Demystify accessibility by explaining what users need, what developers can do to meet those needs and how accessibility works (from an application through the platform to assistive technology)
This document discusses accessibility for content designers. It defines accessibility as removing barriers that prevent people with disabilities from interacting with websites and services. It notes that 1 in 5 people have a disability and outlines various types of disabilities including visual, auditory, cognitive and mobility impairments. The document stresses that accessibility benefits everyone and is required by law. It provides guidance on making content perceivable, operable, understandable and robust. It recommends getting an accessibility specialist to evaluate services and including people with disabilities in user research.
Web accessibility testing methodologies, tools and tipsHenny Swan
This document provides tips and guidelines for testing the accessibility of websites, including using automated tools, manual testing techniques, and involving disabled users. It discusses evaluating different aspects of websites like images, color contrast, structure, links, multimedia, and JavaScript. A variety of free resources and tools are recommended to aid in accessibility testing.
This document discusses accessible design and its importance. Accessible design aims to make websites usable for people with disabilities, including visual, hearing, mobility, and cognitive impairments. The key principles of accessibility are that content must be perceivable, operable, understandable, and robust. The document provides guidelines on making content accessible for different impairments, such as using alternative text for images, captions, keyboard navigation, high color contrast, plain language, and consistent layouts. Quick wins for accessibility include using plain language, logical structure, high contrast colors, captions, large interactive elements, and semantic HTML.
Designing, Developing & Testing for AccessibilityEric Malcolm
In this talk we will go over the basics of designing, developing and testing for accessibility. Including: Color Contrast, Sizing & Spacing, Device Independent User Input, Page Structure, Headings, Testing Tools, Extensions, Testing with a Screen Reader.
Accessibility is ease of use, being inclusive with most of the audience who are able to perform the task in a different way than normal users.
Here is the collated research on visual design best practices from accessibility perspective.
This presentation will help you understand:
- The legal requirements behind Web Accessibility
- How do people with disabilities use the web and what assistive technologies they use
- How good usability makes up for better accessibility and improves site’ SEO
- Financial benefits of having an accessible website
This document discusses accessibility for content designers. It defines accessibility as removing barriers that prevent people with disabilities from interacting with websites and services. It notes that 1 in 5 people have a disability and outlines various types of disabilities including visual, auditory, cognitive and mobility impairments. The document stresses that accessibility benefits everyone and is required by law. It provides guidance on making content perceivable, operable, understandable and robust. It recommends getting an accessibility specialist to evaluate services and including people with disabilities in user research.
Web accessibility testing methodologies, tools and tipsHenny Swan
This document provides tips and guidelines for testing the accessibility of websites, including using automated tools, manual testing techniques, and involving disabled users. It discusses evaluating different aspects of websites like images, color contrast, structure, links, multimedia, and JavaScript. A variety of free resources and tools are recommended to aid in accessibility testing.
This document discusses accessible design and its importance. Accessible design aims to make websites usable for people with disabilities, including visual, hearing, mobility, and cognitive impairments. The key principles of accessibility are that content must be perceivable, operable, understandable, and robust. The document provides guidelines on making content accessible for different impairments, such as using alternative text for images, captions, keyboard navigation, high color contrast, plain language, and consistent layouts. Quick wins for accessibility include using plain language, logical structure, high contrast colors, captions, large interactive elements, and semantic HTML.
Designing, Developing & Testing for AccessibilityEric Malcolm
In this talk we will go over the basics of designing, developing and testing for accessibility. Including: Color Contrast, Sizing & Spacing, Device Independent User Input, Page Structure, Headings, Testing Tools, Extensions, Testing with a Screen Reader.
Accessibility is ease of use, being inclusive with most of the audience who are able to perform the task in a different way than normal users.
Here is the collated research on visual design best practices from accessibility perspective.
This presentation will help you understand:
- The legal requirements behind Web Accessibility
- How do people with disabilities use the web and what assistive technologies they use
- How good usability makes up for better accessibility and improves site’ SEO
- Financial benefits of having an accessible website
Sharing the slides pack on Accessibility testing talk at Agile India. This pack has some good tips around how to get started with a11y on various SDLC stages and some new methodologies
A beginners guide to accessibility testing. An overview of common mistakes websites make and highlighting some easy to use tools that anyone can incorporate into their work.
Presented at www.AccessibilityCalgary.com on May 12, 2013.
Crafting experiences, aiming at including everyone; regardless of their impairments, cultural backgrounds or environments. This talk discusses inclusive design, including localisation and environmental design factors, as well as impairments.
hcid2011 - Practial Tips for Designing for Inclusive UX: Kath MoonanCity University London
This document provides practical tips for designing inclusive user experiences and conducting accessibility user research. It recommends meeting with diverse users to understand their experiences and needs, which can help align accessibility goals with business objectives. Testing with users who have mild impairments is suggested as a starting point, as it does not require specialized equipment and can surface issues experienced by mainstream users as well. Involving diverse users throughout the design process, from research to testing, helps create more inclusive products and experiences.
This PPT throws light on some of the essential elements of Accessibility testing which have become crucial to ensure quality in this day and age. To know more on accessibility testing, accessibility mandates, WCAG 2.0, paired testing approach, accessibility guidelines and standards go through this presentation as well as the ones coming soon.
The document discusses accessibility issues and proposes new definitions and approaches. It notes that inaccessibility is not about disabilities but a mismatch between user needs and content. It proposes universal user-centered accessibility where resources are tested based on how they meet user needs and preferences, with users having control over choices. Metadata would describe content in terms of meeting needs and priorities are given to user choice and inclusivity. Tools that validate and evaluate accessibility based on guidelines producing metadata could help make authoring and content more accessible.
This document provides an overview of best practices for tablet app design. It discusses trends in tablet use, with tablets most commonly used for games, social media, music/videos and online banking. The document outlines key considerations for app design, including ensuring the app content is enjoyable and incentivizes return use. It recommends the app have clear goals or calls to action for users. Usability best practices discussed include making the app learnable, memorable and simple to use with familiar design conventions. Specific tips provided include making buttons large enough to tap easily and allowing for intuitive navigation and screen rotation.
The document discusses usability and design in web and graphic design. It argues that usability and accessibility should not undermine design. Some ways to improve usability without compromising design are to make hyperlinks and buttons large enough to click, use meaningful page titles and headers, maintain consistency in colors, language and conventions, provide feedback to users, and minimize registration barriers and memory loads on users. The document also recommends following Nielsen's 10 usability heuristics to prioritize visibility, match real world expectations, minimize errors, and emphasize recognition over recall.
This document provides an overview of accessibility guidance presented by Kevin Erickson. It defines key accessibility terms like WCAG, the four principles of accessible content, and assistive technologies. It explains why accessibility is important both legally and for a good user experience. The presentation outlines how to measure an organization's current accessibility state, prioritize violations, and use tools to remediate issues. It emphasizes starting accessibility work early in the design process and maintaining efforts ongoing.
Accessibility testing with an overview of the various disabilities and how to approach each along with a round up on most popular tools used for Accessibility evaluation
Making Websites Accessible to People with DisabilitiesChristian Brink
It’s important to make sure that your website is accessible by everyone, regardless of disability. Learn how to improve the accessibility of your website.
User-Created Content: Maintaining accessibility & usability when we don't con...deborahgu
Social Media sites and Learning Management Systems rely on end-users, not web developers, to create the content at the heart of the site. How can we design our interfaces to encourage users to create usable, accessible content? Can we train our users without annoying them or driving them away? What tools can we give them to make it easier for them to create the best content? Whether we have professors using Moodle or Sakai to create coursework for students, or bloggers communicating on Diaspora, identi.ca, or Dreamwidth, we want it to be easy for our users to create content every bit as accessible and usable as we would create ourselves.
[The meat of this presentation is in the notes; visible on a slide by slide basis or in a PDF of the entire presentation, available at http://suberic.net/~deborah.kaplan/lca2014-upload.pdf . Sadly PPT-to-PDF notes view has no alt for the slides, and slideshare has no way of modifying a transcript to include off-slide text. In other words, my authoring tools got in the way of the accessibility of my content. The most accessible version is probably to download the PPT from slideshare, which hopefully maintained the image alt!]
User interface design for people with special needsRhaf Alloush
This document discusses user interface design considerations for people with special needs. It outlines design principles for elders, children, and those with visual, cognitive, learning, and physical disabilities. Key recommendations include using simple and clear navigation, descriptive text, reduced clutter and text, increased font and icon sizes, color blindness-friendly color combinations, screen reader compatibility, and alternative input methods like eye tracking, gestures, head tracking, and brain interfaces. The goal is to design inclusive and accessible interfaces through principles of universal design.
I attended the session 508: 508 Compliance: Whose Problem Is It Anyway? during the 2015 Learning Solutions Conference & Expo in Orlando, Florida. Kimberly Herb and Mary Montgomery from Early Intervention Technical Assistance presented. I created a mind map of the presentation and discussions that followed.
This session was one of my favorites of the conference as my perspective on accessibility changed. I have a greater appreciation and importance for universal design.
Accessibility is important for three main reasons: (1) It is the right thing to do to provide equal access to information and functionality for all users, including those with disabilities, (2) It is required by law, such as Section 508 which mandates accessibility of electronic resources for U.S. federal agencies, and (3) It benefits all users by creating easier to use, more intuitive interfaces and reaching a wider audience. The document discusses what accessibility means, why it is important, examples of disabilities and assistive technologies, principles of accessibility like making content perceivable, operable, understandable and robust, common accessibility problems to avoid, and resources for testing and learning more.
Diverse User Experience Presentation by Kath Moonan (Web Accessibility Expert) from Centre for HCID Open Day, April 21st, 2010 held at City University.
Building Accessible Forms: Abilitynet Accessibility Webinar 26 Feb 2015AbilityNet
Whatever the purpose of your website or app you’re likely to be using at least one form, whether for gathering information and sign ups or carrying out a transaction. A badly-designed form can have a huge impact on the experience of every user, but they can cause particular problems for people with accessibility needs.
This webinar looked in detail at the design of accessible forms. AbilityNet’s experts will share their top tips for how to deal with the most common pitfalls and help you reduce abandonment rates and deliver a truly inclusive and effective user experience.
What Every UX Pro Should Know About Web A11y - UserFocus 2014Dana Douglas
The document discusses what UX professionals should know about web accessibility. It outlines that accessibility is commonly evaluated based on Section 508 and WCAG 2.0 standards, and that the goals are to increase awareness, incorporate accessibility into practices, provide basic knowledge, and highlight five common accessibility issues. The five issues discussed are keyboard access, captions, use of color, form fields, and alternative text. The document provides testing methods and recommendations for each issue.
The document discusses accessibility and user-centered design (UCD). It defines accessibility as making interfaces usable for all people regardless of ability. Accessibility is an important part of UCD. The analysis, design, and evaluation phases of UCD should incorporate accessibility considerations. During analysis, user profiles, personas, and scenarios should include details about disabilities. Designs should be accessible according to standards. Evaluation such as heuristic analysis and testing should also consider accessibility. Involving people with disabilities in the UCD process helps create more universally usable products.
Sharing the slides pack on Accessibility testing talk at Agile India. This pack has some good tips around how to get started with a11y on various SDLC stages and some new methodologies
A beginners guide to accessibility testing. An overview of common mistakes websites make and highlighting some easy to use tools that anyone can incorporate into their work.
Presented at www.AccessibilityCalgary.com on May 12, 2013.
Crafting experiences, aiming at including everyone; regardless of their impairments, cultural backgrounds or environments. This talk discusses inclusive design, including localisation and environmental design factors, as well as impairments.
hcid2011 - Practial Tips for Designing for Inclusive UX: Kath MoonanCity University London
This document provides practical tips for designing inclusive user experiences and conducting accessibility user research. It recommends meeting with diverse users to understand their experiences and needs, which can help align accessibility goals with business objectives. Testing with users who have mild impairments is suggested as a starting point, as it does not require specialized equipment and can surface issues experienced by mainstream users as well. Involving diverse users throughout the design process, from research to testing, helps create more inclusive products and experiences.
This PPT throws light on some of the essential elements of Accessibility testing which have become crucial to ensure quality in this day and age. To know more on accessibility testing, accessibility mandates, WCAG 2.0, paired testing approach, accessibility guidelines and standards go through this presentation as well as the ones coming soon.
The document discusses accessibility issues and proposes new definitions and approaches. It notes that inaccessibility is not about disabilities but a mismatch between user needs and content. It proposes universal user-centered accessibility where resources are tested based on how they meet user needs and preferences, with users having control over choices. Metadata would describe content in terms of meeting needs and priorities are given to user choice and inclusivity. Tools that validate and evaluate accessibility based on guidelines producing metadata could help make authoring and content more accessible.
This document provides an overview of best practices for tablet app design. It discusses trends in tablet use, with tablets most commonly used for games, social media, music/videos and online banking. The document outlines key considerations for app design, including ensuring the app content is enjoyable and incentivizes return use. It recommends the app have clear goals or calls to action for users. Usability best practices discussed include making the app learnable, memorable and simple to use with familiar design conventions. Specific tips provided include making buttons large enough to tap easily and allowing for intuitive navigation and screen rotation.
The document discusses usability and design in web and graphic design. It argues that usability and accessibility should not undermine design. Some ways to improve usability without compromising design are to make hyperlinks and buttons large enough to click, use meaningful page titles and headers, maintain consistency in colors, language and conventions, provide feedback to users, and minimize registration barriers and memory loads on users. The document also recommends following Nielsen's 10 usability heuristics to prioritize visibility, match real world expectations, minimize errors, and emphasize recognition over recall.
This document provides an overview of accessibility guidance presented by Kevin Erickson. It defines key accessibility terms like WCAG, the four principles of accessible content, and assistive technologies. It explains why accessibility is important both legally and for a good user experience. The presentation outlines how to measure an organization's current accessibility state, prioritize violations, and use tools to remediate issues. It emphasizes starting accessibility work early in the design process and maintaining efforts ongoing.
Accessibility testing with an overview of the various disabilities and how to approach each along with a round up on most popular tools used for Accessibility evaluation
Making Websites Accessible to People with DisabilitiesChristian Brink
It’s important to make sure that your website is accessible by everyone, regardless of disability. Learn how to improve the accessibility of your website.
User-Created Content: Maintaining accessibility & usability when we don't con...deborahgu
Social Media sites and Learning Management Systems rely on end-users, not web developers, to create the content at the heart of the site. How can we design our interfaces to encourage users to create usable, accessible content? Can we train our users without annoying them or driving them away? What tools can we give them to make it easier for them to create the best content? Whether we have professors using Moodle or Sakai to create coursework for students, or bloggers communicating on Diaspora, identi.ca, or Dreamwidth, we want it to be easy for our users to create content every bit as accessible and usable as we would create ourselves.
[The meat of this presentation is in the notes; visible on a slide by slide basis or in a PDF of the entire presentation, available at http://suberic.net/~deborah.kaplan/lca2014-upload.pdf . Sadly PPT-to-PDF notes view has no alt for the slides, and slideshare has no way of modifying a transcript to include off-slide text. In other words, my authoring tools got in the way of the accessibility of my content. The most accessible version is probably to download the PPT from slideshare, which hopefully maintained the image alt!]
User interface design for people with special needsRhaf Alloush
This document discusses user interface design considerations for people with special needs. It outlines design principles for elders, children, and those with visual, cognitive, learning, and physical disabilities. Key recommendations include using simple and clear navigation, descriptive text, reduced clutter and text, increased font and icon sizes, color blindness-friendly color combinations, screen reader compatibility, and alternative input methods like eye tracking, gestures, head tracking, and brain interfaces. The goal is to design inclusive and accessible interfaces through principles of universal design.
I attended the session 508: 508 Compliance: Whose Problem Is It Anyway? during the 2015 Learning Solutions Conference & Expo in Orlando, Florida. Kimberly Herb and Mary Montgomery from Early Intervention Technical Assistance presented. I created a mind map of the presentation and discussions that followed.
This session was one of my favorites of the conference as my perspective on accessibility changed. I have a greater appreciation and importance for universal design.
Accessibility is important for three main reasons: (1) It is the right thing to do to provide equal access to information and functionality for all users, including those with disabilities, (2) It is required by law, such as Section 508 which mandates accessibility of electronic resources for U.S. federal agencies, and (3) It benefits all users by creating easier to use, more intuitive interfaces and reaching a wider audience. The document discusses what accessibility means, why it is important, examples of disabilities and assistive technologies, principles of accessibility like making content perceivable, operable, understandable and robust, common accessibility problems to avoid, and resources for testing and learning more.
Diverse User Experience Presentation by Kath Moonan (Web Accessibility Expert) from Centre for HCID Open Day, April 21st, 2010 held at City University.
Building Accessible Forms: Abilitynet Accessibility Webinar 26 Feb 2015AbilityNet
Whatever the purpose of your website or app you’re likely to be using at least one form, whether for gathering information and sign ups or carrying out a transaction. A badly-designed form can have a huge impact on the experience of every user, but they can cause particular problems for people with accessibility needs.
This webinar looked in detail at the design of accessible forms. AbilityNet’s experts will share their top tips for how to deal with the most common pitfalls and help you reduce abandonment rates and deliver a truly inclusive and effective user experience.
What Every UX Pro Should Know About Web A11y - UserFocus 2014Dana Douglas
The document discusses what UX professionals should know about web accessibility. It outlines that accessibility is commonly evaluated based on Section 508 and WCAG 2.0 standards, and that the goals are to increase awareness, incorporate accessibility into practices, provide basic knowledge, and highlight five common accessibility issues. The five issues discussed are keyboard access, captions, use of color, form fields, and alternative text. The document provides testing methods and recommendations for each issue.
The document discusses accessibility and user-centered design (UCD). It defines accessibility as making interfaces usable for all people regardless of ability. Accessibility is an important part of UCD. The analysis, design, and evaluation phases of UCD should incorporate accessibility considerations. During analysis, user profiles, personas, and scenarios should include details about disabilities. Designs should be accessible according to standards. Evaluation such as heuristic analysis and testing should also consider accessibility. Involving people with disabilities in the UCD process helps create more universally usable products.
The document discusses web accessibility for online courses and provides recommendations for making web content accessible to people with disabilities. It defines web accessibility, outlines common disabilities affected by accessibility, and reviews standards and guidelines like Section 508 and WCAG. Recommendations are given for making web pages, images, videos, PDFs, and online courses accessible through techniques like alt text, captioning, color contrast, and keyboard navigation. Resources for evaluation tools and more information are also listed.
It’s great to keep up to date with readings, meetups, and training, but until you embed accessibility thinking within your project or product delivery process, you’ll struggle to build truly accessible solutions.
Remya is going to share Seamless’s journey in implementing a cross-functional working group and weaving accessibility into their web development process.
Presented at DDD Conference, Melbourne / 12 Aug 2017
Accessibility testing kailash 26_nov_ 2010Kailash More
The document discusses accessibility and its importance on the web. It defines accessibility as designing websites to be usable by people with disabilities. The aim is to ensure that people with any disability can perceive, understand, navigate and interact with content. Guidelines like WCAG provide priorities for making web content accessible for disabled users and all devices. Ensuring accessibility involves careful attention to navigation, separation of design from content, and support for assistive technologies.
User Experience & Design…Designing for others…UEDPreeti Chopra
The document discusses user-centered design (UCD) and its multistage process of analyzing how users will interact with a product. It outlines the key phases of UCD - analysis, design, implementation, and deployment. It then provides descriptions and definitions of many important concepts in user experience design, human-computer interaction, and usability testing.
The document discusses usability engineering and designing user interfaces for humans. It covers several key points:
1) A user interface is the point of interaction between a user and a system, including both software and non-software elements like documentation.
2) Humans have visual, motor, and cognitive limits that should be considered in interface design. Formats and layouts should aid scanning, and memory loads and decision-making tasks should be managed.
3) Usability involves creating intuitive, learnable and satisfying interfaces so that users can efficiently accomplish their goals with minimal errors.
#techInColor 2017: Practical Web Accessibility TestingMikey Ilagan
From my 2017 #techInColor lightning talk for Philly Tech Week.
Summary
=======
Thinking about accessibility in every step of your process ensures legal compliance but helps create a well-designed, more inclusive product that reaches a broader range of people. Testing your site or application for common accessibility user experience problems helps reduce barriers between you and your intended audience.
Watch a recorded screencast of this presentation on YouTube (10m 6s): https://youtu.be/0uoH66mnqNw
Digital accessibility intro-a11ycle_2020-01-15Joshua Randall
The document provides an introduction and agenda for the Cleveland Accessibility Meetup on January 15, 2020. The summary includes:
- The meetup aims to raise awareness of digital accessibility, inclusive design, and assistive technologies in Northeast Ohio through sharing, learning, and networking. It is led by Melanie Bozzelli and Joshua Randall.
- Upcoming meetup events are listed from February to December 2020, covering topics like lean accessibility, global accessibility awareness day, and inclusive design.
- The presentation agenda includes introductions to digital accessibility and assistive technologies, demonstrations of assistive technologies, an overview of the Web Content Accessibility Guidelines, and a question and answer session.
The document discusses user interface (UI) and user experience (UX). It defines UI as everything a person interacts with on an information device, including display screens, keyboards, and mouse. UX includes aesthetic appearance, response time, and content. The growing importance of web and mobile applications has led companies to prioritize optimizing the user experience. The document then lists 10 usability guidelines for designing UI, such as ensuring visibility of system status, minimizing errors, using recognition over recall in displays, and providing helpful documentation.
By starting early and considering Accessibility as a core initiative of software development, organizations can develop software that is easier to use and makes information available to more people.
The document discusses user experience (UX) and its importance in software development. It defines UX as the overall experience a user has when interacting with a product. The document outlines various UX competencies like information architecture, interaction design, and usability testing. It emphasizes designing software with a user-centered approach to ensure it is useful, usable and desirable. It also provides guidance on incorporating UX practices into .NET development.
This document provides an overview of user experience (UX) design. It discusses how UX designers observe people, create wireframes and prototypes, and conduct usability testing to understand user needs and validate designs. The document emphasizes designing based on human behavior and goals rather than just best practices. It also outlines methods like remote and moderated usability testing that UX designers use to evaluate designs. Throughout, it stresses the importance of UX in ensuring positive user experiences and business outcomes.
Designing and evaluating web sites using universal design principles (hands on)Howard Kramer
This document summarizes a presentation about designing and evaluating websites using universal design principles. It discusses integrating usability and accessibility when designing websites. It reviews concepts of universal design and applies principles of best practices and usability to web design. It outlines exercises to identify when sites incorporate universal design and best practices. It discusses using web standards like semantic HTML and CSS as a foundation for universal design on the web.
The document discusses user experience (UX) design and provides recommendations for improving a software product's UX. It defines UX and emphasizes the importance of understanding user goals. It recommends using goal-centered design research methods like personas, scenarios, and prototypes to understand users and ensure the interface helps them achieve their goals. The document advocates integrating UX practices like usability testing into the development process with a dedicated UX team to create a "killer UX" that is intuitive and optimized for users.
Designing user experience (ux) for digital productsVijay Morampudi
User experience design isn’t just moving pixels; it’s much bigger than solely the user interface (UI). You should start considering the entire customer experience: the full life-cycle of your customer’s experience across every channel, digital and non-digital. Evaluate every touch point, and redesign each one as necessary to meet your customer’s needs. The theme of this talk is how to define User Experience (UX) for digital products
Key takeaways
• Applying Design Thinking to UX
• From touch points to end-to-end experiences
• User research and Analytics to identify Personas and pain points
• Journey mapping
• Wireframing from lo-fi to hi-fi
• Usability and A/B testing
Creating the Best Experience: Accessibility & UsabilityCarol Smith
This document summarizes a presentation on creating the best user experience through accessibility and usability. It discusses that designing for all users is impossible, so understanding user needs is important. It defines the functional, emotional, sensorial and social aspects of a user's experience. It also discusses usability, minimizing human costs, and the benefits of good user experience like increased efficiency. The document provides tips for starting the design process like identifying user groups, creating personas, conducting task analysis, and testing assumptions through interviews, observations and card sorting. It emphasizes including people with disabilities in research and understanding standards and assistive technologies to create accessible, usable designs.
This document discusses various concepts related to visual programming and event-driven programming in .NET. It covers the differences between procedural and event-driven programming, how events and event handlers work, and principles of software design like user interface design and goal-directed design processes. It also discusses implementation models, mental models, visual interface design including visual patterns, affordances, modes, dialog boxes, and file systems.
Similar to Designing Inclusive Experiences to Maximize Reach and Satisfaction (20)
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This document outlines the process for developing an MR training experience, including task design, 3D modeling, texturing, animation, implementation in Unity, testing, and deployment. It emphasizes the importance of cross-functional teams and maintaining momentum. Takeaways include links to resources on VR/AR training through the Oregon Storyboard project and Immersive Oregon organization.
Designing Inclusive Experiences to Maximize Reach and Satisfaction Windows Developer
Demystify accessibility by explaining what users need, what developers can do to meet those needs and how accessibility works (from an application through the platform to assistive technology)
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Project Management Semester Long Project - Acuityjpupo2018
Acuity is an innovative learning app designed to transform the way you engage with knowledge. Powered by AI technology, Acuity takes complex topics and distills them into concise, interactive summaries that are easy to read & understand. Whether you're exploring the depths of quantum mechanics or seeking insight into historical events, Acuity provides the key information you need without the burden of lengthy texts.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Webinar: Designing a schema for a Data WarehouseFederico Razzoli
Are you new to data warehouses (DWH)? Do you need to check whether your data warehouse follows the best practices for a good design? In both cases, this webinar is for you.
A data warehouse is a central relational database that contains all measurements about a business or an organisation. This data comes from a variety of heterogeneous data sources, which includes databases of any type that back the applications used by the company, data files exported by some applications, or APIs provided by internal or external services.
But designing a data warehouse correctly is a hard task, which requires gathering information about the business processes that need to be analysed in the first place. These processes must be translated into so-called star schemas, which means, denormalised databases where each table represents a dimension or facts.
We will discuss these topics:
- How to gather information about a business;
- Understanding dictionaries and how to identify business entities;
- Dimensions and facts;
- Setting a table granularity;
- Types of facts;
- Types of dimensions;
- Snowflakes and how to avoid them;
- Expanding existing dimensions and facts.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
Designing Inclusive Experiences to Maximize Reach and Satisfaction
1.
2.
3. Accessibility Shocker
Immersive Reader, part of Microsoft Learning Tools
10 million users per month
Improves comprehension
Encourages Independent reading
Simple to use
Available for free (Edge, Word, etc.)
Started as a hack-a-thon
10 million not enough for you?
1.2 billion people with disabilities worldwide
4. “A mismatched interaction between a person and their environment is a function of
design. Change the environment, not the body. For people who design and develop
technology, every choice we make either raises or lowers these barriers.”
– Kat Holmes (Inclusive expert)
5. Maybe you’ve heard things like:
We don’t have any accessibility users…why bother?
Forget accessibility work if it means it’ll cost!
My resources are maxed out!
Do I really need to be hassled with accessibility?
I can’t sacrifice my UI!
6. Why Invest in Accessibility?
Reach
Usability
Compliance
Helping people
8. Steps to be a Hero
- High value, low effort
Think about talking to people in management
If possible, find an accessibility champion and get them on board
Think about hiring or consulting with an accessibility expert or user
Try not to think of accessibility as an add-on
9. Design Principles - Make this easier for yourself
Standard controls
Programmatic access – UI Automation (UIA)
Windows inbox accessibility tools using UIA
Narrator (For people who are blind)
Magnifier (For people who have low vision)
Windows Speech Recognition (For people with mobility issues)
Fully keyboard accessible
Respect user settings
Test with assistive technology (AT)
http://aka.ms/DevForAccessibility
10.
11. Accessibility Testing Summary
Test keyboard accessibility
Verify the contrast ratio of visible text
Verify your app in high contrast
Verify your app with display and other user settings
Verify main app scenarios by using Narrator
Run accessibility testing tools, like Inspect and AccEvent
12. Call to action
Continue your education at – http://aka.ms/DevForAccessibility
Accessibility in the Store
Accessible custom controls
UI Automation (UIA)
Videos, code samples, etc.
Accessibility testing
Much, much more