EVALUATION OF
TECHNOLOGY
LEARNINGLesson 7
”Technology makes the
world a new place.”
Definition of Terms
• Evaluation
Evaluation is a holistic approach; all the phases of
learning must be seen because all of them contribute to the
total development of the child. Evaluation therefore must
judge the strength of the content selected, the strategies
employed, and the instructional materials used.
• Technology
Is the science of the application of knowledge to
practical purposes in a particular field. It means the totality of
the means employed by a group of people to provide itself with
the objects of material culture.
The standard student evaluation of learning must
change. This is justified by the fact that not only has the
new generation changed into digital learners, but
traditional world has metamorphosed into digital world.
Assessment needs to conform, not with the literacy
of the past century but the new literacy of the 21st
century. This is a literacy that uses digital tools in
preparing students to face a high-tech world.
• Teachers must adopt a new mindset both for instruction
and evaluation. Evaluation must be geared to
assessment of essential knowledge and skills so that the
learners can function effectively, productively and
creatively in a new world.
It must use evaluated tools that
measure the new basic skills of the
21st century digital culture, namely:
• SOLUTION FLUENCY- is the ability to think creatively
to solve problems in real time by clearly defining the problem,
designing an appropriate solution, delivering the solution,
and then evaluating the process and the outcome..
• INFORMATION FLUENCY- is the ability to critically
think while engaging with, creating, and
utilizing information and technology regardless of format or
platform. Specifically, an information fluent individual is able
to: Recognize the need for information
• COLLABORATION FLUENCY- team working
proficiency that has reach the unconscious ability to work
cooperatively with others.
• CREATIVE FLUENCY- how artistic proficiency adds
meaning through design, art, and storytelling.
• MEDIA FLUENCY- Our visual learning capacity
needs stimulation with rich media from a variety of
different sources.
• DIGITAL CITIZENSHIP- The digital citizen uses the
principles of leadership, ethics, accountability, fiscal
responsibility, environmental awareness, global
citizenship, and personal responsibility, and considers
his or her actions and their consequences
The Four(4) Ds
• DEFINE
Carefully consider the problem. Define the
problem.
Ask yourself the following questions:
• What is it that I have to do?
• What other information do I need before I can do it?
• DESIGN
-Carefully create a step by step plan of action to
solve the problem.
-Determine which member of the team will take
responsibility individual tasks.
-Consider the end result. What should it look like?
• DO
-Execute the plan!
• DEBRIEF
-Carefully review the final product.
-Consider what worked well in the plan.
-Consider what did not work well in the plan.
-Knowing the end result, discuss how to revise
your plan and/or approach for the next project.
MASS AMATEURIZATION
• Mass amateurization refers to the capabilities
that new forms of media have given to non-
professionals and the ways in which those
non-professionals have applied those
capabilities to solve problems (e.g. create and
distribute content) that compete with the
solutions offered by larger, professional
institutions.

Evaluation of technology learning

  • 1.
  • 2.
    Definition of Terms •Evaluation Evaluation is a holistic approach; all the phases of learning must be seen because all of them contribute to the total development of the child. Evaluation therefore must judge the strength of the content selected, the strategies employed, and the instructional materials used. • Technology Is the science of the application of knowledge to practical purposes in a particular field. It means the totality of the means employed by a group of people to provide itself with the objects of material culture.
  • 3.
    The standard studentevaluation of learning must change. This is justified by the fact that not only has the new generation changed into digital learners, but traditional world has metamorphosed into digital world. Assessment needs to conform, not with the literacy of the past century but the new literacy of the 21st century. This is a literacy that uses digital tools in preparing students to face a high-tech world.
  • 4.
    • Teachers mustadopt a new mindset both for instruction and evaluation. Evaluation must be geared to assessment of essential knowledge and skills so that the learners can function effectively, productively and creatively in a new world.
  • 5.
    It must useevaluated tools that measure the new basic skills of the 21st century digital culture, namely:
  • 6.
    • SOLUTION FLUENCY-is the ability to think creatively to solve problems in real time by clearly defining the problem, designing an appropriate solution, delivering the solution, and then evaluating the process and the outcome.. • INFORMATION FLUENCY- is the ability to critically think while engaging with, creating, and utilizing information and technology regardless of format or platform. Specifically, an information fluent individual is able to: Recognize the need for information • COLLABORATION FLUENCY- team working proficiency that has reach the unconscious ability to work cooperatively with others.
  • 7.
    • CREATIVE FLUENCY-how artistic proficiency adds meaning through design, art, and storytelling. • MEDIA FLUENCY- Our visual learning capacity needs stimulation with rich media from a variety of different sources. • DIGITAL CITIZENSHIP- The digital citizen uses the principles of leadership, ethics, accountability, fiscal responsibility, environmental awareness, global citizenship, and personal responsibility, and considers his or her actions and their consequences
  • 8.
    The Four(4) Ds •DEFINE Carefully consider the problem. Define the problem. Ask yourself the following questions: • What is it that I have to do? • What other information do I need before I can do it? • DESIGN -Carefully create a step by step plan of action to solve the problem. -Determine which member of the team will take responsibility individual tasks. -Consider the end result. What should it look like?
  • 9.
    • DO -Execute theplan! • DEBRIEF -Carefully review the final product. -Consider what worked well in the plan. -Consider what did not work well in the plan. -Knowing the end result, discuss how to revise your plan and/or approach for the next project.
  • 10.
    MASS AMATEURIZATION • Massamateurization refers to the capabilities that new forms of media have given to non- professionals and the ways in which those non-professionals have applied those capabilities to solve problems (e.g. create and distribute content) that compete with the solutions offered by larger, professional institutions.