Using Computer Games To Unlock Learning

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Ollie Bray's presentation at the the 2010 Microsoft European Innovative Education Forum in Berlin, Germany.

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  • Using Computer Games To Unlock Learning

    1. 1. Using Computer Games<br />to Unlock Learning<br />Ollie Bray<br />24th March 2010<br />
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    7. 7.
    8. 8. worldwidetelescope.org<br />
    9. 9. worldwidetelescope.org<br />
    10. 10.
    11. 11.
    12. 12.
    13. 13.
    14. 14. 1.<br />why<br />games?<br />
    15. 15. “Good teachers use<br />good tools”<br />Derek Robertson<br />ltscotland.org.uk/consolarium<br />
    16. 16. learning through play…<br />
    17. 17. Learning<br />Credit: http://bit.ly/cqGXk8<br />
    18. 18. Credit: http://bit.ly/cqGXk8<br />
    19. 19. Credit: http://bit.ly/cqGXk8<br />
    20. 20. competitive…<br />
    21. 21. competitive…<br />…but, non-threatening<br />
    22. 22. 2.<br />platform<br />
    23. 23.
    24. 24. 3.<br />contextual<br />hubs<br />
    25. 25. process <br />the star trek principle?<br />
    26. 26.
    27. 27.
    28. 28.
    29. 29.
    30. 30.
    31. 31.
    32. 32.
    33. 33.
    34. 34.
    35. 35.
    36. 36.
    37. 37. Planning<br />
    38. 38.
    39. 39.
    40. 40.
    41. 41.
    42. 42.
    43. 43.
    44. 44.
    45. 45.
    46. 46. 4.<br />creators of <br />content<br />
    47. 47.
    48. 48. ‘VS’<br />
    49. 49.
    50. 50.
    51. 51. immersive<br />
    52. 52. Instant feedback<br />
    53. 53. complex tasks<br />
    54. 54. literacy<br />
    55. 55. collaborative<br />
    56. 56. rules and building blocks<br />
    57. 57. change variables - science<br />
    58. 58. re-creation<br />
    59. 59.
    60. 60.
    61. 61. 5.<br />collaboration<br />
    62. 62.
    63. 63. “Games engage and capture learners, providing a context and basis for learning”.<br />Jen Deyenberg<br />trailsoptional.wordpress.com<br />
    64. 64. Gavinburn Primary<br />School<br />1pm<br />6, 538 km<br />6am<br />Friday 29th January<br />2010<br />Dorothy Dalgliesh<br />School<br />
    65. 65.
    66. 66.
    67. 67. Credit: http://bit.ly/bDPhyX <br />barriers<br />
    68. 68. culture<br />
    69. 69. platform limitations<br />
    70. 70. training<br />
    71. 71. profesional development<br />
    72. 72. motivation<br />Gulucan village in West China<br />
    73. 73. motivation<br />Gulucan village in West China<br />
    74. 74. motivation<br />Gulucan village in West China<br />
    75. 75. o.bray@ltscotland.org.uk<br />www.olliebray.com<br />@olliebray<br />

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