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Collaborative Space 3
Handbook for Educators
Mikhail Fominykh and Monica Divitini
Norwegian University of Science and Technology
Part I. Description of CS 3
University students in UO, TU and NTNU are writing
collaboratively a book chapter into electronic publication.
In the publication, students are handling current topics in
the field of educational technology. Students are working
both f2f in their home universities and virtually in social
media environments. Writing-process is supported with
mobile-phones. The working process is based on adaptive
problem solving process and the ideas of playful learning.
These pedagogical approaches enhances creative thinking
and fosters students to critically consider used ways of
thinking and acting.
Description of CS 3: Settings
University students in UO, TU and NTNU are writing
collaboratively a book chapter into electronic publication.
In the publication, students are handling current topics in
the field of educational technology. Students are working
both f2f in their home universities and virtually in social
media environments. Writing-process is supported with
mobile-phones. The working process is based on adaptive
problem solving process and the ideas of playful learning.
These pedagogical approaches enhances creative thinking
and fosters students to critically consider used ways of
thinking and acting.
Description of CS 3: Technology
University students in UO, TU and NTNU are writing
collaboratively a book chapter into electronic publication.
In the publication, students are handling current topics in
the field of educational technology. Students are working
both f2f in their home universities and virtually in social
media environments. Writing-process is supported with
mobile-phones. The working process is based on adaptive
problem solving process and the ideas of playful learning.
These pedagogical approaches enhances creative thinking
and fosters students to critically consider used ways of
thinking and acting.
Description of CS 3: Theory
University students in UO, TU and NTNU are writing
collaboratively a book chapter into electronic publication.
In the publication, students are handling current topics in
the field of educational technology. Students are working
both f2f in their home universities and virtually in social
media environments. Writing-process is supported with
mobile-phones. The working process is based on adaptive
problem solving process and the ideas of playful learning.
These pedagogical approaches enhances creative thinking
and fosters students to critically consider used ways of
thinking and acting.
Description of CS 3: Creativity
University students in UO, TU and NTNU are writing
collaboratively a book chapter into electronic publication.
In the publication, students are handling current topics in
the field of educational technology. Students are working
both f2f in their home universities and virtually in social
media environments. Writing-process is supported with
mobile-phones. The working process is based on adaptive
problem solving process and the ideas of playful learning.
These pedagogical approaches enhances creative thinking
and fosters students to critically consider used ways of
thinking and acting.
Part II. What we did in CS 3
Settings–Technology–Theory–Creativity–Process–Outcome

Designing of seven TEL challenges
Bringing 68 students (OU, NTNU, and TU)
Timeline of five weeks
Three expert and one peer-review
A tutor for each international group
2

International group 1
Local group OU

…

Local group NTNU

…

Local group TU

…

3

4

5

6

7
Part II. What we did in CS 3
Settings–Technology–Theory–Creativity–Process–Outcome

Adobe Connect, PurotWiki, and Prezi
Group 1 Group 2 Group 3 Group 4 Group 5 Group 6 Group 7
Doodle
email
Facebook
Google
Drive&Docs
Skype

- No use of mobile phones
Part II. What we did in CS 3
Settings–Technology–Theory–Creativity–Process–Outcome

Creativity (problem solving, as proposed)
• Process – problem definition and idea generation
and evaluation (Lubart, 1999; Hilliges et al., 2007)
• Product – a response to the problem (Amabile, 1996)
Learning (not very Playful learning)
• Constructivist approaches
• Problem-based learning
• Project-based learning
• Reflective learning
Part II. What we did in CS 3
Settings–Technology–Theory–Creativity–Process–Outcome

Perceptions of Creativity
• In the product
• In the process
• Limited or inhibited
Technology as a means to support Creativity
• Technological challenges – efforts to resolve problems
• Building trust and atmosphere by synchronous
communication as close to f2f as possible
Part II. What we did in CS 3
Settings–Technology–Theory–Creativity–Process–Outcome
Questionnaire

Planning in Tallinn

Workshop
paper @
EC-TEL

24.05.12

Introduction
General expert
Theory expert
Peer-review
Tech. expert + presentations

Implementation

18.09.12 15.10.12

15.10.12

Evaluation in Trondheim

Interviews

Reflection
Notes @
NTNU

Nov.12

Full paper
draft

Data analysis

Dec.12 Jan.13

Aug.13
Week 34

Week 35

Week 36

Week 37

Week 38

Week 39

Week 40

Week 41

Week 42

Week 43

Week 44

Week 45

Week 46

Week 47

What we did in CS 3: Process
Task 1 “Cooperation Technology overview”

Task
announce

Presentation
s of the
group
projects

Group
formation
,
Assemble
list of
tools

Task 2 “Mobile learning in the city”
Task
announce

Report
delivery

Task 3 “International project work”
Teams’
starting
meetings
Monday
15th and
Tuesday
16th of
October
(in AC)

The teams
will be
encouraged
to meet
regularly on
AC or some
other place…

Peer-review
on other
team’s
book
chapter

Joint ending
meeting
Thursday
15th of
November

Task 4 “Individual essay”
Announce of
the topics for
discussion
Virtual seminars
Virtual
seminar 1
“Webconferenc
es” AC

Virtual
lecture on
Virtual
Worlds
“Second Life”
and
“vAcademia?

Virtual
seminar 3
Presentation
of annotated
classification
of CSCW in
“vAcademia”

Essay
submissio
n
Part II. What we did in CS 3
Settings–Technology–Theory–Creativity–Process–Outcome

Media Handbook for Educators = seven chapters
produced by seven student groups
http://cocreat.purot.net/

•
•
•
•

Students learning
International cooperation and coordination (process)
International collaborative project work (product)
Cooperation and media technology (New tools)
Technology-Enhanced Learning (New domain)
http://cocreat.purot.net/
Thank you!
Presented by Mikhail Fominykh
mikhail.fominykh@ntnu.no
http://www.idi.ntnu.no/~fominykh/
For more information visit
http://cocreat.wordpress.com/
The CoCreat Project has been funded with support from the European
Commission. This publication reflects the views only of the authors, and the
Commission cannot be held responsible for any use which may be made of
the information contained.
511733-LLP1-2010-1-FI-KA3MP

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Eu project co creat collaborative-space_3_handbook_for_educators_by_fominykh

  • 1. Collaborative Space 3 Handbook for Educators Mikhail Fominykh and Monica Divitini Norwegian University of Science and Technology
  • 2. Part I. Description of CS 3 University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting.
  • 3. Description of CS 3: Settings University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting.
  • 4. Description of CS 3: Technology University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting.
  • 5. Description of CS 3: Theory University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting.
  • 6. Description of CS 3: Creativity University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting.
  • 7. Part II. What we did in CS 3 Settings–Technology–Theory–Creativity–Process–Outcome Designing of seven TEL challenges Bringing 68 students (OU, NTNU, and TU) Timeline of five weeks Three expert and one peer-review A tutor for each international group 2 International group 1 Local group OU … Local group NTNU … Local group TU … 3 4 5 6 7
  • 8. Part II. What we did in CS 3 Settings–Technology–Theory–Creativity–Process–Outcome Adobe Connect, PurotWiki, and Prezi Group 1 Group 2 Group 3 Group 4 Group 5 Group 6 Group 7 Doodle email Facebook Google Drive&Docs Skype - No use of mobile phones
  • 9. Part II. What we did in CS 3 Settings–Technology–Theory–Creativity–Process–Outcome Creativity (problem solving, as proposed) • Process – problem definition and idea generation and evaluation (Lubart, 1999; Hilliges et al., 2007) • Product – a response to the problem (Amabile, 1996) Learning (not very Playful learning) • Constructivist approaches • Problem-based learning • Project-based learning • Reflective learning
  • 10. Part II. What we did in CS 3 Settings–Technology–Theory–Creativity–Process–Outcome Perceptions of Creativity • In the product • In the process • Limited or inhibited Technology as a means to support Creativity • Technological challenges – efforts to resolve problems • Building trust and atmosphere by synchronous communication as close to f2f as possible
  • 11. Part II. What we did in CS 3 Settings–Technology–Theory–Creativity–Process–Outcome Questionnaire Planning in Tallinn Workshop paper @ EC-TEL 24.05.12 Introduction General expert Theory expert Peer-review Tech. expert + presentations Implementation 18.09.12 15.10.12 15.10.12 Evaluation in Trondheim Interviews Reflection Notes @ NTNU Nov.12 Full paper draft Data analysis Dec.12 Jan.13 Aug.13
  • 12. Week 34 Week 35 Week 36 Week 37 Week 38 Week 39 Week 40 Week 41 Week 42 Week 43 Week 44 Week 45 Week 46 Week 47 What we did in CS 3: Process Task 1 “Cooperation Technology overview” Task announce Presentation s of the group projects Group formation , Assemble list of tools Task 2 “Mobile learning in the city” Task announce Report delivery Task 3 “International project work” Teams’ starting meetings Monday 15th and Tuesday 16th of October (in AC) The teams will be encouraged to meet regularly on AC or some other place… Peer-review on other team’s book chapter Joint ending meeting Thursday 15th of November Task 4 “Individual essay” Announce of the topics for discussion Virtual seminars Virtual seminar 1 “Webconferenc es” AC Virtual lecture on Virtual Worlds “Second Life” and “vAcademia? Virtual seminar 3 Presentation of annotated classification of CSCW in “vAcademia” Essay submissio n
  • 13. Part II. What we did in CS 3 Settings–Technology–Theory–Creativity–Process–Outcome Media Handbook for Educators = seven chapters produced by seven student groups http://cocreat.purot.net/ • • • • Students learning International cooperation and coordination (process) International collaborative project work (product) Cooperation and media technology (New tools) Technology-Enhanced Learning (New domain)
  • 15. Thank you! Presented by Mikhail Fominykh mikhail.fominykh@ntnu.no http://www.idi.ntnu.no/~fominykh/ For more information visit http://cocreat.wordpress.com/ The CoCreat Project has been funded with support from the European Commission. This publication reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained. 511733-LLP1-2010-1-FI-KA3MP