SlideShare a Scribd company logo
Collaborative Work on 3D Content in Virtual Environments: Methodology and Recommendations Mikhail Fominykh  and Ekaterina Prasolova-Førland Norwegian University of Science and Technology (NTNU) Norway 20.07.2011 IADIS International Conference e-Learning, Rome, Italy
3D Collaborative Virtual Environments Definition ,[object Object]
3D Collaborative Virtual Environments for collaborative work on 3D content ,[object Object],[object Object],[object Object]
Research questions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Contribution ,[object Object],[object Object],[object Object],[object Object]
Visualizing research projects Case  study ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Visualizing research projects Context ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Visualizing research projects List of constructions
Visualizing research projects
Visualizing research projects
Visualizing research projects
3D constructions analysis
Case study results Collaborative process ,[object Object],[object Object],[object Object],[object Object]
Case study results Design choices and role-playing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Case study results Visualization and increased understanding ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Discussion Comparison of 2 case studies ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Recommendations for collaborative work on 3D Content in CVEs ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Thank you! Mikhail Fominykh and Ekaterina Prasolova-Førland Norwegian University of Science and Technology, Norway http://slurl.com/secondlife/NTNU/ mikhail.fominykh@svt.ntnu.no, ekaterip@idi.ntnu.no http://www.idi.ntnu.no/~fominykh/ http://www.linkedin.com/in/fominykh https://my.secondlife.com/mihail.palace http://slideshare.net/mfominykh/ http://ntnu-no.academia.edu/MikhailFominykh http://www.mendeley.com/profiles/mikhail-fominykh/ Presented by

More Related Content

Similar to Collaborative Work on 3D Content in Virtual Environments: Methodology and Recommendations

Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...Mikhail Fominykh
 
Constructing a 3D Collaborative Virtual Environment for Creativity Support
Constructing a 3D Collaborative Virtual Environment for Creativity SupportConstructing a 3D Collaborative Virtual Environment for Creativity Support
Constructing a 3D Collaborative Virtual Environment for Creativity SupportMikhail Fominykh
 
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual EnvironmentsVirtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Mikhail Fominykh
 
Virtual Campus of NTNU as a place for 3D Educational Visualizations
Virtual Campus of NTNU as a place for 3D Educational VisualizationsVirtual Campus of NTNU as a place for 3D Educational Visualizations
Virtual Campus of NTNU as a place for 3D Educational Visualizations
Mikhail Fominykh
 
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative DesignDefense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Robin Teigland
 
Spikol wmute v3
Spikol wmute v3Spikol wmute v3
Spikol wmute v3
spikol
 
SNSInkCloudWiner20150410
SNSInkCloudWiner20150410SNSInkCloudWiner20150410
SNSInkCloudWiner20150410
Dov Winer
 
Conole eden budapest
Conole eden budapestConole eden budapest
Conole eden budapestgrainne
 
Conole hea
Conole heaConole hea
Conole heagrainne
 
Conole dundee
Conole dundeeConole dundee
Conole dundeegrainne
 
Wusteman Ticer09
Wusteman Ticer09Wusteman Ticer09
Wusteman Ticer09
Judith Wusteman
 
Inspires Project Immersive Visualisation Event
Inspires Project Immersive Visualisation EventInspires Project Immersive Visualisation Event
Inspires Project Immersive Visualisation Event
Jim Hensman
 
Conole mexico keynote
Conole mexico keynoteConole mexico keynote
Conole mexico keynotegrainne
 
Epistemic Encounters: Interdisciplinary collaboration in developing virtual r...
Epistemic Encounters: Interdisciplinary collaboration in developing virtual r...Epistemic Encounters: Interdisciplinary collaboration in developing virtual r...
Epistemic Encounters: Interdisciplinary collaboration in developing virtual r...
Smiljana Antonijevic
 
Interfacing literary genesis
Interfacing literary genesisInterfacing literary genesis
Interfacing literary genesis
Aodhán Kelly
 
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...
Mikhail Fominykh
 
A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...
A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...
A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...
Massimo Menichinelli
 
Dimitriadis Et Al Ascilite 7 Dec
Dimitriadis Et Al Ascilite 7 DecDimitriadis Et Al Ascilite 7 Dec
Dimitriadis Et Al Ascilite 7 Decgrainne
 
Network Learning pres_Aborg 4 May 2010
Network Learning pres_Aborg 4 May 2010Network Learning pres_Aborg 4 May 2010
Network Learning pres_Aborg 4 May 2010Open University
 

Similar to Collaborative Work on 3D Content in Virtual Environments: Methodology and Recommendations (20)

Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
 
Constructing a 3D Collaborative Virtual Environment for Creativity Support
Constructing a 3D Collaborative Virtual Environment for Creativity SupportConstructing a 3D Collaborative Virtual Environment for Creativity Support
Constructing a 3D Collaborative Virtual Environment for Creativity Support
 
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual EnvironmentsVirtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
 
Virtual Campus of NTNU as a place for 3D Educational Visualizations
Virtual Campus of NTNU as a place for 3D Educational VisualizationsVirtual Campus of NTNU as a place for 3D Educational Visualizations
Virtual Campus of NTNU as a place for 3D Educational Visualizations
 
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative DesignDefense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
 
Spikol wmute v3
Spikol wmute v3Spikol wmute v3
Spikol wmute v3
 
SNSInkCloudWiner20150410
SNSInkCloudWiner20150410SNSInkCloudWiner20150410
SNSInkCloudWiner20150410
 
Connecting Research with Policy and Practice
Connecting Research with Policy and PracticeConnecting Research with Policy and Practice
Connecting Research with Policy and Practice
 
Conole eden budapest
Conole eden budapestConole eden budapest
Conole eden budapest
 
Conole hea
Conole heaConole hea
Conole hea
 
Conole dundee
Conole dundeeConole dundee
Conole dundee
 
Wusteman Ticer09
Wusteman Ticer09Wusteman Ticer09
Wusteman Ticer09
 
Inspires Project Immersive Visualisation Event
Inspires Project Immersive Visualisation EventInspires Project Immersive Visualisation Event
Inspires Project Immersive Visualisation Event
 
Conole mexico keynote
Conole mexico keynoteConole mexico keynote
Conole mexico keynote
 
Epistemic Encounters: Interdisciplinary collaboration in developing virtual r...
Epistemic Encounters: Interdisciplinary collaboration in developing virtual r...Epistemic Encounters: Interdisciplinary collaboration in developing virtual r...
Epistemic Encounters: Interdisciplinary collaboration in developing virtual r...
 
Interfacing literary genesis
Interfacing literary genesisInterfacing literary genesis
Interfacing literary genesis
 
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...
 
A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...
A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...
A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...
 
Dimitriadis Et Al Ascilite 7 Dec
Dimitriadis Et Al Ascilite 7 DecDimitriadis Et Al Ascilite 7 Dec
Dimitriadis Et Al Ascilite 7 Dec
 
Network Learning pres_Aborg 4 May 2010
Network Learning pres_Aborg 4 May 2010Network Learning pres_Aborg 4 May 2010
Network Learning pres_Aborg 4 May 2010
 

More from Mikhail Fominykh

Teaching Augmented Reality to Computer Science students under lockdown
Teaching Augmented Reality to Computer Science students under lockdownTeaching Augmented Reality to Computer Science students under lockdown
Teaching Augmented Reality to Computer Science students under lockdown
Mikhail Fominykh
 
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
Mikhail Fominykh
 
Empowering Young Job Seekers with Virtual Reality
Empowering Young Job Seekers with Virtual RealityEmpowering Young Job Seekers with Virtual Reality
Empowering Young Job Seekers with Virtual Reality
Mikhail Fominykh
 
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual RealityImmersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Mikhail Fominykh
 
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
Mikhail Fominykh
 
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
Mikhail Fominykh
 
Industrial Training and Workplace Experience with Augmented and Virtual Reality
Industrial Training and Workplace Experience with Augmented and Virtual RealityIndustrial Training and Workplace Experience with Augmented and Virtual Reality
Industrial Training and Workplace Experience with Augmented and Virtual Reality
Mikhail Fominykh
 
IMTEL research group at NTNU
IMTEL research group at NTNUIMTEL research group at NTNU
IMTEL research group at NTNU
Mikhail Fominykh
 
EATEL Summer School on Technology Enhanced learning Jtelss18
EATEL Summer School on Technology Enhanced learning Jtelss18EATEL Summer School on Technology Enhanced learning Jtelss18
EATEL Summer School on Technology Enhanced learning Jtelss18
Mikhail Fominykh
 
Active learning modules for multi professional emergency management training ...
Active learning modules for multi professional emergency management training ...Active learning modules for multi professional emergency management training ...
Active learning modules for multi professional emergency management training ...
Mikhail Fominykh
 
Wekit - performance augmentation in industrial training - technology enhanced...
Wekit - performance augmentation in industrial training - technology enhanced...Wekit - performance augmentation in industrial training - technology enhanced...
Wekit - performance augmentation in industrial training - technology enhanced...
Mikhail Fominykh
 
Technology acceptance of augmented reality and wearable technologies ilrn 201...
Technology acceptance of augmented reality and wearable technologies ilrn 201...Technology acceptance of augmented reality and wearable technologies ilrn 201...
Technology acceptance of augmented reality and wearable technologies ilrn 201...
Mikhail Fominykh
 
Role playing and experiential learning in a professional counseling distance ...
Role playing and experiential learning in a professional counseling distance ...Role playing and experiential learning in a professional counseling distance ...
Role playing and experiential learning in a professional counseling distance ...
Mikhail Fominykh
 
Conceptual framework for therapeutic training Fominykh EdMedia 2017
Conceptual framework for therapeutic training Fominykh EdMedia 2017Conceptual framework for therapeutic training Fominykh EdMedia 2017
Conceptual framework for therapeutic training Fominykh EdMedia 2017
Mikhail Fominykh
 
WEKIT Learning Methodology and Technology Design @ TCC online conference
WEKIT Learning Methodology and Technology Design @ TCC online conferenceWEKIT Learning Methodology and Technology Design @ TCC online conference
WEKIT Learning Methodology and Technology Design @ TCC online conference
Mikhail Fominykh
 
Cognitive behavior training with virtual reality and wearable technology @ we...
Cognitive behavior training with virtual reality and wearable technology @ we...Cognitive behavior training with virtual reality and wearable technology @ we...
Cognitive behavior training with virtual reality and wearable technology @ we...
Mikhail Fominykh
 
Wearable Experience: New Educational Media for Knowledge Intensive Training
Wearable Experience: New Educational Media for Knowledge Intensive TrainingWearable Experience: New Educational Media for Knowledge Intensive Training
Wearable Experience: New Educational Media for Knowledge Intensive Training
Mikhail Fominykh
 
Building_a_stronger_JTEL_community_EU-funding_Wrokshop
Building_a_stronger_JTEL_community_EU-funding_WrokshopBuilding_a_stronger_JTEL_community_EU-funding_Wrokshop
Building_a_stronger_JTEL_community_EU-funding_Wrokshop
Mikhail Fominykh
 
Wearable Experience for Knowledge-Intensive Training WEKIT lecture
Wearable Experience for Knowledge-Intensive Training WEKIT lectureWearable Experience for Knowledge-Intensive Training WEKIT lecture
Wearable Experience for Knowledge-Intensive Training WEKIT lecture
Mikhail Fominykh
 
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
Mikhail Fominykh
 

More from Mikhail Fominykh (20)

Teaching Augmented Reality to Computer Science students under lockdown
Teaching Augmented Reality to Computer Science students under lockdownTeaching Augmented Reality to Computer Science students under lockdown
Teaching Augmented Reality to Computer Science students under lockdown
 
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
 
Empowering Young Job Seekers with Virtual Reality
Empowering Young Job Seekers with Virtual RealityEmpowering Young Job Seekers with Virtual Reality
Empowering Young Job Seekers with Virtual Reality
 
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual RealityImmersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
 
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
 
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
 
Industrial Training and Workplace Experience with Augmented and Virtual Reality
Industrial Training and Workplace Experience with Augmented and Virtual RealityIndustrial Training and Workplace Experience with Augmented and Virtual Reality
Industrial Training and Workplace Experience with Augmented and Virtual Reality
 
IMTEL research group at NTNU
IMTEL research group at NTNUIMTEL research group at NTNU
IMTEL research group at NTNU
 
EATEL Summer School on Technology Enhanced learning Jtelss18
EATEL Summer School on Technology Enhanced learning Jtelss18EATEL Summer School on Technology Enhanced learning Jtelss18
EATEL Summer School on Technology Enhanced learning Jtelss18
 
Active learning modules for multi professional emergency management training ...
Active learning modules for multi professional emergency management training ...Active learning modules for multi professional emergency management training ...
Active learning modules for multi professional emergency management training ...
 
Wekit - performance augmentation in industrial training - technology enhanced...
Wekit - performance augmentation in industrial training - technology enhanced...Wekit - performance augmentation in industrial training - technology enhanced...
Wekit - performance augmentation in industrial training - technology enhanced...
 
Technology acceptance of augmented reality and wearable technologies ilrn 201...
Technology acceptance of augmented reality and wearable technologies ilrn 201...Technology acceptance of augmented reality and wearable technologies ilrn 201...
Technology acceptance of augmented reality and wearable technologies ilrn 201...
 
Role playing and experiential learning in a professional counseling distance ...
Role playing and experiential learning in a professional counseling distance ...Role playing and experiential learning in a professional counseling distance ...
Role playing and experiential learning in a professional counseling distance ...
 
Conceptual framework for therapeutic training Fominykh EdMedia 2017
Conceptual framework for therapeutic training Fominykh EdMedia 2017Conceptual framework for therapeutic training Fominykh EdMedia 2017
Conceptual framework for therapeutic training Fominykh EdMedia 2017
 
WEKIT Learning Methodology and Technology Design @ TCC online conference
WEKIT Learning Methodology and Technology Design @ TCC online conferenceWEKIT Learning Methodology and Technology Design @ TCC online conference
WEKIT Learning Methodology and Technology Design @ TCC online conference
 
Cognitive behavior training with virtual reality and wearable technology @ we...
Cognitive behavior training with virtual reality and wearable technology @ we...Cognitive behavior training with virtual reality and wearable technology @ we...
Cognitive behavior training with virtual reality and wearable technology @ we...
 
Wearable Experience: New Educational Media for Knowledge Intensive Training
Wearable Experience: New Educational Media for Knowledge Intensive TrainingWearable Experience: New Educational Media for Knowledge Intensive Training
Wearable Experience: New Educational Media for Knowledge Intensive Training
 
Building_a_stronger_JTEL_community_EU-funding_Wrokshop
Building_a_stronger_JTEL_community_EU-funding_WrokshopBuilding_a_stronger_JTEL_community_EU-funding_Wrokshop
Building_a_stronger_JTEL_community_EU-funding_Wrokshop
 
Wearable Experience for Knowledge-Intensive Training WEKIT lecture
Wearable Experience for Knowledge-Intensive Training WEKIT lectureWearable Experience for Knowledge-Intensive Training WEKIT lecture
Wearable Experience for Knowledge-Intensive Training WEKIT lecture
 
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
 

Recently uploaded

Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
DeeptiGupta154
 
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBCSTRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
kimdan468
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
JosvitaDsouza2
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
vaibhavrinwa19
 
Synthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptxSynthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptx
Pavel ( NSTU)
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
EugeneSaldivar
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
camakaiclarkmusic
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
Celine George
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
chanes7
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
Nguyen Thanh Tu Collection
 
Francesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptxFrancesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptx
EduSkills OECD
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Dr. Vinod Kumar Kanvaria
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
TechSoup
 
Digital Tools and AI for Teaching Learning and Research
Digital Tools and AI for Teaching Learning and ResearchDigital Tools and AI for Teaching Learning and Research
Digital Tools and AI for Teaching Learning and Research
Vikramjit Singh
 
A Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptxA Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptx
thanhdowork
 
Embracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic ImperativeEmbracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic Imperative
Peter Windle
 
Chapter -12, Antibiotics (One Page Notes).pdf
Chapter -12, Antibiotics (One Page Notes).pdfChapter -12, Antibiotics (One Page Notes).pdf
Chapter -12, Antibiotics (One Page Notes).pdf
Kartik Tiwari
 
Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
EverAndrsGuerraGuerr
 
Supporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptxSupporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptx
Jisc
 

Recently uploaded (20)

Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
 
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBCSTRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
 
Synthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptxSynthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptx
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
 
Francesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptxFrancesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptx
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
 
Digital Tools and AI for Teaching Learning and Research
Digital Tools and AI for Teaching Learning and ResearchDigital Tools and AI for Teaching Learning and Research
Digital Tools and AI for Teaching Learning and Research
 
A Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptxA Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptx
 
Embracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic ImperativeEmbracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic Imperative
 
Chapter -12, Antibiotics (One Page Notes).pdf
Chapter -12, Antibiotics (One Page Notes).pdfChapter -12, Antibiotics (One Page Notes).pdf
Chapter -12, Antibiotics (One Page Notes).pdf
 
Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
 
Supporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptxSupporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptx
 

Collaborative Work on 3D Content in Virtual Environments: Methodology and Recommendations

  • 1. Collaborative Work on 3D Content in Virtual Environments: Methodology and Recommendations Mikhail Fominykh and Ekaterina Prasolova-Førland Norwegian University of Science and Technology (NTNU) Norway 20.07.2011 IADIS International Conference e-Learning, Rome, Italy
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18. Thank you! Mikhail Fominykh and Ekaterina Prasolova-Førland Norwegian University of Science and Technology, Norway http://slurl.com/secondlife/NTNU/ mikhail.fominykh@svt.ntnu.no, ekaterip@idi.ntnu.no http://www.idi.ntnu.no/~fominykh/ http://www.linkedin.com/in/fominykh https://my.secondlife.com/mihail.palace http://slideshare.net/mfominykh/ http://ntnu-no.academia.edu/MikhailFominykh http://www.mendeley.com/profiles/mikhail-fominykh/ Presented by

Editor's Notes

  1. Good afternoon! My name is Mikhail Fominykh. I am a PhD-candidate at NTNU and I study the use of 3D virtual environments for learning. Today I’d like to present you our paper “ Collaborative Work on 3D Content in Virtual Environments: Methodology and Recommendations” .
  2. In this paper we talk about 3D virtual environments. At the moment we are working with the one called Second Life and I think most of you are familiar with this platform.
  3. We identify 3 main reasons for choosing this technology for collaborative work with 3D content: 1. The work on 3D content is a new, creative and extraordinary activity. And we are investigating how it can be used for educational process. 2. In addition, 3D virtual environments allow people interacting in a way that conveys a sense of presence lacking in other media. This creates possibilities for other activities such as meetings and role-paying 3. The third reason is a possibility for visual expression and creativity
  4. The main research questions that we are trying to answer in this paper are all related to the Collaborative work on 3D content : Why is it worth using this technology for Collaborative work on 3D content? How to describe, analyze and evaluate Collaborative work on 3D content? How to design an environment, tools and facilities for Collaborative work on 3D content? How to support and facilitate communities around Collaborative work on 3D content?
  5. In this paper, we: present an explorative case study that aimed at studying how to support collaborative work on 3D educational content in educational context. analyze the results of the case study in comparison with the one previously conducted in similar settings. We explore the change in the experience that users had to investigate , the effect of the improvements that we made in the learning environment and the task. introduce and apply an original methodology for work with 3D content. present a set of recommendations for supporting collaborative work on 3D educational content.
  6. The data in the recent study was gathered from three sources of evidence: direct observation of students’ activities online, virtual artifacts, such as chat log and 3D constructions, and users’ feedback in a form of group essays. After the study, the data were qualitatively analyzed. The recent study was carried out with 25 students in 7 groups, 2-4 students in each, both regular NTNU students (master and PhD level) and international students, participating in the NTNU international master program. The students were asked to build a visualization representing any research project and present it at a joint session by role-playing. This method is based on ‘constructionism’ ( Harel & Papert, 1991 ) – an educational philosophy, which implies that learning is more effective through the design and building of personally meaningful artifacts than consuming information alone ( Bessière, et al., 2009 ; Harel & Papert, 1991 ). Constructionism is related to the social constructivist approach ( Vygotsky, 1978 ), where the main idea is that learners co-construct their environment and understanding together with their peers. We also applied role-playing, which is a widely used and effective learning and teaching method. It implies an active behavior in accordance with a specific role ( Craciun, 2010 ; McSharry & Jones, 2000 ).
  7. We conducted the case study in conjunction with 2 events: International event: Practical part of the exercise will be conducted conjunction with an “International Summer School on Collaborative Technologies, Serious Games and Educational Visualizations”, organized by the EU TARGET project (http://www.reachyourtarget.org/). Local event: Student projects will be exhibited in “National Science Week 2010” festival “Forskningsdagene/Forskingstorget”
  8. List of constructions
  9. On this slide, you can see a summary of the 3D construction analysis.
  10. In the following , I will present the analysis of the students’ essays. Reflecting on their experience, most of the students reported that this exercise allowed them to learn more about cooperation methods and identify which of them are suitable for work in CVEs, for their group and for their task. Describing the collaborative process, 5 groups reported that they worked mostly asynchronously due to the different time schedules. Still 2 other groups preferred a synchronous mode, exploiting the advantage of increased workspace awareness as they could follow the development of the group construction in real-time. All the groups used many other communication and cooperation tools at different stages of the project work, including e-mail, instant messaging, file-sharing and video conferencing. Real-life meeting were also used by all the groups to a varying degree and for different purposes.
  11. To mediate their understanding of the presented projects, the students used various design choices . The groups exploited different place visual shells from a very simple “room” to museums, galleries and conventional places. To present information, the students used various types of content . The most common tools were slide shows and posters, which were used by all groups except just one, however, in different settings. In 3 of the constructions, slides and posters played the role of the main sources of information, while in 3 others they were just complementing information, presented by visual symbols and interactive elements or simulations. Interactive simulations were used a lot by 2 groups, attracting interest and evoking positive feedbacks. At the same time, one of the groups emphatically refused to use interactive elements in favour of easy navigation (group 7). The use of visual symbols made some of the constructions highly appealing, intensively exploiting advantages of the technology. In addition to the above, 2 of the groups used links to web pages with further information and one of the groups used a video screen with a short clip. All the constructions were presented at the joint session. Although the students were given a task to prepare presentations as role-plays, most of the groups cut it to simply describing constructions (Table 1). Nevertheless, those groups who actually performed role- plays made a better impression on the audience, according to the feedbacks. Role-playings had another advantage in terms of explaining the details of the projects, since the audience was to a different degree involved in the play. Interactive simulations were also attracting audience by the possibility to try or test presented topic or system. Few groups or individual students prepared authentic avatars that were appealing and appreciated by the audience. The students were very different reflecting on their inspiration by other constructions in the Virtual Campus or elsewhere in Second Life. The feedback varied from stressing the importance of studying other constructions to mentioning a minor effect of this kind of studying for inexperienced users. One of the groups criticized all the constructions presented in the campus in terms of presentation means and tools, while another group was very positive exactly about this, stressing that they were inspired by the constructions on the island for the building and the tools contained inside.
  12. The students provided feedbacks on how their understanding of the group’s own research topic improved during the visualization effort. All the groups except one claimed that they became more aware of the presented topic and their understanding (subjectively) increased. At the same time, 3 groups described the pre-phase to the actual construction as the most ‘learning-intensive’, since during this phase they had to discuss how to present their projects in the best possible way, e.g. “how to implement the concept into something concrete”. Groups that recreated real-life items in their presentations appeared to be the ones that benefited from the actual construction, though mentioning that the experience was not as rich as in reality. Reflecting on the understanding of the projects presented by other groups , the students emphasized the importance of interactive elements as experience-enhancing and giving a practical idea of the presented topic. Some additional comments (both positive and negative) were related to exploiting the unique advantages of the technology, stressing the value of creating something that is impossible (or expensive) in the real world and criticizing extensive use of 2D graphics and slideshows in particular. Engaging the audience in presentations and role-plays was considered an important factor for increasing understanding of the topic. Using voice chat or, in some cases, both voice and text chats was recommended to make presentations appealing and easy to follow. Authentic avatars and the overall atmosphere of a construction as well as recreating real-life buildings were also considered to be important for enhancing the learning experience. Comparing experience of creating a project presentation using a 3D CVE technology to a ‘traditional’ slideshow presentation , all the groups acknowledged superiority of CVEs in terms of interactivity, flexibility and innovativeness. Most of the students noted that presentations in a 3D environment are more comprehensive and provide more complete experience. At the same time, the number of critique comments was significant. According to the feedback, the main disadvantage of a CVE technology is its complexity resulted in a “tremendously increased” time and effort required for preparing a presentation and moreover – special skills. The second important disadvantage of CVEs arises from their advantage. Exciting functionality and advanced graphics often draw the focus from the topic away. The third disadvantage is the lack of feedback from the audience. The students doubted the usefulness of 3D CVEs, since it is impossible to “have full control over a group” and “force the students to pay attention”. Few balanced opinions were given supposing that there are some tasks and topics that are more suitable for each technology. Only 1 group mentioned higher system resources requirements for running CVEs. This point was considered less important, since all the students had powerful enough personal computers and additionally a computer class equipped with up-to-date hardware. In it interesting to note that only 1 group put a single point describing an advantage of a ‘traditional’ slideshow presentation, while everybody criticized CVEs.
  13. Now I will say a few words about the comparison of two case studies. We structured the comparison in 3 levels: content, service and community. 1. In the recent study, the students had examples of the use of different types of content and visual shells and therefore could apply wider design choices in their constructions. 2. We have introduced “Role-playing” as a presentation method. 3. We have developed new facilities on the island: tutorials and ready-to-use resources that resulted in better elaborated constructions. 4. We have reconstructed few buildings from the university campus and from the city that resulted in a more appealing atmosphere. 5. On the community level, we have attracted visitors from different communities and different countries 6. All the constructions are still standing on the island and we are working on a tool that will allow to save them for next generations of students.
  14. In the paper, we provide a set of recommendations for organizing collaborative work with 3D content, based on the study results and our previous experience. We structure them again in 3 levels: Content level: Encourage participants to consider different types of virtual exhibits for different types of information. Using only text and posters is not usually justifiable in 3D space, while the purpose of interactive elements and the meaning of visual symbols can be unclear without explanation. Encourage participants to elaborate aesthetics, functionality and expressed meaning of the visual shell . Consider dynamics of the content and use it for the benefit of the participants. Organize live performances around the content, such as role-playing. Service level: Organize tutorials , introducing technology basics for participants. Provide additional materials and be available for questions during the work. Provide basic building resources , allowing the participants to start early composing structures from ready-to-use blocks. Community level: Define the domain and engaging issues for the members ( Wenger et al. 2002 ), such as research projects at a university. Support connections between different communities such as students and teachers, external experts and the general public. Create dedicated community spaces with corresponding initial community events, such as Virtual Science Fairs and seminars. Provide initial boundary objects and introduce shared artefacts as catalysts of collaboration, such as an infrastructure supporting interactive communication and “points of focus” around which the interaction and collaboration will be structured ( Thompson 2005 ). Create community repository ( Wenger et al. 2002 ), such as a virtual gallery, exhibiting 3D constructions.