This document provides an overview and summary of a presentation on emerging forms of electronic gambling and related concerns. It identifies three recent forms as lottery machines, daily fantasy sports, and esports betting. Key concerns discussed include gambling addiction, impacts on developing brains, and predatory monetization practices in games. The presentation recommends addressing these issues through prevention efforts, policy work, education, and treating problematic gaming similarly to other behavioral addictions.
2. The complete slide
deck & audio recording
will be posted at:
www.oregonpgs.org – your
one-stop shop for all things PGS!
10:07 PM
3. OBJECTIVES
1. Identify three recent electronic forms of
gambling.
2. Identify five key concerns related to electronic
gambling.
3. Name at least three tools used to address
concerns on electronic gambling.
8. We don’t think of these
things as gambling.
Therefore, we don’t
think our young
people are gambling.
9. DEFINITION: GAMBLING
__________ something of value
in the ______________________
something of greater value.
hopes of obtaining
Risking
Source: American Psychiatric Association - DSM-5 (2013).
10. BLURRING LINES?
1. PRIZE:
2. CHANCE:
3. CONSIDERATION:
Anything of value the sponsor awards in a promotion.
(Example: real money or a virtual reward to help
advancing in a game.)
A process beyond the participant's direct control
determines the outcome. (Example: an instant-win
game at a fast food restaurant.)
Requires money or significant effort.
(Example: inviting Facebook friends
in order to gain new “lives.”)
28. J. Hynes | 3/2/18 | www.preventionlane.org/ok
Source: “Competitive video
gaming will be a $1.5 billion
industry by 2020, researchers
say,” Jeff Dunn / Business
Insider / 3/27/17
http://www.businessinsider.com
/esports-popularity-revenue-
forecast-chart-2017-3
29. GAMERS ARE THE NEW STARS
https://www.forbes.com/sites/insertcoin/2018/04/07/ninjas-new-fortnite-twitch-records-5-million-followers-250000-subs-875000-a-month/#5895314b478f
As of
7/30/18:
9.5 million
followers
31. GAMBLING IN ESPORTS.
2. Fantasy
esports
1. Betting on
professional
gaming teams
Image source: csgostash.com
3. Betting
in-game
decorations (skins”)
2017 Overwatch World Cup
Image source: pcgamer.com
34. WATCH: “Skin in the Game: Counter-Strike has spawned a wild multibillion-dollar world of online
casino gambling; it's barely regulated and open to any kid who wants in.” ESPN.com, 1/20/17
41. GAMING ADDICTION THE DSM…Not yet.
“INTERNET GAMING DISORDER” (IGD) is…
American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders: DSM-5. Washington, D.C: Author.
42. 2018 World Health Organization
ICD-11: Gaming Disorder
Source: World Health Organization. (2018). http://www.who.int/features/qa/gaming-disorder/en/
44. Source: Petry, et al., 2014. An international consensus for assessing internet gaming disorder using the new DSM-5 approach
http://dx.doi.org/10.1111/add.12457
CROSSWALKING GAMING &
GAMBLING DISORDER CRITERIA
45. SAME CRITERIA: GAMBLING DISORDER
• Tolerance
• Preoccupation
• Use to escape
• Inability to cut back/quit
• Irritability when cutting
back/quitting
• “Chasing” losses
• Lying or concealing
• Risk/lose relationships
• Continue despite neg.
consequences (gaming)
• Bailouts (gambling)
Source: Petry, et al., 2014. An international consensus for assessing internet gaming disorder using the new DSM-5 approach
http://dx.doi.org/10.1111/add.12457
DIFFERENCES:
46. Source: Brain Briefings (2007, October), Society for Neuroscience, Washington, DC
GAMING/GAMBLING & DOPAMINE
Dopamine not released when expecting a loss.
Flooded with dopamine when expecting a win!
It’s NOT about the money!
49. Similarities between those with internet
gaming disorder (IGD) & pathological
gamblers:
• Less sensitive to loss
• More reactive
to gaming and gambling cues
• More impulsive choices
Fauth-Büler, M., Mann, K. (2015, Nov.) Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling.
Journal of Addictive Behaviors doi: 10.1016/j.addbeh.2015.11.004
IGD & PATHOLOGICAL
GAMBLING:
50. THE FREEMIUM ISSUE.
Adolescents playing simulated
gambling games more likely
to later move to real gambling…
…and are also more likely to have later
gambling problems
King et al., 2010
51. THESE ARE THE SAME DISORDERS
IN EVERYTHING BUT THE MONEY.
52. WE ARE THE MOST EQUIPPED
PROFESSION TO DEAL WITH
GAMING DISORDERS.
IF NOT US, WHO?
57. i.e.,
• Prevention efforts that address RISK FACTORS
common to other problem behaviors;
• Prevention efforts that address PROTECTIVE
FACTORS (e.g., prosocial behaviors)
Examples: Alcohol & drug curricula, Life Skills programs,
parenting programs, etc.
RESEARCHERS RECOMMEND OVERALL
PREVENTION INITIATIVES AS MOST EFFECTIVE.
58. FAMILY COMMUNITY
Barnes et al.,1999; Hayatbakhsh et al., 2006; Johansson et
al., 2009; King & Delfabbro, 2016; Raylu & Oei, 2002;
Scholes-Balog et al., 2014; Shead et al., 2010; Volberg,
2008; Winters et al., 2002
SCHOOL INDIVIDUAL/PEER
- Family conflict
- Family history antisocial
behavior
- Parental gambling
- Academic failure &
poor school performance
- Low school commitment
- Male
- Early initiation
- Early big wins
- Rebelliousness
- Delinquency
- Impulsivity
- Competitiveness
- Interaction w/
antisocial peers
- Friends’
use/pressure
- ATOD use
- Psychological
distress, mental
health issues
ADDRESS RISK FACTORS BY DOMAIN
- Exposure to gambling
- Availability & accessibility
- Media portrayal
59. NATL COUNCIL PROB GAMBLING
NCPG Prevention Committee:
Has an“Emerging Trends” task
group. Info:
www.ncpgprevention.org
POLICY, ADVOCACY & COALITION BUILDING.
60. TREATMENT, PREVENTION
Using same strategies effective already
in your work (i.e., you don’t have to know
all of the details of the new tech!)
Tx in Oregon: person must have
concurrent gambling disorder or have
S.O. w/ gambling disorder
PROVIDING SERVICES.