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Evaluation
Tahmid Ahmed
Research
The greatest area of strength is my research within existing products. This mostly
helped me to understand crucial skills in order to persuade an audience to agree
with an opinion. For example I learnt by starting with an intro about the new
mainstream horror games in negative light makes my positive opinion about silent
hills far greater as it heavily contrasts. I couldnโ€™t have known this if I werenโ€™t for
my research on โ€˜Every frame a paintingsโ€™ video on Edgar wrights visual comedy as
he uses the same structure. I also used a similar TV style graphic as โ€˜Good Bloodโ€™
in order capture an immersive environment since TVs are best to convey a
generation of gaming. The weakest area of research is the fact that I have left my
research on โ€˜Howard Wilmshurstโ€™ fairly little compared to the rest. This lead to me
not learning any new techniques that could have made my production much more
powerful. I have very little research outside of existing products such as technical
and audience research. This would have made my production process much more
easier and faster. To improve next time I will defiantly try and cover every area of
research so I am fully aware on what I should be doing during the production.
Overall this has made my product much more professional but the lack of
essential research has left my product unfinished.
Planning/Time management
The strengths within this stage are my structural planning such as managing
each section of my essay with topics to discuss. For example I first made a
mind map with notes of what I could discuss within my project. This helped
me single out the more important areas to discuss that is necessary to
emphasise my essay. To refine this mind map I made a bullet point list of the
topics I will discuss in order. Each bullet point has simple explanations of how
I will edit and key things I will mention. I think this is a good way to organise
my mind and make my essay much more clear to imagine. I think the fact that
I havenโ€™t planned out my production time table is my weakest area since this
has caused me to run through my deadline. Keeping to no tight schedule
made it difficult for me to understand what section needs more time and
what doesnโ€™t. if I was to improve I would have defiantly made strong rational
schedule that balanced my production skills.
Technical Qualities
https://www.youtube.com/watch?v
=0sbUdMNIG20
Structure
The intro within both our products are fairly similar as we both
address negatives about present games that donโ€™t hold up to
the game we are discussing. The only difference is that I discuss
a whole genre while Good Blood discusses a franchise. Another
difference is that Good Blood has used three words to title
each section as themes to how Crash Bandicoot was effective
making it much more simple for the audience to follow. I on
the other hand have not used this Technique but rather had a
slow transition to split each section.
Editing
There are some similar editing such as the TV effect making
sure the found footage feels more immersive and interesting.
We both flicker back and forth to TV screen to regular screen
however I keep the static filter even when in regular screen.
Good Blood also has very impressive graphics to show off his
statistics and research which were much more advanced to
what I had leant.
Narrative
We both make sure our narration is much more formal with a
calm softer voice making it more comfortable for the audience.
We both discuss technical sides of gaming that represents our
knowledge however Good Blood has a use of certain
vocabulary that proves his understanding while I use more
common words.
Aesthetic Qualities
The biggest strength within my film is the editing since I made sure that I captured a
style. For example as I was explaining the negatives with the modern horror genre I
had found footage of modern mainstream games edited to fit a TV screen. I had the
TV screen surrounded by black to convey how empty the games are. The TV slowly
gets closer and closer so that the edited TV screen fitted with the actual screen. This is
when I mention the game that reinvented horror games making sure it is in time with
the TV fully reaching the screen removing the black empty background. Another pro
is that I kept the TV style by having a reverse and pause making it much more
enjoyable to watch. The weakest area in my opinion is my narrative since it isnโ€™t
controlled with me mispronouncing words, bad volume and background noise. The
biggest downside of my product is the fact that it is very unfinished with me not
explaining the peeks of the Silent hills PT. This is mainly because of my lack of time
management and scheduling. To improve I would rationally schedule my practical
process so that I can be more organised. I will also research and practice necessary
techniques before the practical process.

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8. evaluation (factual)

  • 2. Research The greatest area of strength is my research within existing products. This mostly helped me to understand crucial skills in order to persuade an audience to agree with an opinion. For example I learnt by starting with an intro about the new mainstream horror games in negative light makes my positive opinion about silent hills far greater as it heavily contrasts. I couldnโ€™t have known this if I werenโ€™t for my research on โ€˜Every frame a paintingsโ€™ video on Edgar wrights visual comedy as he uses the same structure. I also used a similar TV style graphic as โ€˜Good Bloodโ€™ in order capture an immersive environment since TVs are best to convey a generation of gaming. The weakest area of research is the fact that I have left my research on โ€˜Howard Wilmshurstโ€™ fairly little compared to the rest. This lead to me not learning any new techniques that could have made my production much more powerful. I have very little research outside of existing products such as technical and audience research. This would have made my production process much more easier and faster. To improve next time I will defiantly try and cover every area of research so I am fully aware on what I should be doing during the production. Overall this has made my product much more professional but the lack of essential research has left my product unfinished.
  • 3. Planning/Time management The strengths within this stage are my structural planning such as managing each section of my essay with topics to discuss. For example I first made a mind map with notes of what I could discuss within my project. This helped me single out the more important areas to discuss that is necessary to emphasise my essay. To refine this mind map I made a bullet point list of the topics I will discuss in order. Each bullet point has simple explanations of how I will edit and key things I will mention. I think this is a good way to organise my mind and make my essay much more clear to imagine. I think the fact that I havenโ€™t planned out my production time table is my weakest area since this has caused me to run through my deadline. Keeping to no tight schedule made it difficult for me to understand what section needs more time and what doesnโ€™t. if I was to improve I would have defiantly made strong rational schedule that balanced my production skills.
  • 4. Technical Qualities https://www.youtube.com/watch?v =0sbUdMNIG20 Structure The intro within both our products are fairly similar as we both address negatives about present games that donโ€™t hold up to the game we are discussing. The only difference is that I discuss a whole genre while Good Blood discusses a franchise. Another difference is that Good Blood has used three words to title each section as themes to how Crash Bandicoot was effective making it much more simple for the audience to follow. I on the other hand have not used this Technique but rather had a slow transition to split each section. Editing There are some similar editing such as the TV effect making sure the found footage feels more immersive and interesting. We both flicker back and forth to TV screen to regular screen however I keep the static filter even when in regular screen. Good Blood also has very impressive graphics to show off his statistics and research which were much more advanced to what I had leant. Narrative We both make sure our narration is much more formal with a calm softer voice making it more comfortable for the audience. We both discuss technical sides of gaming that represents our knowledge however Good Blood has a use of certain vocabulary that proves his understanding while I use more common words.
  • 5. Aesthetic Qualities The biggest strength within my film is the editing since I made sure that I captured a style. For example as I was explaining the negatives with the modern horror genre I had found footage of modern mainstream games edited to fit a TV screen. I had the TV screen surrounded by black to convey how empty the games are. The TV slowly gets closer and closer so that the edited TV screen fitted with the actual screen. This is when I mention the game that reinvented horror games making sure it is in time with the TV fully reaching the screen removing the black empty background. Another pro is that I kept the TV style by having a reverse and pause making it much more enjoyable to watch. The weakest area in my opinion is my narrative since it isnโ€™t controlled with me mispronouncing words, bad volume and background noise. The biggest downside of my product is the fact that it is very unfinished with me not explaining the peeks of the Silent hills PT. This is mainly because of my lack of time management and scheduling. To improve I would rationally schedule my practical process so that I can be more organised. I will also research and practice necessary techniques before the practical process.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  4. Does your work look good? Was it creative? What aspects of your gameโ€™s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows