Digital storytelling involves using multimedia like photos, video, sound, and text to tell a story. It allows ordinary people to share their personal stories using digital tools. Digital stories are found in many contexts from classrooms to museums to social media. They help with skills like communication, problem solving, and time management. Some common types of digital stories include stories about relationships, travel adventures, accomplishments, and overcoming challenges. The process of digital storytelling involves selecting a topic, collecting resources, deciding on a purpose, storyboarding ideas, creating a 2-5 minute film, and sharing it online.
Crowdsourcing to Community Sourcing: Open Authority in Digital Engagement Pro...Lori Byrd-McDevitt
Notes for a presentation at the American Alliance of Museums Annual Meeting, May 2014 in Seattle, Washington, discussing The Children's Museum of Indianapolis Digital Engagement Project, 100 Toys that Define Our Childhood, as an example of Open Authority and Community Sourcing in museums. Other panelists included Dan Davis from the Smithsonian's National Museum of the American Indian, Jeffrey Inscho of the Carnegie Museum of Art, and Petra Pankow of the Monclair Art Museum.
This Powerpoint offers ways libararies can promote their digital collections and library services through word of mouth marketing. Content is adapted from the book Contagious by Jonah Berger
1) Tilbageblik og eftertanker omkring Danmarks største og mest omhyggelige undersøgelse af behandling for samsynsfejlen "Konvergensinsufficiens". 2) Belyse det naturvidenskabelige videnniveau - den gang og nu. 3) Belyse forskellene i den optometriske tilgang (privat synspleje) contra den oftalmologiske/ortoptiske tilgang (offentlige synspleje - 1966 modellen). 4) Fremhæve behov for skelnen mellem generaliseret og specialiseret samsynstræning.
Crowdsourcing to Community Sourcing: Open Authority in Digital Engagement Pro...Lori Byrd-McDevitt
Notes for a presentation at the American Alliance of Museums Annual Meeting, May 2014 in Seattle, Washington, discussing The Children's Museum of Indianapolis Digital Engagement Project, 100 Toys that Define Our Childhood, as an example of Open Authority and Community Sourcing in museums. Other panelists included Dan Davis from the Smithsonian's National Museum of the American Indian, Jeffrey Inscho of the Carnegie Museum of Art, and Petra Pankow of the Monclair Art Museum.
This Powerpoint offers ways libararies can promote their digital collections and library services through word of mouth marketing. Content is adapted from the book Contagious by Jonah Berger
1) Tilbageblik og eftertanker omkring Danmarks største og mest omhyggelige undersøgelse af behandling for samsynsfejlen "Konvergensinsufficiens". 2) Belyse det naturvidenskabelige videnniveau - den gang og nu. 3) Belyse forskellene i den optometriske tilgang (privat synspleje) contra den oftalmologiske/ortoptiske tilgang (offentlige synspleje - 1966 modellen). 4) Fremhæve behov for skelnen mellem generaliseret og specialiseret samsynstræning.
I am writing to you because I believe my credentials, training, proven ability and an experience of more than 9 Years in industry. I can surely allow me to significantly contribute to your esteemed organization.
In reviewing the attached resume, you will find me as a well-versed Health insurance professional with valuable experience in major facets of medical insurance.
Currently, I am working with a Pakistan based firm named IGI Life Insurance Limited (Formerly American Life Insurance Company (Pakistan) Limited - ALICO) serving in areas of claims management as Assistant Manager & Claims Team Lead.
I am a service oriented person with an excellent background of communication and interpersonal skills. I am highly motivated, adaptable and a fast learner with a ‘can do’ attitude. I assure you that my experience, results driven attitude and relationship building skills within & outside the organization will be of immense use.
I am eager to meet with you to discuss how my talents and competencies could be used to contribute to the success of the company and being an initiative individual I see this as a great opportunity to progress in my career within your esteemed organization.
I look forward to hearing from you soon.
Yours Faithfully,
Syed Mohsin Ali
Any amount of money you spend on marketing should be treated like an investment because every dollar counts. So, how do you raise the relevance of your cause with the budget (even if it’s a small one) you have? On September 9th 2015, Julia McDowell, Vice President of Williams Whittle, joined us for 60-minute webinar to give you an in-depth look at how to mix traditional media and online media, like public service announcements (PSAs) and social, to gain access to powerful media like television and radio on a serious budget.
Digital Media for the Classroom: how to tell your story using film, photography, blogs and podcasts.
Presentation at the Association for Media Literacy (AML) - Spotlight on Media Literacy conference. October 23, 2010 at OISE in Toronto
Storytelling is widely accepted as an effective way to help people learn. But what sort of stories should we be telling?
As part of a series of webinars run by the Learning and Skills Group, Brightwave's James Cory-Wright and Caroline Freeman share examples of storytelling in e-learning and discuss different narrative approaches:
• Scenario-led learning
• Longer or shorter form?
• What lessons can we learn from box-set binging?
• Telling the big story - campaign-based learning
Storymakers 2014: Creating a Breakout Story (Hosted by TechSoup)See3 Communications
Learn how your nonprofit, library, or foundation can create better digital stories with advice from some of the most well-seasoned storytellers and creators in social good storymaking.
From Michael Hoffman of See3 and the DoGooder Nonprofit Video Awards, to Joe Lambert of the Center for Digital Storytelling, we'll discuss the ingredients of a break out story and where to turn for inspiration in a cluttered landscape.
How do entrepreneurs and startups tell better stories to engage, educate and entertainment customers. This workshop offers insight and exercises to create stories that make a difference.
Transform learning by using multimedia tools to author and publish student content. We’ll walk through samples that can be scaled to any subject matter and grade level. Explore the pedagogy, techniques, and application to content using student-generated digital stories created online. Authentic research, writing, and speaking become transferable 21st century skills.
Resources provided!
I am writing to you because I believe my credentials, training, proven ability and an experience of more than 9 Years in industry. I can surely allow me to significantly contribute to your esteemed organization.
In reviewing the attached resume, you will find me as a well-versed Health insurance professional with valuable experience in major facets of medical insurance.
Currently, I am working with a Pakistan based firm named IGI Life Insurance Limited (Formerly American Life Insurance Company (Pakistan) Limited - ALICO) serving in areas of claims management as Assistant Manager & Claims Team Lead.
I am a service oriented person with an excellent background of communication and interpersonal skills. I am highly motivated, adaptable and a fast learner with a ‘can do’ attitude. I assure you that my experience, results driven attitude and relationship building skills within & outside the organization will be of immense use.
I am eager to meet with you to discuss how my talents and competencies could be used to contribute to the success of the company and being an initiative individual I see this as a great opportunity to progress in my career within your esteemed organization.
I look forward to hearing from you soon.
Yours Faithfully,
Syed Mohsin Ali
Any amount of money you spend on marketing should be treated like an investment because every dollar counts. So, how do you raise the relevance of your cause with the budget (even if it’s a small one) you have? On September 9th 2015, Julia McDowell, Vice President of Williams Whittle, joined us for 60-minute webinar to give you an in-depth look at how to mix traditional media and online media, like public service announcements (PSAs) and social, to gain access to powerful media like television and radio on a serious budget.
Digital Media for the Classroom: how to tell your story using film, photography, blogs and podcasts.
Presentation at the Association for Media Literacy (AML) - Spotlight on Media Literacy conference. October 23, 2010 at OISE in Toronto
Storytelling is widely accepted as an effective way to help people learn. But what sort of stories should we be telling?
As part of a series of webinars run by the Learning and Skills Group, Brightwave's James Cory-Wright and Caroline Freeman share examples of storytelling in e-learning and discuss different narrative approaches:
• Scenario-led learning
• Longer or shorter form?
• What lessons can we learn from box-set binging?
• Telling the big story - campaign-based learning
Storymakers 2014: Creating a Breakout Story (Hosted by TechSoup)See3 Communications
Learn how your nonprofit, library, or foundation can create better digital stories with advice from some of the most well-seasoned storytellers and creators in social good storymaking.
From Michael Hoffman of See3 and the DoGooder Nonprofit Video Awards, to Joe Lambert of the Center for Digital Storytelling, we'll discuss the ingredients of a break out story and where to turn for inspiration in a cluttered landscape.
How do entrepreneurs and startups tell better stories to engage, educate and entertainment customers. This workshop offers insight and exercises to create stories that make a difference.
Transform learning by using multimedia tools to author and publish student content. We’ll walk through samples that can be scaled to any subject matter and grade level. Explore the pedagogy, techniques, and application to content using student-generated digital stories created online. Authentic research, writing, and speaking become transferable 21st century skills.
Resources provided!
Experiences and outcomes of STORIES.COOP, the first digital campaign to choose the storytelling tradition as a way of communicating the cooperative experience to the general public.
An initiative of ICA (International Co-operative Alliance) and Euricse (European Research Institute on Cooperative and Social Enterprises)
The slideshow has been presented during 2013 ICA general Assembly in Cape Town, 3 nov.
Browse, Connect, Share, Inspire: www.stories.coop
Sharing the Experience: Participatory culture, social media, interactive docu...Patrick Kelly
Sharing the Experience: Participatory culture, social media, interactive documentary, and nailing online engagement, the prototype, and report.
Patrick Kelly
Lecture for the RMIT subject Integrated Media 2.
Monday, 15th September, 2014.
Overview:
My background
How can we contextualise social media, interactivity and participation, when we approach from a heritage media background?
How do we successfully engage with the audience as users?
How do we connect our media practice with the investigation into the prompt?
LISTEN TO THE PRESENTATION HERE:
https://soundcloud.com/pmk1986/sharing-the-experience
Michael Hofman, CEO of See3 Communications' presentation at the 2010 PEJE Conference about how schools must use video to meet their goals, build awareness, and raise funds
Session 3 - Understanding the Audience & The Importance of StorytellingNena Brodjonegoro
In this 3rd session, we go through how we define our audience and create a buyer persona, as well as getting introduced to the importance of storytelling
This represents a 2-hour training for instructors of Quest2Teach, consisting of a 1-hour overview of the individual games, theory, Nexus, Network, Teacher Toolkit, research findings, and best ecology for implementation of these games. This is followed by a 1-hr facilitated gameplay by the instructors where they follow the curricula guides, login and play the games, create an avatar, navigate the virtual worlds, and post reflections in the network, just as their students will do.
Quest2Teach is a series of game-infused 3D virtual learning curricula created for teacher education. These immersive experiences provide authentic and individualized practice for teachers, designed to help them make the leap from theory to practice. In Quest2Teach, pre-service and in-service teachers evolve their professional identity in a variety of narrative-based 3D role-playing scenarios, each with a particular theoretical focus, and embedded within a larger experience-based curricula and professional network.
In these immersive worlds, learners create their professional avatar, play out roles, solve authentic problems, fail safely, and see the impact of their individual decisions and trajectories, while gaining experience and fluency in these theories-in-action.
The first of its kind in teacher education, Q2T was created at ASU’s Mary Lou Fulton Teachers College through a unique collaboration between our Center for Games & Impact and partner game-design studio, E-Line Media. Contact anna.arici@asu.edu for guest accounts and more information.
Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...Arizona State University
This is an overview of the theory, game-infused curricula, and research findings that drive Quest2Teach, an innovative and immersive teacher education program.
Quest2Teach is a series of game-infused 3D virtual learning curricula and socio-professional network, created from within a teachers college and designed for teacher education, to help bridge between educational theory and its application to classroom practice.
In Quest2Teach, students create a professional avatar, play out roles in 3D narratives as the protagonist, solve complex problems, fail safely, and see the impact of their decisions while gaining fluency in theories-in-action. Pre-service and in-service teachers evolve their professional identity in a variety of narrative-based 3D role-playing scenarios, each with a particular theoretical focus, and embedded within a larger experience-based curricula and network.
For more information visit www.quest2teach.org or email Dr. Anna Arici, the Director of Quest2Teach at annaarici@asu.edu.
This is a peer-reviewed presentation from AERA 2014 (American Educational Research Association) about game-based learning in a university teacher preparation program.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
2. DIGITAL STORYTELLING: WHAT IS IT?
• Digital Stories are multimedia movies that combine photographs, video, animation,
sound, music, text, and often a narrative voice.
• Its the new practice of ordinary people who use digital tools to tell their 'story'. Digital
stories often present in compelling and emotionally engaging formats, and can be
interactive.
• It is sometimes used to refer to film-making in general, and as of late, it has been used to
describe advertising and promotion efforts by commercial and non-profit groups.
• Digital stories can be found anywhere from the classroom, to integrate subject matter
with knowledge and skills from across the curriculum, to the board room, where they’re
used to establish a particular brand for a major corporation.
• You’ll find them anywhere online, from Twitter and Pinterest, to Instagram and Facebook,
to small film festivals such as Sundance, even featured during the SuperBowl.
3. EVERYONE HAS A STORY WORTH TELLING
" The (digital storytelling) project confirmed my belief that
everyone has a story about a place that is important to her or
him, and that by using multimedia to develop and share those
stories, we strengthen our understanding of our
communities.”
- Tom Banaszewski
4. BENEFITS OF DIGITAL STORYTELLING
" Digital stories help students with time management, problem
solving, communication skills and interpersonal qualities such
as teamwork, critical thought, information collection, data
interpretation, text and image analysis, synthesis and self-
evaluation."
- Carmen Gregori Signes
5.
6.
7. TYPES OF DIGITAL STORIES
• Digital Stories take on many shapes, and are found in many places:
• In museums, churches, corporate training, high school reunions, as Christmas presents,
and in classrooms (for those young and old).
• Digital stories may be used as an expressive medium within the classroom to integrate
subject matter with extant knowledge and skills from across the curriculum
• They can also be used to
• convince others of something that matters, to publicize a social injustice, to move
people to action
• build your business, share your vision or results, to establish brand identity
• capture the meaning from a travel adventure, or work in the community, to reflect on
personal growth
• tell your autobiography, or why you’re pursing a passion, to build history, to just build
your own sense of self.
8. SOME EXAMPLES OF DIGITAL STORIES ONLINE:
• Digital Storytelling in the Classroom: https://www.youtube.com/watch?v=rUZXBc6yRhU
• This is Why We’re Unhealthy: https://www.youtube.com/watch?v=cPTgsP8glY8
• The new ‘Post-Advertising’ approach is Storytelling: https://www.youtube.com/watch?v=eubWYPhcEEo
• College Assignment/Expression of Creativity: https://www.youtube.com/watch?v=2Szc4Q2TKGY
• Film Festival Examples: Fully Immersive, Interactive Films Online: http://mashable.com/2012/01/31/digital-
storytelling/#ZERqYTqO.uqh
• Story Center: A Wide Collection of Stories: http://www.storycenter.org/stories
• Maricopa Community College Examples: https://mcli.maricopa.edu/storytelling
9. LETS FIND YOU A TOPIC…
Character Stories: It is deeply important to us how we love, are inspired by, want to recognize,
find meaning in our relationships to other people or pets.
Memorial Stories: Honoring and remembering people who have passed is an essential part of
the process of grieving -- how would you describe this person? Is there an event/incident that
best captures the character? What about them do/did you most enjoy? What lesson did they
give you? If you had something to say to them --that they may have never heard you say--
what would it be?
Adventure Stories: Travel is an invitation to challenge ourselves, to change our perspective, to
reassess. We often return from these experiences with personal realizations. Recounting our
travel stories is as much about sharing those realizations as sharing the sense of beauty or
interest in the place visited.
Accomplishment Stories: Stories about achieving a goal, like graduating from school. These
stories easily fit into the desire-struggle-realization structure of a classical story. They also
tend to be documented, so you might find it easy to construct a multimedia story. What was
the event's incidentals (time, place, etc)? With whom did you experience this event? What
there a defining moment? How did you feel during this event? What did you learn? How did
this event change your life?
10. FINDING A TOPIC, CONT…
Story About a Place in My Life: Story about your home, an ancestral home, a town, a park,
mountain, or forest you love, a restaurant, store or gathering place. Your insights into place
give us insight about your sense of values and connection to community. How would you
describe this place? With whom did you share this place? What experiences do you relate to
this place? Was there a defining experience at this place? What lessons about yourself do
you draw from your relationship to this place? If you have returned to this place, how has it
changed?
Story About What I Do: Story shaped by a job, a hobby or ongoing social commitment.
Poignancy often comes from looking at the familiar in a new way, with a new meaning. What
is your profession or interest? What experiences in your previous life prepared you fro this
activity? Was there an initial event that most affected your decision to pursue this interest?
Who influenced you in shaping your career, interest or skill in this area? How has profession
or interest affected your life as a whole? What has been the highlight or your
vocation/avocation?
Recovery Stories: Sharing the experience of overcoming a great challenge, like a health crisis
or a great personal obstacle, is the fundamental archetype in human story making. If you can
transmit the range of experience from descent, to crisis, to realization, you can always move
an audience.
[adapted from Joel Lambert Digital Storytelling: Capturing Lives, Creating Community; and Mustafa Sakarya]
11.
12.
13. GETTING STARTED: DEFINE, COLLECT, DECIDE
• 1. Select a topic for your digital story.
• 2. Create a folder on the desktop or Dropbox/Google Drive where you can store the materials
you find.
• 3. Search for image resources for your story, including: personal pictures, drawings,
photographs, maps, charts, etc. -Save these resources in your folder. Check for Copyright
friendly sources, or just give proper credit.
• 4. Try to locate audio resources such as music, speeches, interviews, and sound effects. -Save
these resources in your folder.
• 5. Try to find supporting informational content, which might come from web sites, word
processed documents, or PowerPoint slides. -Save these resources in your folder.
• 6. Finalize the purpose of your story. Are you trying to inform, convince, provoke, question?
• Storyboard your ideas into place. Write a script that will be used as narration in your digital
story AND provides the purpose and point of view you have chosen.
14. CREATING AND SUBMITTING YOUR FILM
• You will create a film 2-5 minutes in length. Briefer or longer, what really matters is the
quality of what you create.
• Be sure to include multiple digital modalities: images, text, audio, and video.
• If you get stuck, refer to the Powerpoint for content and ideas, see Blackboard for
technology tutorials, or contact me directly. I’m happy to help!
• After you save your film, you will upload it to YouTube. You can set privacy to your
preference, but be sure to at least allow me to access it directly with a link.
• Submit the YouTube link to me via Blackboard.
• You will then use that link to put your video on your Weebly Portfolio page. Look to ‘share’
and you’ll get the embed code that you’ll put into a new Weebly page.
• All steps are explained in our Blackboard content folder for this week.
15. FILM MAKING SOFTWARE
• iMovie is a good choice for Mac users who want to create digital stories. Comes installed
on Macs. MAC ONLY
• Windows Movie Maker is a video editing software application that has been included as
part of the Windows operating system since 2000. FOR PCs.
• We will use WeVideo as a suggested software, because it is available for free online, is
Mac and Windows compatible, and you can start your project on one computer and then
go to another computer and pick up right where you left off. It also saves automatically, so
fewer chances of losing your work.
• Go to WeVideo.com or other software, and see our Blackboard for link to various video
tutorials.