The document discusses educational game design for online education. It begins by outlining some limitations of traditional e-learning and how educational games can help address issues like lack of motivation. It then reviews different approaches to educational game design, including edutainment games tightly linked to content, repurposing existing commercial games, and specially designed games. The document identifies key pedagogical requirements for educational games in online education, such as integration with e-learning standards/platforms and adaptation to individual learners. Finally, it proposes a product-family approach using educational game engines with built-in features to facilitate game development while meeting pedagogical needs.