The document summarizes the research of existing videos about video games. It discusses 4 videos analyzed in terms of style, content, and inspiration for the author's own video. The styles ranged from simple voiceover with pictures to longer videos incorporating humor and interviews. While some focused only on facts, others balanced facts with entertainment. The author found ideas for shot types and structure from the videos. The summary provides insights into different video styles and how they will inform the author's choices.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
2. Existing Product Research
• Research existing products/topics for your production and
production methods.
• This could be quite broad to begin with, but should focus
down to relevant examples [in terms of styles, techniques
and content].
• Consider your audience, what do they expect, what
techniques and content will interest them.
• Summarise your findings before generating your own initial
ideas for this project.
• Your summary should consider what your research has
provided and how this is useful to you and your production.
• Add more slides – this is encouraged!
3. Existing Product
The video by Buzzle.com used a simple short video on what kinds of impacts video games
can have on children and young people. I’m predominantly looking at content from the
video, rather than editing styles for what I might do. I found it to be rather simple as it
didn’t use any footage to show this, but just picture with text beside it that is a summary of
what the narrator is saying. The sound is rather boring too, as it just used a voice over with
the text typed into a voice reader. I didn’t like this very much as the voice was monotonous
and didn’t sound real so I got bored of listening to it quite quickly, and in places it was
difficult to hear and understand. The text itself sounded more like it was read from
Wikipedia and didn’t go into a lot of detail about the effects that games, but just listed
them and moved on. It was also clear that the person writing the script didn’t play video
games themselves. The video talked about how action games made children more violent.
Since I play video games myself, I wouldn’t consider myself as a violent person and I actually
use it to help me release any frustration on games through knowing that it’s not real but I
would never repeat any of this in real life. However, this could depend on the age of the
person and maturity, which is something I would have to talk about and explain in detail.
[ 1 ]
4. Existing Product
This video is much closer to the style of
content that I am considering as one of
my ideas. The video talked less about
the health aspects of video games like
the other video, but more focused on
why people play games and therefore
how understandable it is to become
addicted easily. The content that
actually explained and went into the
depth and detail of why we want to play video games bases on what sort of games we
like were interesting and could be something I can mention when doing my own film.
However, the actual style of the video over the 14 minutes I found to be quite boring
after a while and confusing. Since the YouTube channel was at a million subscribers at
the time, they had several other people involved that didn’t really make sense not
knowing who they were and was a little overwhelmed by it. And the video was either
just video of gameplay and while the animations used were very good, there wasn’t any
original footage which is definitely something I want and need to do. It’s predominantly
found footage and a voice over. If I do this style it is likely that I will have an amount of
found footage to help explain it, but also plenty of original footage to balance it out.
[ 2 ]
5. If I were to make a video in this style, I could take a lot of inspiration from the video in
terms of content, but have less of a focus on that type of humour as to a new person
to the types of videos, it wasn’t that funny at all. Humour is something I could think
about including however as it may add a different, more light hearted twist to prevent
the film potentially being a little boring. And it’s not something typically associated
with a factual video since the point is to be educational rather than entertaining. But,
if I’m able to try to merge the two so it is still predominantly explaining my point but I
can also add an entertaining factor, then it could be a nice addition to my film.
6. Existing Product
GamerHubTV is a really good
inspiration as to the style of
video that I think would be a
good balance of types of shots I
will include in my video. The
video opens with a wider shot
where a person can clearly be
seen to be playing a video game
from the sofa. The narration then starts with the opening to the video. The camera then
zoomed in to focus in on other parts or viewpoints, such as on the controller for the game
or another view of the screen e.g. over a person’s shoulder or just the screen. By having
shots from a few different angles but not staying on any one for too long without changing
is a good way of keeping the video moving and keeping the viewer’s attention, rather than
it seeming to drag on with the same viewpoint and clip throughout the video. These styles
of shots are what I was thinking of using for my own video. When the video got to a point
when they wanted to go to another person for their opinion, it cut to an interview style
when the person started to speak. But to make sure that it doesn’t get boring just watching
the interviewee talking, but the video cuts back to the original footage of the person
[ 3 ]
7. playing games that is relevant to what the interviewee is saying. Then at different
sections throughout the interview, it moves back to the person to draw attention
back to them. This is a much better way of constructing the video, especially for the
timeframe that I would have. The actual content for the video is less related however
to what I would like to include in my own film. I am considering the idea of talking
about why video games are addictive, but less in the manner from how that leads to
problems as told by an expert and more from the perspective of gamers. To see if the
amount they play is healthy and if they consider themselves addicted for example.
8. Existing Product
This video is quite similar to one
of my games in terms of content
for one of the topics I’m
considering for my film. It is
similar to another one I’ve
looked at and in a similar style,
but I found this one to be easier
to watch for a wider audience.
Like a lot of the other videos, the construct is footage from playing games and already
existing images rather than another I looked at that used a camera with original footage.
There seems to be a common theme that the channels who are predominantly factual
based do seem to be a bit shorter in length as they are right to the point and don’t vary off
onto other sub topics. The channels that are that are specifically game based use more of
these types of videos, possibly being a bit longer, going off a bit of topic and using more
humour to go along with their factual points. However even while doing this they still
make plenty of factual points, it is just less obvious along with what the rest of the video is
saying. This is something that this video does quite well as the points still have factual
origins but is also able to make the video entertaining by using humour and clips from
games that emphasise the points he is making.
[ 4 ]
9. Research summary
From the different existing videos on video games I researched, I found out
that there are lots of different styles of films that have been used for the
boarder topic of video games. The first video I researched I found to be great
in terms of facts and keeping to the points they were trying to make. But the
way it was presented I found to be a bit boring as the voice over was a bit
difficult to understand and the video itself seemed to not always keep up
correctly and showed repeated images and text that didn’t quite match the
voiceover. So I’ll bear the video in mind but it is unlikely that I will take a lot of
inspiration from this video. Two of the other videos I looked at were similar in
style and I found to be entertaining in places while also listening to the factual
points that could still be made along with the humour. This is something I’m
going to hopefully consider including, but only if I feel that it appropriate,
depending on how I decide to end up taking my film. With some styles, it
might be less appropriate than others. For example the first one I looked at
probably won’t suit the humour as much, but the others may suit some
humour occasionally if the point is light hearted or would entertain the
audience. I won’t however include humour if I feel that it is there for the sake
of being there. The final style that I looked at didn’t use any existing pictures
10. Research summary
or footage that existed on the internet already like the other styles I looked at
that did use those. The video was within the time limits for my film, so it
helped give me an idea for the opportunity to be able to say what I might
want to say in my time available. This was also the only type that included an
interview. Being something I’m considering for my film, I will probably take
inspiration from their layout to use for my own in terms of shot types, cuts
and timings etc.
14. Bibliography
1. Buzzle. (2016). Effects of Video Games on Children That Many are Not Aware Of. Available:
https://www.youtube.com/watch?v=rvTS3oOihbo. Last accessed 23rd September 2018.
2. The Game Theorists. (2013). Game Theory: Why You Play Video Games. Available:
https://www.youtube.com/watch?v=MyUC_28HIvA&t=745s. Last accessed 23rd September 2018.
3. GamerHubTV. (2013). Why Video Games Are Addictive. Available:
https://www.youtube.com/watch?v=yHFh_tZaaEA. Last accessed 23rd September 2018.
4. Bluebarian. (2014). Why do we play video games?. Available:
https://www.youtube.com/watch?v=X4LmP5-zkVk. Last accessed 23rd September 2018.
Editor's Notes
Think about a subject you could write about, a design style you could work in and why you would want to do it.
Think about content. What different visual and written elements would you include?
Initial ideas can be documented in any way that you would like. Mind maps are ok, but they don’t work for everyone. If you prefer to simply write your idea, do that. If you want to combine text and images, do that. As long as you communicate a potential idea, the method is up to you. Present you idea and also some justification for your choices. You can link this back to your research.
Think about a subject you could write about, a design style could work in and why you would want to do it.
Think about content. What different visual and written elements would you include?
Initial ideas can be documented in any way that you would like. Mind maps are ok, but they don’t work for everyone. If you prefer to simply write your idea, do that. If you want to combine text and images, do that. As long as you communicate a potential idea, the method is up to you. Present you idea and also some justification for your choices. You can link this back to your research.