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ISTE Takes Technology
Leadership Global
for
Digital-Age Learning
November 15, 2010
World Wide
Don Knezek, ISTE® CEO - dknezek@iste.org
The Challenge?
Preparing a Digital
Generation . . .
Building capacity for transformation
“It is not the
strongest of the
species that
survives, nor the
most intelligent; it
is the one that is
most adaptable to
change.”
Charles Darwin
What’s New?
What is different today in
schooling and learning
compared to a decade
ago?
What’s New?
 Globalization, multiculturalism, competitiveness
 Different expectations and learner styles
 A learning landscape that is increasingly digital
 New tools and new structures
 Implications of the continuing digital divide
 Accountability and competition
What do we know?
National Boundaries Don’t Matter:
• Expectations for Technology are Global
• A Shared Vision is Critical
• Knowledgeable Shared Leadership is Key
• Essential Conditions are Essential
• Skilled Teachers are Necessary
• Planning and Monitoring Must Inform and
Ensure Transformation
When organizations
collaborate in education,
children win!
Digital learning
environments enable more
effective strategies … each
of which engages more
students more deeply in
learning ...
Teacher directed, memory-
focused instruction
Student-centered, performance-
focused learning
Isolated work on invented
exercises
Collaborative work on
authentic, real-work projects
Factual, literal thinking for
competence
Creative thinking for innovation
and original solutions
Primary focus on school and
local community
Expanded focus including
digital global citizenship
Isolated assessment of
learning
Integrated assessment for
learning
Transforming Learning Environments
Traditional Environments One-to-One Environments
Knowledge from limited,
authoritative sources
Learner-constructed knowledge
from multiple information
sources and experiences
Opportunities Expand in
Digital Learning Environments
 Information & Expertise – From wide array of online
sources
 Learning Time – Expands to anytime students have
access and connectivity
 Learning Teams – Less restricted, more accessible,
nurture global competence
 Relevance – Authentic projects & problems that matter,
real data, in a digital-age context & in digital-age work &
learning environments
 New-Century Literacies & New Skills – Learners
employ new knowledge and competencies
 Equity
Many Faces of Innovation
• Length of the school year
• Class size
• Learning management/content management
systems
• Data systems and data usage
• Virtual schooling and online learning
• Assessment of learning
Innovation around the edges …
Essential Conditions
are Critical ...
www.iste.org/nets
Essential Conditions
 Shared Vision
 Implementation
Planning
 Consistent and
Adequate Funding
 Equitable Access
 Skilled Personnel
 Ongoing Professional
Learning
 Technical Support
 Curriculum Framework
 Student-Centered
Learning
 Assessment and
Evaluation
 Engaged Communities
 Support Policies
 Supportive External
Context
Many Faces of Innovation
• Students use tools available to them outside of school
• Students with tools, resources and strategies used by
contemporary professionals in the discipline
• Students learn and work collaboratively in teams for authentic
project-based, problem-based, and challenge-based learning
• Students learn through simulations and serious games
• Teachers model 21st Century work and 21st Century learning
• There is a culture of co-learning and personal relevance
• Assessment is for learning; enriched accountability
• Learning, teaching, and assessment are no longer isolated,
individual endeavors
Innovation at the heart of student learning …
Changing the Student
Learning Experience...
 Using their tools for learning
 Working like contemporary professionals
 Learning in teams
 Using games, simulations, competitions
 Complex, authentic problems and projects
 Teaches modeling as 21st Century professionals
 Culture of co-learning; personal relevance
 Rich assessment for learning
 Learning, teaching and assessment as social
activities
Many Faces of Innovation
Innovation at the heart of student learning …
Shame on us if we fail to
take advantage of
technology and
connectivity to change
the learning experience!
ISTE’s Work Globally
 Consultancy for Defining ICT Expectations
 Development of PD Leaders and ICT Mentors
 Leadership Development for Technology
 Strategic Planning for Digital-Age Education
 Networking Events & Community Building
 Membership Development
ISTE’s Global Digital-Age
Learning, Teaching, and
Education Leadership
Skills ...
Adopted in the U.S. as ISTE’s
NETS
ISTE’s Global Digital-Age Learning Skills
 “What students should know and be
able to do to learn effectively and live
productively in an increasingly digital
world …”
ISTE Global Digital-Age Learning Skills
• Creativity and Innovation
• Communication &
Collaboration
• Research & Information
Fluency
• Critical Thinking,
Problem-Solving, &
Decision-Making
• Digital Citizenship
• Technology Operations
and Concepts
NETS•S: Student Expectations 1998
 Basic Operations and
Concepts
 Social Ethical and Human
Issues
 Technology Productivity
Tools
 Technology
Communications Tools
 Technology Research
Tools
 Technology Problem-
Solving and Decision-
Making Tools
 Paradigm shift in focus
from “learning to use
the technology” to
“using the technology
to learn”
 New focus - “What
students need to know
and be able to do to
learn effectively and
live productively in an
increasingly digital
world”
•
ISTE’s Global Digital-Age Learning Skills
The Next Generation
 Creativity and Innovation
– Students demonstrate creative thinking, construct
knowledge, and develop innovative products and
processes using technology.
Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material
may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
 Communication and Collaboration
– Students use digital media and environments to
communicate and work collaboratively, including at a
distance, to support individual learning and contribute
to the learning of others.
ISTE’s Global Digital-Age Learning Skills
The Next Generation
 Research and Information Fluency
– Students apply digital tools to gather,
evaluate, and use information.
Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material
may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
 Critical Thinking, Problem-Solving &
Decision-Making
– Students use critical thinking skills to plan and
conduct research, manage projects, solve
problems and make informed decisions using
appropriate digital tools and resources.
ISTE’s Global Digital-Age Learning Skills
The Next Generation
 Digital Citizenship
– Students understand human, cultural, and
societal issues related to technology and
practice legal and ethical behavior.
Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material
may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
 Technology Operations and Concepts
– Students demonstrate a sound understanding
of technology concepts, systems and
operations.
Adapting ISTE’s NETS Around
the WorldISTE Standards Work
Outside the US:
• Brazil
• Canada
• Costa Rica
• China
• India
• Malaysia
• Mexico
• The Philippines
• UAE & Gulf Region
• UNESCO Collaboration
NETS (U.S.) - SOL (Australia)
• Creativity and Innovation • Creating with ICT
• Communication and • Communicating with ICT
Collaboration
• Research and Information • Inquiring with ICT
Fluency
• Critical Thinking, Problem- • (See National Goals for
Solving & Decision-Making Schooling in 21st C)
• Digital Citizenship • Ethics Issues and ICT
• Technology Operations • Operating ICT
NETS – National Goals
Critical Thinking, Problem-Solving &
Decision-Making
Students use critical thinking skills to plan
and conduct research, manage projects,
solve problems and make informed
decisions using appropriate digital tools
and resources. Students:
a. identify and define authentic
problems and significant questions for
investigation.
b. plan and manage activities to develop
a solution or complete a project.
c. collect and analyze data to identify
solutions and/or make informed
decisions.
d. use multiple processes and diverse
perspectives to explore alternative
solutions.
National Goals for Schooling in 21C
When students leave schools they
should:
have the capacity for, and skills in,
analysis and problem solving and the
ability to communicate ideas and
information, to plan and organise
activities and to collaborate with others.
A Process of National Consensus in
Costa Rica
Costa Rica Student Performance Standards in
Digital Technology-Enhanced Learning
Properties
 Creativity
 Logical Reasoning
 Collaboration
 Ethics
 Proactivity
Dimensions
 Problem-Solving and Investigation
 Productivity
 Citizenship and Communication
A Broad-Based Development Team
in Malaysia
An Inclusive Process of
Consensus-Building
Seven Pillars of Student ICT Standard
DRAFT
 Use ICT in an accountable and ethical manner
 Select and apply appropriate ICT resources
 Use ICT to seek, gather, process and utilize information
 Use ICT to acquire and share knowledge
 Use ICT for solving problems and making decisions
 Use ICT to enhance productivity and learning
 Use ICT to express ideas and information creatively and
innovatively
Teaching Digital-Age
Learners ...
Teaching in the Digital Age
 Teaching is no longer an isolated endeavor
 New teachers have to motivate and inspire
 New teachers are digital learners and digital
workers
 Teachers today must model behaviors of a 21st
Century professional
 Successful teachers are co-learners (with students
and with colleagues)
 Teachers in the digital age continue to grow
professionally, and they lead
ISTE NETS•T 2008
Facilitate and Inspire
Student Learning &
Creativity
Design and Develop Digital-
Age Learning Experiences
and Assessments
Model Digital-Age Work and
Learning
Promote and Model Digital
Citizenship and
Responsibility
Engage in Professional
Growth and Leadership
ICT-CFT: the Matrix of Skill Sets
Tarek Shawki, UNESCO
ICT-CFT Phases and Outputs
http://www.unesco.org/en/competency-standards-teachers
Phase 1: Policy framework, modular structure, syllabus in 6 languages
Tarek Shawki, UNESCO
ISTE and Teaching in the 21st Century
in México
 Agreement with the Subsecretary for Basic
Education, Spring 2010
 Development of criteria for multi-level digital
teaching credential (ISTE and UNESCO standards)
 Collaborate with CONOCER (Mexico’s liscensing
agency) for program implementation
 Support the development and alignment of student
learning objects to the ISTE standards
 Lead pilot projects in six states for credential-
aligned teacher development
Toward Digital Age
Leadership ...
School Leaders Leading and
Modeling…
• Shared Leadership
• A Digital- Age Learning
Culture
• Excellence in
Professional Practice
• Continuous Improvement
• Modeling Digital
Citizenship
Skills for Digital-Age Leaders
 Visionary Leadership
- Inspire and lead the transformation of learning
 Culture of Digital-Age Learning
- Create a culture, guarantee innovation
 Excellence in Professional Practice
- Ensure professional learning and innovation
 Systemic Improvement
- Improve continuously
 Digital Citizenship
- Model
School Leaders Supporting and Participating
in Models of Professional Learning
 Leaders Modeling
Professional
Learning
 Culture of Co-
Learning
 ICT Coaches or
Mentors
 Virtual Communities
of Practice
http://istelearning.org
Relevant ISTE activities worldwide
• Development of standards in Costa Rica, Malaysia, Mexico,
Canada, Gulf Region of the Middle East, Brazil and other
countries and states.
• Hosting and organizing conferences in Singapore, China, Dubai,
the Neatherlands, the Czech Republic, Qatar and the United
States.
• Supporting strategic planning in Mexico, Panama, Switzerland,
the Neatherlands, Germany, Canada, Jamaica, the Philippines and
U.S. States such as Arizona and Nevada.
• Supporting the development of ICT mentors in Singapore, Puerto
Rico, and the U.S. State of Pennsylvania.
Relevant ISTE activities worldwide
• Development for technology leadership among education leaders in
Germany, Canada, the Neatherlands, Bermuda and in very large
systems in the United States including Chicago, Miami and Los
Angeles.
• Recently added affiliates in India, the UK, Australia, and we have
others is the process of applying from Latin America.
• Doubled our non-US individual membership in three years;
significant non-US & multinational corporate representation
• Collaborated with ISTE Corporate Members to explore and enter
other markets around the world with conference exhibit,
presentation, and sponsorship opportunities, with trade missions
abroad, and through hosting of education buyer delegations in the
U.S.
And, a bit about
ISTE and how we
can help …
Who is ISTE?
■ Worldwide Network of Leaders in Education and Technology
■ 20,000+ Direct Individual Members
■ 80+ Geographic Affiliates (ATLE, MassCUE, ACCE, CA CUE)
■ Reach of 150,000+ Individuals with Affiliates
■ Corporate Partners; ISTE Corporate Relations Program
■ Special Interest Groups (20)
■ Array of Strategic Allies (UNESCO, Ministries of Ed, Associations)
■ Advocate for Digital-Age Schooling Worldwide
Premier International Organization for ICT in Primary and Secondary Schools
www.iste.org
ISTE Members
 Individuals
 Affiliates
 Institutions
 Corporate Solution Providers
ISTE Members
Member Academic Specialization
 Individual Membership
ISTE Non - U.S. Online Memberships
 Institutional Membership – Starting at $ 599 USD
Special Interest Groups
 SIGAdmin
 Education Leaders
 SIGMC
 Mobile Computing
 SIGints
 International Schools
 SIGIS
 Independent Schools
 SIGGS
 Games & simulations
 SIGILT
 Innovative learning
technologies
 SIGTE
 Teacher educators
 SIGMS
 Media specialists
 SETSIG
 Special education technology
 SIGTC
 Technology coordinators
 SIGOL
 Online learning
 SIG1to1
 One-to-one computing
ISTE Corporate Members
 Adaptive Curriculum
 Apple
 Cisco Systems
 Discovery Education
 HP
 Intel
 Promethean
 SANAKO
 Smart Technologies
 Adobe
 Atomic Learning
 DELL
 Epson
 Microsoft
 Oracle Education
 Pearson
 Reile
 Scholastic
What does ISTE do?
ISTE Vision: ISTE advances
excellence in learning and
teaching through innovative
and effective uses of
technology.
Premier International Organization for ICT in Primary and Secondary Schools
The Resources Keep Coming
 New Titles
 E-Book versions
 Amazon.com’s Kindle
 Apple’s iPad
 Barnes & Noble’s Nook
 Books in Translation
Learning & Leading with Technology
• ISTE’s Flagship
Magazine
• Practical, usable
ideas for improving
educational
outcomes with
technology
Professional Research Journal Articles
The Journal of Research on Technology in Education (JRTE)
and the Journal of Computing in Teacher Education (JCTE)
each have a broad international audience.
Networking and Community
www.iste2010.org
 Formerly NECC
 Learn, exchange, and survey the field of ed tech
 Largest educational technology program globally
 Largest ed tech exhibition in the Americas (450 exhibits)
 18,000 + attendees and exhibitor representatives
 70 + countries represented this year
 Your window on the world for ICT in learning
 ISTE 2011 - Conf and Expo - Philadelphia - June 26-29
ISTE’s Annual Conference and Exposition
Late June
ISTE 2011 - Philadelphia
www.iste2011.org
MEET ISTE F2F in Your Region of the World
www.iste.org
iCTLT 2010
March 3 - 6
Singapore
www.ictlt.com
ACEC 2010
April 6 - 9
Melbourne
http://acec2010.info
ISTE Webinar Series
2008-2009 Schedule
Includes:
Technology for Non-
readers/K-2
Project-based Learning
Open Source
Collaborative
Applications
Introduction to Web 2.0
and much more!
ISTE Members are here
ISTE Island in Second Life
Virtual Networking Opportunities
“You have no idea what ISTE’s
Second Life has meant to me—here
in Macedonia, professionally-
speaking.”
-- Linda Fahlberg-Stojanovska,
Bitola, FYR Macedonia
aka “Janita Collins”
Advocacy
• ISTE Government Affairs
• Grassroots Efforts
• Policy-Bodies, Agencies
• Association & Coalition Ldrshp
• Media, Summits, Speaking
• Consultancy, Advisory
Advocate for resources and policies supporting the
effective use of technology to improve teaching,
learning, and leadership.
www.iste.org/about-iste/advocacy.aspx
Challenges for Education Leaders
 Study digital-age learners and what
engages them …
 Foster creative and inventive thinking for
innovation …
 Understand what tools and strategies are
available and why they are important…
 Sustain our own learning and R&D …
 Prepare to support an increasingly digital,
connected, and multicultural setting …
 Nurture innovation at the heart of
learning – in the student experience …
•
What’s Better? For Whom?
Thank You!
Contact us at
dknezek@iste.org
Visit us at www.iste.org

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Don Knezek Global Education conference Keynote

  • 1. ISTE Takes Technology Leadership Global for Digital-Age Learning November 15, 2010 World Wide Don Knezek, ISTE® CEO - dknezek@iste.org
  • 2. The Challenge? Preparing a Digital Generation . . .
  • 3. Building capacity for transformation “It is not the strongest of the species that survives, nor the most intelligent; it is the one that is most adaptable to change.” Charles Darwin
  • 4. What’s New? What is different today in schooling and learning compared to a decade ago?
  • 5. What’s New?  Globalization, multiculturalism, competitiveness  Different expectations and learner styles  A learning landscape that is increasingly digital  New tools and new structures  Implications of the continuing digital divide  Accountability and competition
  • 6. What do we know? National Boundaries Don’t Matter: • Expectations for Technology are Global • A Shared Vision is Critical • Knowledgeable Shared Leadership is Key • Essential Conditions are Essential • Skilled Teachers are Necessary • Planning and Monitoring Must Inform and Ensure Transformation
  • 7. When organizations collaborate in education, children win!
  • 8. Digital learning environments enable more effective strategies … each of which engages more students more deeply in learning ...
  • 9. Teacher directed, memory- focused instruction Student-centered, performance- focused learning Isolated work on invented exercises Collaborative work on authentic, real-work projects Factual, literal thinking for competence Creative thinking for innovation and original solutions Primary focus on school and local community Expanded focus including digital global citizenship Isolated assessment of learning Integrated assessment for learning Transforming Learning Environments Traditional Environments One-to-One Environments Knowledge from limited, authoritative sources Learner-constructed knowledge from multiple information sources and experiences
  • 10. Opportunities Expand in Digital Learning Environments  Information & Expertise – From wide array of online sources  Learning Time – Expands to anytime students have access and connectivity  Learning Teams – Less restricted, more accessible, nurture global competence  Relevance – Authentic projects & problems that matter, real data, in a digital-age context & in digital-age work & learning environments  New-Century Literacies & New Skills – Learners employ new knowledge and competencies  Equity
  • 11. Many Faces of Innovation • Length of the school year • Class size • Learning management/content management systems • Data systems and data usage • Virtual schooling and online learning • Assessment of learning Innovation around the edges …
  • 12. Essential Conditions are Critical ... www.iste.org/nets
  • 13. Essential Conditions  Shared Vision  Implementation Planning  Consistent and Adequate Funding  Equitable Access  Skilled Personnel  Ongoing Professional Learning  Technical Support  Curriculum Framework  Student-Centered Learning  Assessment and Evaluation  Engaged Communities  Support Policies  Supportive External Context
  • 14. Many Faces of Innovation • Students use tools available to them outside of school • Students with tools, resources and strategies used by contemporary professionals in the discipline • Students learn and work collaboratively in teams for authentic project-based, problem-based, and challenge-based learning • Students learn through simulations and serious games • Teachers model 21st Century work and 21st Century learning • There is a culture of co-learning and personal relevance • Assessment is for learning; enriched accountability • Learning, teaching, and assessment are no longer isolated, individual endeavors Innovation at the heart of student learning …
  • 16.  Using their tools for learning  Working like contemporary professionals  Learning in teams  Using games, simulations, competitions  Complex, authentic problems and projects  Teaches modeling as 21st Century professionals  Culture of co-learning; personal relevance  Rich assessment for learning  Learning, teaching and assessment as social activities Many Faces of Innovation Innovation at the heart of student learning …
  • 17. Shame on us if we fail to take advantage of technology and connectivity to change the learning experience!
  • 18. ISTE’s Work Globally  Consultancy for Defining ICT Expectations  Development of PD Leaders and ICT Mentors  Leadership Development for Technology  Strategic Planning for Digital-Age Education  Networking Events & Community Building  Membership Development
  • 19. ISTE’s Global Digital-Age Learning, Teaching, and Education Leadership Skills ...
  • 20. Adopted in the U.S. as ISTE’s NETS
  • 21. ISTE’s Global Digital-Age Learning Skills  “What students should know and be able to do to learn effectively and live productively in an increasingly digital world …”
  • 22. ISTE Global Digital-Age Learning Skills • Creativity and Innovation • Communication & Collaboration • Research & Information Fluency • Critical Thinking, Problem-Solving, & Decision-Making • Digital Citizenship • Technology Operations and Concepts
  • 23. NETS•S: Student Expectations 1998  Basic Operations and Concepts  Social Ethical and Human Issues  Technology Productivity Tools  Technology Communications Tools  Technology Research Tools  Technology Problem- Solving and Decision- Making Tools  Paradigm shift in focus from “learning to use the technology” to “using the technology to learn”  New focus - “What students need to know and be able to do to learn effectively and live productively in an increasingly digital world” •
  • 24. ISTE’s Global Digital-Age Learning Skills The Next Generation  Creativity and Innovation – Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.  Communication and Collaboration – Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
  • 25. ISTE’s Global Digital-Age Learning Skills The Next Generation  Research and Information Fluency – Students apply digital tools to gather, evaluate, and use information. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.  Critical Thinking, Problem-Solving & Decision-Making – Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources.
  • 26. ISTE’s Global Digital-Age Learning Skills The Next Generation  Digital Citizenship – Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.  Technology Operations and Concepts – Students demonstrate a sound understanding of technology concepts, systems and operations.
  • 27. Adapting ISTE’s NETS Around the WorldISTE Standards Work Outside the US: • Brazil • Canada • Costa Rica • China • India • Malaysia • Mexico • The Philippines • UAE & Gulf Region • UNESCO Collaboration
  • 28. NETS (U.S.) - SOL (Australia) • Creativity and Innovation • Creating with ICT • Communication and • Communicating with ICT Collaboration • Research and Information • Inquiring with ICT Fluency • Critical Thinking, Problem- • (See National Goals for Solving & Decision-Making Schooling in 21st C) • Digital Citizenship • Ethics Issues and ICT • Technology Operations • Operating ICT
  • 29. NETS – National Goals Critical Thinking, Problem-Solving & Decision-Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources. Students: a. identify and define authentic problems and significant questions for investigation. b. plan and manage activities to develop a solution or complete a project. c. collect and analyze data to identify solutions and/or make informed decisions. d. use multiple processes and diverse perspectives to explore alternative solutions. National Goals for Schooling in 21C When students leave schools they should: have the capacity for, and skills in, analysis and problem solving and the ability to communicate ideas and information, to plan and organise activities and to collaborate with others.
  • 30. A Process of National Consensus in Costa Rica
  • 31. Costa Rica Student Performance Standards in Digital Technology-Enhanced Learning Properties  Creativity  Logical Reasoning  Collaboration  Ethics  Proactivity Dimensions  Problem-Solving and Investigation  Productivity  Citizenship and Communication
  • 32.
  • 33. A Broad-Based Development Team in Malaysia
  • 34. An Inclusive Process of Consensus-Building
  • 35. Seven Pillars of Student ICT Standard DRAFT  Use ICT in an accountable and ethical manner  Select and apply appropriate ICT resources  Use ICT to seek, gather, process and utilize information  Use ICT to acquire and share knowledge  Use ICT for solving problems and making decisions  Use ICT to enhance productivity and learning  Use ICT to express ideas and information creatively and innovatively
  • 36.
  • 38. Teaching in the Digital Age  Teaching is no longer an isolated endeavor  New teachers have to motivate and inspire  New teachers are digital learners and digital workers  Teachers today must model behaviors of a 21st Century professional  Successful teachers are co-learners (with students and with colleagues)  Teachers in the digital age continue to grow professionally, and they lead
  • 39. ISTE NETS•T 2008 Facilitate and Inspire Student Learning & Creativity Design and Develop Digital- Age Learning Experiences and Assessments Model Digital-Age Work and Learning Promote and Model Digital Citizenship and Responsibility Engage in Professional Growth and Leadership
  • 40.
  • 41. ICT-CFT: the Matrix of Skill Sets Tarek Shawki, UNESCO
  • 42. ICT-CFT Phases and Outputs http://www.unesco.org/en/competency-standards-teachers Phase 1: Policy framework, modular structure, syllabus in 6 languages Tarek Shawki, UNESCO
  • 43. ISTE and Teaching in the 21st Century in México  Agreement with the Subsecretary for Basic Education, Spring 2010  Development of criteria for multi-level digital teaching credential (ISTE and UNESCO standards)  Collaborate with CONOCER (Mexico’s liscensing agency) for program implementation  Support the development and alignment of student learning objects to the ISTE standards  Lead pilot projects in six states for credential- aligned teacher development
  • 45. School Leaders Leading and Modeling… • Shared Leadership • A Digital- Age Learning Culture • Excellence in Professional Practice • Continuous Improvement • Modeling Digital Citizenship
  • 46. Skills for Digital-Age Leaders  Visionary Leadership - Inspire and lead the transformation of learning  Culture of Digital-Age Learning - Create a culture, guarantee innovation  Excellence in Professional Practice - Ensure professional learning and innovation  Systemic Improvement - Improve continuously  Digital Citizenship - Model
  • 47. School Leaders Supporting and Participating in Models of Professional Learning  Leaders Modeling Professional Learning  Culture of Co- Learning  ICT Coaches or Mentors  Virtual Communities of Practice
  • 49. Relevant ISTE activities worldwide • Development of standards in Costa Rica, Malaysia, Mexico, Canada, Gulf Region of the Middle East, Brazil and other countries and states. • Hosting and organizing conferences in Singapore, China, Dubai, the Neatherlands, the Czech Republic, Qatar and the United States. • Supporting strategic planning in Mexico, Panama, Switzerland, the Neatherlands, Germany, Canada, Jamaica, the Philippines and U.S. States such as Arizona and Nevada. • Supporting the development of ICT mentors in Singapore, Puerto Rico, and the U.S. State of Pennsylvania.
  • 50. Relevant ISTE activities worldwide • Development for technology leadership among education leaders in Germany, Canada, the Neatherlands, Bermuda and in very large systems in the United States including Chicago, Miami and Los Angeles. • Recently added affiliates in India, the UK, Australia, and we have others is the process of applying from Latin America. • Doubled our non-US individual membership in three years; significant non-US & multinational corporate representation • Collaborated with ISTE Corporate Members to explore and enter other markets around the world with conference exhibit, presentation, and sponsorship opportunities, with trade missions abroad, and through hosting of education buyer delegations in the U.S.
  • 51. And, a bit about ISTE and how we can help …
  • 52. Who is ISTE? ■ Worldwide Network of Leaders in Education and Technology ■ 20,000+ Direct Individual Members ■ 80+ Geographic Affiliates (ATLE, MassCUE, ACCE, CA CUE) ■ Reach of 150,000+ Individuals with Affiliates ■ Corporate Partners; ISTE Corporate Relations Program ■ Special Interest Groups (20) ■ Array of Strategic Allies (UNESCO, Ministries of Ed, Associations) ■ Advocate for Digital-Age Schooling Worldwide Premier International Organization for ICT in Primary and Secondary Schools www.iste.org
  • 53. ISTE Members  Individuals  Affiliates  Institutions  Corporate Solution Providers
  • 55.  Individual Membership ISTE Non - U.S. Online Memberships  Institutional Membership – Starting at $ 599 USD
  • 56. Special Interest Groups  SIGAdmin  Education Leaders  SIGMC  Mobile Computing  SIGints  International Schools  SIGIS  Independent Schools  SIGGS  Games & simulations  SIGILT  Innovative learning technologies  SIGTE  Teacher educators  SIGMS  Media specialists  SETSIG  Special education technology  SIGTC  Technology coordinators  SIGOL  Online learning  SIG1to1  One-to-one computing
  • 57. ISTE Corporate Members  Adaptive Curriculum  Apple  Cisco Systems  Discovery Education  HP  Intel  Promethean  SANAKO  Smart Technologies  Adobe  Atomic Learning  DELL  Epson  Microsoft  Oracle Education  Pearson  Reile  Scholastic
  • 58. What does ISTE do? ISTE Vision: ISTE advances excellence in learning and teaching through innovative and effective uses of technology. Premier International Organization for ICT in Primary and Secondary Schools
  • 59. The Resources Keep Coming  New Titles  E-Book versions  Amazon.com’s Kindle  Apple’s iPad  Barnes & Noble’s Nook  Books in Translation
  • 60. Learning & Leading with Technology • ISTE’s Flagship Magazine • Practical, usable ideas for improving educational outcomes with technology
  • 61. Professional Research Journal Articles The Journal of Research on Technology in Education (JRTE) and the Journal of Computing in Teacher Education (JCTE) each have a broad international audience.
  • 63.  Formerly NECC  Learn, exchange, and survey the field of ed tech  Largest educational technology program globally  Largest ed tech exhibition in the Americas (450 exhibits)  18,000 + attendees and exhibitor representatives  70 + countries represented this year  Your window on the world for ICT in learning  ISTE 2011 - Conf and Expo - Philadelphia - June 26-29 ISTE’s Annual Conference and Exposition Late June
  • 64. ISTE 2011 - Philadelphia www.iste2011.org
  • 65. MEET ISTE F2F in Your Region of the World www.iste.org iCTLT 2010 March 3 - 6 Singapore www.ictlt.com ACEC 2010 April 6 - 9 Melbourne http://acec2010.info
  • 66. ISTE Webinar Series 2008-2009 Schedule Includes: Technology for Non- readers/K-2 Project-based Learning Open Source Collaborative Applications Introduction to Web 2.0 and much more!
  • 68. ISTE Island in Second Life
  • 69. Virtual Networking Opportunities “You have no idea what ISTE’s Second Life has meant to me—here in Macedonia, professionally- speaking.” -- Linda Fahlberg-Stojanovska, Bitola, FYR Macedonia aka “Janita Collins”
  • 70. Advocacy • ISTE Government Affairs • Grassroots Efforts • Policy-Bodies, Agencies • Association & Coalition Ldrshp • Media, Summits, Speaking • Consultancy, Advisory Advocate for resources and policies supporting the effective use of technology to improve teaching, learning, and leadership. www.iste.org/about-iste/advocacy.aspx
  • 71. Challenges for Education Leaders  Study digital-age learners and what engages them …  Foster creative and inventive thinking for innovation …  Understand what tools and strategies are available and why they are important…  Sustain our own learning and R&D …  Prepare to support an increasingly digital, connected, and multicultural setting …  Nurture innovation at the heart of learning – in the student experience … •
  • 73. Thank You! Contact us at dknezek@iste.org Visit us at www.iste.org

Editor's Notes

  1. Leslie -  Will you cover .. Followup with Bruce Dixon, Upcoming Planning retreat, London - BETT, LAWTF (or whatever it was). Thanks!Don  Don plans to cover: 1.  Advance the Field U.S. --- Co-Development Contract with Microsoft for Web Literacy Literacy - Roll out at NCCE in March-- National Technology Leadership Summit - Honolulu Jan 7 - 8 Global-- Costa Rica - Standards-- Mexico-- Arab Bureau of Education for the Gulf States-- Puerto Rico Department of Education-- UNESCO work--  EDUsummIT Planning - London Jun 2-4 2.  MembershipU.S.-- ISTE 100 Revision work and ongoing planning with Sponsorship (IEG) effort-- Redefining Teacher Education for Digital-Age Learners - Austin Dec 6 - 8 (Don Hilary - Policy paper.)-- MN Ties - Minneapolis Dec 14-16-- TCEA - Austin Feb 8 - 13-- ASTE/Anchorage SD - Anchorage Feb 20 - 24-- WEMTA - Wisc - 17 - 20 March Global-- Xi Hu (China) 21st Century Learning Conference Nov 3 - 7-- AAIE/Office of Overseas Schools (Dept of State) - DC Dec 11 - 13; Boston February 11 - 14 [AAIE 2011 - San Francisco - February]-- Hawaii International Conference on Education - Honolulu Jan 9 - 11-- iCTLT 2010 - Singapore March 3 - 7-- ACEC 2010 - Melbourne April 6 - 10 (Helen, Don)-- Global Forum on Technology and Innovation in Teaching and Leading - Dubai  April 14 - 17  3.  AdvocateU.S.-- Voices carry column--  ISTE 100 Session (Nov 9) with Jim Shelton, Karen Cator, Linda Roberts, Cheryl Garnette, Jenelle Leonard-- NAEP-- Joint ISTE/CoSN Advocacy & Policy Strategic Planning retreat-- FY 11 Obama Budget and ESEA Re-write-- Broadband plan and Home-to-School Connections (meetings with FCC)-- National Ed Tech Plan (meetings with Karen Cator)-- E-Rate, EDLINC leadership-- Operational Strategic Plan Objective    - 3.B  Ensure that the reauthorization of the Elementary and Secondary Education Act embraces 21st century learning and the skills outlined in NETS for Students.  (Rewrite of the ESEA)-- Washington DC Ed Tech Policy Summit (w/ CoSN)--  ABCs of Advocacy - Denver - June 2010--  ETAN - Booths at State Conference  Global-- Operational Strategic Plan Objective    - 3.c  Develop, publish and distribute ISTE's Global Advocacy Principles (Delayed or Postponed)
  2. ACCEAustralian Council for Computers in Educationhttp://www.acce.edu.au/ATLEAlberta Technology Leaders in Educationhttp://atle.memberlodge.org/ICIEIndia Centre for Integral Educationhttp://www.sriaurobindosociety.org.in/
  3. ACCEAustralian Council for Computers in Educationhttp://www.acce.edu.au/ATLEAlberta Technology Leaders in Educationhttp://atle.memberlodge.org/ICIEIndia Centre for Integral Educationhttp://www.sriaurobindosociety.org.in/