This document summarizes information from a presentation on gambling. It defines gambling as risking something of value in hopes of obtaining something of greater value. It notes that youth gambling is increasing, especially with electronic forms, and that youth who gamble are more likely to engage in other risky behaviors like substance use. Data shows youth who gamble have higher rates of depression, fighting, and suicide attempts. Prevention efforts should focus on raising awareness, developing policies, and educating parents who often do not see youth gambling as risky. The increasing availability of new technologies blurs the line between gaming and gambling and may pose new risks for youth in the future.