Long distance UX relationships - How to deliver great UX when working with of...Neil Turner
How do you deliver great UX when the development team is not only in a different office, but on a different continent altogether? This lightning talk presentation outlines some invaluable advice for UX designers working with off shore development teams.
This document discusses two screen capture tools, Screencast-o-matic and Jing, that can enhance literacy for students. These free programs allow users to record their computer screen along with audio narration. They are useful for creating tutorials, demonstrating processes, and allowing visual learners to see steps being completed. The document provides instructions on how to create and share recordings using these two tools. It also gives examples of how teachers and students can incorporate screen recordings into math, social studies, English and other subjects. However, the document notes that screen recording should not be done every day due to time constraints.
The document provides links from a Mini-geekfest event on June 13, 2011. It includes over 30 links to websites for art, spelling games, flipping books, bookmarking, countdown timers, teaching resources, and more. It also announces upcoming professional development opportunities and encourages participants to request a certificate for the event.
1) The author describes how they have learned to use their ADHD as a strength, allowing them to hyperfocus, work passionately, and take on many challenges.
2) They had to work hard and learn from many mistakes and failures, but were able to inspire a new program at their school.
3) Through various experiences in food service, stage crew, and making contacts, the author gained skills in time management, teamwork, and confidence that have helped them succeed.
This document provides information on online image generators and their uses. It lists various websites that can be used to create and edit images for newsletters, websites, classrooms, and more. Examples of tools include generators to make sketches, logos, slideshows, and photo effects. It also provides tips on saving, sharing, and finding copyright-friendly images.
This document discusses problem-based learning and how to implement it in the classroom. It provides guidance on engaging students with an authentic problem, establishing stakeholder roles, ensuring the problem is connected to curriculum standards, gathering and assessing information, and having students work collaboratively to develop and present solutions. Key aspects include using an information problem-solving process, creating assessments such as rubrics, and displaying student work on "classroom walls" to demonstrate their learning. The overall goal is to design engaging, real-world learning experiences for students through problem-based instruction.
4 t virtualcon_optimizelearning_smallerMiguel Guhlin
This document contains notes from an online presentation about optimizing professional learning opportunities through eLearning. It discusses using Moodle and other tools to create online courses and professional development. Key points include collaborating with different departments, developing online courses through templates and checklists, and engaging learners through interactive elements like multimedia, RSS feeds, and open web activities. The presentation emphasizes designing learning experiences that are not just content delivery but allow for collaboration, feedback, and student ownership of learning.
The document provides 20 tips for using the iPad for administrators. It discusses tips for usability such as using small swipes for large actions and locking screen rotation. It also discusses productivity apps for note-taking, staying up to date on social media, using dictionaries and thesauruses, turning the iPad into a whiteboard, accessing documents via cloud storage, making videos, annotating images, finding apps, and creating comics. It asks participants to share apps they are using.
Long distance UX relationships - How to deliver great UX when working with of...Neil Turner
How do you deliver great UX when the development team is not only in a different office, but on a different continent altogether? This lightning talk presentation outlines some invaluable advice for UX designers working with off shore development teams.
This document discusses two screen capture tools, Screencast-o-matic and Jing, that can enhance literacy for students. These free programs allow users to record their computer screen along with audio narration. They are useful for creating tutorials, demonstrating processes, and allowing visual learners to see steps being completed. The document provides instructions on how to create and share recordings using these two tools. It also gives examples of how teachers and students can incorporate screen recordings into math, social studies, English and other subjects. However, the document notes that screen recording should not be done every day due to time constraints.
The document provides links from a Mini-geekfest event on June 13, 2011. It includes over 30 links to websites for art, spelling games, flipping books, bookmarking, countdown timers, teaching resources, and more. It also announces upcoming professional development opportunities and encourages participants to request a certificate for the event.
1) The author describes how they have learned to use their ADHD as a strength, allowing them to hyperfocus, work passionately, and take on many challenges.
2) They had to work hard and learn from many mistakes and failures, but were able to inspire a new program at their school.
3) Through various experiences in food service, stage crew, and making contacts, the author gained skills in time management, teamwork, and confidence that have helped them succeed.
This document provides information on online image generators and their uses. It lists various websites that can be used to create and edit images for newsletters, websites, classrooms, and more. Examples of tools include generators to make sketches, logos, slideshows, and photo effects. It also provides tips on saving, sharing, and finding copyright-friendly images.
This document discusses problem-based learning and how to implement it in the classroom. It provides guidance on engaging students with an authentic problem, establishing stakeholder roles, ensuring the problem is connected to curriculum standards, gathering and assessing information, and having students work collaboratively to develop and present solutions. Key aspects include using an information problem-solving process, creating assessments such as rubrics, and displaying student work on "classroom walls" to demonstrate their learning. The overall goal is to design engaging, real-world learning experiences for students through problem-based instruction.
4 t virtualcon_optimizelearning_smallerMiguel Guhlin
This document contains notes from an online presentation about optimizing professional learning opportunities through eLearning. It discusses using Moodle and other tools to create online courses and professional development. Key points include collaborating with different departments, developing online courses through templates and checklists, and engaging learners through interactive elements like multimedia, RSS feeds, and open web activities. The presentation emphasizes designing learning experiences that are not just content delivery but allow for collaboration, feedback, and student ownership of learning.
The document provides 20 tips for using the iPad for administrators. It discusses tips for usability such as using small swipes for large actions and locking screen rotation. It also discusses productivity apps for note-taking, staying up to date on social media, using dictionaries and thesauruses, turning the iPad into a whiteboard, accessing documents via cloud storage, making videos, annotating images, finding apps, and creating comics. It asks participants to share apps they are using.
The document provides a list of resources for connecting with students and teaching including images related to learning, digital footprints, following on Twitter, edublogs logos, podcasts, sharing, bring your own device (BYOD), community concepts, essential apps, and Android. It emphasizes connecting with students first before teaching.
This document is a collection of links related to social media topics. It includes links to images about the history of social media, articles about when social media stops being effective, branding on social media, using social media for drug prevention, improving social media performance metrics, best social media practices, why consumers engage with brand pages on Facebook, marketing quotes, and tactics marketers use to attract audiences.
Agile is often traditionally associated as being exclusively applicable to the field of software development. However, non-software development projects can take ownership and use agile values, principles and practices to great effect. In this session, I will offer some approaches, techniques and examples for introducing agile into parts of the organisation that traditionally may not have considered it such as central services like finance, HR, marketing, traditional business areas as well as other areas of IT like infrastructure and provide some real-life examples along the way.
Online learning workshop TESOL Arabia 2015 Nick Yates
The document discusses key aspects of designing and managing online courses, including establishing a culture of learning, using Kemp's instructional design model, and addressing instructional problems, objectives, strategies, and delivery. It emphasizes defining learning outcomes and objectives, using evidence-based practices and formative assessment, and creating an engaging experience for students while reducing isolation. Examples are provided for each section to illustrate concepts. The overall message is that instructional designers should carefully consider factors like pedagogy, communication, and student experience when planning online courses.
The document provides guidance on interview skills and preparing for a job interview. It discusses the importance of first impressions and body language during an interview. Specific tips covered include dressing appropriately, maintaining good posture, making eye contact, and arriving early. The document also reviews common interview questions and advises preparing examples and stories to highlight your relevant skills and experience. Overall, it stresses the importance of researching the company beforehand, communicating enthusiasm for the role, and thanking the interviewer.
Kate Matsudaira, VP Engineering/CTO at Decide
Engineer Whispering - the secrets of working with technologists
When a team really comes together, the whole truly outweighs the sum of its parts, producing a synergy that unquestionably leads to innovation and inspiration. And while true that individuals can and do build great products, it’s only well-tuned teams that are capable of building sustainable excellence.
Software-based products present an interesting challenge to the team dynamic - collaborating and connecting with technical folks can be challenging and downright frustrating; one is from Mars and the other is from Venus. Thankfully there are many people who have successfully navigated these treacherous waters. This talk will present the distilled wisdom, anecdotes and suggestions from hundreds of industry leaders, in order to illustrate the good, the bad and the ugly of team-oriented software product development. The audience will come away with great ideas and helpful tips as to how to more effectively communicate with and relate to the more technical elements of their teams.
Andrew Santiago is a technology specialist with skills in networking, wireless networking, VOIP implementation, and hardware knowledge of various brands. He has administrative skills such as building customer relationships, motivating teams, providing leadership, and coaching others. Santiago is currently attending Full Sail University pursuing an Entertainment Business degree and can be contacted via email.
This document discusses applying Agile principles to marketing. It notes challenges modern marketers face with social media and calls for a more adaptive approach. Agile marketing is presented as a solution, emphasizing testing, engagement, transparency and adapting to change over rigid plans. Benefits include getting more work done, adapting quickly to changes, and driving results. The document also provides examples of using Agile practices like backlogs, planning iterations, and retrospectives for marketing activities.
Brandon has a background in amateur filmmaking, music, and event promotion. He is studying music business and works in telemarketing. Brandon was vice president of his high school student council. He is a natural leader who successfully led music and event projects. His current goals are to save money before moving to Winter Park, Florida in September to live with his fiancée and utilize his skills to achieve his dreams.
Marketing needs to change they way it works. Budget for Social media and onlinemarketing are increasing. Interaction with consumers and customers are also in the shift.
Social Media Confusion? How to Choose the Right NetworkKyle Buyers
A webinar broadcast in the summer of 2012 (before I went back to school for Marketing), this presentation was the most highly-registered in our company during my time there and received very positive feedback from its attendees.
Today there are things I would edit and improve, including my overall strategic approach to social media - but that is the fun of working in an emerging field. Also, now that I have a solid educational background on the subject, I would use my new knowledge to bolster this presentation.
Human factors, also known as ergonomics, is the study of designing equipment and devices that fit the human body and its cognitive abilities. The goal is to enhance user safety, comfort, and effectiveness by considering human physical and mental capabilities during the design process. Designers measure people and consider how users will interact with and perceive potential products to devise prototypes that can be built, explored, and improved through user testing.
Human factors, also known as ergonomics, is the study of designing equipment and devices that fit the human body and its cognitive abilities. The field considers human limitations and preferences in order to measure and build technologies that enhance safety and usability. It draws from psychology, engineering, biomechanics and anthropometry to understand how humans perceive and physically interact with their environment.
Tactics to Kickstart Your Journey Toward DevOpsJeff Gallimore
You’re probably a believer in the benefits of continuous delivery and DevOps (why else would you be at this meetup?). The rest of your organization... maybe not so much. Maybe you’re getting pushback on changes you believe will make your organization better. Maybe you’re not sure where or how to start to give yourself the best chance of making a change that will work. I’ll give you some tactics to start your journey toward DevOps (or toward any meaningful change, for that matter). I’ll also show how you might apply those tactics to address a specific challenge: adding test automation to a large legacy codebase. The goal is that you walk away with more tools in your “change toolkit” and a little more enthusiasm for shaking things up for the better where you work.
Tactics to Kickstart Your Journey Toward DevOpsExcella
Jeff Gallimore presented tactics for organizations to kickstart their journey toward DevOps. He emphasized starting small with a focus on test automation, using metrics and stories to justify changes, and celebrating early successes. While change can feel difficult, DevOps helps improve productivity and release quality over the long run.
Topic of this short talk: team / group dynamics. The point is that you need to be aware of any dynamics happening in your team / group.
Contents of the presentation:
Slide 1: Intro video (ants)
Slide 2: Teamwork
Teamwork is the corner stone of any successful undertaking.
Teamwork is an individual skill.
The purpose of this talk is to make you aware of the importance of team dynamics.
We will look at some examples, and how we can explore team dynamics.
Slide 3: How does a high-performing team look like?
Diverse members
Diversity of viewpoints, opinions
Open and clear communication
Managing conflict
Clear objectives
Trust
Participative leadership
Positive atmosphere
Engagement
Slide 4: Putting a group of people together does not make a team.
Slide 5: Model of group/team development: Tuckman (1965)
Note: the different phases of growing as a team are necessary to become “performing”
Slide 6: Belbin team roles (1981)
9 team roles: an effective team has members that cover the 9 key roles in managing the team
Slide 7: Communication inside the team is a key indicator of whether they are performing or not. The quality of communication in the team will also directly affect the communication with the stakeholders.
Slide 8: One bad apple can cause rot in the entire cart by altering the behaviour of everyone.
examples: the passive-aggressive group eroder, the blunt/rude dominant, the controller, the slacker, the anti-establishment guy, the divide-and-conquer schemer, the arrogant fat head
Slide 9: Groupthink, a term coined by social psychologist Irving Janis (1972), occurs when a group makes faulty decisions because group pressures lead to a deterioration of “mental efficiency, reality testing, and moral judgment”.
Groups affected by groupthink ignore alternatives and tend to take irrational actions that dehumanise other groups. A group is especially vulnerable to groupthink when its members are similar in background, when the group is insulated from outside opinions, and when there are no clear rules for decision making.
Cf. https://en.wikipedia.org/wiki/Groupthink
Slide 10: How to explore team dynamics?
Listen to the way team members are communicating
Observe behaviours: can you recognise certain team roles? Who has an introvert personality, who’s extrovert?
Observe how conflict is managed
Slide 11: Don't be a Scrum Zombie (Thanks to Henrik Kniberg)
Slide 12: How to explore team dynamics? Team building, a classic scrum.
Slide 13, 14, 15: How to explore team dynamics? Team drawer
A team building exercise.
Cf. https://technology1unplugged.wordpress.com/2015/09/14/agile-belgium-agile-games-night-iii-at-commagroup-cronos-10092015/ (team drawing exercise)
Slide 16: Improv theatre exercises
Slide 17: Quote by Henry Ford: “Coming together is a beginning, keeping together is progress, working together is success.”
Slide 18: Be aware of the dynamics in your team!
Human factors, also known as ergonomics, is the study of designing equipment and devices that fit the human body and its cognitive abilities. The key aspects are to understand how humans perceive and perform tasks, measure human performance using things like biomechanics and anthropometry, and consider human limitations and characteristics when devising new designs to build technologies that explore how to enhance the human experience.
Human factors, also known as ergonomics, is the study of designing equipment and devices that fit the human body and its cognitive abilities. The field considers human limitations and preferences in order to improve safety and performance. It involves measuring human characteristics, understanding how products are used, and designing systems with enhanced usability.
This document discusses key aspects of technology education including teaching, learning, leadership, assessment, and infrastructure. It emphasizes that as technology brings more opportunities, students must learn beyond the classroom with collaboration among educators. A balance of formative and summative assessments is needed to plan instruction. Solid infrastructure is required to support technology learning for all students. Ultimately, the future readiness of students depends on present commitments to their technological education.
The document provides an overview of the main features and functions of Google Classroom for both teachers and students. It demonstrates how to create classes, enroll students, post announcements and assignments, have students submit work, and for teachers to provide feedback and grades. The goal is to experience using Google Classroom from both the teacher and student perspective.
Microsoft Classroom allows educators to use OneNote for digital note-taking and organizing class materials across devices, with features like embedding content, optical character recognition, and math equation solving, and the Class Notebook version provides additional collaboration tools but requires an Office 365 account. The document promotes Microsoft Classroom and OneNote for education and provides links to tutorials and communities for educators to learn more.
The document provides a list of resources for connecting with students and teaching including images related to learning, digital footprints, following on Twitter, edublogs logos, podcasts, sharing, bring your own device (BYOD), community concepts, essential apps, and Android. It emphasizes connecting with students first before teaching.
This document is a collection of links related to social media topics. It includes links to images about the history of social media, articles about when social media stops being effective, branding on social media, using social media for drug prevention, improving social media performance metrics, best social media practices, why consumers engage with brand pages on Facebook, marketing quotes, and tactics marketers use to attract audiences.
Agile is often traditionally associated as being exclusively applicable to the field of software development. However, non-software development projects can take ownership and use agile values, principles and practices to great effect. In this session, I will offer some approaches, techniques and examples for introducing agile into parts of the organisation that traditionally may not have considered it such as central services like finance, HR, marketing, traditional business areas as well as other areas of IT like infrastructure and provide some real-life examples along the way.
Online learning workshop TESOL Arabia 2015 Nick Yates
The document discusses key aspects of designing and managing online courses, including establishing a culture of learning, using Kemp's instructional design model, and addressing instructional problems, objectives, strategies, and delivery. It emphasizes defining learning outcomes and objectives, using evidence-based practices and formative assessment, and creating an engaging experience for students while reducing isolation. Examples are provided for each section to illustrate concepts. The overall message is that instructional designers should carefully consider factors like pedagogy, communication, and student experience when planning online courses.
The document provides guidance on interview skills and preparing for a job interview. It discusses the importance of first impressions and body language during an interview. Specific tips covered include dressing appropriately, maintaining good posture, making eye contact, and arriving early. The document also reviews common interview questions and advises preparing examples and stories to highlight your relevant skills and experience. Overall, it stresses the importance of researching the company beforehand, communicating enthusiasm for the role, and thanking the interviewer.
Kate Matsudaira, VP Engineering/CTO at Decide
Engineer Whispering - the secrets of working with technologists
When a team really comes together, the whole truly outweighs the sum of its parts, producing a synergy that unquestionably leads to innovation and inspiration. And while true that individuals can and do build great products, it’s only well-tuned teams that are capable of building sustainable excellence.
Software-based products present an interesting challenge to the team dynamic - collaborating and connecting with technical folks can be challenging and downright frustrating; one is from Mars and the other is from Venus. Thankfully there are many people who have successfully navigated these treacherous waters. This talk will present the distilled wisdom, anecdotes and suggestions from hundreds of industry leaders, in order to illustrate the good, the bad and the ugly of team-oriented software product development. The audience will come away with great ideas and helpful tips as to how to more effectively communicate with and relate to the more technical elements of their teams.
Andrew Santiago is a technology specialist with skills in networking, wireless networking, VOIP implementation, and hardware knowledge of various brands. He has administrative skills such as building customer relationships, motivating teams, providing leadership, and coaching others. Santiago is currently attending Full Sail University pursuing an Entertainment Business degree and can be contacted via email.
This document discusses applying Agile principles to marketing. It notes challenges modern marketers face with social media and calls for a more adaptive approach. Agile marketing is presented as a solution, emphasizing testing, engagement, transparency and adapting to change over rigid plans. Benefits include getting more work done, adapting quickly to changes, and driving results. The document also provides examples of using Agile practices like backlogs, planning iterations, and retrospectives for marketing activities.
Brandon has a background in amateur filmmaking, music, and event promotion. He is studying music business and works in telemarketing. Brandon was vice president of his high school student council. He is a natural leader who successfully led music and event projects. His current goals are to save money before moving to Winter Park, Florida in September to live with his fiancée and utilize his skills to achieve his dreams.
Marketing needs to change they way it works. Budget for Social media and onlinemarketing are increasing. Interaction with consumers and customers are also in the shift.
Social Media Confusion? How to Choose the Right NetworkKyle Buyers
A webinar broadcast in the summer of 2012 (before I went back to school for Marketing), this presentation was the most highly-registered in our company during my time there and received very positive feedback from its attendees.
Today there are things I would edit and improve, including my overall strategic approach to social media - but that is the fun of working in an emerging field. Also, now that I have a solid educational background on the subject, I would use my new knowledge to bolster this presentation.
Human factors, also known as ergonomics, is the study of designing equipment and devices that fit the human body and its cognitive abilities. The goal is to enhance user safety, comfort, and effectiveness by considering human physical and mental capabilities during the design process. Designers measure people and consider how users will interact with and perceive potential products to devise prototypes that can be built, explored, and improved through user testing.
Human factors, also known as ergonomics, is the study of designing equipment and devices that fit the human body and its cognitive abilities. The field considers human limitations and preferences in order to measure and build technologies that enhance safety and usability. It draws from psychology, engineering, biomechanics and anthropometry to understand how humans perceive and physically interact with their environment.
Tactics to Kickstart Your Journey Toward DevOpsJeff Gallimore
You’re probably a believer in the benefits of continuous delivery and DevOps (why else would you be at this meetup?). The rest of your organization... maybe not so much. Maybe you’re getting pushback on changes you believe will make your organization better. Maybe you’re not sure where or how to start to give yourself the best chance of making a change that will work. I’ll give you some tactics to start your journey toward DevOps (or toward any meaningful change, for that matter). I’ll also show how you might apply those tactics to address a specific challenge: adding test automation to a large legacy codebase. The goal is that you walk away with more tools in your “change toolkit” and a little more enthusiasm for shaking things up for the better where you work.
Tactics to Kickstart Your Journey Toward DevOpsExcella
Jeff Gallimore presented tactics for organizations to kickstart their journey toward DevOps. He emphasized starting small with a focus on test automation, using metrics and stories to justify changes, and celebrating early successes. While change can feel difficult, DevOps helps improve productivity and release quality over the long run.
Topic of this short talk: team / group dynamics. The point is that you need to be aware of any dynamics happening in your team / group.
Contents of the presentation:
Slide 1: Intro video (ants)
Slide 2: Teamwork
Teamwork is the corner stone of any successful undertaking.
Teamwork is an individual skill.
The purpose of this talk is to make you aware of the importance of team dynamics.
We will look at some examples, and how we can explore team dynamics.
Slide 3: How does a high-performing team look like?
Diverse members
Diversity of viewpoints, opinions
Open and clear communication
Managing conflict
Clear objectives
Trust
Participative leadership
Positive atmosphere
Engagement
Slide 4: Putting a group of people together does not make a team.
Slide 5: Model of group/team development: Tuckman (1965)
Note: the different phases of growing as a team are necessary to become “performing”
Slide 6: Belbin team roles (1981)
9 team roles: an effective team has members that cover the 9 key roles in managing the team
Slide 7: Communication inside the team is a key indicator of whether they are performing or not. The quality of communication in the team will also directly affect the communication with the stakeholders.
Slide 8: One bad apple can cause rot in the entire cart by altering the behaviour of everyone.
examples: the passive-aggressive group eroder, the blunt/rude dominant, the controller, the slacker, the anti-establishment guy, the divide-and-conquer schemer, the arrogant fat head
Slide 9: Groupthink, a term coined by social psychologist Irving Janis (1972), occurs when a group makes faulty decisions because group pressures lead to a deterioration of “mental efficiency, reality testing, and moral judgment”.
Groups affected by groupthink ignore alternatives and tend to take irrational actions that dehumanise other groups. A group is especially vulnerable to groupthink when its members are similar in background, when the group is insulated from outside opinions, and when there are no clear rules for decision making.
Cf. https://en.wikipedia.org/wiki/Groupthink
Slide 10: How to explore team dynamics?
Listen to the way team members are communicating
Observe behaviours: can you recognise certain team roles? Who has an introvert personality, who’s extrovert?
Observe how conflict is managed
Slide 11: Don't be a Scrum Zombie (Thanks to Henrik Kniberg)
Slide 12: How to explore team dynamics? Team building, a classic scrum.
Slide 13, 14, 15: How to explore team dynamics? Team drawer
A team building exercise.
Cf. https://technology1unplugged.wordpress.com/2015/09/14/agile-belgium-agile-games-night-iii-at-commagroup-cronos-10092015/ (team drawing exercise)
Slide 16: Improv theatre exercises
Slide 17: Quote by Henry Ford: “Coming together is a beginning, keeping together is progress, working together is success.”
Slide 18: Be aware of the dynamics in your team!
Human factors, also known as ergonomics, is the study of designing equipment and devices that fit the human body and its cognitive abilities. The key aspects are to understand how humans perceive and perform tasks, measure human performance using things like biomechanics and anthropometry, and consider human limitations and characteristics when devising new designs to build technologies that explore how to enhance the human experience.
Human factors, also known as ergonomics, is the study of designing equipment and devices that fit the human body and its cognitive abilities. The field considers human limitations and preferences in order to improve safety and performance. It involves measuring human characteristics, understanding how products are used, and designing systems with enhanced usability.
This document discusses key aspects of technology education including teaching, learning, leadership, assessment, and infrastructure. It emphasizes that as technology brings more opportunities, students must learn beyond the classroom with collaboration among educators. A balance of formative and summative assessments is needed to plan instruction. Solid infrastructure is required to support technology learning for all students. Ultimately, the future readiness of students depends on present commitments to their technological education.
The document provides an overview of the main features and functions of Google Classroom for both teachers and students. It demonstrates how to create classes, enroll students, post announcements and assignments, have students submit work, and for teachers to provide feedback and grades. The goal is to experience using Google Classroom from both the teacher and student perspective.
Microsoft Classroom allows educators to use OneNote for digital note-taking and organizing class materials across devices, with features like embedding content, optical character recognition, and math equation solving, and the Class Notebook version provides additional collaboration tools but requires an Office 365 account. The document promotes Microsoft Classroom and OneNote for education and provides links to tutorials and communities for educators to learn more.
Classroom Smackdown: Google vs MicrosoftMiguel Guhlin
Ready to learn the ins and outs of MS Classroom and OneNote Class Notebook? See how Google Classroom and MS Classroom stack up next to each other via this presentation.
This document provides resources for designing online courses, including components to include, a sample course template, an evaluation checklist, and a self-assessment. It emphasizes designing the course around the desired end result and discusses online learning in school districts, asking what it currently looks like and what educators hope for it.
The document outlines 5 steps to digitizing the writing workshop presented by Miguel Guhlin at a conference in San Antonio, TX on November 9, 2013. The 5 steps are: 1) make student work known by publishing it, 2) create an online shared space, 3) reinvent writing through digital tools, 4) facilitate online conversations, and 5) provide multimedia feedback to student writing. The presentation provided examples and resources for implementing each step.
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Studies have shown that meditating for just 10-20 minutes per day can have significant positive impacts on both mental and physical health.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against developing mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
The document discusses content curation and sharing. It recommends identifying useful content from various sources, organizing the content digitally using tools like ReadItLater and Evernote, and then sharing what you learn with others through social media and building virtual spaces online using services like Diigo, LiveBinder, and wikispaces. The goal is to make it easy to both organize and share valuable information you find on the web.
Transforming Social Stories with Your iPadMiguel Guhlin
This document summarizes a session on creating social stories using an iPad for individuals with autism. Social stories are used to help those with autism better understand social situations and interactions. The session will cover why social stories are needed, how to create them using apps on an iPad by blending images and sound, and providing examples of social stories that have been created. Attendees will learn the steps to creating their own social stories which include determining the purpose, capturing pictures, selecting an app to create the story, and publishing it digitally or printing it.
This document provides an overview of reinventing technology with instruction. It introduces the SAMR model, which categorizes ways technology can be used in education from substitution to redefinition. Examples are given to illustrate each level, from using PowerPoint instead of handwritten notes to remixing and collaborating on student work. Educators are encouraged to consider how technology allows redefining learning processes in transformative ways. Links are provided for additional resources on becoming a remix artist and the impacts of professional learning networks.
The 3 steps for Digital Citizenship Certification in East Central ISD are:
1. All teachers must teach 2 cybersafety lessons to students using approved curriculum.
2. Campus professional staff like teachers and administrators must complete a self-paced online course on digital citizenship.
3. The campus principal must certify on an online form that steps 1 and 2 have been completed by their campus staff. This certification ensures compliance for eRate funding for the upcoming school year.
This document provides information about reinventing technology with instruction including:
1. Links and resources for videos, reflections, and learning more about topics like QR codes, the SAMR model, digital citizenship certification, and remixing as an artist.
2. An example using the SAMR model to categorize different ways technology can be used in a book report assignment from substitution to redefinition.
3. Details on a webquest activity where participants take on roles like teacher, parent, or administrator to analyze digital citizenship scenarios and develop an action plan statement.
Miguel, thank you for sharing this presentation. Digital citizenship is an important topic, and I appreciate you taking the time to explore it with students.
Freedom to Succeed - Dwell in PossibilityMiguel Guhlin
1. The document discusses how technology is changing education, with tablets becoming more prevalent in schools and expected to outnumber computers within 5 years.
2. BYOT/BYOD initiatives are becoming more common, allowing students to use their own devices in school, though this challenges standardization.
3. The concept of a "post-digital school" is introduced, where ubiquitous technology access transforms life, work and learning rather than being a novelty. This requires rethinking policies around device use.
This document contains the presentation slides from a talk on managing mobile devices in schools. Some of the key points covered include:
- Many students now own mobile devices like phones and use them frequently
- Schools are increasingly adopting iPads and allowing BYOD (bring your own device) policies
- Effective strategies discussed include developing a professional learning network using hashtags and feeds, curating and sharing content, facilitating app selection, and managing devices and files.
This document appears to be a presentation about energizing eLearning through Moodle. Some of the key points discussed include: joining an online Moodle user community for support after workshops; designing engaging course spaces using multimedia, interactive tools, and content from outside sources via RSS; and giving careful thought to course planning and activities that can be adapted to Moodle modules. The presentation emphasizes making the most of Moodle's features to create interactive virtual learning environments.
In this enchantingly mundane preso, veteran blogger Miguel Guhlin shares his meteoric rise to rock star status as a blogger, confesses his blogging addiction, time spent in rehab and offers a retrospective look at blogging as therapeutic nonsense worth tracking and sharing. You will come away with tips and suggestions for tweaking your digital footprint as you build a worldwide following of peers passionate to participate in YOUR professional learning network (PLN).
The document discusses the potential for "flipped classroom" approaches to help offset the negative effects of poverty. It describes the challenges facing a student named Corlita who lacks basic resources at home. Key ideas are that flipped classroom approaches allow lectures to be viewed at home while homework is done in class, and that students can use technology or other tools to scaffold their learning and keep track of what they are learning. It asks how flipped classroom approaches could help value the stories from children's life experiences.
This document provides 20 tips for using the iPad as an administrator, organized into sections on usability, productivity apps, and other features. Some of the key tips include adding up to 6 apps to the dock for quick access, using Spotlight to launch apps, taking notes with Evernote, accessing documents from cloud storage services, turning the iPad into an interactive whiteboard, and finding free and paid apps. The document includes links to online resources for several of the tips.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
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تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.