Miguel, thank you for sharing this presentation. Digital citizenship is an important topic, and I appreciate you taking the time to explore it with students.
Keynote presentation for Conference: Vounteering in a Digital Age Sangeet Bhullar
The document discusses the opportunities and challenges of digital citizenship in the 21st century. It notes that internet and digital technologies are transforming how people access information, learn, interact, and socialize. While these changes provide many benefits, they also pose risks regarding privacy, control, and digital literacy that organizations and individuals must navigate. The document provides an overview of key topics around social media use, viral content, legal issues, and strategies for non-profits to leverage digital tools while mitigating risks.
The document discusses strategies for engaging digital natives. It notes that digital natives assert their identity and personalize their lives online. They view the online world as their habitat to be creative and pull resources from. While creating and sharing content online, digital natives must also consider their safety, privacy, and responsible advocacy in the digital world. The document proposes a strategy framework for libraries to engage, enrich, and empower virtual users by supporting their digital identities, creativity, sharing of information, safety, opportunities, and advocacy online.
This document discusses ways to incorporate 21st century skills into middle school business education courses. It provides examples of using technologies like blogs, wikis, social bookmarking and photo editing to teach skills like digital literacy, visual literacy, information literacy and global awareness. Web 2.0 tools can help make learning more collaborative and connect students to real world topics. The document also discusses characteristics of today's students and how their learning has been shaped by digital technologies and social media.
Digital citizenship refers to appropriate behavior regarding technology use. It is important because children are growing up online and need to learn how to behave respectfully both online and offline. Some issues that can arise include disrespecting others through drama or cyberbullying, disrespecting privacy by oversharing personal information, and disrespecting property through plagiarism or illegal downloading. To promote safety, students should treat others online as they want to be treated, avoid spreading gossip, keep private information private, stand up to cyberbullying, and consider their digital footprint, as anything posted online can remain there permanently.
This document discusses how digital natives, those born after 1980, have grown up in a digital world and are comfortable using technology. It notes that digital natives have digital dossiers containing their online activities that they have little control over. The document also addresses issues like cyberbullying, information overload, and how educators and parents can help guide digital natives to safely navigate the online world.
Developing a Digital Citizenship ProgramCathy Oxley
This document discusses developing a digital citizenship program for schools. It begins by asking who needs digital citizenship education and why they need educating. It notes some issues students face online like cyberbullying, inappropriate images, and gaming and social media addiction.
It then discusses what responsibility schools and teachers have to address these issues. The document outlines steps schools can take to develop a digital citizenship program, including forming a team, conducting surveys, developing policies, and choosing a framework. It provides examples of frameworks like Mike Ribble's Digital Compass and the ISTE NETS standards.
The document also discusses resources available, including lesson plans, units, and scope and sequence documents from groups like Common Sense Media. It emphasizes using a
Digital natives, having grown up with technology, think and process information differently than previous generations. As they enter the workforce, companies will need to adapt to their preferences for sharing, collaboration, and fast-paced, visual, and interactive digital environments. Providing digital native employees with the software tools they are accustomed to using, such as social networking, wikis and blogs, will be important for companies to attract and retain top talent.
Keynote presentation for Conference: Vounteering in a Digital Age Sangeet Bhullar
The document discusses the opportunities and challenges of digital citizenship in the 21st century. It notes that internet and digital technologies are transforming how people access information, learn, interact, and socialize. While these changes provide many benefits, they also pose risks regarding privacy, control, and digital literacy that organizations and individuals must navigate. The document provides an overview of key topics around social media use, viral content, legal issues, and strategies for non-profits to leverage digital tools while mitigating risks.
The document discusses strategies for engaging digital natives. It notes that digital natives assert their identity and personalize their lives online. They view the online world as their habitat to be creative and pull resources from. While creating and sharing content online, digital natives must also consider their safety, privacy, and responsible advocacy in the digital world. The document proposes a strategy framework for libraries to engage, enrich, and empower virtual users by supporting their digital identities, creativity, sharing of information, safety, opportunities, and advocacy online.
This document discusses ways to incorporate 21st century skills into middle school business education courses. It provides examples of using technologies like blogs, wikis, social bookmarking and photo editing to teach skills like digital literacy, visual literacy, information literacy and global awareness. Web 2.0 tools can help make learning more collaborative and connect students to real world topics. The document also discusses characteristics of today's students and how their learning has been shaped by digital technologies and social media.
Digital citizenship refers to appropriate behavior regarding technology use. It is important because children are growing up online and need to learn how to behave respectfully both online and offline. Some issues that can arise include disrespecting others through drama or cyberbullying, disrespecting privacy by oversharing personal information, and disrespecting property through plagiarism or illegal downloading. To promote safety, students should treat others online as they want to be treated, avoid spreading gossip, keep private information private, stand up to cyberbullying, and consider their digital footprint, as anything posted online can remain there permanently.
This document discusses how digital natives, those born after 1980, have grown up in a digital world and are comfortable using technology. It notes that digital natives have digital dossiers containing their online activities that they have little control over. The document also addresses issues like cyberbullying, information overload, and how educators and parents can help guide digital natives to safely navigate the online world.
Developing a Digital Citizenship ProgramCathy Oxley
This document discusses developing a digital citizenship program for schools. It begins by asking who needs digital citizenship education and why they need educating. It notes some issues students face online like cyberbullying, inappropriate images, and gaming and social media addiction.
It then discusses what responsibility schools and teachers have to address these issues. The document outlines steps schools can take to develop a digital citizenship program, including forming a team, conducting surveys, developing policies, and choosing a framework. It provides examples of frameworks like Mike Ribble's Digital Compass and the ISTE NETS standards.
The document also discusses resources available, including lesson plans, units, and scope and sequence documents from groups like Common Sense Media. It emphasizes using a
Digital natives, having grown up with technology, think and process information differently than previous generations. As they enter the workforce, companies will need to adapt to their preferences for sharing, collaboration, and fast-paced, visual, and interactive digital environments. Providing digital native employees with the software tools they are accustomed to using, such as social networking, wikis and blogs, will be important for companies to attract and retain top talent.
This document discusses shifts towards digital fluency and embracing change in education. It notes that children are immersed in digital technologies from a young age, but the idea of "digital natives" is inaccurate as access and opportunities vary. It defines digital fluency as using technologies readily and strategically for learning, work and play. Communicating, connecting and collaborating online requires network literacies and understanding how networks function. Examples show using relevant modes, the power of global audiences, utilizing networks, and teaching/learning online. Embracing change involves planning for technology renewal, evaluating emerging technologies, responsible use policies, embracing free and open resources, understanding privacy and citizenship issues online.
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
Eduwebinar: Our Everyday Tools for SuccessJudy O'Connell
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
Preparing our students for Web 3.0 learningJudy O'Connell
The document discusses preparing students for Web 3.0 learning. It notes that the amount of information available online is growing exponentially, and new technologies like augmented reality, big data analytics, and linked open data are changing how information can be accessed and used. It argues that these changes require equivalent shifts in how online capabilities are understood to ensure students can fully take advantage of new information environments.
This presentation discusses using social networks in kindergarten classrooms. It defines social networking and outlines benefits for youth, such as developing skills and independence. Examples of social networking activities for early education are presented, including creating virtual pets and blogging. Potential dangers like privacy issues and predators are addressed, as well as safety rules and tools. The document provides examples of teacher-led social networking activities that could be used in a kindergarten classroom, such as creating a Flickr photo sharing group or using Skype for virtual visitors. It concludes with resources for further information.
This document discusses how social media can be used for social good beyond just politics. It provides examples of how social media is being used in the Philippines for citizen journalism, disaster response coordination, and raising awareness about community issues. It also discusses how individuals can use blogs and social media to share local stories and advocate for social causes.
Character Development, for students, by students!mediaplaylab
Cyberwellness has always been a ministry initiative, but in recent years has increasingly gained importance nation-wide as the evolving Internet and media landscapes bring about various issues with it.
Innova JC’s JC1 Cyberwellness Civics Lesson was done in collaboration with Media Development Authority (MDA), to bring about character development to IJC students.
All JC1 New Media Arts CCA students (known as NMA Cyberwellness Ambassadors) researched on cyberwellness topics that interest and benefit them as youths (social networking and gaming addiction). The students then collated materials (videos, case studies) to be used in the lessons.
They then leveraged on the weekly Civics Programme to extend its reach to the entire JC1 cohort of students. This programme is also part of Innova New Media Education Programme where students equip Innovians with the skills to be safe and responsible users of the Internet.
Want to know more about social networking and gaming addiction? Read Up! on the pertinent issues now!
The NET Generation (Generation Next, Gen Y, Generation Y, Millenials)Anne Arendt
The document discusses characteristics of the "Net Generation" based on several sources. It describes norms and behaviors of this generation, born between 1977-1997, including their high expectations of freedom and customization. They are adept at online research and scrutiny of potential jobs/employers. Collaboration and speed are also important to them. The generation expects feedback and recognition, and values mentoring relationships. They are accustomed to having their opinions heard.
CORE publishes its ten trends annually to highlight issues and themes that will impact on the work of educators in early childhood, schools and tertiary institutions in the NZ context.
This document summarizes 10 trends in technology and education identified by CORE over the past 7 years. Each trend is explained and its drivers, impacts, examples, and implications are discussed. The trends include personalization, user control, virtual learning, smart web, data engagement, 3D thinking, and citizenship in a technology-enabled world. The document aims to monitor these trends over time and help educators understand how technology is changing teaching and learning.
CORE's ten trends presentation from the Learning at School conference in Rotorua, February 2009. CORE's annual ten trends summary represents a view of some key areas of interest for NZ educators with regards to the impact of ICTs on teaching and learning.
This document discusses the challenges and opportunities that principals face in leading 21st century learning environments. It outlines how Web 2.0 tools can facilitate administration, communication, and learning by enabling collaboration, conversation, creation, and contribution. However, it also notes that this will require rethinking issues like copyright, authorship, identity, ethics and more. It argues that students need skills to participate in society and that professional development must help teachers adapt to these changes.
I spoke about “Transparent Tech Trends of 2012” for the Indiana Library Federation’s Reference Division Conference (with its conference theme of Tech Trends in Libraries: Seeing the Forest for the Trees.) on August 7, 2012 at the Noblesville Branch of the Hamilton East Public Library in Indianapolis, Indiana.
The document discusses major tech trends like self-curation using images, location-based services, personalized content creation and consumption, communication tools, and why Pinterest is important for sharing goals and experiences visually. It also covers apps like Flipboard for creating magazine-like experiences from custom content and iBooks Author for publishing on the iPad, and concludes with statistics on growing usage of services like Google+ and tablets/e-readers.
When Covid-19 outbreak In across the world. Everybody stay at their home, its effects so much in education then the term Digital Literacy or Media literacy is arrived and its try's to fullfill the need of Education.
Leadership in a connected age: Change, challenge and productive chaos!Judy O'Connell
The document discusses the impact of digital technologies and connectivity on leadership. It notes that the internet has changed how information is accessed, shared and used to construct knowledge in just 25 years. True leadership in this age requires embracing change, welcoming innovation, and leveraging social media and online tools to meet the challenges of a globally connected world. Leaders must understand how new technologies impact learning and knowledge sharing to guide their organizations effectively.
Web 3.0 and english language teaching by dr meenu pandeymeenu pandey
The document discusses the evolution of the World Wide Web and how technology is advancing language teaching. It describes Web 1.0 as the static read-only web, Web 2.0 as the dynamic read-write people-centric web, and defines Web 3.0 as the semantic executing machine-centric web that will allow machines to understand information. It provides examples of tools for Web 3.0 like social networking, blogs, wikis, image sharing, social bookmarking, and mashups that can help develop English language skills through listening, speaking, reading and writing.
This document discusses the impact of media on children and young people. It addresses issues like identity formation, consistency in parenting approaches to technology, and whether schools should focus more on personal development than test scores. It also covers topics such as social media guidelines, cyberbullying prevention and response, and the role faith communities can play in digital spaces. Throughout, it provides links to additional resources on digital parenting, online safety, and supporting youth online.
'Parenting in the digital age' on slideshareDave Truss
There is an accompanying wiki with this presentation: http://raisingdigitalkids.wikispaces.com/Engaging-with-kids
and here is my blog post about it:
http://pairadimes.davidtruss.com/parenting-in-the-digital-age/
See the 'notes on slides' for presentation suggestions.
This document discusses shifts towards digital fluency and embracing change in education. It notes that children are immersed in digital technologies from a young age, but the idea of "digital natives" is inaccurate as access and opportunities vary. It defines digital fluency as using technologies readily and strategically for learning, work and play. Communicating, connecting and collaborating online requires network literacies and understanding how networks function. Examples show using relevant modes, the power of global audiences, utilizing networks, and teaching/learning online. Embracing change involves planning for technology renewal, evaluating emerging technologies, responsible use policies, embracing free and open resources, understanding privacy and citizenship issues online.
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
Eduwebinar: Our Everyday Tools for SuccessJudy O'Connell
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
Preparing our students for Web 3.0 learningJudy O'Connell
The document discusses preparing students for Web 3.0 learning. It notes that the amount of information available online is growing exponentially, and new technologies like augmented reality, big data analytics, and linked open data are changing how information can be accessed and used. It argues that these changes require equivalent shifts in how online capabilities are understood to ensure students can fully take advantage of new information environments.
This presentation discusses using social networks in kindergarten classrooms. It defines social networking and outlines benefits for youth, such as developing skills and independence. Examples of social networking activities for early education are presented, including creating virtual pets and blogging. Potential dangers like privacy issues and predators are addressed, as well as safety rules and tools. The document provides examples of teacher-led social networking activities that could be used in a kindergarten classroom, such as creating a Flickr photo sharing group or using Skype for virtual visitors. It concludes with resources for further information.
This document discusses how social media can be used for social good beyond just politics. It provides examples of how social media is being used in the Philippines for citizen journalism, disaster response coordination, and raising awareness about community issues. It also discusses how individuals can use blogs and social media to share local stories and advocate for social causes.
Character Development, for students, by students!mediaplaylab
Cyberwellness has always been a ministry initiative, but in recent years has increasingly gained importance nation-wide as the evolving Internet and media landscapes bring about various issues with it.
Innova JC’s JC1 Cyberwellness Civics Lesson was done in collaboration with Media Development Authority (MDA), to bring about character development to IJC students.
All JC1 New Media Arts CCA students (known as NMA Cyberwellness Ambassadors) researched on cyberwellness topics that interest and benefit them as youths (social networking and gaming addiction). The students then collated materials (videos, case studies) to be used in the lessons.
They then leveraged on the weekly Civics Programme to extend its reach to the entire JC1 cohort of students. This programme is also part of Innova New Media Education Programme where students equip Innovians with the skills to be safe and responsible users of the Internet.
Want to know more about social networking and gaming addiction? Read Up! on the pertinent issues now!
The NET Generation (Generation Next, Gen Y, Generation Y, Millenials)Anne Arendt
The document discusses characteristics of the "Net Generation" based on several sources. It describes norms and behaviors of this generation, born between 1977-1997, including their high expectations of freedom and customization. They are adept at online research and scrutiny of potential jobs/employers. Collaboration and speed are also important to them. The generation expects feedback and recognition, and values mentoring relationships. They are accustomed to having their opinions heard.
CORE publishes its ten trends annually to highlight issues and themes that will impact on the work of educators in early childhood, schools and tertiary institutions in the NZ context.
This document summarizes 10 trends in technology and education identified by CORE over the past 7 years. Each trend is explained and its drivers, impacts, examples, and implications are discussed. The trends include personalization, user control, virtual learning, smart web, data engagement, 3D thinking, and citizenship in a technology-enabled world. The document aims to monitor these trends over time and help educators understand how technology is changing teaching and learning.
CORE's ten trends presentation from the Learning at School conference in Rotorua, February 2009. CORE's annual ten trends summary represents a view of some key areas of interest for NZ educators with regards to the impact of ICTs on teaching and learning.
This document discusses the challenges and opportunities that principals face in leading 21st century learning environments. It outlines how Web 2.0 tools can facilitate administration, communication, and learning by enabling collaboration, conversation, creation, and contribution. However, it also notes that this will require rethinking issues like copyright, authorship, identity, ethics and more. It argues that students need skills to participate in society and that professional development must help teachers adapt to these changes.
I spoke about “Transparent Tech Trends of 2012” for the Indiana Library Federation’s Reference Division Conference (with its conference theme of Tech Trends in Libraries: Seeing the Forest for the Trees.) on August 7, 2012 at the Noblesville Branch of the Hamilton East Public Library in Indianapolis, Indiana.
The document discusses major tech trends like self-curation using images, location-based services, personalized content creation and consumption, communication tools, and why Pinterest is important for sharing goals and experiences visually. It also covers apps like Flipboard for creating magazine-like experiences from custom content and iBooks Author for publishing on the iPad, and concludes with statistics on growing usage of services like Google+ and tablets/e-readers.
When Covid-19 outbreak In across the world. Everybody stay at their home, its effects so much in education then the term Digital Literacy or Media literacy is arrived and its try's to fullfill the need of Education.
Leadership in a connected age: Change, challenge and productive chaos!Judy O'Connell
The document discusses the impact of digital technologies and connectivity on leadership. It notes that the internet has changed how information is accessed, shared and used to construct knowledge in just 25 years. True leadership in this age requires embracing change, welcoming innovation, and leveraging social media and online tools to meet the challenges of a globally connected world. Leaders must understand how new technologies impact learning and knowledge sharing to guide their organizations effectively.
Web 3.0 and english language teaching by dr meenu pandeymeenu pandey
The document discusses the evolution of the World Wide Web and how technology is advancing language teaching. It describes Web 1.0 as the static read-only web, Web 2.0 as the dynamic read-write people-centric web, and defines Web 3.0 as the semantic executing machine-centric web that will allow machines to understand information. It provides examples of tools for Web 3.0 like social networking, blogs, wikis, image sharing, social bookmarking, and mashups that can help develop English language skills through listening, speaking, reading and writing.
This document discusses the impact of media on children and young people. It addresses issues like identity formation, consistency in parenting approaches to technology, and whether schools should focus more on personal development than test scores. It also covers topics such as social media guidelines, cyberbullying prevention and response, and the role faith communities can play in digital spaces. Throughout, it provides links to additional resources on digital parenting, online safety, and supporting youth online.
'Parenting in the digital age' on slideshareDave Truss
There is an accompanying wiki with this presentation: http://raisingdigitalkids.wikispaces.com/Engaging-with-kids
and here is my blog post about it:
http://pairadimes.davidtruss.com/parenting-in-the-digital-age/
See the 'notes on slides' for presentation suggestions.
Freedom to Succeed - Dwell in PossibilityMiguel Guhlin
1. The document discusses how technology is changing education, with tablets becoming more prevalent in schools and expected to outnumber computers within 5 years.
2. BYOT/BYOD initiatives are becoming more common, allowing students to use their own devices in school, though this challenges standardization.
3. The concept of a "post-digital school" is introduced, where ubiquitous technology access transforms life, work and learning rather than being a novelty. This requires rethinking policies around device use.
What is the purpose of a digital citizenship program? Who is the audience in schools - teachers, parents, students? This presentation looks at some of the research and discusses the factors to consider when developing a digital citizenship program for your school.
iLibrarian: Teaching the iGeneration with an iAttitudeJoquetta Johnson
In order to engage, enable, and empower the iGeneration, we must become iLibrarians. iLibrarians teach with an iAttitude and equip themselves with iTools such as iPads, ebooks, social media, mobile learning devices, IWB technologies, and more. Bring your iAttitude and your digital backpack to take- away some iTools.
The document discusses several aspects of digital citizenship including proper etiquette, safety, privacy, copyright, and ethics when using the internet and technology. It provides definitions and examples of key concepts like netiquette, cyberbullying, fair use, and creative commons. It also raises questions about issues like censorship, content filtering, and what responsibilities schools have in teaching students to be responsible digital citizens.
Young people freely share personal information online without considering privacy implications. While social media allows learning outside of school, it also enables persistent and searchable sharing of information to invisible audiences. Studies show teens are more concerned about online privacy than in the past but still share freely on social networks. Critical thinking about privacy is important for youth online.
The document discusses how students today are immersed in technology such as cell phones, MP3 players, laptops, and social media. It notes that 76% of secondary students have cell phones, with 30% having smartphones. It also discusses how students want to use their own technology for learning. The document provides examples of how some schools are integrating students' personal technology into the classroom, such as allowing cell phone use for assignments. It emphasizes that schools must prepare students for the technological workplace of the future.
Connected Creations and Wi-Fi Enabled Imaginations: The emerging challenges a...Sara Grimes
2016 COST Action/DigiLitEY Annual Meeting Keynote Presentation
November 7, 2016, Prague, Czech Republic
Sara M. Grimes, PhD
Associate Professor, Faculty of Information, University of Toronto
Elearning session for Secondary PGCE and GTP traineeswkidd
This document discusses the use of technology to enhance teaching and learning. It introduces concepts like digital natives, digital immigrants, and the flipped classroom. It also discusses challenges around integrating new technologies without proper pedagogical guidance. Key terms related to e-learning and web tools are defined. Throughout, it emphasizes the importance of pedagogy over technology when incorporating new tools into teaching.
This document discusses many emerging technologies and trends that are impacting libraries, including e-readers, MOOCs, wearable technology, makerspaces, self-publishing, learning analytics, and augmented reality. It emphasizes that people remain central and that libraries should focus on connecting users with helpful resources and experts to make sense of online information. Gamification and visual marketing are presented as ways to engage users.
This document discusses social media and digital parenting. It provides links to resources on topics like Twitter, focus on youth, children online, the Byron Review, digital literacy, reinventing the wheel, social media and pastoral care, cyberbullying, geocaching, and inspiring people. The document is licensed under a Creative Commons Attribution 3.0 Unported License.
Learning Technology Zone: Thoughts and Ideas for Youth MinistersCaroline Cerveny
So our teens are tech savvy? What is possible on a bare bones budget that will allow us to collaborate and be creative in our being Digital Disciples? Is it possible to model using the technology they are comfortable with to be every day disciples?
This document discusses technology integration in education, including both positive and negative perspectives. On the negative side, it addresses concerns that the internet and constant connectivity may be harming students' attention spans and critical thinking. However, it also notes potential benefits, like the ability of devices like laptops to provide equitable access to information and close gaps between low-income and wealthier students. It provides examples of digital tools and resources that could be used to enhance education, and emphasizes skills like collaboration, networking, and participatory culture that are important for students to develop in the modern world.
The document discusses the role of mobile technology in K-12 education, noting that tools like smartphones, tablets, and apps can enable new forms of learning but also come with risks if not implemented carefully. A number of current mobile learning projects and tools are described, and tips are provided on safe and effective ways to integrate mobile into teaching and learning. The future of mobile technology in education is uncertain but holds potential if its opportunities and risks are understood and mitigated.
This document discusses the rise of digital cheating in schools due to increased access to technology. It notes that while cheating has always occurred, cell phones and the internet now provide new opportunities for unethical behavior like texting answers during tests or looking up answers online. The document outlines different types of digital cheating like plagiarism and explains the ramifications of cheating. It provides statistics on student technology use and attitudes towards cheating. Finally, it suggests ways to address this issue through open communication and establishing clear expectations regarding appropriate technology use.
This document provides an overview of practical technologies that can be used for community engagement and civic participation. It discusses how social media and mobile phones are ubiquitous technologies that can be leveraged. Specific tools are presented for gathering and sharing information through photos, videos, audio, maps and messaging. APIs, mobile applications and platforms for crowdsourcing, surveys and fundraising are presented as ways to better connect with and involve community members.
The document provides an overview of the main features and functions of Google Classroom for both teachers and students. It demonstrates how to create classes, enroll students, post announcements and assignments, have students submit work, and for teachers to provide feedback and grades. The goal is to experience using Google Classroom from both the teacher and student perspective.
Microsoft Classroom allows educators to use OneNote for digital note-taking and organizing class materials across devices, with features like embedding content, optical character recognition, and math equation solving, and the Class Notebook version provides additional collaboration tools but requires an Office 365 account. The document promotes Microsoft Classroom and OneNote for education and provides links to tutorials and communities for educators to learn more.
Classroom Smackdown: Google vs MicrosoftMiguel Guhlin
Ready to learn the ins and outs of MS Classroom and OneNote Class Notebook? See how Google Classroom and MS Classroom stack up next to each other via this presentation.
This document provides resources for designing online courses, including components to include, a sample course template, an evaluation checklist, and a self-assessment. It emphasizes designing the course around the desired end result and discusses online learning in school districts, asking what it currently looks like and what educators hope for it.
The document outlines 5 steps to digitizing the writing workshop presented by Miguel Guhlin at a conference in San Antonio, TX on November 9, 2013. The 5 steps are: 1) make student work known by publishing it, 2) create an online shared space, 3) reinvent writing through digital tools, 4) facilitate online conversations, and 5) provide multimedia feedback to student writing. The presentation provided examples and resources for implementing each step.
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Studies have shown that meditating for just 10-20 minutes per day can have significant positive impacts on both mental and physical health.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against developing mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
The document discusses content curation and sharing. It recommends identifying useful content from various sources, organizing the content digitally using tools like ReadItLater and Evernote, and then sharing what you learn with others through social media and building virtual spaces online using services like Diigo, LiveBinder, and wikispaces. The goal is to make it easy to both organize and share valuable information you find on the web.
Transforming Social Stories with Your iPadMiguel Guhlin
This document summarizes a session on creating social stories using an iPad for individuals with autism. Social stories are used to help those with autism better understand social situations and interactions. The session will cover why social stories are needed, how to create them using apps on an iPad by blending images and sound, and providing examples of social stories that have been created. Attendees will learn the steps to creating their own social stories which include determining the purpose, capturing pictures, selecting an app to create the story, and publishing it digitally or printing it.
This document provides an overview of reinventing technology with instruction. It introduces the SAMR model, which categorizes ways technology can be used in education from substitution to redefinition. Examples are given to illustrate each level, from using PowerPoint instead of handwritten notes to remixing and collaborating on student work. Educators are encouraged to consider how technology allows redefining learning processes in transformative ways. Links are provided for additional resources on becoming a remix artist and the impacts of professional learning networks.
The 3 steps for Digital Citizenship Certification in East Central ISD are:
1. All teachers must teach 2 cybersafety lessons to students using approved curriculum.
2. Campus professional staff like teachers and administrators must complete a self-paced online course on digital citizenship.
3. The campus principal must certify on an online form that steps 1 and 2 have been completed by their campus staff. This certification ensures compliance for eRate funding for the upcoming school year.
This document provides information about reinventing technology with instruction including:
1. Links and resources for videos, reflections, and learning more about topics like QR codes, the SAMR model, digital citizenship certification, and remixing as an artist.
2. An example using the SAMR model to categorize different ways technology can be used in a book report assignment from substitution to redefinition.
3. Details on a webquest activity where participants take on roles like teacher, parent, or administrator to analyze digital citizenship scenarios and develop an action plan statement.
This document contains the presentation slides from a talk on managing mobile devices in schools. Some of the key points covered include:
- Many students now own mobile devices like phones and use them frequently
- Schools are increasingly adopting iPads and allowing BYOD (bring your own device) policies
- Effective strategies discussed include developing a professional learning network using hashtags and feeds, curating and sharing content, facilitating app selection, and managing devices and files.
This document appears to be a presentation about energizing eLearning through Moodle. Some of the key points discussed include: joining an online Moodle user community for support after workshops; designing engaging course spaces using multimedia, interactive tools, and content from outside sources via RSS; and giving careful thought to course planning and activities that can be adapted to Moodle modules. The presentation emphasizes making the most of Moodle's features to create interactive virtual learning environments.
In this enchantingly mundane preso, veteran blogger Miguel Guhlin shares his meteoric rise to rock star status as a blogger, confesses his blogging addiction, time spent in rehab and offers a retrospective look at blogging as therapeutic nonsense worth tracking and sharing. You will come away with tips and suggestions for tweaking your digital footprint as you build a worldwide following of peers passionate to participate in YOUR professional learning network (PLN).
The document discusses the potential for "flipped classroom" approaches to help offset the negative effects of poverty. It describes the challenges facing a student named Corlita who lacks basic resources at home. Key ideas are that flipped classroom approaches allow lectures to be viewed at home while homework is done in class, and that students can use technology or other tools to scaffold their learning and keep track of what they are learning. It asks how flipped classroom approaches could help value the stories from children's life experiences.
This document provides 20 tips for using the iPad as an administrator, organized into sections on usability, productivity apps, and other features. Some of the key tips include adding up to 6 apps to the dock for quick access, using Spotlight to launch apps, taking notes with Evernote, accessing documents from cloud storage services, turning the iPad into an interactive whiteboard, and finding free and paid apps. The document includes links to online resources for several of the tips.
The document provides 20 tips for using the iPad for administrators. It discusses tips for usability such as using small swipes for large actions and locking screen rotation. It also discusses productivity apps for note-taking, staying up to date on social media, using dictionaries and thesauruses, turning the iPad into a whiteboard, accessing documents via cloud storage, making videos, annotating images, finding apps, and creating comics. It asks participants to share apps they are using.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
2. Acknowledgements
•Dr. Mike Ribble on “Teaching Digital Citizenship Reflection: A 4 Stage Technology Learning
Framework”; Available online at http://euclidnets.wikispaces.com/file/view/DCReflect.pdf
•Silvia Tolisano (a.k.a. langwitches) on “Digital Citizenship-Parents and Schools Working
Together”; Available online at http://goo.gl/Atymq
“All ideas are stolen, made to look
like they’re not stolen, and then
shared among thieves.” Image: http://goo.gl/W8ou1
3. As school
leaders, do we
know what
digital
citizenship
looks like in
action?
Source: http://www.commonsensemedia.org/educators/elementary_poster
8. Source: http://goo.gl/iILUi
“Engage me, or enrage me!”
Marc Prensky, “engage me or enrage: what today’s learners demand”
Source: http://goo.gl/XFk1O
9. 1. commit acts of arson
http://goo.gl/SJoce
Source: http://goo.gl/Pb0AV
10.
11.
12. Today Yesterday
Making copies takes time, effort and
Easily copied
money
Instantly shared Sharing is complicated
Easily edited Edits are cumbersome
Worldwide audience Audience of One
13.
14.
15. http://goo.gl/b75T0
School boards spend countless hours figuring out how to
formulate policies limiting the use of cell phones, iPods,
and Internet access in school buildings...they must stop
seeing these changes as threats and instead identify the
opportunities they present.
Source: Philip Schlechty’s Leading for Learning
16. Avoiding Bring Your Own Technology (BYOT) is no longer
an option. How are we modeling responsible use and
learning for our students?
17. • Nationwide, 55% of middle and high
school students, as well as 25% of
elementary students, own a mobile
device (e.g. cell phone).
• The average minor sends 50-100 text
messages per day.
• 58% of students in schools where cell
phones are banned send text messages
anyway.
• Teens in the lowest income category are
most likely to use their phones, instead
of computers to go online.
• 67% of parents are willing to buy their
children a mobile device for educational
purposes.
• 83% of adults have mobile phones
(Source: http://goo.gl/9hqim).
19. Individual Global
http://goo.gl/owTxM
Productivity
Source: http://goo.gl/KxdOa
Collaborative
20. ”We are seeing high levels of student
motivation, engagement and learning in
the iPad classrooms,” said Sue Dorris,
principal at East Auburn Community
School.
“The apps, which teach and reinforce
fundamental literacy concepts and Are iPad deployments inevitable?
skills, are engaging, interactive and http://goo.gl/FvCdu
provide children with immediate
feedback. What’s more, teachers can
customize apps to match the
instructional needs of each child, so
students are able to learn successfully at
their own level and pace.” Source: http://www.ipadinschools.com/ (yes)
21.
22. 2. elements of digital citizenship
Source: http://goo.gl/H92C5
23. “Digital Citizenship”
“Digital citizenship can be defined as
the norms of appropriate, responsible
behavior with regard to technology
use.”
Source: http://www.digitalcitizenship.net
25. “Digital Citizenship”
Digital Element Description Example(s)
equitable access for
individuals to enable
access
productivity, regardless
of who they are. http://goo.gl/DlJPy
electronic buying and
commerce
selling online
social media, social
communication networking, email,
VOIP, grassroots video
26. “Digital Citizenship”
Digital Element Description Example(s)
learning how to teach
and learn anytime,
literacy
anywhere through
technology online http://goo.gl/vbPsc
electronic standards of
etiquette
conduct or procedure
http://goo.gl/EpTxw
hacking, downloading
law
music/videos, etc.
http://goo.gl/OAwID
27. “Digital Citizenship”
Digital Element Description Example(s)
rights & right to privacy and
responsibilities free speech
http://globalvoicesonline.org/
ergonomics, eye-strain
health & wellness prevention, repetitive
stress syndrome
http://goo.gl/auG5Y
hacking, downloading
security
music/videos, etc.
http://goo.gl/pPxBz
29. “Digital Citizenship”
“Digital citizenship can be defined as
the norms of appropriate, responsible
behavior with regard to technology
use.”
Source: http://www.digitalcitizenship.net
30. “Digital Citizenship”
“Digital citizenship can be defined as
the norms of appropriate, responsible
behavior with regard to technology
use.”
Source: http://www.digitalcitizenship.net
31. 2.
1.
Under-
Awareness
standing
4 Stages of the
Digital Citizenship Cycle
by Dr. Mike Ribble
4.
3.
Delibera-
Action
tion
32. Scenario
Lisa wants a cell phone. She feels “out of touch” with her friends because
they “all have cell phones and they want to keep in touch with her.”
Lisa’s parents are concerned about having their daughter act
responsible when using a cell phone. They have seen friends’ children
use cell phones inappropriately on numerous occasions (e.g. talking to
their friends when they are with their parents, talking loudly in public,
taking pictures without people’s permission). They are especially
concerned about safety issues (such as driving a car while using a cell
phone). After careful thought, Lisa’s parents decide to buy her a cell
phone for her upcoming sixteenth birthday.
As Lisa’s birthday gets closer they go out and begin to look at different
phones and wireless plans. Lisa would like a small cell phone with a
built-in camera so that she can take pictures/videos of her friends. Her
parents are not sure if having a phone with a camera is a good idea, but
their price is almost the same as the regular cell phones. On her
birthday, Lisa’s parents present her with the cell phone.
33. 1.
Awareness
Lisa and her parents sit down to
discuss the mobile device and what
the positive and negative
implications are of using it. They
discuss its use with others, such as
family and friends.
34. 1.
Awareness
http://goo.gl/FYhPG
During school hours, how would
you set your mobile device’s sound
setting?
36. Think - Pair - Share
How did you comparison shop for
your mobile device in your family?
37. 2.
Under-
standing
Lisa and her parents discuss digital
citizenship implications of using the mobile
phone, including responsible use. They focus
on positive examples of use rather than
negative ones.
They also discuss the school’s RUA and
scenarios about how it might be used. Peers
may not always be the best role models.
38. 2.
Under-
standing
Lisa and her parents discuss digital
citizenship implications of using the mobile
phone, including responsible use. They focus
on positive examples of use rather than
negative ones.
They also discuss the school’s RUA and
scenarios about how it might be used. Peers
may not always be the best role models.
39. 3.
Action
Lisa begins using the mobile device and freely
shares her mistakes with her parents. Parents
assure her this is part of the learning process,
keeping dialogue open.
40. 4.
Delibera-
tion
Lisa is granted more privileges in the use of
her mobile phone, and frequently reflects on
her appropriate, responsible usage of the
device. She continues to share that with her
parents and they become co-learners in the
process of using technology.
41. This imperfect presentation was
prepared by:
Miguel Guhlin -
http://bit.ly/ecisddc
Email: miguel.guhlin@ecisd.net