This document provides an overview of the technical details and design considerations for a graphical MUD game called Felwyrld. Key points include:
- The game supports up to 256 players per server on a large 50km x 50km virtual world with static and dynamically placed content.
- The renderer uses OpenGL, deferred shading, occlusion queries, and LOD techniques to optimize performance for trees, terrain, clouds, and other game elements across different distances.
- The server uses prediction, compression, and quantization to minimize bandwidth while the dynamic spawning system balances CPU load as players explore the virtual world.
- Technical challenges addressed include visibility testing, paging of terrain and tree assets, level-