Native Code is Dead AKA Cross Platform Development with Unity3DRalph Barbagallo
To survive in today's ultra fast paced game development ecosystem, you can no longer develop native code stuck to one platform. This presentation walks through all of the major cross-platform development tools and explains why I chose Unity3D and how I used it to build games on multiple platforms simultaneously.
This is the GDC Taipei Summit version of my GDC China talk. Pretty much the same.
BlackBerry Jam Asia 2013 - Gaming on BlackBerrySegitiga.Net
Slide presentation by Sujoy Ghosh (Marketing Manager, App World & Content Marketing - APAC, BlackBerry) & Pratik Sapra (Application Development Consultant, BlackBerry) on BlackBerry Jam Asia 2013 in Hong Kong, September 27 2013 titled Gaming on BlackBerry.
WebVR, not just Holograms in the web but powerful platformWindows Developer
We'll build a game with WebVR then bring it across multiple different platforms with Progressive Web Applications. We'll show how to be able to have import assets, use controllers, and even show how the code is portable across all VR devices.
Preliminary layout for my STS 144 - Game Studies: Issues in Design, Technology and Player Creativity paper. I am writing about Microsoft's XNA and player game development.
Native Code is Dead AKA Cross Platform Development with Unity3DRalph Barbagallo
To survive in today's ultra fast paced game development ecosystem, you can no longer develop native code stuck to one platform. This presentation walks through all of the major cross-platform development tools and explains why I chose Unity3D and how I used it to build games on multiple platforms simultaneously.
This is the GDC Taipei Summit version of my GDC China talk. Pretty much the same.
BlackBerry Jam Asia 2013 - Gaming on BlackBerrySegitiga.Net
Slide presentation by Sujoy Ghosh (Marketing Manager, App World & Content Marketing - APAC, BlackBerry) & Pratik Sapra (Application Development Consultant, BlackBerry) on BlackBerry Jam Asia 2013 in Hong Kong, September 27 2013 titled Gaming on BlackBerry.
WebVR, not just Holograms in the web but powerful platformWindows Developer
We'll build a game with WebVR then bring it across multiple different platforms with Progressive Web Applications. We'll show how to be able to have import assets, use controllers, and even show how the code is portable across all VR devices.
Preliminary layout for my STS 144 - Game Studies: Issues in Design, Technology and Player Creativity paper. I am writing about Microsoft's XNA and player game development.
How to develop a successful casual social game by Rajat agarwallaNASSCOM
If you want to make your social game go viral it is important to understand the nature of the social platform you are using. Viral channels on Facebook change frequently. Therefore, every viral feature needs to be socially acceptable through interaction between users in a game needs.
Azure SignalR is a fully-managed service that adds real-time functionality to your applications. Have you ever wanted to build a chat application or perhaps a real-time dashboard. Or perhaps you just want live updates immediately from the server to your client. There are many scenarios to use this new service.
In this session I will show you what Azure SignalR is and how we can configure with Azure Functions and a SPFx Web Part.
Build Once and port your game to multiple platforms including UWPVidyasagar Machupalli
This presentation is all about multiple platform game development using Unity. We will also learn about porting your existing game to Universal Windows platform (UWP).
Leverage MixPlay Interactivity to Grow Your Audience on MixerUnity Technologies
On Mixer, viewers play along with streamers via interactive elements created with the MixPlay development tool. This introduces a new paradigm for online multiplayer experiences. In this intermediate session, you'll learn how to quickly integrate MixPlay elements with your Unity game to create compelling content that streamers and viewers love. You'll leave with an understanding of how to successfully integrate MixPlay, and get a free promotion on Mixer.
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
How to develop a successful casual social game by Rajat agarwallaNASSCOM
If you want to make your social game go viral it is important to understand the nature of the social platform you are using. Viral channels on Facebook change frequently. Therefore, every viral feature needs to be socially acceptable through interaction between users in a game needs.
Azure SignalR is a fully-managed service that adds real-time functionality to your applications. Have you ever wanted to build a chat application or perhaps a real-time dashboard. Or perhaps you just want live updates immediately from the server to your client. There are many scenarios to use this new service.
In this session I will show you what Azure SignalR is and how we can configure with Azure Functions and a SPFx Web Part.
Build Once and port your game to multiple platforms including UWPVidyasagar Machupalli
This presentation is all about multiple platform game development using Unity. We will also learn about porting your existing game to Universal Windows platform (UWP).
Leverage MixPlay Interactivity to Grow Your Audience on MixerUnity Technologies
On Mixer, viewers play along with streamers via interactive elements created with the MixPlay development tool. This introduces a new paradigm for online multiplayer experiences. In this intermediate session, you'll learn how to quickly integrate MixPlay elements with your Unity game to create compelling content that streamers and viewers love. You'll leave with an understanding of how to successfully integrate MixPlay, and get a free promotion on Mixer.
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
Presented at NDC Oslo
C# has become one of the most prolific languages used in game development. Games developed in C# can be created to target desktops, tablets, mobile devices and game consoles, while sharing nearly the entire code base. On mobile devices 2D games in particular are massively popular. In this session, we'll explore how to use C# in conjunction with Microsoft and Xamarin to develop 2D games that will work on iOS, Android and Windows platforms. We'll cover the basics of 2D game development, working with multiple scenes, animation and even physics. By the end of the session, you'll have seen how to make a cross-platform 2D game that you can use as the basis for creating your own games.
Game engines like Unity help game developers to develop 2D and 3D games with C# as your scripting language. Visual Studio tools for unity helps developers to add behaviour to their games using Visual Studio as there IDE.
C# Game engines to develop 2D and 3D games. Learn Game Development and Design with C# as scripting languages. Also check the other famous game engines and Framework based on their ranking.
Tips & Tricks that every game developer should knowGorm Lai
This is a talk I gave at the Global Game Jam 2017 in the Cuba location. It has a lot of to the point advice on game development. Some of it is crowd sourced and some of it is personal
Ready, steady, cross platform games - ProgNet 2015Phillip Trelford
"In this session we'll explore modern cross platform game development, focusing on simple game design concepts for maximizing fun and classic games programming techniques for maximizing frame rates. We'll use Xamarin Studio to target iOS and Android off the same code base and the power of F# to allows us to put together a game in less than 4 hours."
Presentation to F#unctional Londoners Meetup group on cross platform game development with F# & MonoGame, covering games built in a day at the GameCraft game jams.
Albion Online - A Cross-Platform MMO (Unite Europe 2016, Amsterdam)David Salz
Albion Online is a cross-platform sandbox MMO RPG game. This talk takes you behind the (technical) scenes. We will take a look at the structure of the server farm and its inner workings, the databases, the threading and message processing model and many other interesting implementation aspects. On the client side, Albion uses the well-known Unity game engine. The second part of the talk will describe how we use Unity (and which features we do not use, which is just as important!)
Cocos2d is a well known open source software framework on game industry. It is is a 2D game framework built upon the OpenGL ES API’s.
In this session, I will talk about a hierarchical structures of an Cocos2d node and scenes. Also Cocos2d Graphic User Interface, Physical System, Audio, Particle System and Scene Transition technique will be shown. Finally this session will show various branches of Cocos2d open source projects including Cocos2d-x, Cocos2d-Swift, Cocos2d-html5, and Cocos2d-xna.
This talk presents the HTML5 game development framework Phaser which focuses on Desktop and Mobile, shows common tools to improve the development workflow and to wrap the game into apps for the various mobile stores.
This presentation was broken into two parts. The first part covers various approaches to creating games on mobile platforms with some details specific to Windows 8. The second part covers strategies for creating successful mobile games including promotion and monetization strategies. While this talk was primarily to a Windows 8 developer audience, the talk was largely cross-platform focused, and parts of the second half on mobile strategy can apply to both apps as well as games.
During this webinar, you’ll learn how to get started with 2D game development for Nokia Series 40 Asha phones, even if you’ve never developed a game. Michael Samarin from Futurice will show you how to use the Game Builder tool to create simple games. All you need is familiarity with Java™ technology, with the NetBeans IDE (for which Game Builder is a plug-in), and with the Nokia SDK for Java™. Using the Game Builder visual tool and studying the code generated are great ways to build game development skills. The webinar also will give you an overview of Java ME classes typically used in game development. Finally, it will introduce you to asset-management techniques and associated platform limitations and capabilities.
WebVR, not just Holograms in the web but powerful platformWindows Developer
We'll build a game with WebVR then bring it across multiple different platforms with Progressive Web Applications. We'll show how to be able to have import assets, use controllers, and even show how the code is portable across all VR devices.
Write retrogames in the web and add something more with AzureMarco Parenzan
Mi piacciono i retrogames, sin da quando ho iniziato a usare i computer con il mio amato Commodore 64 negli anni ottanta. Così nel mio (poco) tempo libero cerco di reimplementare, non come sviluppatore professionista, i giochi più semplici e coinvolgenti con cui ho giocato, portandoli sul web con JavaScript e Phaser.io. Quindi voglio condividere la mia esperienza.
Poi, dato che lavoro con Azure e i giochi diventano delle Web App, cerco di evolvere i giochi aggiungendo alcune nuove e moderne funzionalità, così per sperimentare un po' i vari servizi di Azure, soprattutto quelli che normalmente uso meno.
Presentation about game development by using Construct 2 delivered within the project "Operation P.E.A.C.E. 2.0". Author: Alexandr Iscenco. More details at http://blog.megageneration.com.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images