The document discusses the skills and knowledge required of modern librarians, including both hard and soft skills. It discusses how libraries are using smart technology to provide smart services that enrich communities. Specific skills mentioned include collection development, research, information technology, leadership, teaching, and marketing. Positive language when interacting with patrons is emphasized. Software for digital repositories and integrated library systems are also listed. Examples are given of libraries using technology like social networking and iPad rentals to better serve students and communities.
A staff development prorgram for the teachers in the Philadelphia Public School made by Renee Hobbs, Kelly Mendoza, Sherri Hope Culver, Jiwon Yoon, Mike Robb Grieco and Tanya Jackson
21st Century Literacies and 21st Century Learners - Developing Information Li...Jesus Lau
This document discusses 21st century literacies and learners. It covers topics like information literacy, media literacy, and the skills needed to support educational outcomes in the digital age. These include communication skills, managing self, and professional competencies like managing people and tasks, communicating effectively, and mobilizing innovation and change. The document also examines how today's learners or "Net Geners" engage with social media and digital tools, and the role of libraries in teaching new literacies to serve networked individuals.
Merchant, G, Marsh, J. & Burnett, C. (2012) Digital Futures in Teacher Education- the DEfT Project. Paper presented at United Kingdom Literacy Association Conference, University of Leicester.
This document discusses insights for developing 21st century skills. It outlines several important 21st century skills like critical thinking, problem solving, collaboration, creativity and citizenship. It also discusses how knowledge exists both explicitly in books and tacitly in people's practices. Developing these skills requires novel design thinking and approaches to help people interact and solve complex problems. Additionally, rapid technology changes have impacted labor needs, calling for new pedagogical approaches to develop skills for an automated future.
Digital literacy is the ability to understand and use information from various sources presented through computers in an ethical manner. It involves skills like critical thinking, writing, social networking, collaboration, and information processing. Researchers have studied how technology and digital literacy can enhance learning in schools. Teaching digital literacy does not need to be difficult and can involve using various online tools and technologies to extend knowledge, collaborate, develop skills, and be creative. Embracing technology and digital literacy allows interaction at the human-computer interface and construction of texts to share experiences.
Digital literacy&laptopinformationeveningmatrentoy
This document provides information about a school's digital literacy and laptop program. It introduces the presenters and describes an experiment in digital learning. It outlines 21st century skills like creativity, problem-solving, and collaboration that are developed through digital tools. It details the school's digital literacy delivery model including a curriculum, project days, and periodic lessons. Skills taught include digital storytelling, presentation, communication, and data manipulation. The laptop model is an HP recommended for its features and three-year damage policy. The school has invested in infrastructure like wireless networks, servers, and technical support to enable digital learning.
This document discusses digital futures in higher education and aligning institutional strategies with pedagogical innovation. It outlines opportunities like diverse learning spaces, abundant online resources, and knowledge being accessible through networks. It also examines challenges such as providing seamless learning across devices, developing digital literacies, personalizing education, and establishing digital scholarship as the standard.
The document discusses the skills and knowledge required of modern librarians, including both hard and soft skills. It discusses how libraries are using smart technology to provide smart services that enrich communities. Specific skills mentioned include collection development, research, information technology, leadership, teaching, and marketing. Positive language when interacting with patrons is emphasized. Software for digital repositories and integrated library systems are also listed. Examples are given of libraries using technology like social networking and iPad rentals to better serve students and communities.
A staff development prorgram for the teachers in the Philadelphia Public School made by Renee Hobbs, Kelly Mendoza, Sherri Hope Culver, Jiwon Yoon, Mike Robb Grieco and Tanya Jackson
21st Century Literacies and 21st Century Learners - Developing Information Li...Jesus Lau
This document discusses 21st century literacies and learners. It covers topics like information literacy, media literacy, and the skills needed to support educational outcomes in the digital age. These include communication skills, managing self, and professional competencies like managing people and tasks, communicating effectively, and mobilizing innovation and change. The document also examines how today's learners or "Net Geners" engage with social media and digital tools, and the role of libraries in teaching new literacies to serve networked individuals.
Merchant, G, Marsh, J. & Burnett, C. (2012) Digital Futures in Teacher Education- the DEfT Project. Paper presented at United Kingdom Literacy Association Conference, University of Leicester.
This document discusses insights for developing 21st century skills. It outlines several important 21st century skills like critical thinking, problem solving, collaboration, creativity and citizenship. It also discusses how knowledge exists both explicitly in books and tacitly in people's practices. Developing these skills requires novel design thinking and approaches to help people interact and solve complex problems. Additionally, rapid technology changes have impacted labor needs, calling for new pedagogical approaches to develop skills for an automated future.
Digital literacy is the ability to understand and use information from various sources presented through computers in an ethical manner. It involves skills like critical thinking, writing, social networking, collaboration, and information processing. Researchers have studied how technology and digital literacy can enhance learning in schools. Teaching digital literacy does not need to be difficult and can involve using various online tools and technologies to extend knowledge, collaborate, develop skills, and be creative. Embracing technology and digital literacy allows interaction at the human-computer interface and construction of texts to share experiences.
Digital literacy&laptopinformationeveningmatrentoy
This document provides information about a school's digital literacy and laptop program. It introduces the presenters and describes an experiment in digital learning. It outlines 21st century skills like creativity, problem-solving, and collaboration that are developed through digital tools. It details the school's digital literacy delivery model including a curriculum, project days, and periodic lessons. Skills taught include digital storytelling, presentation, communication, and data manipulation. The laptop model is an HP recommended for its features and three-year damage policy. The school has invested in infrastructure like wireless networks, servers, and technical support to enable digital learning.
This document discusses digital futures in higher education and aligning institutional strategies with pedagogical innovation. It outlines opportunities like diverse learning spaces, abundant online resources, and knowledge being accessible through networks. It also examines challenges such as providing seamless learning across devices, developing digital literacies, personalizing education, and establishing digital scholarship as the standard.
Computational thinking and making in the age of machine learningHenriikka Vartiainen
This document discusses the challenges and opportunities that machine learning and artificial intelligence present for design and technology (D&T) education. It notes that students' lives will increasingly involve AI and machine learning, which enables new types of automated jobs. The document argues that D&T education should focus on developing students' data agency, curiosity, creativity, sense-making skills, and design skills that are difficult to automate like social-emotional intelligence. It asserts that when machines perform routine tasks, they can free up people to focus on more imaginative work.
The document discusses Howard Gardner's theory of multiple intelligences, which posits that intelligence exists in several forms beyond just linguistic and logical-mathematical abilities. It notes that children with different types of intelligences may not thrive in a traditional classroom focused only on words and numbers. It provides examples of students who excel in other areas like visual-spatial skills but struggle in school. The document advocates exposing students to lessons incorporating different technologies and interactive activities to engage diverse intelligences and learning styles.
The document discusses integrating ICT into the curriculum to support 21st century learning skills. It defines 21st century learning as skills like collaboration, digital literacy, critical thinking, and problem solving. There are differing perspectives on what 21st century learning should look like and how much it should rely on technology. The document outlines 11 characteristics of 21st century learning and discusses how ICT can support skills like problem solving, critical thinking, and collaboration. It provides a framework and recommends systematically planning ICT integration into topics and lessons.
Hum@n Project: Digital Storytelling module: Story-based learningKarl Donert
A series of presentations from the Hum@n Digital Humanities Project for higher education from the module on digital storytelling.
The module is organised into five parts:
1. Stories, narratives and storytelling
2. Story-based learning
3. Digital storytelling
4. Tools for digital storytelling
5. Using StoryMaps
By the end of this module, participants should be able to use storytelling in teaching, learning and research and create StoryMaps.
Michigan Cec 2010 Tech For Struggling StudentsKindy Segovia
This document discusses using assistive technology and Universal Design for Learning (UDL) principles to help struggling students. UDL calls for presenting information in multiple ways, allowing multiple means for students to demonstrate understanding, and providing multiple options for student engagement. The document recommends considering technology tools that can be used to implement these UDL strategies.
Connectivity, Mobility and PersonalisationMike KEPPELL
Next-generation learners
Personalising and customising learning experiences
User-generated content as a form of expression and a means of social learning
The expectation of seamless, mobile learning opportunities.
Keynote: Box Hill TAFE - New Mindsets in a Digital FutureMike KEPPELL
The document discusses how digital technologies are changing the way people live and learn. Key trends include mobility, personalization, and user-generated content. This will require new mindsets for seamless learning across different spaces. Digital literacies and personalization are becoming increasingly important. Universities will need to adapt to this changing environment by embracing features like open access to knowledge, global mobility, and integration with industry. New frameworks are needed to design distributed learning spaces that incorporate blended and virtual environments to support personalized, seamless learning.
The document discusses the importance of 21st century skills in education. It notes that the world has changed and students now need skills such as critical thinking, collaboration, cultural awareness and communication to succeed in a globalized world. These skills are more important than basic skills and content knowledge. The education system needs to shift focus from knowledge acquisition to developing important skills and dispositions. Project-based learning that addresses real-world problems is suggested to help students develop these skills for life and work in the 21st century.
Engaging Digital Natives With Digital Storytelling Jennifer Dorman
This presentation accompanied a full-day training workshop on digital storytelling with Pinnacle Studio 10. Visit http://jdorman.wikispaces.com/digitalstorytelling for more information.
This document discusses the role of computers and information and communication technology (ICT) in education. It begins by outlining how computer technology has amplified learning and allowed for interactive engagement with information. It then discusses the rise of computer-assisted instruction and personal computers in classrooms. The document outlines key computer programs and their educational uses. It also discusses how ICTs like radio, television, and the internet can expand access to education, prepare students for the workplace, improve education quality, and transform learning to be more learner-centered. Key ways ICTs have been used for teaching and learning are also summarized.
Year 1
ICT LECTURE 1: WHY TEACH ICT?
• What is ICT?
• Structure of the Roehampton ICT course
• Getting started with Blogfolio
• ICT audit
• Learning styles
• Rationales for ICT in primary education
THE 21st CENTURY DIGITAL LEARNER and TEACHERledzhiyas
Common skills of 21st century learners
Information, Media and Technology Skills
Integrating 21st Century Skills
21st Century Teacher Skills and Facilitating Learning
The document discusses the evolution of educational technology through different revolutions: 1) Printing press, 2) Libraries, 3) Computers. It describes how computers transformed into ICT in education by allowing various uses like communication, audiovisual media, and multimedia. Computers in classrooms allow teachers to demonstrate lessons, programs, and websites. The key programs installed on computers that support education are discussed. Finally, it examines how ICT like radio, TV, computers and the internet have been used to enhance teaching and learning.
Digital literacy refers to the ability to use digital technologies and communication tools to locate, evaluate, and create information. It involves understanding information across various formats from different online sources. Digital literacy skills have become increasingly important as people now communicate primarily through digital means like email and social media. Digital literacy is a key component of digital citizenship and is essential for both education and careers in the modern world that rely heavily on computers and digital devices.
This document discusses how multiple intelligences theory and educational technology can be combined to create multiple entry and exit points for learning. It begins by reviewing the implications of multiple intelligences theory and the common affordances of multiple intelligences and educational technology. It then provides examples of how different technologies can engage multiple intelligences, such as digital storytelling, simulations, and CAD programs. The document concludes by arguing that combining multiple intelligences theory and educational technology leads to deeper learning, levels the playing field for different types of students, and inspires excellence by encouraging critical thinking over memorization.
- Educational Technology 2 focuses on integrating technology into teaching and learning to introduce, reinforce, supplement and extend students' knowledge and skills.
- Some key fluencies discussed are solution fluency, informative fluency, collaboration fluency, media fluency, digital ethics, and creative fluency.
- When used in education, computers can provide vast amounts of information to students and allow them to gather, organize and share knowledge to learn cooperatively.
Paper Presented in National Seminar on
Networking of Library and Information Centres of North East India in Digital Environment (NLICDE-2011)
(21-23 March 2011)ORGANISED UNDER THE AEGIS OF National Library, Kolkata
Ministry of Culture, Govt. of IndiaByOrganized by
Central Library, National Institute of Technology Silchar
Digital literacy refers to an individual's ability to use digital technologies and communication tools to locate, evaluate, and create information. It involves skills such as using and understanding information across various digital formats and media, as well as performing tasks effectively in digital environments. Digital literacy is an important component of digital citizenship and is indispensable for education and many jobs that require interacting with technology. As technology continues to evolve, basic literacy must expand to include digital skills to prepare individuals for living, learning, and working in today's digital world.
This document discusses 21st century skills which include problem solving, cooperation, digital literacy, and critical thinking. It states that students must be able to synthesize knowledge from various sources while respecting different cultures. Key 21st century skills are cooperation, communication, creativity, civic duty, and digital literacy. The document also discusses advantages of teaching these skills like engaging students and improving time management through digital learning. It provides some ways to prepare students for the 21st century like letting students lead their own learning, encouraging collaboration and creativity. Finally, it discusses how indigenous knowledge relates to 21st century learning and educational leadership.
Digital learners like Diana, Blanca, Doris and Louis are part of a generation exposed to digital media from a young age. Over 70% of 4-6 year olds and 68% of children under 2 use digital devices for at least 2 hours a day. Younger learners have developed multi-tasking skills from infancy and can extensively process information in parallel. Schools are incorporating technologies like document cameras, digital projectors, and interactive whiteboards to engage students and help improve writing skills while balancing structured learning with open access to knowledge.
Computational thinking and making in the age of machine learningHenriikka Vartiainen
This document discusses the challenges and opportunities that machine learning and artificial intelligence present for design and technology (D&T) education. It notes that students' lives will increasingly involve AI and machine learning, which enables new types of automated jobs. The document argues that D&T education should focus on developing students' data agency, curiosity, creativity, sense-making skills, and design skills that are difficult to automate like social-emotional intelligence. It asserts that when machines perform routine tasks, they can free up people to focus on more imaginative work.
The document discusses Howard Gardner's theory of multiple intelligences, which posits that intelligence exists in several forms beyond just linguistic and logical-mathematical abilities. It notes that children with different types of intelligences may not thrive in a traditional classroom focused only on words and numbers. It provides examples of students who excel in other areas like visual-spatial skills but struggle in school. The document advocates exposing students to lessons incorporating different technologies and interactive activities to engage diverse intelligences and learning styles.
The document discusses integrating ICT into the curriculum to support 21st century learning skills. It defines 21st century learning as skills like collaboration, digital literacy, critical thinking, and problem solving. There are differing perspectives on what 21st century learning should look like and how much it should rely on technology. The document outlines 11 characteristics of 21st century learning and discusses how ICT can support skills like problem solving, critical thinking, and collaboration. It provides a framework and recommends systematically planning ICT integration into topics and lessons.
Hum@n Project: Digital Storytelling module: Story-based learningKarl Donert
A series of presentations from the Hum@n Digital Humanities Project for higher education from the module on digital storytelling.
The module is organised into five parts:
1. Stories, narratives and storytelling
2. Story-based learning
3. Digital storytelling
4. Tools for digital storytelling
5. Using StoryMaps
By the end of this module, participants should be able to use storytelling in teaching, learning and research and create StoryMaps.
Michigan Cec 2010 Tech For Struggling StudentsKindy Segovia
This document discusses using assistive technology and Universal Design for Learning (UDL) principles to help struggling students. UDL calls for presenting information in multiple ways, allowing multiple means for students to demonstrate understanding, and providing multiple options for student engagement. The document recommends considering technology tools that can be used to implement these UDL strategies.
Connectivity, Mobility and PersonalisationMike KEPPELL
Next-generation learners
Personalising and customising learning experiences
User-generated content as a form of expression and a means of social learning
The expectation of seamless, mobile learning opportunities.
Keynote: Box Hill TAFE - New Mindsets in a Digital FutureMike KEPPELL
The document discusses how digital technologies are changing the way people live and learn. Key trends include mobility, personalization, and user-generated content. This will require new mindsets for seamless learning across different spaces. Digital literacies and personalization are becoming increasingly important. Universities will need to adapt to this changing environment by embracing features like open access to knowledge, global mobility, and integration with industry. New frameworks are needed to design distributed learning spaces that incorporate blended and virtual environments to support personalized, seamless learning.
The document discusses the importance of 21st century skills in education. It notes that the world has changed and students now need skills such as critical thinking, collaboration, cultural awareness and communication to succeed in a globalized world. These skills are more important than basic skills and content knowledge. The education system needs to shift focus from knowledge acquisition to developing important skills and dispositions. Project-based learning that addresses real-world problems is suggested to help students develop these skills for life and work in the 21st century.
Engaging Digital Natives With Digital Storytelling Jennifer Dorman
This presentation accompanied a full-day training workshop on digital storytelling with Pinnacle Studio 10. Visit http://jdorman.wikispaces.com/digitalstorytelling for more information.
This document discusses the role of computers and information and communication technology (ICT) in education. It begins by outlining how computer technology has amplified learning and allowed for interactive engagement with information. It then discusses the rise of computer-assisted instruction and personal computers in classrooms. The document outlines key computer programs and their educational uses. It also discusses how ICTs like radio, television, and the internet can expand access to education, prepare students for the workplace, improve education quality, and transform learning to be more learner-centered. Key ways ICTs have been used for teaching and learning are also summarized.
Year 1
ICT LECTURE 1: WHY TEACH ICT?
• What is ICT?
• Structure of the Roehampton ICT course
• Getting started with Blogfolio
• ICT audit
• Learning styles
• Rationales for ICT in primary education
THE 21st CENTURY DIGITAL LEARNER and TEACHERledzhiyas
Common skills of 21st century learners
Information, Media and Technology Skills
Integrating 21st Century Skills
21st Century Teacher Skills and Facilitating Learning
The document discusses the evolution of educational technology through different revolutions: 1) Printing press, 2) Libraries, 3) Computers. It describes how computers transformed into ICT in education by allowing various uses like communication, audiovisual media, and multimedia. Computers in classrooms allow teachers to demonstrate lessons, programs, and websites. The key programs installed on computers that support education are discussed. Finally, it examines how ICT like radio, TV, computers and the internet have been used to enhance teaching and learning.
Digital literacy refers to the ability to use digital technologies and communication tools to locate, evaluate, and create information. It involves understanding information across various formats from different online sources. Digital literacy skills have become increasingly important as people now communicate primarily through digital means like email and social media. Digital literacy is a key component of digital citizenship and is essential for both education and careers in the modern world that rely heavily on computers and digital devices.
This document discusses how multiple intelligences theory and educational technology can be combined to create multiple entry and exit points for learning. It begins by reviewing the implications of multiple intelligences theory and the common affordances of multiple intelligences and educational technology. It then provides examples of how different technologies can engage multiple intelligences, such as digital storytelling, simulations, and CAD programs. The document concludes by arguing that combining multiple intelligences theory and educational technology leads to deeper learning, levels the playing field for different types of students, and inspires excellence by encouraging critical thinking over memorization.
- Educational Technology 2 focuses on integrating technology into teaching and learning to introduce, reinforce, supplement and extend students' knowledge and skills.
- Some key fluencies discussed are solution fluency, informative fluency, collaboration fluency, media fluency, digital ethics, and creative fluency.
- When used in education, computers can provide vast amounts of information to students and allow them to gather, organize and share knowledge to learn cooperatively.
Paper Presented in National Seminar on
Networking of Library and Information Centres of North East India in Digital Environment (NLICDE-2011)
(21-23 March 2011)ORGANISED UNDER THE AEGIS OF National Library, Kolkata
Ministry of Culture, Govt. of IndiaByOrganized by
Central Library, National Institute of Technology Silchar
Digital literacy refers to an individual's ability to use digital technologies and communication tools to locate, evaluate, and create information. It involves skills such as using and understanding information across various digital formats and media, as well as performing tasks effectively in digital environments. Digital literacy is an important component of digital citizenship and is indispensable for education and many jobs that require interacting with technology. As technology continues to evolve, basic literacy must expand to include digital skills to prepare individuals for living, learning, and working in today's digital world.
This document discusses 21st century skills which include problem solving, cooperation, digital literacy, and critical thinking. It states that students must be able to synthesize knowledge from various sources while respecting different cultures. Key 21st century skills are cooperation, communication, creativity, civic duty, and digital literacy. The document also discusses advantages of teaching these skills like engaging students and improving time management through digital learning. It provides some ways to prepare students for the 21st century like letting students lead their own learning, encouraging collaboration and creativity. Finally, it discusses how indigenous knowledge relates to 21st century learning and educational leadership.
Digital learners like Diana, Blanca, Doris and Louis are part of a generation exposed to digital media from a young age. Over 70% of 4-6 year olds and 68% of children under 2 use digital devices for at least 2 hours a day. Younger learners have developed multi-tasking skills from infancy and can extensively process information in parallel. Schools are incorporating technologies like document cameras, digital projectors, and interactive whiteboards to engage students and help improve writing skills while balancing structured learning with open access to knowledge.
The document discusses a study on the effect of digital literacy on the academic performance of students at higher education levels in Pakistan. It begins with introducing digital literacy and its importance in today's digital world. It then outlines the objectives, research questions, methodology, and results of the study. The key findings are:
1. Students had a high level of digital literacy skills in some areas but a moderate level in others like managing and communicating information.
2. There was no significant relationship found between students' level of digital literacy and their academic performance measured by CGPA.
3. A positive correlation was found between students' level of digital literacy and their communication skills.
The document discusses key aspects of 21st century learning. It outlines the framework for 21st century learning developed by the Partnership, which describes essential skills like critical thinking, problem solving, communication and collaboration. The framework includes core subjects, 21st century themes, learning and innovation skills, information/media/technology skills, and life/career skills. It also discusses five support systems needed to help students master 21st century skills: standards, assessments, curriculum/instruction, professional development, and learning environments.
we’ll traverse through the virtual corridors of classrooms, explore interactive learning realms, and uncover the countless ways in which educational technology stands ready to revolutionize the educational landscape.
The document discusses teaching Generation Z students, who have grown up with technology like the internet, smartphones, and video games. It outlines new media skills students need, such as media literacy, networking, and evaluating online information. The challenges for schools are integrating these technological skills into education and teaching students how to critically analyze and remix digital content.
This document discusses educational technology and its role in the classroom. It covers how technology can be used as a tool to enhance the teaching and learning process. Specifically, it discusses how technology can be used to develop critical thinking skills through activities like reflection, discussion forums, small group work, and digital storytelling. It also covers the evolution of technologies in education and how teachers can leverage technology as an information, communication, constructive, co-constructive, and situating tool. The key takeaway is that while technology is continually advancing, its purpose in education is to improve student learning outcomes and prepare them for today's digital world.
The document discusses the implications of 21st century literacies for teaching and learning in the digital age. It notes that today's students, known as "digital natives," have grown up with technology and process information differently than previous generations. This presents challenges for educators, who are often "digital immigrants" less fluent in digital technologies. The document advocates integrating educational technologies into teaching in ways that enhance learning, such as through differentiated instruction, while maintaining a focus on essential knowledge, skills, and understandings.
The document discusses three levels of teaching content:
1) Memory level focuses on memorization of facts and information.
2) Understanding level emphasizes helping students comprehend generalizations and principles.
3) Reflective level is problem-centered and aims to develop critical thinking by having students solve problems and test hypotheses.
This document discusses the concepts of dharma, duty, and morality in Hindu philosophy. It provides definitions and explanations of dharma as the inherent nature or law governing an entity's behavior. For humans, dharma depends on one's roles and can conflict, creating dilemmas. The document offers examples from Hindu texts like the Ramayana and Bhagavad Gita to illustrate how to resolve such dilemmas by prioritizing the interests of society over personal relations or benefits. It emphasizes upholding dharma even at the cost of one's life for the betterment of humanity.
Dr. AMI RATHOD
Assistant Professor,
Lokmanya Tialk Teachers Training College (CTE),Dabok
Janardan Rai Nagar Rajasthan Vidyapeeth (Deemed To Be) University
UDAIPUR (RAJ.)
313022
Mob-9829302820
Dr. AMI RATHOD
Assistant Professor,
Lokmanya Tialk Teachers Training College (CTE),Dabok
Janardan Rai Nagar Rajasthan Vidyapeeth (Deemed To Be) University
UDAIPUR (RAJ.)
313022
Mob-9829302820
Dr. AMI RATHOD
Assistant Professor,
Lokmanya Tialk Teachers Training College (CTE),Dabok
Janardan Rai Nagar Rajasthan Vidyapeeth (Deemed To Be) University
UDAIPUR (RAJ.)
313022
Mob-9829302820
commonly mispronunciation words in EnglishJRNRV Udaipur
This document provides definitions and phonetic transcriptions for commonly mispronounced English words, including content, dengue, dessert, Wednesday, bowl, monk, data, gauge, epitome, jewellery, pizza, opposite, biology, develop, police, February, and pencil. It explains that the English language uses 26 letters to represent 44 sounds and discusses some differences between how sounds are represented in English versus other languages like Hindi.
Teacher education power point presentationJRNRV Udaipur
Dr.Ami Rathore presented paper in International conference at LMTT College Dabok ,Janardan rai Nagar Rajasthan Vidyapeeth (Deemed to be university) Udaipur
This document provides an introduction to educational research. It defines research as an intellectual process aimed at discovering and verifying knowledge through systematic investigation. The purpose of research is described as gaining insights, describing characteristics accurately, determining frequencies, and testing hypotheses. Characteristics of research include being directed at solving problems, requiring expertise, emphasizing generalizations, and being based on empirical evidence. The steps of the scientific research process and criteria for formulating a good research problem are also outlined. Finally, major areas of educational research and examples of potential research problems are listed.
The document discusses ancient Indian concepts of peace from Vedic scriptures like the Yajur Veda and Upanishads. It provides examples of mantras that reference ecological, outer, and inner peace. The mantras promote peace in the sky, land, waters, herbs and between all people. They emphasize studying, working, and enjoying together in a spirit of non-hatred and truth. Modern concepts of peace are compared and found to align with these ancient Vedic notions of achieving peace on individual, community and global levels through balance and justice.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
6. HOw CAN ICT BE USED TO ENRICH
LEARNING OPPORTUNITIES IN OUR
SCHOOLS?
HOw CAN ICT HELP ExPAND ACCESS TO
EDUCATION?
HOw DOES THE USE OF ICT HELP
PREPARE INDIvIDUALS FOR THE
wORkPLACE?
HOw CAN THE USE OF ICT HELP
IMPROvE THE qUALITY OF EDUCATION?
HOw CAN ICT HELP TRANSFORM THE
LEARNING ENvIRONMENT INTO ONE
THAT IS LEARNER-CENTERED?
7.
8. StudentS who enter School are
communicative, curiouS, creative, and
capable of learning many thingS. they
have proved thiS already by maStering a
mother tongue, phySical motion, complicated
gameS, and many other life SkillS. however,
we believe that the traditional School of
the 20th century, which iS Still very much
with uS, diminiSheS theSe abilitieS over the
period of learning. we need a new kind of
School for the 21St century.
9.
10. ict iS a potentially powerful tool for
extending educational opportunitieS, both
formal and non-formal, to Scattered and
rural populationS, groupS traditionally
excluded from education due to cultural or
Social reaSonS Such aS ethnic minoritieS, girlS
and women, perSonS with diSabilitieS, and the
elderly, aS well aS all otherS who for
reaSonS of coSt or becauSe of time
conStraintS are unable to enroll on campuS.
11. anytime, anywhere. one
defining feature of ict iS
their ability to
tranScend time and
Space
acceSS to remote
learning reSourceS.
with the internet and
the world wide web, a
wealth of learning
materialS in almoSt
every Subject and in a
variety of media can now
be acceSSed from
anywhere at any time of
the day and by an
unlimited number of
people.
12.
13. One Of the mOst cOmmOnly cited reasOns
fOr using ict in the classrOOm has been
tO better prepare the current
generatiOn Of students fOr a
wOrkplace where icts, particularly
cOmputers, the internet and related
technOlOgies, are becOming mOre and
mOre ubiquitOus.
14. digital age literacy
functiOnal literacy
ability tO decipher meaning and express ideas in a range Of media;
this includes the use Of images, graphics, videO, charts and graphs
Or
visual literacy
scientific literacy
understanding Of bOth the theOretical and applied aspects Of
science and Of mathematics
technOlOgical literacy
cOmpetence in the use Of infOrmatiOn and cOmmunicatiOn technOlOgies
infOrmatiOn literacy
ability tO find, evaluate and make apprOpriate use Of infOrmatiOn,
including via the use Of icts
cultural literacy
appreciatiOn Of the diversity Of cultures glObal awareness.
understanding Of hOw natiOns, cOrpOratiOns, and cOmmunities all
Over the wOrld are interrelated
15. inventive thinking
adaptability
ability tO adapt and manage in a cOmplex,
interdependent wOrld
curiOsity
desire tO knOw
creativity
ability tO use imaginatiOn tO create new
things
risk-taking
ability tO take risks
higher-Order thinking
creative prOblem-sOlving and lOgical thinking
that result in sOund judgments
16. effective cOmmunicatiOn
teaming
ability tO wOrk in a team
cOllabOratiOn
ability tO interact smOOthly and wOrk effectively
with Others interpersOnal skills
persOnal and sOcial
be accOuntable fOr the way they use icts and tO
learn tO use icts respOnsibility fOr the public
gOOd
interactive cOmmunicatiOn
cOmpetence in cOnveying, transmitting, accessing
and understanding infOrmatiOn
high prOductivity
ability tO priOritize, plan, and manage prOgrams
and prOjects tO achieve the desired results.
ability tO apply what they learn in the
classrOOm tO real-life cOntexts tO create
relevant, high-quality prOducts
17.
18. ict can enhance the
quality Of educatiOn in
several ways: by
increasing learner
mOtivatiOn and
engagement, by
facilitating the
acquisitiOn Of basic
skills, and by
enhancing teacher
training. icts are alsO
transfOrmatiOnal
tOOls which, when used
apprOpriately, can
prOmOte the shift tO a
learner-centered
envirOnment.
19.
20.
21. Active leArning- ict-enhAnced leArning
mobilizes tools for exAminAtion,
cAlculAtion And AnAlysis of informAtion,
thus providing A plAtform for student
inquiry, AnAlysis And construction of new
informAtion.
22. collAborAtive leArning- ict supported
leArning provides leArners the opportunity to
work with people from different cultures,
thereby helping to enhAnce leArners’ teAming
And communicAtive skills As well As their
globAl AwAreness