Gaming and Gambling Addiction ("'App'rehesive"Julie Hynes
Workshop Description: In this presentation, we will examine the rapidly-shifting world of technology that has outpaced even many experts’ abilities to keep up. From video games to social network gaming, we will look into recent trends with regard to online and mobile technology and play, and how the lines have become blurred between traditional “games” and gambling. We will look into specifics such as development of games that are more attractive to younger populations laws (and how kids work around them), similarities and differences between various platforms and game play, different methods of incentives and forms of payment. We will examine the research on gaming disorders and gambling disorders—including similarities, differences and common risk factors and vulnerable populations (and discuss the DSM-5). And we won’t just stay stuck in the problem: you will be equipped with practical and evidence-based tips and tools that aim at protecting, and advocating for, vulnerable populations – with a special focus on youth and those in addictions recovery.
Learning Objective 1: Identify several recent trends, technological issues and parallels related to gambling and social gaming.
Learning Objective 2: Identify which populations present the greatest risk for harmful consequences related to excessive online behavior.
Learning Objective 3: Name at least four tools that can be used to help reduce the risk of harmful consequences of electronic games/gambling.
In this presentation, we will examine the rapidly-shifting world of technology that has outpaced even many experts’ abilities to keep up. From video games to social network gaming, we will look into recent trends with regard to online and mobile technology and play, and how the lines have become blurred between traditional “games” and gambling. We will look into specifics such as development of games that are more attractive to younger populations laws (and how kids work around them), similarities and differences between various platforms and game play, different methods of incentives and forms of payment. We will examine the research on gaming disorders and gambling disorders—including similarities, differences and common risk factors and vulnerable populations (and discuss the DSM-5). And we won’t just stay stuck in the problem: you will be equipped with practical and evidence-based tips and tools that aim at protecting, and advocating for, vulnerable populations – with a special focus on youth and those in addictions recovery.
Disordered Gambling Training - May 2015 - Michele Tantriella-Modell and Julie...Julie Hynes
This document provides an overview and agenda for a training on disordered gambling. It begins with introductions and expectations, then provides definitions and trends related to gambling disorder. It outlines key topics to be covered including co-occurring issues, screening and intervention, problem gambling services, and concludes with a wrap-up. The training aims to educate participants on understanding and treating gambling disorder.
April 26, 2016. Julie Hynes, PreventionLane at Lane County Public Health. Guest lecture for SAPP 407 - Understanding Addictions with George Baskerville.
Emerging Appetites in Youth Gaming -- and Convergence with GamblingJulie Hynes
This document summarizes a presentation on trends in youth gaming and their relationship to gambling. It discusses how freemium games, daily fantasy sports, esports, and loot boxes can blur the lines with gambling. Research shows that playing simulated gambling games increases the likelihood youth will later gamble and experience gambling problems. Characteristics of gaming addiction are similar to problem gambling. The implications are that prevention efforts should address risk factors shared by problem gaming and gambling, like availability, rewards systems, isolation, and using games as an escape. The next session will discuss prevention initiatives.
Hynes Keynote: 2017 New York Council on Problem GamblingJulie Hynes
Julie Hynes gave a keynote presentation on trends in gaming and their connections to gambling. She discussed how freemium games, daily fantasy sports, and esports have blurred the lines between gaming and gambling. Research shows that youth who play simulated gambling games are more likely to develop gambling problems later. Characteristics of gaming addiction are similar to problem gambling, such as less sensitivity to loss and more impulsivity. While more research is needed on new forms of gambling, kids who play free online games are far more likely to develop gambling issues. The presentation highlighted both the opportunities and concerns around new technologies and gaming trends.
This document provides an overview and summary of a presentation on emerging forms of electronic gambling and related concerns. It identifies three recent forms as lottery machines, daily fantasy sports, and esports betting. Key concerns discussed include gambling addiction, impacts on developing brains, and predatory monetization practices in games. The presentation recommends addressing these issues through prevention efforts, policy work, education, and treating problematic gaming similarly to other behavioral addictions.
Focus on the Future Conference 2015: "App-rehensive: The Blurring Lines of Ga...Julie Hynes
This document discusses the blurring lines between gaming and gambling due to new technologies. It notes that many games, especially those played on mobile devices, incorporate gambling-like features such as near-misses and variable rewards that can stimulate dopamine release in similar ways. Research suggests that some electronic games can become addictive for some players, especially youth whose prefrontal cortex is still developing. The document provides recommendations for policies, local systems, and individuals to help address risks and promote responsible gaming.
This document discusses gambling trends and problem gambling. It begins by defining gambling and objectives to understand current approaches to addressing problem gambling and recent gambling trends. It then discusses how gambling activates the brain's reward system and can lead to cognitive distortions. Problem gambling is shown to often coincide with other addictions and mental health issues. The document ends by outlining Oregon's free treatment options and ways to manage triggers to support recovery from problem and disordered gambling.
Gaming and Gambling Addiction ("'App'rehesive"Julie Hynes
Workshop Description: In this presentation, we will examine the rapidly-shifting world of technology that has outpaced even many experts’ abilities to keep up. From video games to social network gaming, we will look into recent trends with regard to online and mobile technology and play, and how the lines have become blurred between traditional “games” and gambling. We will look into specifics such as development of games that are more attractive to younger populations laws (and how kids work around them), similarities and differences between various platforms and game play, different methods of incentives and forms of payment. We will examine the research on gaming disorders and gambling disorders—including similarities, differences and common risk factors and vulnerable populations (and discuss the DSM-5). And we won’t just stay stuck in the problem: you will be equipped with practical and evidence-based tips and tools that aim at protecting, and advocating for, vulnerable populations – with a special focus on youth and those in addictions recovery.
Learning Objective 1: Identify several recent trends, technological issues and parallels related to gambling and social gaming.
Learning Objective 2: Identify which populations present the greatest risk for harmful consequences related to excessive online behavior.
Learning Objective 3: Name at least four tools that can be used to help reduce the risk of harmful consequences of electronic games/gambling.
In this presentation, we will examine the rapidly-shifting world of technology that has outpaced even many experts’ abilities to keep up. From video games to social network gaming, we will look into recent trends with regard to online and mobile technology and play, and how the lines have become blurred between traditional “games” and gambling. We will look into specifics such as development of games that are more attractive to younger populations laws (and how kids work around them), similarities and differences between various platforms and game play, different methods of incentives and forms of payment. We will examine the research on gaming disorders and gambling disorders—including similarities, differences and common risk factors and vulnerable populations (and discuss the DSM-5). And we won’t just stay stuck in the problem: you will be equipped with practical and evidence-based tips and tools that aim at protecting, and advocating for, vulnerable populations – with a special focus on youth and those in addictions recovery.
Disordered Gambling Training - May 2015 - Michele Tantriella-Modell and Julie...Julie Hynes
This document provides an overview and agenda for a training on disordered gambling. It begins with introductions and expectations, then provides definitions and trends related to gambling disorder. It outlines key topics to be covered including co-occurring issues, screening and intervention, problem gambling services, and concludes with a wrap-up. The training aims to educate participants on understanding and treating gambling disorder.
April 26, 2016. Julie Hynes, PreventionLane at Lane County Public Health. Guest lecture for SAPP 407 - Understanding Addictions with George Baskerville.
Emerging Appetites in Youth Gaming -- and Convergence with GamblingJulie Hynes
This document summarizes a presentation on trends in youth gaming and their relationship to gambling. It discusses how freemium games, daily fantasy sports, esports, and loot boxes can blur the lines with gambling. Research shows that playing simulated gambling games increases the likelihood youth will later gamble and experience gambling problems. Characteristics of gaming addiction are similar to problem gambling. The implications are that prevention efforts should address risk factors shared by problem gaming and gambling, like availability, rewards systems, isolation, and using games as an escape. The next session will discuss prevention initiatives.
Hynes Keynote: 2017 New York Council on Problem GamblingJulie Hynes
Julie Hynes gave a keynote presentation on trends in gaming and their connections to gambling. She discussed how freemium games, daily fantasy sports, and esports have blurred the lines between gaming and gambling. Research shows that youth who play simulated gambling games are more likely to develop gambling problems later. Characteristics of gaming addiction are similar to problem gambling, such as less sensitivity to loss and more impulsivity. While more research is needed on new forms of gambling, kids who play free online games are far more likely to develop gambling issues. The presentation highlighted both the opportunities and concerns around new technologies and gaming trends.
This document provides an overview and summary of a presentation on emerging forms of electronic gambling and related concerns. It identifies three recent forms as lottery machines, daily fantasy sports, and esports betting. Key concerns discussed include gambling addiction, impacts on developing brains, and predatory monetization practices in games. The presentation recommends addressing these issues through prevention efforts, policy work, education, and treating problematic gaming similarly to other behavioral addictions.
Focus on the Future Conference 2015: "App-rehensive: The Blurring Lines of Ga...Julie Hynes
This document discusses the blurring lines between gaming and gambling due to new technologies. It notes that many games, especially those played on mobile devices, incorporate gambling-like features such as near-misses and variable rewards that can stimulate dopamine release in similar ways. Research suggests that some electronic games can become addictive for some players, especially youth whose prefrontal cortex is still developing. The document provides recommendations for policies, local systems, and individuals to help address risks and promote responsible gaming.
This document discusses gambling trends and problem gambling. It begins by defining gambling and objectives to understand current approaches to addressing problem gambling and recent gambling trends. It then discusses how gambling activates the brain's reward system and can lead to cognitive distortions. Problem gambling is shown to often coincide with other addictions and mental health issues. The document ends by outlining Oregon's free treatment options and ways to manage triggers to support recovery from problem and disordered gambling.
Dr. Mark Griffiths - Social Responsibility Tools in GamblingHorizons RG
Dr. Mark Griffiths' presentation on "Technological Trends, Behavioural Tracking, Social Media and Implications for Social Responsibility Tools in Gambling". Presented at the New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver, BC.
Keeping Pace with the Changing Tides of Gaming & GamblingJulie Hynes
This document provides an overview of trends in electronic gambling and gaming. It discusses how gaming, gambling, and in-app purchases have blurred lines between entertainment and gambling. Research shows electronic forms can be highly addictive for young people due to dopamine release. Risk factors for problematic gaming include family and peer influences, while protective factors include social support. The document calls for addressing issues through prevention initiatives targeting common risk and protective factors rather than a problem gaming-specific approach. Funding for problem gambling services remains far below that of substance abuse disorders despite similar public health impacts.
Dr. Bo Berhard - Responsible Gambling Around the WorldHorizons RG
Dr. Bo Bernard's presentation "Responsible Gambling Around the World: A Global Scan" Presented at New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver BC.
App-rehensive: The Blurring Lines of Games and GamblingJulie Hynes
This document contains a slide presentation on the blurring lines between gaming and gambling with technology. Some key points:
- Technology and the speed/intensity of games and gambling can activate dopamine release in similar ways to risky behaviors.
- Many youth play free-to-start games that include in-app purchases that resemble gambling. Research shows a percentage of youth gamers exhibit pathological gaming behaviors.
- Policies are needed to address potentially gambling-like monetized games and provide consumer protections for all ages, including education and responsible features within games/apps. Support tools can help individuals at risk monitor usage and spending.
Dr. Mark Griffiths: Social Responsibility in Gambling, Marketing and AdvertisingHorizons RG
The document discusses social responsibility in gambling marketing and advertising. It notes that the underlying objective of socially responsible codes of conduct should be to maximize opportunities while minimizing harm. Most operators are now developing socially responsible policies and procedures, and social responsibility is fundamental to the long-term success of the gaming industry. However, gambling advertising is controversial as some research suggests it can normalize gambling behavior and potentially contribute to problem gambling. More research is still needed to fully understand the relationship between advertising and gambling behavior.
Slides for "Problem Gambling: Hidden Addiction" class on 11/17/10 - Julie Hynes. University of Oregon Substance Abuse Prevention Program course on Addictive Behaviors with George Baskerville.
Problem Gambling: Guest Lecture at University of Oregon SAPP 407Julie Hynes
This document provides an overview of gambling addiction and treatment options in Oregon. It begins with definitions of gambling and problem gambling, noting that about 2-3% of adults and 5-6% of teens and college-aged individuals experience problem or disordered gambling. It then discusses trends in gambling, including the rise of electronic gambling and daily fantasy sports. The document outlines typical phases of problem gambling and connections to substance abuse and mental health issues. Finally, it describes treatment options in Oregon that are free for problem gamblers, including outpatient and residential programs, and notes that treatment also helps friends and family members affected by a problem gambler.
Problem Gambling: Key Issues for Behavioral Health ProvidersJulie Hynes
This document provides an overview of key considerations for behavioral health providers regarding gambling. It defines gambling disorder according to the DSM-5, discusses prevalence rates and at-risk populations. It explores connections between gambling disorder and mental health/substance use conditions. The document outlines typical phases of problem gambling and how gambling activates the brain's reward system similarly to drugs. It provides details about gambling treatment options in Oregon including outpatient and residential programs.
The document outlines a training on problem gambling that covers the history, neurobiology, and treatment of gambling addiction over two days of presentations and discussions. On the first day, participants will learn about the history, definitions, brain mechanisms, addiction connections, and treatment approaches to problem gambling. The second day will focus on family and cultural issues, hearing from a recovering problem gambler, and discussions on prevention.
Problem Gambling Prevention - University of OregonJulie Hynes
This document summarizes information from a presentation on gambling. It defines gambling as risking something of value in hopes of obtaining something of greater value. It notes that youth gambling is increasing, especially with electronic forms, and that youth who gamble are more likely to engage in other risky behaviors like substance use. Data shows youth who gamble have higher rates of depression, fighting, and suicide attempts. Prevention efforts should focus on raising awareness, developing policies, and educating parents who often do not see youth gambling as risky. The increasing availability of new technologies blurs the line between gaming and gambling and may pose new risks for youth in the future.
The document discusses problem gambling in Oregon. It notes that Oregon has more legalized forms of gambling and easier access to gambling than most other states. It also summarizes that over 74,000 Oregon adults and between 1,100 to 6,300 adolescents have severe gambling problems. The document provides information on indicators of problem gambling, comparisons to substance abuse, co-occurring disorders, irrational beliefs of gamblers, screening and treatment resources available in Oregon.
This document provides an outline and slides from a university class on gambling. The class covers the history and trends of gambling, how gambling affects the brain, vulnerable populations like youth, and addiction and mental health connections. Regarding youth, the document notes that 6 in 10 Oregon teens have gambled, and surveys show teens who gamble are more likely to use substances like alcohol, cigarettes, and marijuana. However, the conclusion is that problem gambling is one component of broader problem behaviors in teens, and not the sole cause of other issues. The class aims to educate students on these various aspects of gambling.
This document provides an overview of gambling and problem gambling. It discusses the history and trends of gambling, defines problem gambling and examines the brain science and connections to addiction and mental health issues. Potential approaches to addressing problem gambling are also mentioned. The document contains information on definitions, the availability of legal gambling, parallels between gaming and gambling, cognitive distortions common in problem gamblers, and vulnerable populations at higher risk.
Gaming, Fantasy and Gambling: Blurring Lines and What We Can DoLane Prevention
This document summarizes a training presentation on technology trends related to gambling and gaming and the risks these pose, especially for youth and those in recovery from addiction. The presentation covers how gaming has blurred the line with gambling due to microtransactions and social features. It identifies populations like youth and those in recovery that are most at risk and discusses factors like dopamine activation that make electronic gaming potentially addictive. It provides recommendations for addressing the issues at individual, local, and systems levels through education, policy, controls, and open communication between parents and children.
This document provides an overview of responsible and problem gambling training for casino employees. It begins with an introduction to the New York Council on Problem Gambling and their role in advocating for problem gambling support. It then covers various types of gambling opportunities, the concepts of chance and randomness, the link between misunderstanding chance and excessive gambling, and the different types of gamblers from social to pathological. The document also discusses problem gambling, its criteria and phases, impacts on individuals and communities, and risk factors for different populations. Finally, it outlines the components of a responsible gambling program for casinos, including policies, self-exclusion, messaging, assisting patrons, restricting access to money, and identifying warning signs.
This document provides an overview of problem gambling and addiction for a conference presentation. It discusses why problem gambling deserves attention, connections to mental health issues, and identification and referral processes. Screening tools like the South Oaks Gambling Screen and treatment options are also reviewed. Problem gambling is framed as an addiction similar to drug and alcohol abuse that can be effectively treated. The presentation aims to bring awareness to problem gambling and its relationships to other risky behaviors like substance use among youth and college populations.
The document summarizes research on college student gambling. It finds that around 85% of college students have gambled, with 23% doing so weekly. Around 4-8% of college students are considered problem or pathological gamblers, which is more than double the general adult population rate. Common forms of gambling for college students include sports betting, poker, casino games, and online gambling. The document outlines concerns about gambling leading to debt, missed classes, and other negative consequences for students. It provides recommendations for addressing problem gambling through education, awareness, and treatment resources.
January 2018 AdCare Maine Webinar: Keeping Pace with the Changing Tides of Ga...Julie Hynes
This document provides a summary of a webinar presentation on emerging forms of gambling, including daily fantasy sports, loot crates, and esports gambling. The objectives are to analyze how these new electronic forms relate to gambling and addiction, and to select tools for prevention and treatment settings. The presentation covers topics like the legal definitions and blurry lines of gambling; recent laws and their unintended consequences; concerns around concepts like freemium gaming and near misses; risk factors and the brain science of dopamine; and protections at the policy, community, and individual levels.
Dr. Mark Griffiths - Social Responsibility Tools in GamblingHorizons RG
Dr. Mark Griffiths' presentation on "Technological Trends, Behavioural Tracking, Social Media and Implications for Social Responsibility Tools in Gambling". Presented at the New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver, BC.
Keeping Pace with the Changing Tides of Gaming & GamblingJulie Hynes
This document provides an overview of trends in electronic gambling and gaming. It discusses how gaming, gambling, and in-app purchases have blurred lines between entertainment and gambling. Research shows electronic forms can be highly addictive for young people due to dopamine release. Risk factors for problematic gaming include family and peer influences, while protective factors include social support. The document calls for addressing issues through prevention initiatives targeting common risk and protective factors rather than a problem gaming-specific approach. Funding for problem gambling services remains far below that of substance abuse disorders despite similar public health impacts.
Dr. Bo Berhard - Responsible Gambling Around the WorldHorizons RG
Dr. Bo Bernard's presentation "Responsible Gambling Around the World: A Global Scan" Presented at New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver BC.
App-rehensive: The Blurring Lines of Games and GamblingJulie Hynes
This document contains a slide presentation on the blurring lines between gaming and gambling with technology. Some key points:
- Technology and the speed/intensity of games and gambling can activate dopamine release in similar ways to risky behaviors.
- Many youth play free-to-start games that include in-app purchases that resemble gambling. Research shows a percentage of youth gamers exhibit pathological gaming behaviors.
- Policies are needed to address potentially gambling-like monetized games and provide consumer protections for all ages, including education and responsible features within games/apps. Support tools can help individuals at risk monitor usage and spending.
Dr. Mark Griffiths: Social Responsibility in Gambling, Marketing and AdvertisingHorizons RG
The document discusses social responsibility in gambling marketing and advertising. It notes that the underlying objective of socially responsible codes of conduct should be to maximize opportunities while minimizing harm. Most operators are now developing socially responsible policies and procedures, and social responsibility is fundamental to the long-term success of the gaming industry. However, gambling advertising is controversial as some research suggests it can normalize gambling behavior and potentially contribute to problem gambling. More research is still needed to fully understand the relationship between advertising and gambling behavior.
Slides for "Problem Gambling: Hidden Addiction" class on 11/17/10 - Julie Hynes. University of Oregon Substance Abuse Prevention Program course on Addictive Behaviors with George Baskerville.
Problem Gambling: Guest Lecture at University of Oregon SAPP 407Julie Hynes
This document provides an overview of gambling addiction and treatment options in Oregon. It begins with definitions of gambling and problem gambling, noting that about 2-3% of adults and 5-6% of teens and college-aged individuals experience problem or disordered gambling. It then discusses trends in gambling, including the rise of electronic gambling and daily fantasy sports. The document outlines typical phases of problem gambling and connections to substance abuse and mental health issues. Finally, it describes treatment options in Oregon that are free for problem gamblers, including outpatient and residential programs, and notes that treatment also helps friends and family members affected by a problem gambler.
Problem Gambling: Key Issues for Behavioral Health ProvidersJulie Hynes
This document provides an overview of key considerations for behavioral health providers regarding gambling. It defines gambling disorder according to the DSM-5, discusses prevalence rates and at-risk populations. It explores connections between gambling disorder and mental health/substance use conditions. The document outlines typical phases of problem gambling and how gambling activates the brain's reward system similarly to drugs. It provides details about gambling treatment options in Oregon including outpatient and residential programs.
The document outlines a training on problem gambling that covers the history, neurobiology, and treatment of gambling addiction over two days of presentations and discussions. On the first day, participants will learn about the history, definitions, brain mechanisms, addiction connections, and treatment approaches to problem gambling. The second day will focus on family and cultural issues, hearing from a recovering problem gambler, and discussions on prevention.
Problem Gambling Prevention - University of OregonJulie Hynes
This document summarizes information from a presentation on gambling. It defines gambling as risking something of value in hopes of obtaining something of greater value. It notes that youth gambling is increasing, especially with electronic forms, and that youth who gamble are more likely to engage in other risky behaviors like substance use. Data shows youth who gamble have higher rates of depression, fighting, and suicide attempts. Prevention efforts should focus on raising awareness, developing policies, and educating parents who often do not see youth gambling as risky. The increasing availability of new technologies blurs the line between gaming and gambling and may pose new risks for youth in the future.
The document discusses problem gambling in Oregon. It notes that Oregon has more legalized forms of gambling and easier access to gambling than most other states. It also summarizes that over 74,000 Oregon adults and between 1,100 to 6,300 adolescents have severe gambling problems. The document provides information on indicators of problem gambling, comparisons to substance abuse, co-occurring disorders, irrational beliefs of gamblers, screening and treatment resources available in Oregon.
This document provides an outline and slides from a university class on gambling. The class covers the history and trends of gambling, how gambling affects the brain, vulnerable populations like youth, and addiction and mental health connections. Regarding youth, the document notes that 6 in 10 Oregon teens have gambled, and surveys show teens who gamble are more likely to use substances like alcohol, cigarettes, and marijuana. However, the conclusion is that problem gambling is one component of broader problem behaviors in teens, and not the sole cause of other issues. The class aims to educate students on these various aspects of gambling.
This document provides an overview of gambling and problem gambling. It discusses the history and trends of gambling, defines problem gambling and examines the brain science and connections to addiction and mental health issues. Potential approaches to addressing problem gambling are also mentioned. The document contains information on definitions, the availability of legal gambling, parallels between gaming and gambling, cognitive distortions common in problem gamblers, and vulnerable populations at higher risk.
Gaming, Fantasy and Gambling: Blurring Lines and What We Can DoLane Prevention
This document summarizes a training presentation on technology trends related to gambling and gaming and the risks these pose, especially for youth and those in recovery from addiction. The presentation covers how gaming has blurred the line with gambling due to microtransactions and social features. It identifies populations like youth and those in recovery that are most at risk and discusses factors like dopamine activation that make electronic gaming potentially addictive. It provides recommendations for addressing the issues at individual, local, and systems levels through education, policy, controls, and open communication between parents and children.
This document provides an overview of responsible and problem gambling training for casino employees. It begins with an introduction to the New York Council on Problem Gambling and their role in advocating for problem gambling support. It then covers various types of gambling opportunities, the concepts of chance and randomness, the link between misunderstanding chance and excessive gambling, and the different types of gamblers from social to pathological. The document also discusses problem gambling, its criteria and phases, impacts on individuals and communities, and risk factors for different populations. Finally, it outlines the components of a responsible gambling program for casinos, including policies, self-exclusion, messaging, assisting patrons, restricting access to money, and identifying warning signs.
This document provides an overview of problem gambling and addiction for a conference presentation. It discusses why problem gambling deserves attention, connections to mental health issues, and identification and referral processes. Screening tools like the South Oaks Gambling Screen and treatment options are also reviewed. Problem gambling is framed as an addiction similar to drug and alcohol abuse that can be effectively treated. The presentation aims to bring awareness to problem gambling and its relationships to other risky behaviors like substance use among youth and college populations.
The document summarizes research on college student gambling. It finds that around 85% of college students have gambled, with 23% doing so weekly. Around 4-8% of college students are considered problem or pathological gamblers, which is more than double the general adult population rate. Common forms of gambling for college students include sports betting, poker, casino games, and online gambling. The document outlines concerns about gambling leading to debt, missed classes, and other negative consequences for students. It provides recommendations for addressing problem gambling through education, awareness, and treatment resources.
January 2018 AdCare Maine Webinar: Keeping Pace with the Changing Tides of Ga...Julie Hynes
This document provides a summary of a webinar presentation on emerging forms of gambling, including daily fantasy sports, loot crates, and esports gambling. The objectives are to analyze how these new electronic forms relate to gambling and addiction, and to select tools for prevention and treatment settings. The presentation covers topics like the legal definitions and blurry lines of gambling; recent laws and their unintended consequences; concerns around concepts like freemium gaming and near misses; risk factors and the brain science of dopamine; and protections at the policy, community, and individual levels.
Sports and Gambling Summit - 1-800-GAMBLER - September 27, 2018Julie Hynes
This document discusses the landscape of gambling, including sports betting and esports gambling. It notes that the overall sports gambling market is estimated at $150 billion, much of which is illegal. Data on NCAA student athletes found high rates of gambling, especially among male student athletes. The legalization of sports betting was discussed after the repeal of PASPA in 2018. Implications for gambling addiction and youth gambling were also covered, noting gambling activates the brain's reward system and youth are especially sensitive to this. The National Council on Problem Gambling is advocating for responsible gambling practices with the expansion of legalized sports betting.
This document discusses the risks and consequences of problem gambling, especially for teens. It notes that problem gambling can lead to school problems, relationship issues, debt, crime, depression, and suicidal thoughts. About 1 in 25 Oregon teens already experience issues with their gambling. While gambling may start as fun, it can become addictive like alcohol or drugs. The document provides signs of problem gambling and information on where to seek help.
Intro to Prevention: Psychopharmacology Guest LectureJulie Hynes
Current A&D Conditions in lane County: And why we need prevention. Guest lecturer: Julie Hynes, MA, RD, CPS - PreventionLane at Lane County Public Health
Changing the Way We Think About Addictions and YouthJulie Hynes
Focus on the Future panel - Olympia, WA, 4/26/17.
Julie Hynes, Cam Adair, Roger Fernandes
Conference sponsored by Evergreen Council on Problem Gambling and TOGETHER
Digital Gaming Trends and Implications for PreventionJulie Hynes
The document discusses recent trends in gaming and gambling and concerns related to them. It defines gaming trends like daily fantasy sports, eSports betting, and skin betting. It also discusses concerns about gaming and gambling addictions, especially for youth, and connections between gaming behaviors and gambling problems. Potential prevention and treatment responses are suggested at the local, state, and national levels. These include education, advocacy, policy changes, screening and treatment programs, and self-help resources.
The Case for Prevention of Problem GamblingJulie Hynes
This document discusses the case for preventing problem gambling, especially among youth. It argues that problem gambling is connected to other problem behaviors like substance abuse and should be addressed through comprehensive prevention efforts. Risk factors for problem gambling are similar to other issues and include early exposure, trauma, and family and peer influences. Prevention requires reducing risks and enhancing protective factors across individual, family, school and community domains. The speaker urges integrating gambling prevention into existing evidence-based programs and increasing community awareness and involvement to address this issue.
Prevention TalKS - Kansas - What's the Connection with Problem Gambling? Julie Hynes
This document discusses problem gambling and its connections to other behavioral health issues. It notes that problem gambling affects around 2-3% of adults and higher rates among teens and young adults. Problem gambling is linked to higher rates of substance abuse, depression, suicidal thoughts and attempts. Around 70% of people receiving gambling treatment have current issues with tobacco or alcohol. Youth who gamble are more likely to engage in risky behaviors like substance use, delinquency and skipping school compared to youth who do not gamble. The document provides suggestions for prevention coalitions, including information dissemination, prevention education, alternative activities, and environmental/policy approaches based on strategies from the Center for Substance Abuse Prevention. It encourages coalitions to partner with
Teen-Proof Your Home - Presentation at Spencer Middle School, 11/15/16Julie Hynes
This document provides 10 tips for parents on various risky behaviors in tweens and teens, including substance use. It notes that parents are the number one influence in a teen's life. The prefrontal cortex, which governs impulse control and decision making, is not fully developed until the early 20s. As such, early substance use can lead to problems with addiction later in life. The document recommends that parents monitor their teens, communicate clear expectations, and intervene if they see warning signs of risky behavior.
The Intersections of Prevention in All of Our Work - 2016 National Conference...Julie Hynes
The document provides an overview of integrating problem gambling prevention strategies into existing prevention programs in Maryland. It discusses the six strategies in the SAMHSA prevention model that can be applied, including information dissemination, education, alternative activities, environmental policies, community-based processes, and problem identification and referral. Examples are given for how each strategy could be implemented, such as distributing brochures, conducting training sessions, promoting responsible gambling policies, and raising awareness among high-risk groups. The overall goal is to increase communities' and providers' capacity to address gambling problems through a comprehensive prevention approach.
Julie Hynes from PreventionLane at Lane County Public Health gave a presentation titled "Dabs, Dirties & Darts" to parents at South Eugene High School. The presentation provided an overview of current substance use trends among youth, including availability and perceived harm of various drugs. It discussed how historical prevention approaches have been shown not to work and offered suggestions for parents, such as reinforcing the law, focusing on open communication, and monitoring for signs of substance use. Parents were encouraged to contact PreventionLane for additional resources and support.
Integrating Problem Gambling into Existing Prevention ProgrammingJulie Hynes
This document discusses integrating problem gambling prevention into existing youth programming. It argues that problem gambling is connected to other risky behaviors like delinquency, substance abuse, and depression. Successful integration strategies include collaborating with substance abuse prevention partners, engaging community coalitions, and incorporating gambling awareness into parenting programs, school curriculums that address impulsivity, and suicide prevention training. The author provides contact information for organizations focused on problem gambling prevention and encourages connecting to learn more about evidence-based integration approaches.
About Effective Prevention in Lane CountyJulie Hynes
The document discusses objectives around defining prevention and current conditions related to addictions and mental health, noting that the top drugs used by high school students in Lane County are marijuana and alcohol and that adverse childhood experiences are often underlying issues leading to problems like depression, suicide, and motor vehicle injuries. Examples of prevention efforts in Lane County are provided, emphasizing an ecological framework and programs like the Good Behavior Game that save $35 for every $1 spent by improving outcomes related to substance use and mental health.
Effective Prevention in Lane County - An OverviewJulie Hynes
This document discusses prevention of substance abuse and other issues affecting youth. It notes that the majority of Americans who meet criteria for addiction started using substances like smoking, drinking or drugs before age 18. The top two drugs used by high school students in Lane County are alcohol and marijuana. The leading causes of death for Oregonians aged 10-24 are motor vehicle injuries and suicide. Adverse childhood experiences are often underlying issues. Prevention programs that target youth, families and communities can help address these problems and save costs in the long run. Examples of effective prevention efforts in Lane County include the Good Behavior Game, which saves $35 for every $1 spent by reducing substance abuse and mental health issues.
Prevention in Lane County: Information for CASAs in TrainingJulie Hynes
The document discusses substance abuse issues in Lane County, highlighting common risk factors like adverse childhood experiences, and protective factors that can help prevent problems. It provides an overview of current prevention efforts and strategies across different developmental phases, emphasizing building resilience and facilitating healing from trauma through family, school, community and policy supports.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
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The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
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Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
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বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
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LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
"Problem Gambling in Today's World" - November 2018
1. Michele Tantriella-Modell & Julie Hynes
November 30, 2018
PROBLEM GAMBLING
In Today’s World: Trends, Implications & Services
2. The complete slide
deck & print-friendly
handouts are posted at:
www.preventionlane.org/
gambling-training
8:37 AM
3. Training Agenda
• Introductions & Expectations
• Overview, Definitions & Trends
• Defining Disordered Gambling
• Co-occurring Issues
• Screening & Intervention
• Problem Gambling Services
• Wrap-up
(Note to Michele- I will bring a
coloring book)
4. There may be content here that
could present as a trigger to some.
Please take care of yourself
and give yourself a break if needed.
HEADS UP
5. Cover tech & new
issues in gambling,
DSM-5 criteria for
disordered gambling.
PG services – focus on
treatment & screening.
9:09
AM
Understand substance abuse
& mental health connections.
13. We don’t think of these
things as gambling.
Therefore, we don’t
think our young
people are gambling.
14. DEFINITION: GAMBLING
__________ something of value
in the ______________________
something of greater value.
hopes of obtaining
Risking
Source: American Psychiatric Association - DSM-5 (2013).
15. • Circle “yes” for the activities which you believe are gambling.
• Now, put an “S” next to the activities that are mostly skill-based,
and an “L” next to the activities that seem mostly luck-based
[Handout/Activity]
GAMBLING OR NOT?
16. BLURRING LINES?
1. PRIZE:
2. CHANCE:
3. CONSIDERATION:
Anything of value the sponsor awards in a promotion.
(Example: real money or a virtual reward to help
advancing in a game.)
A process beyond the participant's direct control
determines the outcome. (Example: an instant-win
game at a fast food restaurant.)
Requires money or significant effort.
(Example: inviting Facebook friends
in order to gain new “lives.”)
33. GAMERS ARE THE NEW STARS
https://www.forbes.com/sites/insertcoin/2018/04/07/ninjas-new-fortnite-twitch-records-5-million-followers-250000-subs-875000-a-month/#5895314b478f
Now
9.5 million
followers
36. GAMBLING IN ESPORTS.
2. Fantasy
esports
1. Betting on
professional
gaming teams
Image source: csgostash.com
3. Betting
in-game
decorations (skins”)
2017 Overwatch World Cup
Image source: pcgamer.com
39. WATCH: “Skin in the Game: Counter-Strike has spawned a wild multibillion-dollar world of online
casino gambling; it's barely regulated and open to any kid who wants in.” ESPN.com, 1/20/17
43. Additional Recommended Video: “Skin in the Game: Counter-Strike has spawned a wild
multibillion-dollar world of online casino gambling; it's barely regulated and open to any kid who
wants in.” ESPN.com, 1/20/17
50. SO MANY CONNECTIONS…
• Younger bettors avoid human connections
• Recommendation for in-play betting suggests
using TV timeouts to offer a two minute
window for players to place bets.
• Sports betting make up 15% of all global
gambling but accounts for 50% online
gambling and 68% mobile gambling.
Source: Information from 2018 Global Gaming Expo (October 2018).
Thanks to Erin Jones, University of Oregon Family & Human Services student intern, for this research!
52. NOT ALL GAMBLING IS PROBLEM
GAMBLING. IT’S A CONTINUUM.
No
Gambling Experimentation
Recreational Problem Pathological
Sources: Moore (2016); Volberg, Hedberg, & Moore (2008); Shaffer & Hall (2001)
Between 2-3% adults 18+ problem gamblers (2.6%)
Teens (13-17 y.o.): 6% at risk or problem gamblers 2
College age (18-24): 5.6% 3
At-Risk
“GAMBLING DISORDER”
58. Typical Phases
of Problem Gambling
Information source: Custer, R. (1982); Lesieur, H. & Rosenthal, M. (1991)
WINNING
LOSING
DESPERATION
HOPELESSNESS
59. Winning PHASE
• Early “big win”
• Excitement
• Feeling on top of the
world
• Gambling is main
Image attribution: C-3PO: https://titoupaul.files.wordpress.com
Yes! I am a
winner.
60. Losing PHASE
• Large losses
• Using credit
• Borrowing money
• Arguing
• Missing school
I’ll get my
money back in
no time.
My big win is
just around the
corner!
61. Desperation PHASE
• Obsessed with next win/game
• Lying
• Depressed
I sold my arm
but still short
of cash. Maybe
I can ask han
solo for a
loan.
62. Hopelessness PHASE
• Major life consequences
• Winning no longer a goal; staying in “action” is
the goal
• Lost relationships, isolation
• Considering suicide
• Hitting “bottom”
65. Source: Brain Briefings (2007, October), Society for Neuroscience, Washington, DC
Gambling & Dopamine
Dopamine not released when expecting a loss.
Flooded with dopamine when expecting a win!
It’s not about the money – it’s about the action of the game and the hope of
winning.
66. Neurotransmitter
Serotonin
Norepinephrine
Opioids
Dopamine
Role in Impulse
Control
Behavior Initiation/Cessation
Arousal, Excitement
Pleasure, Urges
Reward, Reinforcement
Serotonin -- risk taking
Gambling - β-endorphin
PGs - NE levels
PGs - dopamine response
Potential Neurotransmitter Roles
in Disordered Gambling
Dopamine: most studied neurotransmitter in problem gambling
67. Sources: Tonneato, T. (1999). Cognitive psychopathology of problem gambling. Subst Use Misuse. Sep;34(11):159
68. Image source: Anheuser-Busch
Cognitive Distortions
• Lucky #’s
• Favorite shirt
• “My” machine
Superstition
Rituals/habits that
are believed
to affect the outcome.
69. Cognitive Distortions
• Example (win): “Yeah buddy! I was just waiting on my
card. I know this game inside and out.”
• Example (loss): “I would’ve won if that idiot didn’t get
lucky and draw an ace.”
Biased Evaluation
Attributing wins to one’s
special skill or luck, while
losses are blamed on
external circumstances.
71. Cognitive Distortions
Failure to see each event as
independent. Examples:
• Trying to see patterns in coin flips.
• “This slot machine is DUE to hit!”
Gambler’s Fallacy
73. Trauma.
(Hodgins et al. 2010; Kraus et al. 2003; Najavits et al. 2010; Petry and Steinberg
2005; Taber et al. 1987)
Exposure to early childhood
trauma has consistently been associated
with disordered gambling.
74. GAMBLING & ACEs
Associated w/ ADHD, personality disorders
&…Disordered gambling
Poole, J.C., Kim, H.S., Dobson, K.S., & Hodgins, D.C.(2017, March). Adverse childhood experiences and disordered
gambling: Assessing the mediating role of emotion dysregulation. Journal of Gambling Studies, DOI
10.1007/s10899-017-9680-8
Adverse
Childhood
Experiences
(ACEs)
Emotional
disregulation
Self-medicating
w/substance use,
eating, gambling,
etc.
Substance use
disorders, eating
disorders,
disordered
gambling
75. 23%
are current
tobacco users
66%
have current
alcohol
problems
39%
have had a
mental health
episode of care
Source: Oregon Gambling Treatment Programs Evaluation Update,
24%
experience
suicidal ideation
Have current
drug problems
76. Spotlight ON
MENTAL HEALTH CONNECTIONS
• Depression/mood disorders1
– Depression – in one study, 76% of PGS had depression
– Bipolar disorder – correlations with BPD & PG
• PTSD (studies of military veterans)
– PTSD among problem gamblers estimated between 12.5 – 29% 2,3
• ADHD4 20-25% of problem gamblers
• Alcohol & other substance abuse disorders
Sources 1. Ledgerwood & Petry (2006). 2. Kausch et al. (2006). 3. Biddle et al. (2005). 4. Waluk, Youssef & Dowling (2015)
77. The “Addiction” Connection
• Loss of control
• Denial
• Depression/mood swings
• Progressive
• Tolerance
• Use as an escape
• Preoccupation
• Similar “highs”
• Self-help groups
• Family involvement
• Use of rituals
Differences?Similarities?
Defining “use” (gambling)
Behavior not attributable to chemical
ingestion
No biological test
More intense sense of shame and guilt
(anecdotal)
Unpredictable outcome
Fantasies of success /quitting is giving up
hope
Easier to hide
78.
79. Some Key Risk Factors
Other
addiction
issues
Starting
early in life
Friends / family
favorable
Community
laws &
norms
Mental
health issues
81. Adolescent Behavior &
Brain Development
• Preference: excitement
and effort activities
• Prefer novelty
• Poor planning & judgment
• Minimal consideration of
negative consequences
• More risky, impulsive
Source: Grant, J (2008, October). The Adolescent Brain & Impulsive Behaviors. Healthy Brain Development: Key Impacts &
82. Age 65+
• Rate of problem gambling lower (1.2%) 1
• BUT living close to gambling facility risk
– six times more likely to be problem gamblers
• risk factors 2
• Gambling = most frequently
identified social activity 2
• Challenges in problem acceptance
Sources: 1. Moore (2001, ibid). 2. McNeilly & Burke (2000). Late life gambling: The attitudes and behaviors of older
adults. Journal of Gambling Studies, 16, 393-415.
83. People of Color
• Higher proportion of
problem gamblers
(except Asians)
• Spend 2.5x more on
gambling in a typical
month
Source: Moore, Jadlos, & Carlson, 2000
84. Incarcerated Persons
• One in three offenders meet criteria for
PG 1
– Highest rate in any population
• Gambling common in prison culture
• Resources limited to investigate crime &
gambling 2
Sources: 1. Williams, Roysten & Hagen. (2005). Gambling and Problem Gambling Within Forensic Populations, A Review
of the Literature 2. Myers, H. (2006). Organized crime in Oregon.
85. Military & Veterans
• All four branches operate slot
machines overseas
• Service members at higher risk
– Male, younger, racial/ethnic minorities
– Marine corps highest rate of PG
Source: Department of Defense (2002). Survey of Health Related Behaviors Among Military Personnel Washington, DC:
Author. Report information available at http://www.tricare.mil/main/news/dodsurvey.htm
86. Typical Issues: (problem gamblers in Oregon treatment)
>23%
are current tobacco
users
66%
have current
alcohol
problems
39%
Have had a
mental health
episode of care
Source: Oregon Gambling Treatment Programs Evaluation Update, 2016
24%
experience
suicidal ideation
Have current
drug problems
91. FAMILY COMMUNITY
Barnes et al.,1999; Hayatbakhsh et al., 2006; Johansson et
al., 2009; King & Delfabbro, 2016; Raylu & Oei, 2002;
Scholes-Balog et al., 2014; Shead et al., 2010; Volberg,
2008; Winters et al., 2002
SCHOOL INDIVIDUAL/PEER
- Family conflict
- Family history antisocial
behavior
- Parental gambling
- Academic failure &
poor school performance
- Low school commitment
- Male
- Early initiation
- Early big wins
- Rebelliousness
- Delinquency
- Impulsivity
- Competitiveness
- Interaction w/
antisocial peers
- Friends’
use/pressure
- ATOD use
- Psychological
distress, mental
health issues
ADDRESS RISK FACTORS BY DOMAIN
- Exposure to gambling
- Availability & accessibility
- Media portrayal
92. i.e.,
• Prevention efforts that address RISK FACTORS
common to other problem behaviors;
• Prevention efforts that address PROTECTIVE
FACTORS (e.g., prosocial behaviors)
Examples: Alcohol & drug curricula, Life Skills programs,
parenting programs, etc.
RESEARCHERS RECOMMEND OVERALL
PREVENTION INITIATIVES AS MOST EFFECTIVE.
93. WHAT
CAN WE
DO IN
OREGON
?
Px education
& awareness
Track policy,
work w/
stakeholders
ID & referral
to treatment
PREVENTION
96. DSM Criteria Revisited
1. Preoccupation with
gambling
2. Increases amount of
money gambled
3. Unsuccessfully tries to
quit
4. Restless or irritable
when trying to cut
down/stop
5. Gambles as an escape
6. “Chases” losses
7. Lies to others to conceal
gambling
8. Has jeopardized
relationships
9. Relies on others to bail
him/her out
Gambling Disorder = Four or more of above, AND:
The gambling behavior is not better accounted for
by a Manic Episode.
Mild (4-5) / Moderate (6-7) /Severe (8-9)
97. Intervention
Helpline
emergence
24/7: 1.877.MY.LIMIT
Referred to provider for
assessment
Family members come in;
later bring gambler in
This is an actual helpline counselor. Everyone
who answers the phone is a Certified
Gambling Addictions Counselor (CGAC).
98. Treatment Options in Oregon
•Minimal intervention: GEAR
(Gambling Education and Reduction)
•Outpatient treatment
•Crisis respite (1)
•Residential treatment (1)
100. Larger version of this
chart: click here
Source: Written by Robert L. Custer, M.D; image source: Council on Compulsive Gambling of New Jersey, Inc..
101. Treatment is free.The Oregon legislature requires that 1% OF
LOTTERY PROFITS go to a Problem Gambling
Treatment Fund.
102. Emergence Gambling
Treatment Program
Treatment is gender-specific
Multimodal treatment
- Individual sessions - Family therapy
- Group sessions - Recreational counseling
- Didactic lectures - Audiovisual education
Suggest to explore 12-step program
103. THE “average” person
IN OREGON PROBLEM
GAMBLING TREATMENT
55% male
White
48years old
Employed
Problem started at 37
Mostly gambles at video lottery terminals (in delis, bars, restaurants, taverns)
Owes $23K in gambling debt
Started gambling at 24
107. Learning.
Education about problem gambling as an addiction. What to
watch out for. Gaining tools for financial/legal/other issues.
Dealing with trust issues. Being allowed to vent rage and betrayal.
Healing from more “unfolding truths.”
No more secrets. No more bailouts!
Getting continued support. Renew sense of hope &
empowerment. Determining future of relationship.
Healing.
Growing.
108. Where we need your help:
SCREENING (Brief Biosocial
Gambling Screen - BBGS)
109. Wrapping it All Up
• The lines of gaming and gambling have blurred, and it’s
become much more popular
• This popularity doesn’t come without cost
• Gambling problems often mimic other disorders in
manifestation, consequences, & co-occurrence
• Problem gambling services are free, confidential, available
and effective
• Important to assess for issue & make your clients aware of
services
112. Thank You!!
Julie Hynes
Prevention Specialist
Lane County Public Health
Prevention Program
541.682.3928
Julie.Hynes@co.lane.or.us
Michele Tantriella-Modell
Program Director
Emergence Meridian Gambling
Treatment Program
541.741.7107
mtmodell@4emergence.com