Audacity workshop for Langara JournalismDuncan McHugh
This document provides an introduction to using the free audio editing software Audacity. It discusses recording audio using various devices, tips for getting a good recording, basic editing functions in Audacity like cutting and pasting sections of audio, and more advanced features like adding multiple tracks and effects. The document includes exercises for readers to practice basic and more advanced editing techniques. It also provides several online tutorial resources for learning more about using Audacity.
This document provides an introduction to using the free, open source audio editing software Audacity. It discusses selecting appropriate recording devices, tips for getting a good recording, and performing basic audio editing tasks in Audacity like cutting, copying, pasting and trimming audio clips. The document then demonstrates more advanced features like working with multiple tracks, effects, and creating an audio storytelling project by integrating different audio clips. It also provides resources for free music and additional Audacity tutorials.
This document provides an introduction to using the audio editing software Audacity. It covers getting a good recording, basic editing techniques like cutting and pasting audio clips, and creating a multi-track audio story using sound effects and music. Tips are provided on recording quality, equipment, levels, and editing tools in Audacity. Exercises guide the reader through basic and more advanced editing including volume adjustment and adding effects. Resources for additional tutorials and legal music options are also listed.
This document provides an introduction to using Audacity for audio editing. It discusses knowing your recording devices and tips for getting a good recording. It then describes the basic tools in Audacity like selection, envelope, and zoom tools. Exercises are included to practice basic editing of speech with unwanted sounds and creating a multi-track recording with sound effects. Advanced editing, file handling, and online tutorials are also briefly covered.
This document provides an introduction to using the free audio editing software Audacity. It discusses various recording devices that can be used to record audio. It then describes basic audio editing functions in Audacity like cutting, copying, pasting and trimming audio clips. The document also presents two exercises - one on basic editing and another on creating a multi-track audio story. Finally, it lists some online tutorials and resources for learning more about Audacity.
This document provides an introduction to using Audacity for audio editing. It discusses knowing your recording devices and tips for getting a good recording. It then describes the basic functions in Audacity like selection tools, editing tools and effects. It provides exercises for basic editing of speech and creating a multi-track audio story. It concludes with resources for online Audacity tutorials and finding copyright-free music and sounds.
Welcome to an introductory course on the basics of educational podcasting, designed for educators wanting to find out more about this exciting topic. The workshop will explore the history of podcasting, basic concepts, terms and definitions, podcasting types, and explore pedagogical issues and ways in which educational podcasts can be used as a curriculum resource at home, school, and elsewhere. The session includes a hands on exercises using Audacity, a free, open source tool available on the internet!
The learning objectives for participants are:
* To gain awareness and insight into educational podcasting
* To acquire knowledge and understanding about how to create, edit and upload podcasts using Audacity
* To explore ways of using podcasts as a curriculum resource learning
This document provides an overview of podcast production including guidance on equipment, planning content, recording, editing, and publishing a podcast. Key points covered include choosing the right audio equipment like microphones, mixers, and recording devices; planning podcast structure with outlines and scripts; tips for recording in various locations and using proper microphone technique; editing audio content; and publishing the finished podcast. The workshop concludes with a practical session where participants will produce and publish their own 10+ minute podcast.
Audacity workshop for Langara JournalismDuncan McHugh
This document provides an introduction to using the free audio editing software Audacity. It discusses recording audio using various devices, tips for getting a good recording, basic editing functions in Audacity like cutting and pasting sections of audio, and more advanced features like adding multiple tracks and effects. The document includes exercises for readers to practice basic and more advanced editing techniques. It also provides several online tutorial resources for learning more about using Audacity.
This document provides an introduction to using the free, open source audio editing software Audacity. It discusses selecting appropriate recording devices, tips for getting a good recording, and performing basic audio editing tasks in Audacity like cutting, copying, pasting and trimming audio clips. The document then demonstrates more advanced features like working with multiple tracks, effects, and creating an audio storytelling project by integrating different audio clips. It also provides resources for free music and additional Audacity tutorials.
This document provides an introduction to using the audio editing software Audacity. It covers getting a good recording, basic editing techniques like cutting and pasting audio clips, and creating a multi-track audio story using sound effects and music. Tips are provided on recording quality, equipment, levels, and editing tools in Audacity. Exercises guide the reader through basic and more advanced editing including volume adjustment and adding effects. Resources for additional tutorials and legal music options are also listed.
This document provides an introduction to using Audacity for audio editing. It discusses knowing your recording devices and tips for getting a good recording. It then describes the basic tools in Audacity like selection, envelope, and zoom tools. Exercises are included to practice basic editing of speech with unwanted sounds and creating a multi-track recording with sound effects. Advanced editing, file handling, and online tutorials are also briefly covered.
This document provides an introduction to using the free audio editing software Audacity. It discusses various recording devices that can be used to record audio. It then describes basic audio editing functions in Audacity like cutting, copying, pasting and trimming audio clips. The document also presents two exercises - one on basic editing and another on creating a multi-track audio story. Finally, it lists some online tutorials and resources for learning more about Audacity.
This document provides an introduction to using Audacity for audio editing. It discusses knowing your recording devices and tips for getting a good recording. It then describes the basic functions in Audacity like selection tools, editing tools and effects. It provides exercises for basic editing of speech and creating a multi-track audio story. It concludes with resources for online Audacity tutorials and finding copyright-free music and sounds.
Welcome to an introductory course on the basics of educational podcasting, designed for educators wanting to find out more about this exciting topic. The workshop will explore the history of podcasting, basic concepts, terms and definitions, podcasting types, and explore pedagogical issues and ways in which educational podcasts can be used as a curriculum resource at home, school, and elsewhere. The session includes a hands on exercises using Audacity, a free, open source tool available on the internet!
The learning objectives for participants are:
* To gain awareness and insight into educational podcasting
* To acquire knowledge and understanding about how to create, edit and upload podcasts using Audacity
* To explore ways of using podcasts as a curriculum resource learning
This document provides an overview of podcast production including guidance on equipment, planning content, recording, editing, and publishing a podcast. Key points covered include choosing the right audio equipment like microphones, mixers, and recording devices; planning podcast structure with outlines and scripts; tips for recording in various locations and using proper microphone technique; editing audio content; and publishing the finished podcast. The workshop concludes with a practical session where participants will produce and publish their own 10+ minute podcast.
The document provides an overview of audio podcasting, covering topics such as getting a good quality recording, equipment options, file formats, processing software, and distribution methods. It offers suggestions for recording, such as using pop filters and closed headphones, checking recording levels, and pressing record. It also lists both inexpensive and high-end equipment options, common file formats like WAV and MP3 with bitrate recommendations, free and paid audio editing software, and podcast hosting services.
This document provides an introduction to using Audacity, an open source audio editing software. It discusses tips for getting a good audio recording, including knowing the recording space and equipment. The basics of using Audacity are explained, including recording, selection tools, volume adjustment, and cutting/pasting audio clips. Two exercises are presented: the first involves basic editing of an audio recording, while the second has the reader create a multi-track audio story integrating voice, music, and sound effects.
Learn to Compose, Record, and Produce Songs and Podcasts Using GarageBandSt. Petersburg College
GarageBand is a Digital Audio Workstation (DAW) that includes a large sound library, software instruments, guitar amplifiers and effects, music lessons, and even a virtual session drummer that can adapt to your songs. Since GarageBand has an easy-to-learn interface and there are no formal music training and/or instruments required, you will be composing, recording, producing, and sharing professional recordings and/or podcasts for your library in no time! In this webinar:
Learn what GarageBand is capable of doing (e.g., audio recording, music lessons, podcasts etc.).
Become familiar and comfortable with GarageBand’s interface
Understand basic recording terminology and practices that will translate to any DAW.
Appreciate how easy it is to create a podcast to include sounds, images, and videos.
See how GarageBand can be used to create multimodal assignments/activities.
Find alternatives to GarageBand and learn ways to run it virtually within other Operating Systems.
This document provides an overview of audio training for trainers. It discusses the physics of sound waves, components of a basic sound system, recording tips, common audio file formats, digital editing software, sharing audio via podcasts, and example links for audio resources. The key topics covered are the production, recording, manipulation and reproduction of sound; sound waves exist as variations in air pressure; and digital audio recorders and editors like Audacity allow for high-quality audio recording and editing.
Using digital media in research and teaching: standards, techniques and strat...Claire Stewart
1. The document discusses best practices for using digital media in research and teaching, including how to locate, acquire, and integrate images as well as how to create and manage audio and document files.
2. It provides guidance on choosing cameras versus scanners, adjusting images, organizing audio and document scans, and considering file sizes and quality for different uses.
3. Tips are given for presentation software, free screen capture utilities, image editing, and tools for organizing collected media files.
Practical Strategies for Producing Animated Video on a BudgetAmy Som
This document provides tips for recording and editing audio to use in animated videos created with GoAnimate. It recommends setting up a organized filing system and doing a dry run of recordings to check for issues. Some easy initial edits include reducing background noise, clicks, and echoes. More advanced editing involves experimenting with effects to improve audio quality. When exporting audio, files should be named systematically. The document also offers tips for planning audio needs, creating custom props, including multiple voices, and frequent saving while editing in GoAnimate to prevent potential crashes.
The document outlines a five phase master class for developing presentation skills, with each phase focusing on a different element like speech development, speaking skills, presentation skills, multimedia skills, and specialist presentations. It provides details on topics within each phase such as structure, writing, props, microphones, projectors, and video clips to use. The document also includes information on presentation tools, technology requirements, and best practices for delivering effective presentations.
A podcast is a digital audio file made available online for downloading to computers or MP3 players. It can include music, speech, or other sound and is usually provided as a series. Listeners can subscribe to podcasts using Really Simple Syndication (RSS) feeds. Podcasts allow students to develop skills like speaking, research, and storytelling. Teachers should plan podcasts by researching topics, writing scripts, and practicing their delivery.
The document discusses the features and uses of the Pro-Bot, a programmable floor robot used for teaching children control, directional language, and programming. It can be programmed to travel in shapes like squares and draw shapes like triangles using loops. It has touch, light, and sound sensors and can be programmed to perform procedures like drawing a hexagon. Suggested uses for the Pro-Bot include storytelling, treasure hunts, games, and creative activities designed for particular themes.
This document provides a checklist for preparing a music production project in a digital audio workstation (DAW). The checklist includes setting the [1] project name and location, [2] digital audio preferences like sampling rate and bit depth, [3] recording file type as WAV or AIFF, [4] hardware settings to configure the DAW for the audio interface, and [5] buffer size which is suggested to be 128 samples. The document instructs the user to create properly named subfolders for each project within a general projects folder.
Does podcasting technology make podcasting look hard? Face your podcasting gear fears head-on with a meetup designed to show you what you need to buy (and not buy) to get started, how to set all of it up before your first recording session, or how to make what you do have to produce a podcast sound better.
This document provides guidance on using different multimedia formats such as text, photos, audio, and video for online storytelling. It discusses tools for gathering and editing different media types as well as best practices. Specific tips covered include using high-quality microphones for audio recording, framing shots according to the rule of thirds for photos and video, and varying shot types and movement for dynamic visual sequences. The goal is to help people find the right format to tell their story and produce professional-quality multimedia content.
The document discusses the history and development of Rockbox, an open source alternative operating system for portable media players. It began in 2001 to provide more customization and freedom than the default firmware. Over 50 models of players have been supported by analyzing the hardware, writing a bootloader, and developing Rockbox's small OS. Key features discussed include music playback support, plugins, themes, and an international community of hundreds of contributors.
This document provides guidance on using different media types like text, photos, audio, and video for storytelling. It discusses skills and tools needed for gathering and editing various media. It also describes different story types that can be told through single or multiple media. Specific sections provide tips for recording and editing high quality audio, taking still photos and video, and basic filming techniques like shot types and framing.
Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку" GameDe...Lviv Startup Club
This document provides guidance on managing sound design and music composition for a project. It discusses the different types of sounds needed - sound effects, ambient sounds, music, and voice overs. It recommends engaging a sound designer early in the process, once key elements like game design, animations and characters are finalized. The sound design process involves discussing requirements, creating demos, recording, mixing and polishing sounds. Hiring a full-time sound designer requires equipping a dedicated studio space. Overall the document outlines best practices for integrating high quality audio into a project.
Podcasting involves creating and distributing audio files over the Internet. Educators can use podcasts to inform students about class news and topics of interest, and to engage students in critical thinking about communication skills. Students can create podcasts on various topics to share with others. Creating an effective podcast involves writing a script, recording audio, editing the recording, adding music if desired, and publishing the podcast online through a hosting site.
Audacity is a free, open source software program that allows users to record, edit, and export audio files. It can be used to record audio from microphones or other sources, apply effects like changing pitch or adding echo, and mix multiple audio tracks together. Audacity supports common audio file formats and can import, edit, and export audio for use in other programs or burning to CDs. It is available for both Windows and Mac operating systems.
This document provides guidance on proper sound reinforcement techniques for DJs and discusses common mistakes made. It is presented as a manual with multiple chapters. The first chapter explains why using speakers in four corners, referred to as a "4 corner setup", is improper and will result in cancellations and standing waves due to sound waves crossing and interfering with each other. Models and diagrams are provided to illustrate this. The second chapter discusses proper gain structure and avoiding distortion, noting that overdriving the system sends distorted signals through the amplifiers and damages equipment. It also cautions about playing monitors and the PA system too loudly and not time aligned. Overall, the document stresses that sound propagation follows the laws of physics and certain techniques like 4 corner setups
This document discusses various computer output devices. It describes speakers that convert output data into sound, monitors that receive signals from a video card and provide a graphical or textual display, and printers that create images on paper or other media using technologies like ink transfer or heat transfer. The document discusses different types of printers like laser printers, inkjet printers, and dot matrix printers, and how they are classified by characteristics like quality, speed, whether they are impact or non-impact. It also briefly mentions other output devices like headphones and projectors.
This document provides an introduction to using the audio editing software Audacity. It covers getting a good recording, basic editing techniques like cutting out unwanted sounds and adjusting volume, more advanced features like working with multiple tracks and effects. It includes exercises for editors to practice basic and more complex editing. Tips are also provided on preparing files for sharing online.
This document provides an overview of podcasting and how to create educational podcasts. It discusses what podcasts are, different types of podcasts including educational uses, and free tools like Audacity that can be used to record and edit audio podcasts. It also covers publishing podcasts and finding additional resources and tutorials. The document aims to teach educators how podcasting can be incorporated into classroom lessons as a new avenue for teaching and learning.
The document provides an overview of audio podcasting, covering topics such as getting a good quality recording, equipment options, file formats, processing software, and distribution methods. It offers suggestions for recording, such as using pop filters and closed headphones, checking recording levels, and pressing record. It also lists both inexpensive and high-end equipment options, common file formats like WAV and MP3 with bitrate recommendations, free and paid audio editing software, and podcast hosting services.
This document provides an introduction to using Audacity, an open source audio editing software. It discusses tips for getting a good audio recording, including knowing the recording space and equipment. The basics of using Audacity are explained, including recording, selection tools, volume adjustment, and cutting/pasting audio clips. Two exercises are presented: the first involves basic editing of an audio recording, while the second has the reader create a multi-track audio story integrating voice, music, and sound effects.
Learn to Compose, Record, and Produce Songs and Podcasts Using GarageBandSt. Petersburg College
GarageBand is a Digital Audio Workstation (DAW) that includes a large sound library, software instruments, guitar amplifiers and effects, music lessons, and even a virtual session drummer that can adapt to your songs. Since GarageBand has an easy-to-learn interface and there are no formal music training and/or instruments required, you will be composing, recording, producing, and sharing professional recordings and/or podcasts for your library in no time! In this webinar:
Learn what GarageBand is capable of doing (e.g., audio recording, music lessons, podcasts etc.).
Become familiar and comfortable with GarageBand’s interface
Understand basic recording terminology and practices that will translate to any DAW.
Appreciate how easy it is to create a podcast to include sounds, images, and videos.
See how GarageBand can be used to create multimodal assignments/activities.
Find alternatives to GarageBand and learn ways to run it virtually within other Operating Systems.
This document provides an overview of audio training for trainers. It discusses the physics of sound waves, components of a basic sound system, recording tips, common audio file formats, digital editing software, sharing audio via podcasts, and example links for audio resources. The key topics covered are the production, recording, manipulation and reproduction of sound; sound waves exist as variations in air pressure; and digital audio recorders and editors like Audacity allow for high-quality audio recording and editing.
Using digital media in research and teaching: standards, techniques and strat...Claire Stewart
1. The document discusses best practices for using digital media in research and teaching, including how to locate, acquire, and integrate images as well as how to create and manage audio and document files.
2. It provides guidance on choosing cameras versus scanners, adjusting images, organizing audio and document scans, and considering file sizes and quality for different uses.
3. Tips are given for presentation software, free screen capture utilities, image editing, and tools for organizing collected media files.
Practical Strategies for Producing Animated Video on a BudgetAmy Som
This document provides tips for recording and editing audio to use in animated videos created with GoAnimate. It recommends setting up a organized filing system and doing a dry run of recordings to check for issues. Some easy initial edits include reducing background noise, clicks, and echoes. More advanced editing involves experimenting with effects to improve audio quality. When exporting audio, files should be named systematically. The document also offers tips for planning audio needs, creating custom props, including multiple voices, and frequent saving while editing in GoAnimate to prevent potential crashes.
The document outlines a five phase master class for developing presentation skills, with each phase focusing on a different element like speech development, speaking skills, presentation skills, multimedia skills, and specialist presentations. It provides details on topics within each phase such as structure, writing, props, microphones, projectors, and video clips to use. The document also includes information on presentation tools, technology requirements, and best practices for delivering effective presentations.
A podcast is a digital audio file made available online for downloading to computers or MP3 players. It can include music, speech, or other sound and is usually provided as a series. Listeners can subscribe to podcasts using Really Simple Syndication (RSS) feeds. Podcasts allow students to develop skills like speaking, research, and storytelling. Teachers should plan podcasts by researching topics, writing scripts, and practicing their delivery.
The document discusses the features and uses of the Pro-Bot, a programmable floor robot used for teaching children control, directional language, and programming. It can be programmed to travel in shapes like squares and draw shapes like triangles using loops. It has touch, light, and sound sensors and can be programmed to perform procedures like drawing a hexagon. Suggested uses for the Pro-Bot include storytelling, treasure hunts, games, and creative activities designed for particular themes.
This document provides a checklist for preparing a music production project in a digital audio workstation (DAW). The checklist includes setting the [1] project name and location, [2] digital audio preferences like sampling rate and bit depth, [3] recording file type as WAV or AIFF, [4] hardware settings to configure the DAW for the audio interface, and [5] buffer size which is suggested to be 128 samples. The document instructs the user to create properly named subfolders for each project within a general projects folder.
Does podcasting technology make podcasting look hard? Face your podcasting gear fears head-on with a meetup designed to show you what you need to buy (and not buy) to get started, how to set all of it up before your first recording session, or how to make what you do have to produce a podcast sound better.
This document provides guidance on using different multimedia formats such as text, photos, audio, and video for online storytelling. It discusses tools for gathering and editing different media types as well as best practices. Specific tips covered include using high-quality microphones for audio recording, framing shots according to the rule of thirds for photos and video, and varying shot types and movement for dynamic visual sequences. The goal is to help people find the right format to tell their story and produce professional-quality multimedia content.
The document discusses the history and development of Rockbox, an open source alternative operating system for portable media players. It began in 2001 to provide more customization and freedom than the default firmware. Over 50 models of players have been supported by analyzing the hardware, writing a bootloader, and developing Rockbox's small OS. Key features discussed include music playback support, plugins, themes, and an international community of hundreds of contributors.
This document provides guidance on using different media types like text, photos, audio, and video for storytelling. It discusses skills and tools needed for gathering and editing various media. It also describes different story types that can be told through single or multiple media. Specific sections provide tips for recording and editing high quality audio, taking still photos and video, and basic filming techniques like shot types and framing.
Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку" GameDe...Lviv Startup Club
This document provides guidance on managing sound design and music composition for a project. It discusses the different types of sounds needed - sound effects, ambient sounds, music, and voice overs. It recommends engaging a sound designer early in the process, once key elements like game design, animations and characters are finalized. The sound design process involves discussing requirements, creating demos, recording, mixing and polishing sounds. Hiring a full-time sound designer requires equipping a dedicated studio space. Overall the document outlines best practices for integrating high quality audio into a project.
Podcasting involves creating and distributing audio files over the Internet. Educators can use podcasts to inform students about class news and topics of interest, and to engage students in critical thinking about communication skills. Students can create podcasts on various topics to share with others. Creating an effective podcast involves writing a script, recording audio, editing the recording, adding music if desired, and publishing the podcast online through a hosting site.
Audacity is a free, open source software program that allows users to record, edit, and export audio files. It can be used to record audio from microphones or other sources, apply effects like changing pitch or adding echo, and mix multiple audio tracks together. Audacity supports common audio file formats and can import, edit, and export audio for use in other programs or burning to CDs. It is available for both Windows and Mac operating systems.
This document provides guidance on proper sound reinforcement techniques for DJs and discusses common mistakes made. It is presented as a manual with multiple chapters. The first chapter explains why using speakers in four corners, referred to as a "4 corner setup", is improper and will result in cancellations and standing waves due to sound waves crossing and interfering with each other. Models and diagrams are provided to illustrate this. The second chapter discusses proper gain structure and avoiding distortion, noting that overdriving the system sends distorted signals through the amplifiers and damages equipment. It also cautions about playing monitors and the PA system too loudly and not time aligned. Overall, the document stresses that sound propagation follows the laws of physics and certain techniques like 4 corner setups
This document discusses various computer output devices. It describes speakers that convert output data into sound, monitors that receive signals from a video card and provide a graphical or textual display, and printers that create images on paper or other media using technologies like ink transfer or heat transfer. The document discusses different types of printers like laser printers, inkjet printers, and dot matrix printers, and how they are classified by characteristics like quality, speed, whether they are impact or non-impact. It also briefly mentions other output devices like headphones and projectors.
This document provides an introduction to using the audio editing software Audacity. It covers getting a good recording, basic editing techniques like cutting out unwanted sounds and adjusting volume, more advanced features like working with multiple tracks and effects. It includes exercises for editors to practice basic and more complex editing. Tips are also provided on preparing files for sharing online.
This document provides an overview of podcasting and how to create educational podcasts. It discusses what podcasts are, different types of podcasts including educational uses, and free tools like Audacity that can be used to record and edit audio podcasts. It also covers publishing podcasts and finding additional resources and tutorials. The document aims to teach educators how podcasting can be incorporated into classroom lessons as a new avenue for teaching and learning.
Podcasting involves recording audio or video files and making them available for digital distribution over the Internet. Listeners can subscribe to podcasts using an RSS feed and download files to computers or mobile devices like MP3 players to listen to anytime. The document provides tips on how to create podcasts, including using free or low-cost audio and video recording and editing software on computers, planning content that is 10-20 minutes long, and considering audio quality and background noise when recording.
This document provides instructions for creating a podcast, including:
1. Recording audio using a microphone or voice memo and converting it to an mp3 file using free audio editing software.
2. Uploading the mp3 file to a faculty web page for students to access.
3. Optionally posting the podcast on a blogger account to make it more accessible and help with experimenting with podcasting.
4. Sample lesson plans are also referenced for academic uses of podcasts.
This document provides an overview of podcasting and how it can be used in education. It begins by defining a podcast as an audio or video recording that is made available online. It then lists several benefits of podcasting such as allowing students to demonstrate their knowledge, incorporating a variety of skills, and providing an authentic activity. The document provides examples of student podcast ideas and sample teacher podcasts. It outlines the stages of podcast production from preproduction to publishing. It also provides information on tools, editing, adding audio effects, and publishing podcasts. The overall purpose is to encourage the use of podcasting to allow students' voices to be heard.
This document provides an overview of podcasting and how it can be used in education. It begins by defining a podcast as an audio or video recording that is made available online. It then lists several benefits of podcasting such as allowing students to demonstrate their knowledge, incorporating a variety of skills, and providing an authentic activity. The document provides examples of student podcast ideas and sample teacher podcasts. It outlines the stages of podcast production from preproduction to publishing. It also provides information on tools, editing, adding audio effects, and publishing podcasts. The overall purpose is to encourage the use of podcasting to allow students' voices to be heard.
The document discusses producing instructional how-to videos for social media. It outlines the hardware used such as a video camera, tripod, lighting equipment, and microphone. It also discusses the software used, including video and audio editing programs. Production details are provided such as planning shots, using a hand model, recording audio separately, choosing video formats, and allowing time for scripting and editing.
This document provides an overview of podcasting and how to get started creating podcasts. It discusses what podcasts are, how they are created and distributed using RSS feeds. It also covers the necessary hardware, software and technical terms needed to make podcasts. Finally, it provides guidance on the podcast creation process and gives examples of educational podcasts and hosting options.
This is the PowerPoint from a Burrell School District In-Service presentation on ways to incorporate audio recording as a teaching and learning tool in the classroom.
Podcasting Gear 101: A Beginners Guide to Podcasting TechnologyKyle Bondo
Podcasting Gear 101: A Beginners Guide to Podcasting Technology
Does podcasting technology make podcasting look hard? Face your podcasting gear fears head-on with a meetup designed to show you what you need to buy to get started, how to set all of it up before your first recording session, and how to make everything work for your new podcast.
What will you learn?
Learn what you need for a basic podcast recording step-up
Understand what makes a good microphone versus a bad microphone
Understand when you need and don't need a mixer
Understand what software you need to create a recording
Learn the audio recording process and basic sound and recording techniques
Learn how to edit your audio files, add music, and publish a final MP3
Learn how to record a podcast without having to use a computer
The Gagglepod Advantage
Coming to a Gagglepod Meetup comes with the added advantage of being able to ask any question you have about podcasting! Even if you're already podcasting, Gagglepod is all about building a community of podcasters. Come for the talks, stay for the Q&A!
About Gagglepod
Gagglepod is designed to teach you the art and technology behind building better podcasts. Each monthly talk gives you the chance to hear from new and experienced podcasters as they share their experiences in creating, producing, and marketing their own shows. Join the growing community of Fredericksburg Podcasters dedicated to helping you build your own successful podcast.
To learn more, please visit Gagglepod.com.
Where to find Gagglepod Meetups
Germanna Community College
10000 Germanna Point Drive
Workforce Building Room 126
Fredericksburg, VA
Using free audio editing software Audacity, one can create professional quality audio recordings with just $500 worth of equipment. The presentation recommends a USB microphone, mic stand, pop filter, and acoustic panels. Audacity allows for multi-track recording and editing with effects like amplifying, changing pitch, equalization, and noise removal. With practice editing audio files in Audacity, one can produce high quality recordings.
This document discusses digital audio media and production. It explains that all sound exists as analog waves that are sampled and converted to digital format for computer processing. Common digital audio formats are described, including uncompressed formats for high quality archiving and compressed formats like MP3 for distribution. Digital music software and services allow users to organize, playback, and distribute digital music collections on various devices. Suggestions are provided to improve an IT course by changing homework due dates and times.
Podcasting involves creating audio or video files and distributing them via RSS feeds for others to subscribe to and download. The document discusses defining podcasting, demystifying it, understanding RSS syndication, subscribing and creating podcasts using Audacity recording software. It also covers enhancing podcasts with music, uploading files, and key podcasting websites and applications like iTunes, Juice and Levelator for optimizing audio levels.
Audio ResourcesChoose one of them or any other of your c.docxikirkton
Audio Resources
Choose one of them or any other of your choice to record your voice with a short discussion of these ideas and how you might use SOUND in your Integrated Thematic Unit and how your ITU is progressing. Conclude by stating which application you are using to record, and save as a sound file to the Discussion Board.
Sound
Sound Technologies are available for classroom and training use via Windows, Apple, Microsoft Office, software, the WWW, Internet applications, APPs, etc. and can be created in many ways. This important multimedia component often brings new life and excitement into learning and is often neglected. Remember that research shows that the more senses stimulated, the greater the retention. Special Needs students benefit in many ways, as well.
FILE FORMATS
WAV or waveform
.wav
A file extension developed by IBM and Microsoft for a standard Microsoft audio file.
It is supported by all computers running Windows and by all the most popular web browsers. The WAVE format is one of the most popular sound formats on the Internet for music or speech.
Audio Interchange File Format
.aif or .aiff
A file most commonly used in Macintosh Operating System
Musical Instrument Digital Interface
.midi
A digitally synthesized sound file format for sending music between electronic music devices like synthesizers and PC sound cards. This interface was created in 1982 by the music industry; it is very flexible, ranging from very simple to real professional music making.
MIDI files are supported by all the most popular Internet browsers, software systems, and platforms. The downside of MIDI is that it cannot record sounds (only notes), or to put it another way, it cannot store songs, only tunes.
MIDI files do not contain sampled sound but a set of digital musical instructions (musical notes) that can be interpreted by your PC's sound card. The upside of the MIDI format is that since it contains only instructions (notes), MIDI files can be extremely small.
Via Wikipedia
Real Audio Media
.rm or .ram
These are two file extensions used for Real Audio players. The RealAudio format was developed for the Internet by Real Media. The format also supports video.
MP3
.mp3
MPEG-1 Audio Layer 3, more commonly referred to as MP3, is a digital audio encoding format using a form of lossy data compression. It is a common audio format for consumer audio storage, for the transfer and playback of music on digital audio players. MP3 is an audio-specific format that was designed by the Moving Picture Experts Group.
Applications (ideas for both PC and MAC)
Text to Speech
Make a choice under Voice selection. Preview Voice. Click Apply. You will hear this chosen voice when we open an application later. Under the Speech icon, you will find a tab Text to Speech (originally Text to Speech and Sound Recognition).
Siri
Voice Comments in Word *** cool functionality
Click on the sound icon on the right to insert comments for Word 2003.
Sound in Excel
...
This document provides an introduction to podcasting for beginners. It discusses what podcasts are, how they can be used for education, and how to create your own podcast using free audio recording and editing software. The key steps covered are downloading and using Audacity to record audio, edit recordings, and export podcast files that can be published on blogs or podcast hosting sites for others to access. Resources for finding educational podcasts, getting help with Audacity, and publishing podcasts are also provided.
The document summarizes Workshop #2 of a training session on e-learning tools. It provides an overview of the workshop agenda which includes following up on digital storytelling projects, learning blogging skills, using MP3 recorders, and basics of recording and editing digital audio using Audacity. The workshop covers signing into blogs, starting a blog, recording and editing audio, and uploading podcasts.
This document contains a glossary of terms related to sound design and production. It provides definitions for terms like Foley artistry, sound libraries, file formats like .wav and .aiff, audio limitations like RAM, and audio recording systems like analog, CDs, and MIDI. For each term, the student explained their relevance to their own production practice, noting experiences recording sounds and music, editing files, using virtual instruments, and more. The glossary contains over 20 terms and will help the student in their study of sound design.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for over 20 key terms, sourced from online references. For each term, the student also provides a brief description of how the term relates to their own production practice, such as formats and file types used, software and hardware employed, and recording and editing techniques.
1) The document discusses a podcasting course at UBC's Faculty of Land and Food Systems that teaches students audio storytelling skills.
2) In the course, students learn skills like interviewing, writing for audio, and audio editing. They work on individual and group podcast projects, receiving feedback from the instructor and guest speakers.
3) The course helps students adopt new ways of working with audio while balancing educational needs. It provides tools and expertise for creating podcasts to share agricultural stories.
A presentation given at Northern Voice 2010:
The Faculty of Land and Food Systems at UBC attracts bright students passionate about the UBC Farm, food and the environment. The problem is that these student are not always able to communicate their message out to the general public.
In LFS 400, we taught students that it was their role to take their passion and education to educate others. In a multidisciplinary partnership, including CBC Journalist Kathryn Gretsinger, LFS Faculty Professor Andrew Riseman and social media enthusiasts Duncan McHugh & Cyprien Lomas, we helped students find their stories, gave them the skills and confidence to tell them and ensured they followed the golden rules of journalism.
Using podcasting as the medium of choice, students learned how to interview, present arguments based on expertise and model good scientific discussion through "unbiased" stories—in short they became citizen journalists / citizen scientists.
Using the podcasts, this session will tell about the course and the impact it had on the students. We will also explore its potential to influence social media literacy in the broader curriculum of The Faculty of Land and Food Systems.
Bio:
Cyprien Lomas: After years of interest in social media, he finally managed to convince enough people (including a faculty member) to give it a go.
Duncan McHugh: LFS Learning Centre's unassuming technology expert and teacher. Also a member of this year's Northern Voice organizing committee.
Andrew Riseman: Faculty of Land and Food System plant breeding specialist, UBC Farm academic co-lead, techno-suspicious but full of crazy ideas.
Kathryn Gretsinger: CBC Radio personality extraordinaire, now journalism educator extraordinaire and superb story coach; able to tease out a story wherever it lies.
Telling Stories in Land & Food Systems: OpenEd09Duncan McHugh
Students in UBC’s Faculty of Land and Food Systems are passionate about the environment, urban farming, sustainability and food. As applied scientists, it is crucial that they learn media skills, and this session examines their use in context. Presenters will discuss how Land and Food Systems partnered with the UBC School of Journalism to teach students how to tell stories and make their research accessible to those on and off campus. Students used open source audio editing software to create Creative Commons-licensed audio documentaries that give their work a whole new audience.
NMC2009: Telling Stories in Land & Food SystemsDuncan McHugh
Students in Land and Food Systems are passionate about the environment, urban farming, sustainability and food. As applied scientists, its crucial they learn media skills. In conjunction with the UBC School of Journalism, students were taught how to find and tell stories about their discipline. Students crafted stories, interviewed experts and produced podcasts using their disciplinary content. Students wrote a biased story (advocacy), an unbiased story (citizen journalism) and created their streeter and voicer podcasts.
Making predictions about technologies to support can be tricky. Using the New Media Consortium's Horizon Report is one way to get a snapshot of the technologies and practices to expect on campus. The Horizon Report picks six technologies likely to have an impact on higher education with horizons of a year or less, two to three years, and four to five years. The 2008 list: grassroots video, collaboration webs, mobile broadband, data mashups, collective intelligence, and social operating systems (see http:// wp.nmc.org/horizon2008/). Bring your questions, experiences, and ideas to this thoughtful conversation that will help us map our way into the future.
Student-created media in the UBC Faculty of Land and Food SystemsDuncan McHugh
Student-created media such as podcasting, blogging, and digital storytelling are being piloted at UBC. [1] Podcasting in courses is providing educational content for students and allowing them to explore agricultural topics. [2] Blogging is engaging students in original research and communication skills. [3] Digital storytelling gives students tools to reflect on themselves using multimedia. Challenges include the learning curve of new technologies and copyright concerns, but results show students find the work engaging and acquire useful skills.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
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The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
25. Story structure
The Beginning: The Hook
The Middle
The End
• Forward-looking endings
• Image endings
• Circular endings
• So-what endings
• Echo endings
• Surprise and discovery endings
26. Interviewing: Sawatsky’s Sins
1 Asking a non-question
2 Asking a double-barreled question
3 Overloading your question
4 Putting remarks into your question
5 Including trigger words
6 Including hyperbole in your question
7 Asking a close-ended question
* Know the space
* Consider the room size, number of participants and ambient noise
* Wind is a major enemy
* Use the appropriate equipment
* Check equipment beforehand
* Test your levels
* Bring headphones
* Get as close to the source as possible
Multiple tracks
Additional tools
Effects; some useful, some crazy
http://bit.ly/lfs400audio
Endings by Dan Grech
Ending with a quote is a tried-and-true method in newspaper writing. But in audio, ending with a quote usually doesn’t work. Here’s why: Interview clips are essential in many stories, but couching them in narrative really makes them shine. Beginning or ending with one can confuse the listener and blur the boundaries of the story. Narration provides context. In radio, there’s an added danger to ending with an actuality: It’s awkward to tack a sign-off (“I’m Dan Grech for ‘Marketplace’”) immediately after a quote.
Radio reporters and other folks writing for audio face another pitfall: Endings are all too easy to, well, leave until the end. Too often, how we end stories is an afterthought, a decision made under tight deadline with little planning or forethought. My advice sounds paradoxical, but it has served me well: Think about endings from the beginning. Keep an eye out for ending potentials while doing background research and listening to tape. Make notes about contenders and develop them as you work the piece. You may not decide which path to take until you’re wrapping up the story, but you’ll have well-developed ideas to pick from.
Endings are also challenging because they’re “unwritten.” Often, it’s much easier to see the beginning of a story. That could be because there’s usually only one beginning, but many possible endings. We create beginnings and endings, but endings first need to be discovered.
I’ve also found it helpful to think about endings in terms of broad categories. Depending on the kind of story you’re telling, some types of endings will work better. Choosing an ending type can help a lot. Let’s review a few:
Forward-looking endings
Endings that point to the future show where things are headed. They present one or more possible paths the characters in a story might take. So, you might describe a dilemma that a character has or a decision he or she has made and save the “what next” for the end.
Here's an example:
In May 2009, I created a piece about wage theft. I considered several possible endings, guided by this question: After a person’s wages are stolen, what next? How do they respond? One ending I considered focused on the lead character in my story inspiring six coworkers to file lawsuits against their employer. Another highlighted a co-op to address the problem that was formed with other women cheated out of wages. Both endings are forward looking, and both put positive twists on a negative situation. (I chose to end with the inspired lawsuits.)
Future-looking endings are a great approach because they help listeners feel satisfied by putting them ahead of the news. Future-looking endings offer another great benefit: They’re a way to cultivate story ideas. One story’s ending might be another’s beginning.
Image endings
Image endings often work better than most. They describe a scene ― specifically, a “parting shot” ― with description and detail.
These endings work best for scene-driven stories, and they usually require a lot of reporting. The idea is to focus on a single detail, something small that stands for something big, and describe it in a short but descriptive fashion.
“Ramon’s story,” for example, ends with an image. “Catalina’s back in their cramped childhood condo. A framed photo of Ramon in a cap and gown hangs by her bedroom door.” It works because it suggests, without saying as much, that Catalina still loves her son despite his financial troubles. Ramon feels he has a debt to pay to her. She is proud of him regardless.
Circular endings
These endings loop back to where they began. They can provide a sense of closure and completeness.
To craft this kind of ending, look at the point the last person is making, look at their actualities and think about how to wrap things up from there. Is there a way to echo the words? Something they’re saying that I can build off of?
Circular endings work best in stories where there is a single protagonist whose story is being followed. Pieces with intermingling voices don’t lend themselves to circular endings because they rarely tell a single person’s story.
So-what endings
Whereas image endings present something concrete that stands for a bigger issue, “so-what” endings raise the level of abstraction, introducing themes previously untouched but symbolized by the rest of the story.
In their “Broncos and Boudin: The Angola Prison Rodeo” piece, the Kitchen Sisters talk about a rodeo in Angola Prison where traditional food is served. The piece is a profile of the food, but it ends with the warden revealing that the events take place a few weeks after Katrina. Traditions are at risk of being lost, and the prison rodeo ― and the food ― represent the preservation of cultural history and identity.
Echo endings
With echo endings, you look at the last words in the final interview in the piece, and echo some word, phrase or idea in your ending. Ask yourself: Is there a way to echo the words? Something they’re saying that I can build off of? Echo endings sound good, but they’re kind of a gimmick. They should be reserved for when you’re on a tight deadline.
Surprise and discovery endings
Surprise is an incredibly powerful tool in audio. It might be tempting to apply this technique to your endings. This is something I’d caution against, except in special cases.
Surprise is the lifeblood of radio, but throwing a curve ball at the end can confuse an audience. Rather than leaving them satisfied, frustration results. I recommend introducing surprise early and often, when it can be used as a hook. Twists can occur in the last third of a piece, when there’s still time for a final resolution or explanation.
1 This pipeline is very controversial…
2 How will you choose the route the pipeline will take and who’s going to pay for it?
3 If you make the subject of your question too big or you put in too many subjects, your question can’t be answered.
4 At best, putting remarks into your questions could distort the answer you get. At worst, it could get a cheap rise out of the other person
5 These are words that are so powerful to an interviewee that they take attention away from the rest of the question and ruin the answer.
6 If you exaggerate for effect, the interviewee will defend against the exaggeration instead of giving you a meaningful answer.
7 “Yes or no” questions only test your hypothesis, but they don’t lead to genuine discovery.
Ask why or how questions and avoid yes or no answers
Give interviewees time to explain themselves
Don’t worry about appearing smart