The document details the process of calibrating lighting and materials for 'Far Cry 3', focusing on the accurate capture of diffuse albedo and sky color modeling using the CIE sky model. It discusses techniques such as using the Macbeth Color Checker for color reference, implementing polynomial and affine transforms, and the challenges faced in maintaining consistent lighting and color saturation across different conditions. The paper emphasizes the importance of proper calibration for achieving physically-based rendering and highlights the necessity of good tools to ensure quality results.