Educational Technology 2 presentation a brief outlie of the lesson under the course EDTECH 2 this will serve as simple guide for students who are taking this course.
Philippine Christian University Educational Technology Session for Bachelor of Secondary Education
1. PHILIPPINE CHRISTIAN UNIVERSITY
Manila, Philippines
consortium with:
Bellarmine Global Education, Bangkok Thailand
Educational Technology 2
a face to face session for :
Bachelor in Secondary Education
December 17, 2017 (Sunday)
9:00 am – 4:00 pm
Bangkok, Thailand
Mr. Frederick Pagalan Obniala, M.Ed.
(Subject Professor)
2. CLASS ORIENTATION
▪ FACE TO FACE CLASS
Attendance
Group work / presentation
▪ FORUM QUESTIONS
▪ PAPER REQUIREMENTS (only for those absent and doing online)
▪ FINAL EXAMINATION
7. Teachers of the Early
Generations VS Teachers
of the 21st Century
8. Teachers of the Early Generations VS
Teachers of the 21st Century
Teachers of Yesteryears Teachers of the 21st Century
Disseminate information through lectures
Require students memorize contents form
textbooks.
Make use of textbooks and workbooks as their
reference.
Give assessments through written examination
Focus on their responsibility and relationship with
the students as receipts of knowledge.
Followers of policies prescribed by the school.
Use lecture as teaching method.
Deliver the same lessons every year.
Allow students to solve real world problems.
Allow students to construct their own
understanding of the subject matter.
Make use of manipulative materials; makes use of
multitude of prints and electronic sources.
Give performance – based assessments
(Performance based)
Widen their responsibility and their relationship
with colleagues, community and other
stakeholders.
Participate in the decision – making in schools.
Use of variety of teaching methods appropriate in
the student’s learning
Spend time in researching new updates
9. Teachers of the Early Generations VS
Teachers of the 21st Century 8
Teachers of Yesteryears Teachers of the 21st Century
Too focused on self – achievement.
Target to finish the lesson within the period
Autocratic in which teachers are in control of
everything in all events of the classroom
Holder of knowledge/ Gatekeeper of information
Technology illiterate
Mentor new teachers
Target the learners to be ready in the challenges
of today’s learning.
Democratic in which teachers allow students to
take responsibility in their learning.
Facilitator of learning
Technology or digital literate
11. Students of the Early
Generations VS Students
of the 21st Century
12. Students of the Early Generations VS
Students of the 21st Century
Students of Yesteryears Students of the 21st Century
Receiver of facts and information
Learning is based on repetition
Textbook users
Passive recipients of information
Competitive learners
Factual thinkers
Unilateral thinkers
Inactive process of learning
Dependent learners
Single Taskers
Single sensory input provider
Active creators of knowledge
Interactive knowledge constructor
Internet users access a vast of information.
Actively engaged in class activities
Collaborative learners
Reflective, critical and creative thinkers
Divergent thinkers
Dynamic processes of learning
Self – managing learners
Multi taskers
Multisensory input provider
13. With the existence of technology, there is much that is
expected from the students. They have to get away with being
passive learners. They have to:
1. Learn to generate their own ideas and construct
their own understanding of the lesson;
2. Create works that are original
3. Communicate clearly with other students and with
their teachers
4. Collaborate with one another to achieve higher
standard of learning; and
5. Innovate learning and their outputs
15. Instructions of the Early Generations
VS Instructions of the 21st Century
Traditional Learning Environment New Learning Environment
Teacher – centered instruction
Single – sense stimulation
Single – path progression
Single medium
Isolated work
Information delivery
Passive learning
Factual, knowledge – based learning
Reactive response
Isolated, artificial context
Student – centered learning
Multisensory simulation
Multipath progression
Multimedia
Collaborative work
Information exchange
Active/exploratory/ inquiry – based learning
Critical thinking and informed decision making
Proactive/planned action
Authentic, real – world context
Adapted from Gunter, G. & Gunter R. (2015) Teachers Discovering Computers (8th Edition)
23. According to Mishra, et.al
(2006), the TPACK
Framework which is shown
“emphasizes the connections,
interactions, affordances, and
constraints between and
among content, pedagogy, and
technology.
24. TIP gives teachers a
systematic way to identify and
address challenges involved in
integrating technology into
teaching practices (Roblyer
and Doering, 2013, p.52).
Further, TIP Model shows
teachers how to establish a
milieu in which technology
can effectually enrich
learning.
26. Successful Learning Through a TIME Plan
Students learn differently, some are visual learners, while others are auditory and tactile learners. No
matter what kind of learner you are, you engage yourself in the process of learning: planning,
implementing, inspecting, and evaluating your learning activities.
Target Implementation Monitor Evaluate
What do I want to
achieve?
What is my existing
knowledge about the
topic ?
What else do I need to
know and learn about the
topic?
What resources and tools
do I need to meet my
target?
What actions will I take
to make my targets
happen?
What strategies will I use
to meet my targets?
Are my resources and
tools helping me to meet
my target?
Do my actions work well
in making my targets
happen?
Are my strategies
effective in meeting my
targets?
Have I achieved my
targets?
In what stage did I do
wrong?
Do I need to revise my
actions and strategies on
how I implemented the
plan?
What actions and
strategies will I take to
make my learning more
effective and efficient?
27. Successful Learning Through a TIME Plan
This TIME plan can further assist both teachers and students whenever they want to learn by themselves
new hardware and software which can be integrated in teaching and learning.
Target Implementation Monitor Evaluate
Determine the hardware
and software you want to
learn which could be of
help in teaching and
learning.
Determine how these
hardware and software
can help you in
achieving your targets.
Determine the process
and procedures you need
to take to accomplish
your targets.
Determine how you will
learn the hardware and
software – using guide
books or peer tutoring.
Determine whether your
actions are taking you
closer in meeting your
targets.
Determine whether the
instructional aids (book,
online or peer tutorial)
are clear and effective in
achieving the end results
of your targets.
Determine whether the
actions taken were
effective or not.
Determine if the hardware
and software can be
integrated in your teaching
and learning.
Determine if there is
something more you need
to learn which you did not
learn during the
implementation.
Determine whether you
will take the same action
or think of different moves
in learning new hardware
and software apps.
28. The ICT and the
Computer its roles and
history
29. ICT are basically information – handling tools – a varied set of goods,
application and services that are used to produce, store, process,
distribute and exchange information.
- United Nations Development Programme (UNDP)
30. Roles of ICT in Education
1. It can serve multiple teaching functions. ICT can be used as
drill and practice, to help solve problems, to access
information in different fields.
2. It can be used in different teaching and learning modes.
These learning modes (Spring, 2004) include : classroom
interactive learning, independent learning, networked
learning, organizational learning, and managed learning.
3. Information can be delivered in an instant. Because of the
Internet, you can deliver information in a wide coverage at
low cost.
33. The Different Operating System
1. Stand – Alone Operating System. This is a complete
operating system that works on a desktop computer,
notebook computer, or mobile computing device. Examples
of which are Microsoft Windows and Mac OS X.
2. Embedded operating systems – systems used on mobile
devices and other consumers electronics. (e.g. Apple’s iOS,
Google Android and Blackberry OS.
3. Emerging Operating Systems like that of Google’s Chrome
OS has the potential to revolutionize computing.
34. Application Software
Or application programs allow users to perform specific tasks like
writing documents, making project presentations, video recording and
many others.
Types of Software Applications Used in Schools
Instructional Software are intended to teach skills or information
through demonstrations, example, explanations, or problem solving.
(e.g. tutorials, drill – and – practice programs, simulations, instructional
games, problem solving and special needs software.
Productivity Software is designed to help teachers and students in
creating their reports, computing of grades, communicating developing
of materials and keeping records effectively and efficiently. (e.g. Word
processing, spreadsheet, presentation graphics, graphics and multimedia
software, database, personal information management and software
suites
36. EdTech: Evaluating its
effectiveness in classroom use
1. Be suitable for the teaching and learning situations.
2. Be motivational
3. Promote learning
4. Be at the right level or age of the learners
5. Address the needs of the curriculum
6. Help meet the learning outcomes
39. Educational Technology
Integration: Evaluating its
Effectiveness
Assessment in the field of education, when defined, is
any method used to measure how much the students
learned – knowledge and performance of students.
( Vindollo, et.al, 2016)
40. Educational Technology
Integration: Evaluating its
Effectiveness
1. Traditional Assessment
2. Alternative Assessment or Authentic Assessment
(PBL, Portfolio, Checklists, Rating Scales, and
Rubrics)
42. Ethical Use of School Technology
1. Use computer to help people and not to do harm.
2. Use own or assigned computer unit and not to
interfere with others’ works.
3. Use the computer using own files and not to use
others’ files.
4. Use computer to share information and no to do
steal others’ information.
5. Use computer to spread truthful information and not
to do character assassination.
43. Ethical Use of School Technology
6. Use software that are original and legal and not
pirated.
7. Use computer resources with permission
8. Use your own work and not the work of others.
9. Use the computer that show respect and
consideration for other people and not to do
cyberbullying.
10. Create programs or software having in mind its
social impact and not for self – interest.
44. Ethical Issues in Technology and
Software
1. Unauthorized Access and Use of Hardware,
Software, Network, and Computer files.
2. Hardware Theft and Vandalism
3. Software Theft
4. Information Theft
5. Malicious Acts in Software