13. Growing consumption of sports via TV,
online, print and social media.
• “Instant gratification & engaging
2nd screen experience” that attracts
millennials.
• Alternative to illegal sports betting
in jurisdictions around the U.S.
Image source: Fantasy Trade Sports Association (FSTA.org)
Information source: Eilers Research; http://www.legalsportsreport.com/2919/state-of-dfs-inudstry/
16. Answer: League of Legends Pro League.
Source: http://espn.go.com/esports/story/_/id/14555655/latest-league-legends-news-esports
17. Answer: League of Legends Pro League.
Source: http://espn.go.com/esports/story/_/id/14555655/latest-league-legends-news-esports
18. World Series of Poker (image
source: cbssports.com)
E-sports (image
source:
www.esportsearnin
gs.com)
19. 2. Betting “skins” on games
that can be purchased and
sold for real money
3. Fantasy leagues
Image source: http://venturebeat.com/2015/12/08/the-
future-of-esports-marketing/
1. Betting on
professional gaming
teams at large
competitions
Image source: csgostash.com
20. E-sports, professional video gaming, is becoming
huge.
Source: http://www.bloomberg.com/features/2016-virtual-guns-counterstrike-gambling/
BETTING ON E-SPORTS HAS ALSO
BECOME HUGE. ($2.3 BILLION HUGE.)
26. 31
Anything of value the sponsor awards in a promotion.
(Example: goods/services with a monetary value or
items of value.)
A process beyond the participant's direct control
determines the outcome. (Example: an instant-win
game at a fast food restaurant.)
Requires money or significant effort.
(Example: attending a sales
presentation, downloading a file.)
27. Do they pay money to play?
And do they win something?
Then it’s gambling.
- JOE NAMATH
“
”
Image source: Twitter, @RealJoeNamath
28. • Made it illegal for banks and credit card companies to
allow money to be transferred to online casinos or
gambling websites
• Sharply reduced U.S. play on internet gambling sites
• Unintentionally fostered growth of daily fantasy
sports…
29. Source: Unlawful Internet Gambling Enforcement Act of 2006. Retrieved from: https://www.congress.gov/109/plaws/publ347/PLAW-109publ347.pdf
32. 5.6% college age (18-24)
2½ % all adults (18+)
4% teens (13-17)
This is the first generation of widely available
electronic gambling.
We really don’t know the effects yet.
Why?
Is it the
generation?
Technology?
Or what?
33. - JOHN OLIVER
Daily fantasy sports: the most
addictive thing you can do on your
phone, other than, perhaps, cocaine.
“
”
Watch:
https://www.youtube.com/watch?v=Mq785nJ0FXQ
35. “Skin in the Game: Counter-Strike has spawned a wild multibillion-dollar world of online casino
gambling; it's barely regulated and open to any kid who wants in.” ESPN.com, 1/20/17
36. Electronic gaming machines directed at ”high
rollers” and internet-based environments have
”greater appeal for players with problems and
vulnerabilities” versus “social” and “value”
environments
(Rockloff, et al., 2017)
Rockloff, M., Moskovsky, N., Thorne, H. et al. J Gambl Stud (2017). doi:10.1007/s1089901796817
37. From renowned researcher
Dr. Mark Griffiths:
42
Mark Griffiths, 2015 - http://www.cnn.com/2015/01/21/opinion/gaming-addiction-risks/
38. This is the first
generation of truly
widely available
electronic gaming
& gambling.
We really don’t
know the effects
yet.
43
Much like the
technology itself,
research is new.
The Great
UNKNOWN.
39. This link has some great research articles from
one of the most prominent online behavior
addiction researchers in the field.
https://drmarkgriffiths.wordpress.com/2016/04/22/game-over-view-
a-brief-overview-of-our-recent-papers-on-gaming-addiction/
40. • Kids who play free online games are far more
likely to develop gambling problems
• Characteristics of online gaming addiction are
almost identical to to those of problem
gambling
• There are key correlations with other mental
health and addiction issues.
43. GA has added fantasy
sports to the list of
activities it defines as
gambling and urges
individuals in recovery to
avoid due to the risk of
triggering a gambling
addiction.
Slide source: Keith Whyte
55. Treatment
We need to work toward problem
gambling treatment providers
being able to provide services for
(and BILL for!) individuals with
gaming problems
61
56. Prevention & Treatment:
Ensure your systems and
agencies are including fantasy
sports & eSports in your
conversations about potential
addictions. 62
57. PGAM is the
perfect time to
“have the conversation!”
Ready-to-go resources:
www.ncpgambling.org/pgam
Providers & Community:
58. For Those Who Can:
Engage community members to
advocate on any laws involving
online gambling / fantasy sports
(can use NCPG guidelines as a tool).
64
60. Prevention
• Include gambling
in conversations
about alcohol &
other drugs, AND
technology.
Download free fact sheet:
http://www.preventionlane.org/maine
61. Prevention:
• Ensure they’re educated on NCAA rules
• Inform about social
media as they are
more vulnerable
to those contacting
them to offer $
O’Brien, T. (2015, Dec.) Raise awareness about legal risks
connected to involvement with daily fantasy sports sites.
College Athletics and the Law.
62. For Youth & Those in Recovery:
68
● CONTROLS: set them (your mobile carrier, not
just the device!)
● CREDIT CARD: don’t link it.
● MONITOR: Keep computer use in open area –
if you can (desktop computer).
63. For Addicted Gamers:
● GAME QUITTERS:
www.gamequitters.com
● “How to Quit Playing
Video Games”
kingpinlifestyle.com/how-
to-quit-playing-video-
games/
(look at the comments)