offered individually as a product to cater to the specific needs of the customer.
Windows 10 introduces a new start menu, allows apps to run across devices, and includes the digital assistant Cortana. It also features the new Spartan browser and Xbox app, improved multi-tasking options like Snap Assist, and Continuum which allows seamless switching between desktop and tablet modes. The operating system aims to provide a unified experience across all Microsoft devices.
The document discusses three of the author's favorite games: Clash of Clans, Minecraft, and Killzone. Clash of Clans is a free strategy game where players build villages and battle other players. Minecraft allows players to build creations in a blocky 3D world in both single and multiplayer modes. Killzone received mixed reviews for its graphics but was criticized for technical issues and repetitive gameplay.
Unity is a game development ecosystem that includes a powerful rendering engine, intuitive tools, and rapid workflows for creating interactive 2D and 3D content. It allows for easy multiplatform publishing and access to thousands of ready-made assets. Unity also provides a knowledge-sharing community.
This document discusses Unity3D and game development. It provides an overview of Unity3D and other game engines like Unreal Engine, comparing their features and costs. Examples are given of popular games made with each engine. The document also lists several games the author has made using Unity3D and provides some additional resources and references.
This document summarizes a mobile app project called "Melodious Mornings" created by Aniket Prabhu and Sharvel D’Souza. The app aims to play a different tune from the user's playlist or FM radio every morning as an alarm to avoid listening to the same music notification. It was developed using the Android SDK, Android Studio, and NinjaMock wireframing tool. The app structure and languages used include Java for programming and XML for layout design. The creators thank Diya Systems and their guides for the learning experience in developing this project.
The document provides details about the internship of Aniket Prabhu at KIOCL Ltd in Mangalore, Karnataka from July 2015. It includes acknowledgments, objectives, history of KIOCL, descriptions of the systems and process control departments, safety measures, and snapshots from the internship. The internship provided practical experience of the industrial processes and accounting systems at KIOCL's pellet plant, filter plant, blast furnace, and other facilities.
The Challenges (and Promise!) of Multiplatform ProductionAdam Gutterman
This talk discusses the business case for multiplatform game development. It was given at GDC Online Austin on October 9, 2012, by Adam Gutterman, Director, Games Monetization for Unity Technologies.
The document discusses Unity's efforts to optimize code for WebGL deployment without plugins. It describes how Unity used the emscripten compiler to convert Unity code (written in C++) to asm.js for improved optimization in browsers. It also outlines Unity's development of the IL2CPP technology to convert .NET code like C# to JavaScript. With these approaches, Unity aims to continue supporting WebGL deployment across future versions like it did with previous Web Player versions.
A basic presentation on unity 3D. In this presentation we have talked about what unity 3D is and why it is preferable over other game engines for development. How can we develop a game on it.
The document outlines a student's plan to design a computer game. The student, Austin Conway, will create a playable game for the computer under the guidance of their teacher, Ms. Bennett.
The talk at WebCamp Zagreb 2012 conference (11/24/2012): "Unity - game engine in RIA world"
Prezentacija s WebCampa Zagreb 2012 (24.11.2012): "Unity - game engine u RIA svijetu"
Danko Kozar / Ivan Mandić
The document summarizes 4 major gaming consoles released in 2014 - the Xbox One, PS4, Wii U, and Android-based consoles Ouya and Nvidia Shield. It provides details on the release dates, manufacturers, specs and key features of each console such as voice control, streaming capabilities, and modifiability.
Unity is a cross-platform game engine that can be used to develop games for PC, consoles, mobile devices, and websites. It emphasizes portability by allowing developers to control delivery of games to different platforms from within a single project. Unity supports a wide range of platforms including Android, iOS, Windows, Mac, Xbox, and more. It uses APIs like Direct3D and OpenGL depending on the target platform. Unity is available in both free and paid Pro versions and is straightforward to install on computers. Developers can build game objects and attach scripts written in C# or JavaScript to control game logic and entity behavior. Unity has over 1.3 million developers creating games across various platforms and devices.
Minecraft was created in 2009 by Markus Persson and has since become the best-selling video game of all time, with over 60 million copies sold across all platforms. The game spurred a massive fan community on YouTube and Twitch, with Minecraft videos accumulating over 47 billion views on YouTube, 99.4% of which are fan-made tutorials, playthroughs, and parodies. Microsoft acquired Minecraft from Mojang in 2014 for $2.5 billion. The game has become a cultural phenomenon and is used in schools through a modified educational version that allows for student-led learning.
This document discusses HTML5 as an emerging platform for game development. Some key points include:
- HTML5 adoption has reached over 1 billion users and many browsers now support HTML5 features
- HTML5 allows games to be played across multiple platforms like desktop and mobile without downloads, and can transform into native apps
- Popular HTML5 game engines include Phaser, ImpactJS and Construct 2, while packaging tools like CocoonJS and PhoneGap help distribute HTML5 games
- HTML5 games are distributed through various channels and can be monetized through methods like advertisements, freemium models, and subscriptions.
we provide end-to-end casino gaming support along with each component being capable of being offered individually as a product to cater to the specific needs of the customer.
Windows 10 introduces a new start menu, allows apps to run across devices, and includes the digital assistant Cortana. It also features the new Spartan browser and Xbox app, improved multi-tasking options like Snap Assist, and Continuum which allows seamless switching between desktop and tablet modes. The operating system aims to provide a unified experience across all Microsoft devices.
The document discusses three of the author's favorite games: Clash of Clans, Minecraft, and Killzone. Clash of Clans is a free strategy game where players build villages and battle other players. Minecraft allows players to build creations in a blocky 3D world in both single and multiplayer modes. Killzone received mixed reviews for its graphics but was criticized for technical issues and repetitive gameplay.
Unity is a game development ecosystem that includes a powerful rendering engine, intuitive tools, and rapid workflows for creating interactive 2D and 3D content. It allows for easy multiplatform publishing and access to thousands of ready-made assets. Unity also provides a knowledge-sharing community.
This document discusses Unity3D and game development. It provides an overview of Unity3D and other game engines like Unreal Engine, comparing their features and costs. Examples are given of popular games made with each engine. The document also lists several games the author has made using Unity3D and provides some additional resources and references.
This document summarizes a mobile app project called "Melodious Mornings" created by Aniket Prabhu and Sharvel D’Souza. The app aims to play a different tune from the user's playlist or FM radio every morning as an alarm to avoid listening to the same music notification. It was developed using the Android SDK, Android Studio, and NinjaMock wireframing tool. The app structure and languages used include Java for programming and XML for layout design. The creators thank Diya Systems and their guides for the learning experience in developing this project.
The document provides details about the internship of Aniket Prabhu at KIOCL Ltd in Mangalore, Karnataka from July 2015. It includes acknowledgments, objectives, history of KIOCL, descriptions of the systems and process control departments, safety measures, and snapshots from the internship. The internship provided practical experience of the industrial processes and accounting systems at KIOCL's pellet plant, filter plant, blast furnace, and other facilities.
This document summarizes information about using F# for game development. It discusses how F# is used for game scripts, AI, and tools even though C++ is more commonly used for game engines. It provides examples of F# games and frameworks like MonoGame. It also discusses cross-platform game development using F# and tools for prototyping games in F#.
This document discusses CocosSharp, an open source cross-platform library for building 2D games. It can be used to create mobile and desktop games. The document outlines the basic structure of a CocosSharp game, including using a CCApplication, scenes, layers, sprites, actions, and touch handling. It also mentions additional features like particle systems, audio, and physics support.
XNA is a game development framework that was originally developed for Xbox 360 but also supports Windows, Windows Phone, and other platforms. It provides libraries and tools to help developers easily create 2D games. MonoGame is an open source implementation of XNA that allows developers to port XNA games to additional platforms like macOS, iOS, Android, and Linux. Both tools utilize a basic game loop structure of initializing resources, updating game logic, and drawing to the screen each frame.
Multyplatform and mono part 2 - Matteo Nicolotti Codemotion
The document discusses using C# and the MonoGame framework to develop games that can run on multiple platforms including Xbox 360, Windows, iOS, Android, and others. It provides an overview of MonoGame and how it allows developing games using XNA with a single codebase that can target different platforms. It also discusses content management in MonoGame, integrating physics engines, and gives examples of games developed using this approach.
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
This document discusses developing games for Windows 8 and Windows 8.1. It notes that many existing Windows 7 users may upgrade to Windows 8/8.1, and games can be developed to work across devices like PCs, phones, and tablets using the same codebase. Popular game engines like Unity, Cocos2d, and MonoGame are supported. The document recommends using C++ with DirectX for graphics performance across a range of hardware. Sample games developed with these techniques are also demonstrated.
.NET Core 5 and components like RyuJit and the .NET garbage collector will be fully open source. ASP.NET 5 will support development on Windows, Mac and Linux with a new web server called Kestrel. The .NET Foundation was formed as an independent organization to foster open development of projects like Roslyn, .NET Core 5, and ASP.NET 5. Visual Studio Community edition and cross-platform IDEs like Xamarin Studio and MonoDevelop will support development in .NET. C# 6.0 and F# 4.0 include new language features to improve development.
This document provides an introduction and overview of using MonoGame and Farseer Physics for cross-platform 2D game development. It discusses getting started with MonoGame, including content loading and the game loop. It also covers the basics of Farseer Physics for 2D collision detection and realistic physics. The document includes code demos showing a simple game with sprites, animation, input handling, and integrating Farseer Physics with complex polygon objects and joints.
This document provides an overview of Mono for Android, which allows developers to use C# and the .NET framework to build Android applications. It discusses Android concepts like activities, services, and intents. It also explains how Mono for Android works by using a Mono runtime and proxies to interface with the Android framework from managed code. Benefits of Mono for Android include code reuse across platforms, using C# and Visual Studio for development, and the ability to eventually sell applications on marketplaces.
Presented at NDC Oslo
C# has become one of the most prolific languages used in game development. Games developed in C# can be created to target desktops, tablets, mobile devices and game consoles, while sharing nearly the entire code base. On mobile devices 2D games in particular are massively popular. In this session, we'll explore how to use C# in conjunction with Microsoft and Xamarin to develop 2D games that will work on iOS, Android and Windows platforms. We'll cover the basics of 2D game development, working with multiple scenes, animation and even physics. By the end of the session, you'll have seen how to make a cross-platform 2D game that you can use as the basis for creating your own games.
Tips & Tricks that every game developer should knowGorm Lai
This is a talk I gave at the Global Game Jam 2017 in the Cuba location. It has a lot of to the point advice on game development. Some of it is crowd sourced and some of it is personal
The document describes how to create a Flappy Bird game using C# and Visual Studio. It includes instructions on setting up the game environment with picture boxes for the bird, pipes and ground. A timer is used to control game movement and check for collisions. Points are scored when the bird passes between pipes without hitting them. The game ends if the bird touches the pipes or ground, displaying the final score. Functions are created to control jumping, pipe movement, scoring and ending the game.
Ready, steady, cross platform games - ProgNet 2015Phillip Trelford
"In this session we'll explore modern cross platform game development, focusing on simple game design concepts for maximizing fun and classic games programming techniques for maximizing frame rates. We'll use Xamarin Studio to target iOS and Android off the same code base and the power of F# to allows us to put together a game in less than 4 hours."
This document provides an overview of an introduction to VR programming lecture. It introduces the course instructors, Prof. Shigekazu Sakai and Dr. Kobkrit Viriyayudhakorn, and outlines their respective course contents. It also covers an introduction to Unity and the basics of creating a script and attaching it to a game object in Unity. Some key points covered include an overview of VR devices and platforms, game design fundamentals like defining a problem and concept, and how to get started with programming in Unity using C#.
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
This document provides an introduction to 2D game development using a game engine. It explains that a game engine is the program used to build the game world and drive interactivity. Game engines are made up of different parts that work together. The document outlines that students will learn how to create sprites, controllable player objects, enemy objects, and rooms/levels in GameMaker by following tutorials. The goal is for students to understand what a game engine is, be able to create sprites, and use visual coding to create object movement.
Daphnis Labs is a mobile gaming company based in New Delhi, India with over 2 years of experience developing games for iOS, Android, and other platforms. They have expertise in 2D and 3D games across various genres like puzzle, arcade, platformer, and shooting games. Their team of artists and engineers can handle all aspects of game development from concept to testing and publishing.
The document discusses considerations for small game development software projects, including delivery method (desktop or mobile), development team (programmers or instructional designers), and whether it needs to integrate with other learning content using standards like SCORM or TinCan. It also reviews different types of game development tools, including programming languages, game engines, and template-based authoring tools, providing examples like Raptivity, Storyline, and Stencyl. Game engines are described as powering games by handling graphics, physics, input, networking, and other functions.
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
The document discusses various topics related to video game development including game design, mobile development for iOS, interactive fiction using Java and Eclipse, the Unity3D game engine, and 3D modeling with Autodesk Maya. It provides tips for each topic such as making games fun within the first 3 minutes and designing for mobile gamers who want brief play sessions. It also demonstrates the GodWars game and promotes Unity3D as a powerful cross-platform engine and Autodesk Maya as the top 3D modeling software used in major games.
Monkey Rush is an arcade mobile game, developed by using java scripts, HTML5 and Panda JS game engine.
The mobile game is aside-scroller where the player has to use the touch screen and tap to control the flying monkey, trying to fly between rows of logs without going to get in touch with them.
• Used HTML5, Java Scripts, Panda js HTML5 game engine to make the game application.
• Implemented on Apache Cordova (formerly PhoneGap) development framework.
• Used Adobe Photoshop to design the graphs
Survival game development is the process of developing a video game in which the player must survive for as long as possible. This can be done by avoiding enemies, gathering resources, and building shelter. The goal is to keep the player alive for as long as possible. There are many different ways to go about developing a survival game. The most important thing is to make sure the player has enough to do in order to stay alive. This can include gathering resources, building shelter, and avoiding enemies. The goal is to keep the player busy so they don't get bored and die.
The document discusses game engines. It begins by defining a game engine as a software framework for developing video games. It then covers various components of a typical game engine including the runtime architecture, tools and asset pipelines, common engine types, and popular game engines like Unreal Engine and Unity. The document emphasizes that game engines provide reusable tools and technologies to help speed up the game development process across multiple platforms.
This document summarizes the game development services and projects of a company. They have developed games like Voice of Pripyat and CUBE Z that have over 2 million players each. Their services include VR, AR, mobile, and PC game development. They have experience developing games for franchises and creating VR education platforms. Their development process involves analysis, design, concept art, 3D modeling, animation, level design, programming, testing, and publication/support. They are interested in discussing new projects.
This document summarizes the game development services and projects of a company. They have developed games like Voice of Pripyat and CUBE Z that have over 2 million players each. Their games average a 4.6 rating. They also developed VR and AR games for VR clubs as well as the world's first VR education platform. Their services include VR, AR, mobile, and PC games. They discuss their development process which includes analysis, design, concept art, 3D modeling, animation, level design, programming, testing, and publication. Their goal is to ensure projects are successful by paying close attention to detail, maintaining close communication, and providing support for 6 months after publication.
Game engines provide a software framework for developing games across multiple platforms. They include components like a rendering engine for graphics, a physics engine, tools for in-game sound, scripting, artificial intelligence, networking and more. Popular commercial game engines like Unity and Unreal Engine are used widely by developers to build games efficiently. The rendering engine converts 3D models to 2D images using the GPU, while the physics engine simulates real-world phenomena through calculations from the CPU. Scripting is also important for programming game logic and artificial intelligence. Overall, game engines aim to deliver a unified development platform for creators.
This document provides an overview of Unity, an integrated development environment for creating 3D video games. It can deploy games to multiple platforms like Windows, web, mobile. Unity has built-in assets, networking and AI capabilities. The document instructs on downloading and installing Unity, and provides examples of games like Angry Bots that have been created with Unity and deployed to platforms like Android.
The document announces a NativeScript hackathon event with pizza, drinks, and prizes every 20 minutes including a grand prize of a Sony PS4. Attendees can earn raffle tickets by completing tutorial steps, finding bugs, or asking questions. The event will introduce NativeScript, a framework for building mobile apps using JavaScript that allows direct access to native APIs and UI elements on Android and iOS. Attendees are encouraged to start the NativeScript installation and follow along with tutorials during the event.
The growth and origin of the game development platforms is been portraited and the features used are described in a detailed way. The newly used graphics technology are been mentioned.
The document introduces MobileBits GmbH and their multiplatform game development engine called the Delta Engine. The Delta Engine allows developers to create games using .NET and deploy them with one click to various platforms including iPhone, Android, Windows Phone 7 and more. It aims to make multiplatform game development easier by eliminating the need to learn different languages for each platform.
Cloud-native is a way of approaching the development and deployment of applications in such a way that takes account of the characteristics and nature of the cloud - resulting in processes and workflows that fully take advantage of the platform.
Check this deck for being cloud-native on IBM Cloud.
Serverless + Machine Learning – Bringing the best of two worlds togetherVidyasagar Machupalli
This document discusses combining containers and machine learning by demonstrating a serverless platform that executes code in response to events. It shows how to write code in the language of your choice and expose actions as API endpoints using Cloud Functions. The demonstration uses a dataset to trigger a sequence of inputs that are processed by Cloud Functions and stored in a NoSQL database.
The document provides an overview of IBM Cloud Functions (formerly known as IBM Bluemix OpenWhisk) and serverless computing. It discusses what serverless computing is, how IBM Cloud Functions works, the benefits over traditional infrastructure, supported languages and triggers, use cases, and demos of serverless applications that have been built on IBM Cloud Functions.
This document provides a summary of a presentation on patterns for mobile and IoT backends using serverless paradigms.
The presentation covers serverless computing on IBM Cloud Functions, introduces mobile services on IBM Bluemix, discusses IoT, and outlines several patterns discussed including: [1] mobile apps controlling processes, [2] processes triggering on mobile uploads/downloads, and [3] mobile notifications on events of interest.
Specific examples covered include perishable food transport monitoring using sensors and mobile approvals, employee expense reimbursement using mobile uploads and approvals, and remote patient monitoring using sensors and notifications.
Building Enterprise enabled Cognitive Mobile application for a Hybrid Cloud E...Vidyasagar Machupalli
IBM Cloud provides a unique capabilities of Watson exposed as Cognitive services that can perform the next-generation computing for your Mobile app Building such innovative mobile app needs access to enormous data sets which is typically stored within an enterprise This talk covers on the end-to-end scenario on how to build cognitive Mobile app in the Hybrid Cloud environment by connecting to the on-premises SOR data sources You will learn about the Mobile Foundation service that helps to build update and manage mobile apps and using it to integrate with the enterprise using the integration services like Secure GatewayThe talk covers the various use-cases on using the Cognitive services on Bluemix for building intelligent Mobile apps
Stock portfolio analysis with Cloud Foundry and AI services - Cloud Foundry DaysVidyasagar Machupalli
There is no shortage of opinions as to what the market might look like tomorrow. Research analysts devote their careers to the understanding of how a given company, industry, or whole market might react to changing business landscapes. Quantitative models can be leveraged to perform rigorous projections of how market factors might move with respect to their historical, statistical properties and co-movements with other factors. In either case, attempting to predict the market remains a purely academic exercise.
In this demo, we will bring in AI to help us how news articles related to risk factors like gold price, the Spot price of Crude oil etc., will impact your portfolio/holdings. From the creation of services to pushing the app, every step will be done using Cloud foundry CLI.
A developer can now build out Cloud Native applications using our patterns-first approach. You simply select the type of building block you’d like to create followed by which services you’d like to incorporate into your application (i.e., Cloudant database, WatsonConversation, Push Notifications).
This document discusses microservices and serverless architectures. It provides definitions of microservices as smaller, independent services with single responsibilities. It compares monolithic architectures to microservice architectures. It then introduces serverless computing as consuming compute resources on a per-request basis and discusses how it can provide cost savings through scaling instantly and charging at a fine-grained level. It outlines OpenWhisk as a serverless platform and describes how it allows triggering actions through events and chaining actions to build applications.
WatBot is a Voice-enabled Android Native ChatBot built using Watson Conversation, Speech-to-Text and Text-to-Speech Services on IBM Bluemix (open standards cloud platform for building, running, and managing apps and services).
Create Event-Driven iOS Apps Using IBM Mobile Foundation, OpenWhisk Runtime a...Vidyasagar Machupalli
The document provides an overview of IBM's Mobile Foundation services including Bluemix Mobile Services, OpenWhisk, and Server-Side Swift. It discusses using these services to build event-driven mobile apps. Specific use cases are presented, such as using OpenWhisk, Push Notifications, and Mobile Analytics to send app crash reports to admins or using OpenWhisk and Push Notifications for alerts. A travel app example is also described that leverages various IBM cloud services.
Swift is now simpler than ever to use for end-to-end development. Developers wanting a local development environment can now leverage popular Swift@IBM technologies using IBM Cloud Tools for Swift (beta) on IBM Bluemix. In addition, Linux developers can take advantage of today's most popular language on the most powerful Linux platform for data-serving and systems of record, LinuxONE™.Start building end-to-end applications and quickly deploy them with Kitura on both OSX and Linux. Kitura is a modular, package-based web framework and HTTP server. Written in the Swift language, this open source framework lays the foundation for community collaboration, building off the latest technologies from the Swift.org developer community including Libdispatch, Foundation, and the Swift Package Manager.
This document discusses Swift development on IBM Cloud. It summarizes Swift's performance and memory usage, introduces the Kitura web framework, and describes tools like the Swift Sandbox and Package Catalog for community enablement. An example photo sharing app called BluePic is presented to illustrate end-to-end Swift development, with the iOS client communicating with backend services hosted on IBM Cloud.
Presented at EclipseSummit. The IBM MobileFirst Studio 8.0 Plug-in for Eclipse is now available in the Eclipse Marketplace! Use this plug-in to manage your Cordova projects in the Eclipse development environment. Also IBM MobileFirst Foundation is a mobile development platform that provides development and deploy options both on the cloud (Bluemix) and on-premise (installed locally). MobileFirst Foundation enables you to build, enhance, and continuously deliver mobile apps efficiently and effectively.
IBM MobileFirst Platform is a mobile development platform that provides development and deploy options both on the cloud (Bluemix) and on-premise (installed locally). MFP enables you to build, enhance, and continuously deliver mobile apps efficiently and effectively.
IBM MobileFirst for iOS apps, built under the Apple and IBM partnership, leverage Swift and the move to open source to make the Swift programming language even more valuable.
Swift breaks down the barriers between client-side and server-side development, increasing speed and efficiency while taking advantage of growing Swift skills.
Kitura enables both mobile front-end and back-end portions of an application to be written in the same language, simplifying modern application development
A light-weight web framework written in Swift, that allows you to build web services with complex routes, easily
Leverages the strengths of Swift (like type safety) along with concurrency support from Grand Central Dispatch
IBM brings Swift to the cloud. Swift is a powerful language for modern apps. Extending Swift's client-side benefits to the server simplifies end-to-end development.
The IBM Swift Sandbox enables developers to write and run Swift code from the browser. We’ve added interactive features like sharing and snapshotting. We’re introducing Kitura, a new open web framework and a Swift package catalog. Whether you’re writing your first lines of code, or an experienced Swift user testing on Linux, join us to bring Swift to the cloud.
This document provides an overview of Material Design and the Android M preview. It discusses the goals of Material Design including a unified experience across platforms. It outlines several principles of Material Design such as using motion to provide meaning and responding to user interactions. It also provides examples of style guidelines for color, iconography, imagery, and typography. Additionally, it covers several features from the Android M preview like app permissions, biometric security, Google Now on Tap and Chrome integration. The document is intended to introduce developers to Material Design and the updated features in the Android M software development kit preview.
Onion Architecture, the concept introduced by the Jeffery Palermo in 2008 with a aim to make the application loosely coupled and with proper separation between the folders and the different areas of concern in the application. This makes the development easier, the testing of the application easier, the maintenance becomes easier.
The document discusses various aspects of developing wearable apps for Android Wear, including:
- Glances provide template-based, read-only snapshots of information on the watch face.
- Notifications can be short or long views and may contain user actions.
- A companion app runs on the wearable and can include new UI widgets tailored for wearables.
- Communication between the wearable and phone apps uses APIs like DataAPI and MessageAPI.
Android Wear allows developers to create wearable apps for smartwatches. The document discusses setting up Xamarin to develop Android Wear apps, introducing some popular Android Wear devices like the Moto 360 and providing the minimum SDK version needed which is Android 4.4W or higher. It also lists the presenter's name and background as a Microsoft MVP in Xbox development who works at Dell and has gaming and coding interests.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
"Scaling RAG Applications to serve millions of users", Kevin GoedeckeFwdays
How we managed to grow and scale a RAG application from zero to thousands of users in 7 months. Lessons from technical challenges around managing high load for LLMs, RAGs and Vector databases.
Discover top-tier mobile app development services, offering innovative solutions for iOS and Android. Enhance your business with custom, user-friendly mobile applications.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
High performance Serverless Java on AWS- GoTo Amsterdam 2024Vadym Kazulkin
Java is for many years one of the most popular programming languages, but it used to have hard times in the Serverless community. Java is known for its high cold start times and high memory footprint, comparing to other programming languages like Node.js and Python. In this talk I'll look at the general best practices and techniques we can use to decrease memory consumption, cold start times for Java Serverless development on AWS including GraalVM (Native Image) and AWS own offering SnapStart based on Firecracker microVM snapshot and restore and CRaC (Coordinated Restore at Checkpoint) runtime hooks. I'll also provide a lot of benchmarking on Lambda functions trying out various deployment package sizes, Lambda memory settings, Java compilation options and HTTP (a)synchronous clients and measure their impact on cold and warm start times.
Must Know Postgres Extension for DBA and Developer during MigrationMydbops
Mydbops Opensource Database Meetup 16
Topic: Must-Know PostgreSQL Extensions for Developers and DBAs During Migration
Speaker: Deepak Mahto, Founder of DataCloudGaze Consulting
Date & Time: 8th June | 10 AM - 1 PM IST
Venue: Bangalore International Centre, Bangalore
Abstract: Discover how PostgreSQL extensions can be your secret weapon! This talk explores how key extensions enhance database capabilities and streamline the migration process for users moving from other relational databases like Oracle.
Key Takeaways:
* Learn about crucial extensions like oracle_fdw, pgtt, and pg_audit that ease migration complexities.
* Gain valuable strategies for implementing these extensions in PostgreSQL to achieve license freedom.
* Discover how these key extensions can empower both developers and DBAs during the migration process.
* Don't miss this chance to gain practical knowledge from an industry expert and stay updated on the latest open-source database trends.
Mydbops Managed Services specializes in taking the pain out of database management while optimizing performance. Since 2015, we have been providing top-notch support and assistance for the top three open-source databases: MySQL, MongoDB, and PostgreSQL.
Our team offers a wide range of services, including assistance, support, consulting, 24/7 operations, and expertise in all relevant technologies. We help organizations improve their database's performance, scalability, efficiency, and availability.
Contact us: info@mydbops.com
Visit: https://www.mydbops.com/
Follow us on LinkedIn: https://in.linkedin.com/company/mydbops
For more details and updates, please follow up the below links.
Meetup Page : https://www.meetup.com/mydbops-databa...
Twitter: https://twitter.com/mydbopsofficial
Blogs: https://www.mydbops.com/blog/
Facebook(Meta): https://www.facebook.com/mydbops/
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
AppSec PNW: Android and iOS Application Security with MobSFAjin Abraham
Mobile Security Framework - MobSF is a free and open source automated mobile application security testing environment designed to help security engineers, researchers, developers, and penetration testers to identify security vulnerabilities, malicious behaviours and privacy concerns in mobile applications using static and dynamic analysis. It supports all the popular mobile application binaries and source code formats built for Android and iOS devices. In addition to automated security assessment, it also offers an interactive testing environment to build and execute scenario based test/fuzz cases against the application.
This talk covers:
Using MobSF for static analysis of mobile applications.
Interactive dynamic security assessment of Android and iOS applications.
Solving Mobile app CTF challenges.
Reverse engineering and runtime analysis of Mobile malware.
How to shift left and integrate MobSF/mobsfscan SAST and DAST in your build pipeline.
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Session 1 - Intro to Robotic Process Automation.pdfUiPathCommunity
👉 Check out our full 'Africa Series - Automation Student Developers (EN)' page to register for the full program:
https://bit.ly/Automation_Student_Kickstart
In this session, we shall introduce you to the world of automation, the UiPath Platform, and guide you on how to install and setup UiPath Studio on your Windows PC.
📕 Detailed agenda:
What is RPA? Benefits of RPA?
RPA Applications
The UiPath End-to-End Automation Platform
UiPath Studio CE Installation and Setup
💻 Extra training through UiPath Academy:
Introduction to Automation
UiPath Business Automation Platform
Explore automation development with UiPath Studio
👉 Register here for our upcoming Session 2 on June 20: Introduction to UiPath Studio Fundamentals: https://community.uipath.com/events/details/uipath-lagos-presents-session-2-introduction-to-uipath-studio-fundamentals/
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor IvaniukFwdays
At this talk we will discuss DDoS protection tools and best practices, discuss network architectures and what AWS has to offer. Also, we will look into one of the largest DDoS attacks on Ukrainian infrastructure that happened in February 2022. We'll see, what techniques helped to keep the web resources available for Ukrainians and how AWS improved DDoS protection for all customers based on Ukraine experience
inQuba Webinar Mastering Customer Journey Management with Dr Graham HillLizaNolte
HERE IS YOUR WEBINAR CONTENT! 'Mastering Customer Journey Management with Dr. Graham Hill'. We hope you find the webinar recording both insightful and enjoyable.
In this webinar, we explored essential aspects of Customer Journey Management and personalization. Here’s a summary of the key insights and topics discussed:
Key Takeaways:
Understanding the Customer Journey: Dr. Hill emphasized the importance of mapping and understanding the complete customer journey to identify touchpoints and opportunities for improvement.
Personalization Strategies: We discussed how to leverage data and insights to create personalized experiences that resonate with customers.
Technology Integration: Insights were shared on how inQuba’s advanced technology can streamline customer interactions and drive operational efficiency.
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
2. Stockholm, early 2013
“Hey, come have a look!”, Hampus Bankler, the coder at
Rovio Sweden shouted and put on a proud smile while
sipping from his bird branded coffee mug. “I made Angry
Birds in Unity last night”, he explained as we gathered
around his desk. After a few clicks, bird textured spheres
flew across the screen to crush structures with pig-look-
alikes on the other side. We cheered loudly as one pig after
another vanished in dust and debris. Just then it was obvious
- with this powerful tool in our hands everything was
possible.
3. • Unity is a Game Engine
• Full support for 2D and 3D
• Over 22 Platforms supported
• Mecanim – The animation system
• Asset Store
9. UNREAL Engine
Unreal Engine 4 is a complete suite of game development tools made by game
developers, for game developers. From 2D mobile games to console blockbusters and VR,
Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the
crowd.