Talk by Aashish Solanki, NetBramha Studios, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Aashish
This document discusses responsive web design and future-friendly experiences. It introduces Gene Ehrbar, the director of mobile solutions at ISITE Design. It explains that client capabilities are rapidly evolving, and that responsive design can provide stability across devices and optimize content consumption. The key aspects of responsive design are listed as experience, function, content, design, and code.
While Responsive Design is the buzzword amongst companies trying to move to a mobile world, it's not quite as easy to actually implement. In a presentation I did with Michelle Dash and Bill Welense, we talk about the steps that got us to responsive design, deconstructing it, approaching it from a design perspective, the benefits and pitfalls, and looking into the future.
Google Glass is an augmented reality smart glasses project developed by Google with the goal of integrating computing into everyday life. Key designers include Babak Parviz, Steve Lee, Sebastian Thrun, and Thad Starner. The glasses use technologies like field sequential color displays, touch interface, voice recognition, storage, and connectivity to Android phones to provide features like navigation, photos, videos, time/location info, chatting, and live updates.
Andrew Lewis - Thinking Holistically about Mobile-Responsive ServicesMuseums Computer Group
From MCG 'Museums Get Mobile!' event 16 May 2014
This session looked at how user needs and behaviours vary across different contexts in their lives and how different devices are used in different ways that affect how to think about responsive service design.
It combines concepts to help think through and prioritise a responsive design, with hints and tips based on service implementations at the V&A that you can adapt and use.
The document discusses the changing landscape of mobile web design. It argues that the concepts of "mobile" and "desktop" are becoming blurred as more content is optimized for all contexts and devices. It recommends establishing design principles focused on business goals, audiences, and content rather than assumptions about devices. Finally, it evaluates solutions like native apps, responsive design, and adaptive processes to provide the best experience across different platforms.
This document discusses effective strategies for using mobile apps at meetings and events. It outlines benefits like being paper-light, quick access to information, and sponsorship opportunities. It also discusses factors to consider when selecting a mobile app like event size, features, and cost. The document provides recommendations for essential app features like schedules, maps, and messaging. It also explores optional features and emerging technologies like gamification, QR codes, and social media integration.
Navigation Design for Complex Web ApplicationsGino Lardon
The document discusses navigation design considerations for complex web applications. It covers different navigation patterns like hub vs spoke, one-page forms vs wizards, and horizontal vs vertical wizards. It also addresses different levels of navigation including global, local, cross-system, and dashboards. Additional topics include mental models vs technical architecture, user profiles, multi-device support, and internationalization. The presentation aims to provide guidance on navigation requirements, application mapping, and navigation design for information architecture and user interface.
Mobile Apps for Events - PCMA HeartlandJessica Levin
This document provides an overview of mobile event apps and their benefits. It discusses the advantages of native apps versus mobile websites and important features to include. Finally, it outlines next steps for attendees to build their own basic mobile event app using the AppBaker platform.
This document discusses responsive web design and future-friendly experiences. It introduces Gene Ehrbar, the director of mobile solutions at ISITE Design. It explains that client capabilities are rapidly evolving, and that responsive design can provide stability across devices and optimize content consumption. The key aspects of responsive design are listed as experience, function, content, design, and code.
While Responsive Design is the buzzword amongst companies trying to move to a mobile world, it's not quite as easy to actually implement. In a presentation I did with Michelle Dash and Bill Welense, we talk about the steps that got us to responsive design, deconstructing it, approaching it from a design perspective, the benefits and pitfalls, and looking into the future.
Google Glass is an augmented reality smart glasses project developed by Google with the goal of integrating computing into everyday life. Key designers include Babak Parviz, Steve Lee, Sebastian Thrun, and Thad Starner. The glasses use technologies like field sequential color displays, touch interface, voice recognition, storage, and connectivity to Android phones to provide features like navigation, photos, videos, time/location info, chatting, and live updates.
Andrew Lewis - Thinking Holistically about Mobile-Responsive ServicesMuseums Computer Group
From MCG 'Museums Get Mobile!' event 16 May 2014
This session looked at how user needs and behaviours vary across different contexts in their lives and how different devices are used in different ways that affect how to think about responsive service design.
It combines concepts to help think through and prioritise a responsive design, with hints and tips based on service implementations at the V&A that you can adapt and use.
The document discusses the changing landscape of mobile web design. It argues that the concepts of "mobile" and "desktop" are becoming blurred as more content is optimized for all contexts and devices. It recommends establishing design principles focused on business goals, audiences, and content rather than assumptions about devices. Finally, it evaluates solutions like native apps, responsive design, and adaptive processes to provide the best experience across different platforms.
This document discusses effective strategies for using mobile apps at meetings and events. It outlines benefits like being paper-light, quick access to information, and sponsorship opportunities. It also discusses factors to consider when selecting a mobile app like event size, features, and cost. The document provides recommendations for essential app features like schedules, maps, and messaging. It also explores optional features and emerging technologies like gamification, QR codes, and social media integration.
Navigation Design for Complex Web ApplicationsGino Lardon
The document discusses navigation design considerations for complex web applications. It covers different navigation patterns like hub vs spoke, one-page forms vs wizards, and horizontal vs vertical wizards. It also addresses different levels of navigation including global, local, cross-system, and dashboards. Additional topics include mental models vs technical architecture, user profiles, multi-device support, and internationalization. The presentation aims to provide guidance on navigation requirements, application mapping, and navigation design for information architecture and user interface.
Mobile Apps for Events - PCMA HeartlandJessica Levin
This document provides an overview of mobile event apps and their benefits. It discusses the advantages of native apps versus mobile websites and important features to include. Finally, it outlines next steps for attendees to build their own basic mobile event app using the AppBaker platform.
Beyond the Desktop: Sites and Apps for Phones and TabletsWebvanta
How to design mobile sites and apps without getting buried in technology. Choosing what platforms to support, tradeoffs between mobile sites and native apps, design considerations for small screens and touchscreens.
iPhone is more than 10 years old and creating applications for this platform has become a de-facto standard. It is obvious that the demand for iOS supported products is there. Understand how to leverage this ever-growing market, by providing meaningful user experiences and finding the talent you need to make it happen.
This document describes the evolution of Xerox's website layout and design over time. It notes that the very first webpage had a basic layout with advertisements down the left and no search option. By 2000 when Xerox was at the height of its popularity, the website utilized webpage design better and had links at the bottom. By 2013 as Xerox declined, its website had a modern, cleaner layout with advertisements linking to Xerox and a more user-friendly interface resembling iPhone layouts.
The document discusses digital storytelling and using online content to engage wider audiences. It considers how to encourage more user-generated content and whether to use digital technologies to discuss places beyond boundaries. Recommendations include having an integrated digital strategy, basic in-house skills, agile development, service design, and an entrepreneurial approach. Examples provided include using websites, Flickr pools, YouTube channels, multimedia guides and digital installations for visits and non-visits through collections databases and cross-property storytelling.
This document outlines the steps to designing great mobile apps. It discusses defining the app concept by understanding the audience, purpose and key features. It also covers designing the user interface through sketching, transforming designs to high-fidelity prototypes, and getting user testing feedback through multiple iterations. Tools that can help with the design and development process are also mentioned. The overall process focuses on designing with the user in mind through clear and intuitive interfaces to create engaging mobile experiences.
thoughts on Mobile and the shift it represents compared to classic web layouts, which were derived from print but had their own morphology. Concludes with a few notes on how to optimize designs for mobile platforms.
Responsive Design Talk @ Toronto Dev Derby Marchthemystic_ca
The document discusses responsive web design and CSS media queries, including what responsive design is, how media queries allow styling content based on resolution and media type, and various resources for learning more about responsive design such as frameworks, tools, and articles on initial responsive design concepts. It also provides examples of media query syntax and how to play with responsive code.
This document discusses responsive design and its benefits over separate mobile and desktop websites. Responsive design allows a single website to automatically adapt its layout and content presentation based on the screen size and orientation of the device used to access it. The key benefits of responsive design are that it provides access to content across different devices using a single URL, is easier to maintain than separate sites, and helps future-proof a site for emerging technologies and various screen sizes. The document outlines some of the technical and content challenges of implementing a responsive design, such as testing across devices and determining what information should appear or be hidden at different screen widths. It also provides examples of how local government websites have benefited from a responsive design approach.
The JoomlaChicago Loop sponsored "Joomla & Responsive Design", a presentation focused on the key ingredients and dynamics of making a Joomla website flow and react to the different viewing devices and browser viewport sizes.
Dennis Kmetz (Director of Interactive Media, Taylor Bruce Design Partnership) presented Joomla & Responsive Design on Thursday, March 1, 2012.
The document discusses key aspects of user experience (UX) design such as user research, content strategy, interaction design, visual design, and examples from Windows 8. It defines UX as the user's perceptions and responses from when an app first loads to when it closes. Good UX requires understanding users' needs through research and employing best practices for content, interaction, and visual design. The Windows 8 approach focused on doing more with less, craftsmanship, speed, authentic digital experiences, and consistency across apps.
How to create a mobile version of your websiteMahmoud Farrag
This document provides guidance on creating a mobile version of a website. It discusses considerations for mobile design including speed, dimensions, behavior, and designing. It emphasizes the importance of speed for mobile and provides tips for fluid layouts, CSS media queries, touch interfaces, short pages, and mobile development tools.
This presentation takes provides details on the latest design concepts and trends for Android and iOS UI/UX.
Under the hood: UI/UX Design stages
2014 Web Design Trends
Latest Technologies in Web Designing - Saas, Bootstrap, Yeoman, Compass
Benefits of using Latest Trends in Web Designing
Comparison between Old and New Trends in Web Designing
2014 Android Design Trends
Benefits of using Latest Trends in Android in Interface Design
Comparison between Older version Android and Android Kitkat
2014 iOS Design Trends
Benefits of using Latest Trends iOS UI Design
Comparison between iOS 6 and iOS 7
Good Design Tools & Expertise
Robert Stribley presented on strategies for user experience design. He discussed principles of responsive design such as mobile-first design, breakpoints, grids, and handling navigation and images across devices. The presentation agenda included learning about user journeys and designing responsive pages and a mobile app in teams. Guidelines for the project were to design experiences for MoMA's website and mobile app that complement each other and help visitors during their museum visit.
Responsive Design & Prototyping -- An Agency Model (Part 3/3)Neeta Goplani
Responsive Design & Prototyping -- An Agency Model
This presentation is in three parts, please see the links and description below:
Links:
Part 1: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-13
Part 3: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-23
Part 2: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-33
Description:
Digitas is pleased to host the April 2012 UPA Boston meeting. We’ll be looking at some of the latest trends we’ve seen in Experience Design. We will discuss how we at Digitas are redefining our approach and share the successes and challenges we’ve encountered along the way. We will focus specifically on responsive design as well as the value of prototyping in new more complex digital ecosystems.
This is a presentation we gave at the Microsoft Gen Appathon on November 9th, 2012. It is an introduction to the user centered design process and Windows 8 design.
Lecture 7 from the COMP 4010 class on AR and VR. This lecture was about Designing AR systems. It was taught on September 7th 2021 by Mark Billinghurst from the University of South Australia.
This presentation takes provides details on the latest design concepts and trends for Android and iOS UI/UX.
Under the hood: UI/UX Design stages
2014 Web Design Trends
Latest Technologies in Web Designing - Saas, Bootstrap, Yeoman, Compass
Benefits of using Latest Trends in Web Designing
Comparison between Old and New Trends in Web Designing
2014 Android Design Trends
Benefits of using Latest Trends in Android in Interface Design
Comparison between Older version Android and Android Kitkat
2014 iOS Design Trends
Benefits of using Latest Trends iOS UI Design
Comparison between iOS 6 and iOS 7
Good Design Tools & Expertise
First of a series of workshops, aimed to give business managers and engineers an exposure to design concepts. This presentation covers User Experience Concepts, Graphic Design Fundamentals, UI Trends, Cool tools people can use, and an overview of iOS/Android technical specs for UI.
Beyond the Desktop: Sites and Apps for Phones and TabletsWebvanta
How to design mobile sites and apps without getting buried in technology. Choosing what platforms to support, tradeoffs between mobile sites and native apps, design considerations for small screens and touchscreens.
iPhone is more than 10 years old and creating applications for this platform has become a de-facto standard. It is obvious that the demand for iOS supported products is there. Understand how to leverage this ever-growing market, by providing meaningful user experiences and finding the talent you need to make it happen.
This document describes the evolution of Xerox's website layout and design over time. It notes that the very first webpage had a basic layout with advertisements down the left and no search option. By 2000 when Xerox was at the height of its popularity, the website utilized webpage design better and had links at the bottom. By 2013 as Xerox declined, its website had a modern, cleaner layout with advertisements linking to Xerox and a more user-friendly interface resembling iPhone layouts.
The document discusses digital storytelling and using online content to engage wider audiences. It considers how to encourage more user-generated content and whether to use digital technologies to discuss places beyond boundaries. Recommendations include having an integrated digital strategy, basic in-house skills, agile development, service design, and an entrepreneurial approach. Examples provided include using websites, Flickr pools, YouTube channels, multimedia guides and digital installations for visits and non-visits through collections databases and cross-property storytelling.
This document outlines the steps to designing great mobile apps. It discusses defining the app concept by understanding the audience, purpose and key features. It also covers designing the user interface through sketching, transforming designs to high-fidelity prototypes, and getting user testing feedback through multiple iterations. Tools that can help with the design and development process are also mentioned. The overall process focuses on designing with the user in mind through clear and intuitive interfaces to create engaging mobile experiences.
thoughts on Mobile and the shift it represents compared to classic web layouts, which were derived from print but had their own morphology. Concludes with a few notes on how to optimize designs for mobile platforms.
Responsive Design Talk @ Toronto Dev Derby Marchthemystic_ca
The document discusses responsive web design and CSS media queries, including what responsive design is, how media queries allow styling content based on resolution and media type, and various resources for learning more about responsive design such as frameworks, tools, and articles on initial responsive design concepts. It also provides examples of media query syntax and how to play with responsive code.
This document discusses responsive design and its benefits over separate mobile and desktop websites. Responsive design allows a single website to automatically adapt its layout and content presentation based on the screen size and orientation of the device used to access it. The key benefits of responsive design are that it provides access to content across different devices using a single URL, is easier to maintain than separate sites, and helps future-proof a site for emerging technologies and various screen sizes. The document outlines some of the technical and content challenges of implementing a responsive design, such as testing across devices and determining what information should appear or be hidden at different screen widths. It also provides examples of how local government websites have benefited from a responsive design approach.
The JoomlaChicago Loop sponsored "Joomla & Responsive Design", a presentation focused on the key ingredients and dynamics of making a Joomla website flow and react to the different viewing devices and browser viewport sizes.
Dennis Kmetz (Director of Interactive Media, Taylor Bruce Design Partnership) presented Joomla & Responsive Design on Thursday, March 1, 2012.
The document discusses key aspects of user experience (UX) design such as user research, content strategy, interaction design, visual design, and examples from Windows 8. It defines UX as the user's perceptions and responses from when an app first loads to when it closes. Good UX requires understanding users' needs through research and employing best practices for content, interaction, and visual design. The Windows 8 approach focused on doing more with less, craftsmanship, speed, authentic digital experiences, and consistency across apps.
How to create a mobile version of your websiteMahmoud Farrag
This document provides guidance on creating a mobile version of a website. It discusses considerations for mobile design including speed, dimensions, behavior, and designing. It emphasizes the importance of speed for mobile and provides tips for fluid layouts, CSS media queries, touch interfaces, short pages, and mobile development tools.
This presentation takes provides details on the latest design concepts and trends for Android and iOS UI/UX.
Under the hood: UI/UX Design stages
2014 Web Design Trends
Latest Technologies in Web Designing - Saas, Bootstrap, Yeoman, Compass
Benefits of using Latest Trends in Web Designing
Comparison between Old and New Trends in Web Designing
2014 Android Design Trends
Benefits of using Latest Trends in Android in Interface Design
Comparison between Older version Android and Android Kitkat
2014 iOS Design Trends
Benefits of using Latest Trends iOS UI Design
Comparison between iOS 6 and iOS 7
Good Design Tools & Expertise
Robert Stribley presented on strategies for user experience design. He discussed principles of responsive design such as mobile-first design, breakpoints, grids, and handling navigation and images across devices. The presentation agenda included learning about user journeys and designing responsive pages and a mobile app in teams. Guidelines for the project were to design experiences for MoMA's website and mobile app that complement each other and help visitors during their museum visit.
Responsive Design & Prototyping -- An Agency Model (Part 3/3)Neeta Goplani
Responsive Design & Prototyping -- An Agency Model
This presentation is in three parts, please see the links and description below:
Links:
Part 1: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-13
Part 3: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-23
Part 2: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-33
Description:
Digitas is pleased to host the April 2012 UPA Boston meeting. We’ll be looking at some of the latest trends we’ve seen in Experience Design. We will discuss how we at Digitas are redefining our approach and share the successes and challenges we’ve encountered along the way. We will focus specifically on responsive design as well as the value of prototyping in new more complex digital ecosystems.
This is a presentation we gave at the Microsoft Gen Appathon on November 9th, 2012. It is an introduction to the user centered design process and Windows 8 design.
Lecture 7 from the COMP 4010 class on AR and VR. This lecture was about Designing AR systems. It was taught on September 7th 2021 by Mark Billinghurst from the University of South Australia.
This presentation takes provides details on the latest design concepts and trends for Android and iOS UI/UX.
Under the hood: UI/UX Design stages
2014 Web Design Trends
Latest Technologies in Web Designing - Saas, Bootstrap, Yeoman, Compass
Benefits of using Latest Trends in Web Designing
Comparison between Old and New Trends in Web Designing
2014 Android Design Trends
Benefits of using Latest Trends in Android in Interface Design
Comparison between Older version Android and Android Kitkat
2014 iOS Design Trends
Benefits of using Latest Trends iOS UI Design
Comparison between iOS 6 and iOS 7
Good Design Tools & Expertise
First of a series of workshops, aimed to give business managers and engineers an exposure to design concepts. This presentation covers User Experience Concepts, Graphic Design Fundamentals, UI Trends, Cool tools people can use, and an overview of iOS/Android technical specs for UI.
The document discusses efficient and graceful multi-channel content authoring and publishing across different device types. It recommends responsive design using HTML5, CSS, and media queries to adjust presentation for device types. It also suggests adaptive content by analyzing tasks in different contexts. For small screen devices like phones, it advises crafting concise, flat content. The document emphasizes focusing on the first-time user experience and considering contextual, conforming, conditional, and concise content for emerging device types.
This document summarizes Joseph Labrecque's presentation on adapting expectations and workflows for mobile development. It discusses the variety of mobile platforms and tools available, how expectations must adjust for mobile's restrictions like small screens and touch interfaces, and emphasizes the importance of planning, designing for mobility, developing across platforms, rigorous testing, and releasing to app stores. The presentation provides an overview of effective mobile development processes and techniques.
This document discusses designing for mobile devices. It begins by noting that design is shifting from desktop to mobile, with billions of apps now downloaded daily and mobile browsing expected to surpass desktop browsing by 2014. It then provides an overview of different mobile platforms, devices, and types of mobile delivery including native apps, hybrid apps, mobile web apps, mobile websites, and responsive websites. The document concludes by discussing considerations for mobile design such as research, planning, visual design, delivery, and responsive web design.
This document provides an overview of UI and UX considerations for mobile developers using Material Design. It discusses key Material Design components like floating action buttons, cards, tabs, and toolbars. It also covers principles of interface design like focusing on the user, making the right things visible, showing proper feedback, being predictable, and being fault-tolerant. The document recommends using density-independent pixels, supporting different screen densities, and handling orientation changes properly. It emphasizes using animation and shadows to provide visual cues about objects' depth.
Similar to Designing for Handhelds - Aashish Solanki (20)
Talk by Sarit Arora, Yahoo, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Sarit
Talk by Patrick Roupin, Kovent, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Patrick
Co-creating the User Experience - Kshitiz Anand STC India UX SIG
The document discusses the rise of co-creation in designing user experiences. It notes that as the world has become more connected through social networks and mobile devices, everyone can now contribute to design. Co-creation frameworks emphasize having an experience mindset, understanding context, providing engagement platforms, and building network relationships. Challenges include maintaining quality, managing identity and privacy issues, and ensuring objectivity. However, co-creation also allows for faster design, lower costs, and empowering more people. The conclusion calls all co-creators the "new Solomons" in shaping experiences together across devices and platforms.
Defining and Evaluating the Usability of CMS - Saurabh Kudesia STC India UX SIG
The document discusses defining and evaluating usability criteria for content management systems (CMS). It proposes that usability is a multidimensional concept that should be measured using multiple sub-constructs and factors. It presents different measurement models and evaluates the fit of these models based on covariance matrices and fit indices. The document concludes that usability scales are multidimensional and context dependent, and both content and architectural design must be considered when benchmarking CMS usability.
Creating a Positive Experience through Design - Sudhindra. V STC India UX SIG
Talk by Sudhindra. V, Sapient Nitro, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Sudhindra
Emerging Markets and User Research - Apala ChavanSTC India UX SIG
Talk by Apala Chavan, HFI, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Apala
Talk by Pradeep Joseph, Juniper Networks, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Pradeep
Aiming for Delightful Experiences - Kaushik T. Ghosh STC India UX SIG
Talk by Kaushik Ghosh, Intuit, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Kaushik
The document discusses the creation, consumption, and evolution of content. It describes how content sharing began with user-generated content on social media platforms, allowing both consumers and producers of content. The effects of this evolution are explored from the perspectives of content creators, consumers, and media platforms, including issues of ownership and the rise of social media influencers. Content strategies must continue evolving to address things like digital trash and credibility.
Effective Content Writing by Sudhindra.V, SapientSTC India UX SIG
The document discusses effective content writing. It notes that while written content still rules the web, less text is more effective when it provides just-in-time instructions, reassurance, and emphasizes essential information. Images and visualizations can also be effective ways to convey information when they enable connections to be seen or help to be depicted pictorially. Ultimately, good content is at the core of usability, trust-building and ensuring loyalty to a brand, thus increasing revenues.
Documentation Deliverables for UX by Xavier Roy, Bally TechnologiesSTC India UX SIG
This document discusses various deliverables associated with a user experience (UX) design project. It describes personas, scenarios, content inventories, analytics, concept maps, system maps, process flows, wireframes, storyboards, prototypes, style guides, and interface patterns as typical UX deliverables. The deliverables are artifacts created during the UX design process to communicate results, stimulate creativity, and capture decisions. The document emphasizes selecting the right deliverable based on the audience, content, context, process, and problem.
Content Strategy – Integrating Content in User Experience Design by Neha Sing...STC India UX SIG
Here are some key ways a content strategist contributes to user experience research:
- Conducting content audits and inventories to understand existing content and identify gaps
- Running user interviews and surveys to understand user needs, pain points, and preferences regarding content
- Analyzing user behavior data like clickstreams to see what content is most used and useful
- Synthesizing research findings to document content requirements and inform design and development
By understanding users and involving them early, the content strategist helps ensure the experience is centered around real needs and delivers the most value. This research provides a foundation for all subsequent strategy, design and content work.
The usability testing document discusses various methods for conducting usability testing, including remote screen sharing, recording user interactions, and analyzing task completion times, errors, and user feedback. It describes card sorting, task elicitation, and enhanced analytics as alternatives if an evaluator prefers machines over people. The document also provides recommendations for open-ended questioning, eye tracking, and using prototypes during testing. Overall, the summary emphasizes different approaches to usability testing and gaining user feedback.
Usability - The Art of Writing by Mohan Krishnaraj, WiproSTC India UX SIG
Usability and persuasive design are important principles for website and application design. Key guidelines for usability include using clear and simple language, limiting paragraphs to one idea, front-loading content, using descriptive headings and links, and lists. Heuristics provide experience-based techniques for problem solving and include principles like visibility of system status, matching the system to the real world, user control and freedom, flexibility and efficiency of use, aesthetic and minimalist design, recognizing and recovering from errors, consistency and standards, error prevention, and recognition rather than recall. Persuasive design aims to engage, connect and persuade users beyond just usability.
Usability heuristics for documentation by Anupama GummarajuSTC India UX SIG
Heuristic evaluation is a usability inspection method where experts examine an interface and judge its compliance with recognized usability principles, called "heuristics". Evaluators identify usability issues in the interface's design. In contrast, content reviews focus on quality checking aspects like formatting, completeness, spelling, and accuracy through peer reviews or technical reviews rather than on design-centered usability issues. The document discusses developing heuristics for evaluating documentation interfaces and content, providing examples of heuristics for accessing help, finding information, and using information. It outlines applying the method through a questionnaire, checklist, group review, or rating scale and refining the method through piloting.
The document discusses various user research techniques for understanding users and their needs. It provides context for why user research is important, describes techniques like interviews, surveys, trips and testing, and discusses the pros and cons of each. It emphasizes that choosing the right technique depends on the goals, information needed, schedule, budget and other constraints of the specific project.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
2. Hi!
I AM a HANDHELD.
Younger Brother of the desktop.
Well but smarter!
3. 5 ways to great MOBILE UX
1. Design for a goal
2. Design for context
3. Design for interaction
4. Design for content
5. KIvSS – Keep It VERY Simple Stupid!
11. Design for context
• Extended capabilities (GPS, Accelometer,
Light, Mic, Camera)
• Futuristic Capabilities (NFC, Retina Display,
Payment systems )
• Internet vs No Internet