This document analyzes how the media product "Time Assassin" effectively uses conventions of real video games to introduce its science fiction narrative. It discusses how the opening level introduces characters and hooks audiences, similarly to films and books. It also explores how the game challenges conventions by having objectives displayed through short on-screen instructions rather than markers, requiring exploration. Collectible items provide backstory information to explain elements to players, mimicking techniques used in other games and media. The document examines how aspects of the game's design, such as its user interface, magazine advertisement, and cover art emulate real video games to attract audiences and integrate it into the science fiction genre.
Instalações e Terminais Portuários: Escolha do regime jurídicoaplop
Powerpoint de suporte à apresentação “Instalações e Terminais Portuários: Escolha do regime jurídico”, por José Luís Moreira da Silva, da Universidade de Lisboa.
Apresentação efectuada no IX Congresso da Associação dos Portos de Língua Oficial Portuguesa, que decorreu na cidade brasileira de Itajaí a 11 e 12 de Abril de 2016.
Visite o portal da APLOP: http://aplop.org
Estamos no Twitter: http://twitter.com/aploppress
Estamos no Slideshare: http://www.slideshare.net/aplop/
Listening, Communication Breakdowns, How do we Respond to it? Understanding the Process. Understanding the laws. Every good conversation starts with good listening.
Revista da Administração do Porto de Sines, n.º 58, de Dezembro de 2012.
Uma edição da APS. 20 páginas.
VISITE O PORTAL OFICIAL DA APS:
http://www.apsinesalgarve.pt/
APS NAS REDES SOCIAIS
https://www.facebook.com/portosdesinesedoalgarve/
https://twitter.com/apsinesalgarve
https://www.flickr.com/photos/146404026@N03/albums
https://www.youtube.com/channel/UCiMp5-N3vYEZ1ogXQMKZepw
Revista da Administração do Porto de Sines, n.º 67, de Dezembro de 2015.
Uma edição da APS. 20 páginas.
VISITE O PORTAL OFICIAL DA APS:
http://www.apsinesalgarve.pt/
APS NAS REDES SOCIAIS
https://www.facebook.com/portosdesinesedoalgarve/
https://twitter.com/apsinesalgarve
https://www.flickr.com/photos/146404026@N03/albums
https://www.youtube.com/channel/UCiMp5-N3vYEZ1ogXQMKZepw
“Tendências na Indústria dos Portos” – Pedro Miguel Mendesaplop
Powerpoint de suporte à apresentação de Pedro Miguel Mendes (Deloitte), intitulada “Tendências na Indústria dos Portos”, no Encontro Intercalar da APLOP, realizado na cidade cabo-verdiana do Mindelo a 26 e 27 de Novembro de 2015.
A adesão de Timor-Leste como membro efectivo da Associação de Portos de Língua Oficial Portuguesa, a formalização da adesão dos Portos da Guiné Equatorial e a dos Portos de Marrocos como membro observador, foram os pontos mais marcantes deste encontro intercalar. De sublinhar o facto destas novas adesões terem obtido aprovação por unanimidade.
Foi ainda analisada e votada favoravelmente uma proposta de parceria apresentada pela Conferência das Nações Unidas sobre o Comércio e Desenvolvimento (UNCTAD) para a colaboração com a APLOP em programas de formação de portos e comércio marítimo e internacional na Língua Portuguesa.
A análise e discussão das actividades desenvolvidas desde a última reunião magna, no Maputo, e a preparação do próximo congresso foram outros pontos da sobrecarregada agenda de trabalhos deste encontro.
O IX Congresso da APLOP deverá realizar-se em Abril de 2016, no Porto de Itajaí, Estado de Santa Catarina, Brasil.
As duas sessões plenárias do primeiro dia do encontro destinaram-se a tomar conhecimento e discutir os documentos apresentados pelos Grupos de Trabalho APLOP referentes à “Facilitação de Procedimentos nos Portos da CPLP” e ao “Desenvolvimento do Transporte Marítimo no Espaço Lusófono”.
O programa incluiu ainda uma apresentação dos Portos de Cabo Verde e uma visita ao Porto do Mindelo.
Visite o portal da APLOP: http://aplop.org
Estamos no Twitter: http://twitter.com/aploppress
15.12.2015 - Plano Nacional de Logística PortuáriaPortos do Brasil
Apresentação utilizada pelo ministro da Secretaria de Portos da Presidência da República, Helder Barbalho, no III Seminário Portos e Vias Navegáveis, na Câmara dos Deputados.
03.03.2016 - O ministro da Secretaria de Porto da Presidência da República, Helder Barbalho, anuncia a ampliação de investimentos no setor portuário do Pará, durante o seminário “Setor Portuário: Desafios e Oportunidades”, uma promoção da SEP em parceria com a Carta Capital.
O objetivo é levar aos investidores informações sobre as alternativas de investimento, que devem alcançar R$ 51 bilhões até 2042.
A presentation given at the Minnesota Magazine & Publications Association. 2 of 4. See also Magazine Cover Design, Web Magazine Design, and Magazine Design Troubleshooting.
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
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From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Are the X-Men Marvel or DC An In-Depth Exploration.pdfXtreame HDTV
The world of comic books is vast and filled with iconic characters, gripping storylines, and legendary rivalries. Among the most famous groups of superheroes are the X-Men. Created in the early 1960s, the X-Men have become a cultural phenomenon, featuring in comics, animated series, and blockbuster movies. A common question among newcomers to the comic book world is: Are the X-Men Marvel or DC? This article delves into the history, creators, and significant moments of the X-Men to provide a comprehensive answer.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdf
Evaluation 1
1. Evaluation
Question 1.) How effective is the media product use,
develop combination of your main or challenge forms
and conventions of real media products?
2. My media product, Time assassin is the first introduction level to a science fiction video game. It puts
you in controls of the highly skilled time agent Twelve. The first level is the introduction level which
means it in many ways is like a film or even book. These would be considered the norm for real media
products, and to make my game seem real I have tried to match and challenge these conventions.
The purpose of an opening is to introduce characters and to get the audience interested in watching the
rest of the film or reading the rest of the book. With video games it is similar but also very
different. Video games have a variety of mediums, some are simple shooters, others are
puzzles, but in my opinion the best are games with a thick story. For this question I will
often use the example Quantum Break. This is a recent game that is one of the games I
investigated in my research. Quantum Break is a lot like a film, not just with the realistic
graphics but the fact it looks like a movie, only you control the character. It looks like a
movie and real media product through having an empty UI. (User Interface is what the
audience will see on-screen in front of the game itself for example health bars or
instructions. And the game itself controls what happens quite a lot, you could describe it
As reading a book where you can procrastinate from the main story and explore round the areas, but
you must always return to the main story.
These real media products use this effect of having a fulfilling and thick story well, and this means that
these games are often considered masterpieces and rated very highly. This is something I wanted to
emulate in my game, having main story but with areas to explore around it. For this I looked at my
game as a timeline. The start being when the character spawns at the first area, after the menu is
loaded. (The menu again emulates real media products, because real media products like real games
will have a main menu, mine is identical in that respect.) And following the timeline through to the end
where the character supposedly dies. It’s important to note that a useful technique I used to hook the
character was to have a massive cliff-hanger in only the first mission, and it is explained or lead up to
in the missions that follow. This is often used in game of films using flashbacks for example and is
something I have again emulated.
Spawn in Arcade, Area is
Massive future Street,
including teleport shop
Teleport into small,
compact warehouse
Time Warp into
large empty area,
the moon
3. The timeline can differentiate, the timeline is the main story which like Quantum Break is like a film
and could be consider hooking and interesting, but with my limited knowledge of making a game how
did I make an almost open world with area one could explore and learn more about the game? This was
done by challenging the convention.
When designing my game I had created a dramatic and film like story, but since I could only make the
first level I still needed to have the audience want to have the feeling of wanting to play it more, and to
want to learn more about the game. In other games such as Quantum Break the story is explained often
through conventions like voice or sounds, other characters explaining or through visual elements like
text on screen. With my game I had created three May area that the timeline takes you through, and the
story told not through a voice on screen and not really through text on screen.
For my game I challenged convention and like books where the audience will imagine what’s
happening, my game fives you some brief instructions of what to do, and you must explore it to follow
those objectives and progress. The three main areas the future street, which
teleports you to the warehouse, with sends you to the moon through a portal all
have brief on screen situations that appear on the UI. Unlike Quantum Break
my UI is quite clear on the screen. I was but one man who made the game, and
therefore improvised a lot with making a game the audience could understand.
I designed the UI to have a science fiction graphic user interface, computer levels
and data on screen that doesn’t do anything but it decorated the border and makes
it seem more like science fiction gam which helps with the idea of genre. The other things that appear
on the UI are the buttons that contain the instructors, these are short sentence in the form of mission
updates, that appear whenever the user reaches another area, and it takes it to the newest part of the
timelines. However since there are no markers on screen arrows for example one might have in a real
game, it is up to the audience and player to explore and progress with only the short sentence to help.
For example find the teleport shop. This literally make short player explore the street to find the shop.
This is like a media product like a film because there are no objective makers in films. One would
consider the objectives on screen the form of narrative and I would agree that and the players option of
what to do in the game is the narrative of the game, there are no vocal instructions so it makes the
game more of man explorer genre.
4. But again to challenge convention I have added collectable that explain
parts of the story, four ‘Floppy discs’ that when the user walks over to them
contain a graphic on the UI that contains information of element sin the
game. This is exactly like real media products and other games, where it
might explain what weapon you have and the back story of the person like
the sword was forged in the fires of mount doom for example. These floppy
discs contain information on the weapons of the assassin, the assassin
armor and some elements that might confuse the player like that rare
teleport shops, and portals. This is something that explained, I stated that a
teleport shops are now a commercial commodity, everyone teleports
everywhere, but still there are hover cars as you see on the deigns of game
when you exit the arcade, you se a triggered animation of a hover car.
The layout of the UI and the colors help to represent the genre of the game,
having the Sci-Fi border, having the instruction on the bottom of the screen
so the user can clearly see them and having the colors you’d expect in the
figure like glowing blue for energy or several metal. I think it is clear that
my game is science fiction genre when you play it. But that is only one of
three ancillaries. If you haven’t played the game but are considering it
you’d want to read about it. Therefore you’d find gaming magazine that
would contain reviews and information about the game/ the cover of a
gaming magazine will often have a main picture of the game, on my
gaming magazine I had the picture of the warehouse with the portal so it’s
clear from the cover Time Assassin has elements of a portal in the game. To
make the cover seem realistic I have added side’s stories and barcodes so it
does seem like, a legitimate cover. He inside of the gamin magazine cover
has two pages that have pictures and background that show elements of the
game. The screen shots from the game are what you'd expect in a real
gaming magazine, they are explained in the text and will help the reader
want to go out and purchase it. The text explains the game; it is a summary
of the plot and has a review at the end that makes my game magazine
realistically make you as the real audience to want to play my game. Read
my gaming magazine and see if you are interested in playing my game
afterwards. Note: it’s free.
5. So after the audience reads the gaming magazine they will want to
purchase the game itself. They will go to the shop and the game will
catch their attention. For this type of genre, representation and
design all combine to attract the attention of the target audience. My
gaming cover I felt needed to contain all the elements of the game
but also look like a real game you could buy. Therefore I looked ta
two current video game producers XBOX ONE and PS4. And I
studied their gaming covers. There are areas in the covers I have
attempted to copy with my own and therefore try to make my game
look realistic. The Xbox One covers will have four screenshots in a
particular format, three small ones below a large screen shot, with a
short summary of the game on top of the large screenshot. This is
something I have replicated in my game cover, with the science
fiction screenshot that could represent some areas of my game. The
PS4 cover is quite different, it varies a lot, it does not have one
specific format unlike Xbox one, therefore I chose to have a game
cover like Infamous Second son, where there is one main screenshot
at the back often with an out of place design. For my PS4 back cover
I used an inverted and black and white over-lay screenshot of the
portal, which looks like it has been burnt through the white paper.
Inside the black and white stencil version of the portal is the same
summary of the game, and above that a subtitle that captures an
element of the game in one word, for this is said Eliminate the target.
With both covers real games have some graphic of gaming awards in
the tops of the covers and on the corners while below they have
information of that specification and technical details of the game.
As well as an age rating and barcode. Like real media products the
age rating is awarded to the game for how much violence or bad
language etc. the game has. To make my covers realistic I rated my
game and gave an appropriate age rating, this makes the game
covers match convention and make it realistic.
6. Finally to make their game covers, the front cover, which is
what the audience will first see, I need to make something
that represented the game the shows the design of the game,
that that represent the science fiction genre and contains
some of the colors. This was no easy task, but I settled for
adding a screenshot of the portal, which is a main fact in the
game, and like making real media products that will have a
main part of the game in the cover, like the design having the
main character in the foreground, the main character being
said element. Mine being item travel through a portal. But it
still did capture that science fiction genre and representation
of game. So I researched classic 80’s games, and found that
they did it quite well, with their films as well. Therefore I
gave the whole cover an 80’s overlay changing the colors so
it seemed more science fiction with the 80's twist in the form
of purple and retro colors. This was the final area of t game
cover that would successful make the player want to buy the
game expecting it to be a Sc-Fi game and not be
disappointed.
There are many ways in which my game challenged the
forms in real media products through convention such as
genre and representation, I have developed a game, gaming
magazine and cover that successfully challenge these forms
but also match them to make a realistic game that the
audience would really want to play.