This document summarizes Baldeep Gahir's research into the topic of how violence in video games affects youth. It discusses how video games immerse players physically and emotionally more than passive media. This deeper engagement could influence young people as violent games regularly expose them to aggression. Both positives like improved skills and negatives like increased aggression are noted. Research shows youth spend over seven hours daily with media. Violent content in popular games is described, and examples of the most violent games from 2015 are provided. The document considers how these facts could be presented in an documentary with an off-screen presenter.