SlideShare a Scribd company logo
Design Workshop I
Intro to UX and Graphic Design
8 Nov 2015, Cornell Tech at Cornell University
#designworkshops on Slack
Zaid Haque, @zaidhaque
About Me
Red Dot Award: Bilingual Flight Info Display SystemMy Website
Designers are cursed.
They hate everything.
Design is subjective.
Taste varies from person to person
Outline
• Basic UX design concepts
• Ten-minute graphic design fundamentals
• UI Design trends
• Cool tools (web apps) + Frameworks
• Tech specs for design
UX = User Experience
What makes an ‘experience’? How can you
leverage that to create a powerful app?
Cost
FormFunction
Product Parameters
Money, Manpower,
effort, etc.
Aesthetics,
Beauty
Performance,
Features
Cost
FormFunction
Corporate Managers
Everyone has
different views on
what is important.
Product Parameters
Cost
Form
Function
Software Engineers
Everyone has
different views on
what is important.
Product Parameters
Cost
Form
Function
“Designers” - closer to Artists
Everyone has
different views on
what is important.
Product Parameters
Cost
FormFunction
Try to balance these out!
Product Parameters
The
Design of
Everyday
Things
“
Quotes
If everyday design were ruled by aesthetics, life might be more
pleasing to the eye but less comfortable; if ruled by usability, it
might be more comfortable but uglier. If cost or ease of
manufacture dominated, products might not be attractive,
functional, or durable. Clearly, each consideration has its place.
Trouble occurs when one dominates all the others.
Use constraints so that the user feels as if there is only one
possible thing to do — the right thing, of course.
Assume that any error that can be made will be made. Plan for it.
“
UI is a tiny part of UX
Controller
ViewModel
User
UIUX
Things to think about
• What is your user thinking?
• Contextual awareness
• Information Architecture
• Terminology/wording
if you analyze the FUNCTION of an object,
its FORM often
becomes obvious.
- F. A. Porsche
Graphic Design
The shortest crash course ever
Typography
Sans-serif: Screen media, smaller type 

Serif: Print media, larger type
(P.S. Don’t use Comic Sans)
Use of Superlight and Bold type is a trend to
keep in mind.
http://www.webdesignerdepot.com/2013/03/serif-vs-sans-the-final-battle/
Typography
Anatomy of
Characters
http://www.fonts.com/content/learning/
fontology/level-1/type-anatomy/anatomy
Colors
• Colors have a psychological effect!
• Choose red/yellow for vibrancy/activity,
blue/green for calmness.
• Igniter colors
• Try to keep color blindness in mind
Colors
Colors
#A10914
Less -> 0 1 2 3 4 5 6 7 8 9 A B C D E F <- More
Red BlueGreen
Visual Hierarchy
To create emphasis:
• Larger/bolder objects
• Vibrant/colorful objects
• Complex shapes
More importantly… make sure you are not
using these ‘tools’ unintentionally.
You will
notice this
first.
Vector vs.
Raster
Different formats for
different purposes
.ai, .svg, .eps
Scalable
Vectors
.jpg, .png, .gif
not scalable
Rasters
UI Trends
It’s kind of like fashion…
except with screens instead of clothes.
Flat UI
iOS7, Windows 8, Google Material Design…
Intensive Graphics
Increased bandwidth = more creativity
Buttons/Links
Consistent with Flat UI. We’ll design some later.
Cool Tools
Adobe Color
http://color.adobe.com/
FlatUIColors
http://flatuicolors.com
CSSMatic
http://cssmatic.com/
ResizeMyBrowser
http://resizemybrowser.com/
960 Grid System
http://960.gs/
Tech Specs - iOS
non-retina @1x retina @2x plus screens @3x
Home Screen icon 60 x 60 120 x 120 180 x 180
Settings icons 29 x 29 58 x 58 87 x 87
Tab Bar icons 25 x 25
approximately
50 x 50
approximately
75 x 75
approximately
Toolbar/Navigation 22 x 22
approximately
44 x 44
approximately
66 x 66
approximately
More details: Apple Developer - Icon Sizes
Tech Specs - Android
• icons organized by “DPI” - dots per inch
• icon resolutions in mdpi, hdpi, xhdpi
• hdpi resolution = 1.5x mdpi
• xhdpi resolution = 2x mdpi
• 1dp = 1px @ mdpi (=1.5px @ hdpi, etc.)
• Standard action bar icon size: 32x32 dp.
• More info: Android Developer - Iconography
• It’s confusing. Ask me if you’re unsure.
Other resources
• uxmagazine.com
• smashingmagazine.com
• net.tutsplus.com, design.tutsplus.com
• http://dribbble.com
• Android UI Guide
• iOS Human Interface Design
Research/Learning
Other resources
• http://subtlepatterns.com - backgrounds
• http://pexels.com - stock images
• http://nounproject.com - iconography
• http://pixeden.com - misc (paid, free)
• http://graphicriver.net - premium graphics
• http://themforest.net - premium themes
Assets/downloads (mostly free)
Homework (?!)
Write a critique of something (anything) from a
design perspective. Post on #designworkshops
http://critique.zaidhaque.com
Design Workshop I
Intro to UX and Graphic Design
8 Nov 2015, Cornell Tech at Cornell University
Zaid Haque, @zaidhaque
https://
zaidhaque.typeform
.com/to/olqrP0

More Related Content

What's hot

Game Design 2: 2011 - Introduction to Game Interface Design
Game Design 2: 2011 - Introduction to Game Interface DesignGame Design 2: 2011 - Introduction to Game Interface Design
Game Design 2: 2011 - Introduction to Game Interface Design
David Farrell
 
Game Design 2 - Lecture 2 - Menu Flow
Game Design 2 - Lecture 2 - Menu FlowGame Design 2 - Lecture 2 - Menu Flow
Game Design 2 - Lecture 2 - Menu Flow
David Farrell
 
Mobile App Development by Will Yeo
Mobile App Development by Will YeoMobile App Development by Will Yeo
Mobile App Development by Will Yeo
"Il "Will"​" Yeo
 
Game Design 2: Menu Flow (2011)
Game Design 2: Menu Flow (2011)Game Design 2: Menu Flow (2011)
Game Design 2: Menu Flow (2011)
David Farrell
 
Crit presentation
Crit presentationCrit presentation
Crit presentation
Kym Primrose
 
Honours Pitch (No.2)
Honours Pitch (No.2)Honours Pitch (No.2)
Honours Pitch (No.2)Kym Primrose
 
Storyboarding
StoryboardingStoryboarding
Storyboarding
Prarthana Johnson
 
Web Design Trends 2014
Web Design Trends 2014Web Design Trends 2014
Design Driven Development
Design Driven DevelopmentDesign Driven Development
Design Driven Development
Artemis Mendrinos
 
Game Design 2: Lecture 10 - UI Layout
Game Design 2: Lecture 10 - UI LayoutGame Design 2: Lecture 10 - UI Layout
Game Design 2: Lecture 10 - UI LayoutDavid Farrell
 
Future Proofing Your Portfolio
Future Proofing Your PortfolioFuture Proofing Your Portfolio
Future Proofing Your Portfolio
Julian Scaff
 
Games Design 2 - Lecture 10 - Game Interface Prototyping
Games Design 2 - Lecture 10 - Game Interface PrototypingGames Design 2 - Lecture 10 - Game Interface Prototyping
Games Design 2 - Lecture 10 - Game Interface Prototyping
David Farrell
 
Ux process under kanban
Ux process under kanbanUx process under kanban
Ux process under kanbanGene Timmons
 
UX Pres MIni version!
UX Pres MIni version!UX Pres MIni version!
UX Pres MIni version!
Jessi Baker
 
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingGame Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
David Farrell
 
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowGCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
David Farrell
 
Game Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
Game Design 2: Lecture 5 - Game UI Wireframes and Paper PrototypesGame Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
Game Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
David Farrell
 
When Developer Must Become Designer - ATO2017
When Developer Must Become Designer - ATO2017When Developer Must Become Designer - ATO2017
When Developer Must Become Designer - ATO2017
Angel Banks
 
Game Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision LectureGame Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision LectureDavid Farrell
 

What's hot (20)

Game Design 2: 2011 - Introduction to Game Interface Design
Game Design 2: 2011 - Introduction to Game Interface DesignGame Design 2: 2011 - Introduction to Game Interface Design
Game Design 2: 2011 - Introduction to Game Interface Design
 
Extensive Portfolio
Extensive PortfolioExtensive Portfolio
Extensive Portfolio
 
Game Design 2 - Lecture 2 - Menu Flow
Game Design 2 - Lecture 2 - Menu FlowGame Design 2 - Lecture 2 - Menu Flow
Game Design 2 - Lecture 2 - Menu Flow
 
Mobile App Development by Will Yeo
Mobile App Development by Will YeoMobile App Development by Will Yeo
Mobile App Development by Will Yeo
 
Game Design 2: Menu Flow (2011)
Game Design 2: Menu Flow (2011)Game Design 2: Menu Flow (2011)
Game Design 2: Menu Flow (2011)
 
Crit presentation
Crit presentationCrit presentation
Crit presentation
 
Honours Pitch (No.2)
Honours Pitch (No.2)Honours Pitch (No.2)
Honours Pitch (No.2)
 
Storyboarding
StoryboardingStoryboarding
Storyboarding
 
Web Design Trends 2014
Web Design Trends 2014Web Design Trends 2014
Web Design Trends 2014
 
Design Driven Development
Design Driven DevelopmentDesign Driven Development
Design Driven Development
 
Game Design 2: Lecture 10 - UI Layout
Game Design 2: Lecture 10 - UI LayoutGame Design 2: Lecture 10 - UI Layout
Game Design 2: Lecture 10 - UI Layout
 
Future Proofing Your Portfolio
Future Proofing Your PortfolioFuture Proofing Your Portfolio
Future Proofing Your Portfolio
 
Games Design 2 - Lecture 10 - Game Interface Prototyping
Games Design 2 - Lecture 10 - Game Interface PrototypingGames Design 2 - Lecture 10 - Game Interface Prototyping
Games Design 2 - Lecture 10 - Game Interface Prototyping
 
Ux process under kanban
Ux process under kanbanUx process under kanban
Ux process under kanban
 
UX Pres MIni version!
UX Pres MIni version!UX Pres MIni version!
UX Pres MIni version!
 
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingGame Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
 
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowGCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
 
Game Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
Game Design 2: Lecture 5 - Game UI Wireframes and Paper PrototypesGame Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
Game Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
 
When Developer Must Become Designer - ATO2017
When Developer Must Become Designer - ATO2017When Developer Must Become Designer - ATO2017
When Developer Must Become Designer - ATO2017
 
Game Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision LectureGame Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision Lecture
 

Viewers also liked

Symbiote Pitch 1 20170224
Symbiote Pitch 1 20170224Symbiote Pitch 1 20170224
Symbiote Pitch 1 20170224
Zaid Haque
 
Flight Information Display System Case Study - Doha International Airport
Flight Information Display System Case Study - Doha International AirportFlight Information Display System Case Study - Doha International Airport
Flight Information Display System Case Study - Doha International Airport
Zaid Haque
 
Project Management for Hackathon, CMU-Q
Project Management for Hackathon, CMU-QProject Management for Hackathon, CMU-Q
Project Management for Hackathon, CMU-Q
Zaid Haque
 
Personal Branding I - What is Branding?
Personal Branding I - What is Branding?Personal Branding I - What is Branding?
Personal Branding I - What is Branding?
Zaid Haque
 
Public Speaking I - Starting to speak
Public Speaking I - Starting to speakPublic Speaking I - Starting to speak
Public Speaking I - Starting to speak
Zaid Haque
 
Hackathon 2015 - Infographics
Hackathon 2015 - InfographicsHackathon 2015 - Infographics
Hackathon 2015 - Infographics
Zaid Haque
 
Shape MENA 2014 Conference Branding
Shape MENA 2014 Conference BrandingShape MENA 2014 Conference Branding
Shape MENA 2014 Conference Branding
Zaid Haque
 

Viewers also liked (7)

Symbiote Pitch 1 20170224
Symbiote Pitch 1 20170224Symbiote Pitch 1 20170224
Symbiote Pitch 1 20170224
 
Flight Information Display System Case Study - Doha International Airport
Flight Information Display System Case Study - Doha International AirportFlight Information Display System Case Study - Doha International Airport
Flight Information Display System Case Study - Doha International Airport
 
Project Management for Hackathon, CMU-Q
Project Management for Hackathon, CMU-QProject Management for Hackathon, CMU-Q
Project Management for Hackathon, CMU-Q
 
Personal Branding I - What is Branding?
Personal Branding I - What is Branding?Personal Branding I - What is Branding?
Personal Branding I - What is Branding?
 
Public Speaking I - Starting to speak
Public Speaking I - Starting to speakPublic Speaking I - Starting to speak
Public Speaking I - Starting to speak
 
Hackathon 2015 - Infographics
Hackathon 2015 - InfographicsHackathon 2015 - Infographics
Hackathon 2015 - Infographics
 
Shape MENA 2014 Conference Branding
Shape MENA 2014 Conference BrandingShape MENA 2014 Conference Branding
Shape MENA 2014 Conference Branding
 

Similar to Design Workshop I @ Cornell Tech

Dev fest ile ife 2014-ux, material design and trends
Dev fest ile ife 2014-ux, material design and trendsDev fest ile ife 2014-ux, material design and trends
Dev fest ile ife 2014-ux, material design and trends
Tunde Ojediran
 
UI and UX for Mobile Developers
UI and UX for Mobile DevelopersUI and UX for Mobile Developers
UI and UX for Mobile Developers
Mohamed Nabil, MSc.
 
UI-UX Practical Talking - Mohamed Shehata
UI-UX Practical Talking - Mohamed ShehataUI-UX Practical Talking - Mohamed Shehata
UI-UX Practical Talking - Mohamed Shehata
Mohamed Shehata
 
Usability principles 1
Usability principles 1Usability principles 1
Usability principles 1
Sameer Chavan
 
The UX Toolbelt for Developers
The UX Toolbelt for DevelopersThe UX Toolbelt for Developers
The UX Toolbelt for Developers
Sarah Dutkiewicz
 
Intro to UX Design
Intro to UX DesignIntro to UX Design
Intro to UX Designjayyearley
 
User Experience for Software Engineers
User Experience for Software EngineersUser Experience for Software Engineers
User Experience for Software Engineers
Dakshika Jayathilaka
 
Designing for mobile. A UX perspective for developers
Designing for mobile. A UX perspective for developersDesigning for mobile. A UX perspective for developers
Designing for mobile. A UX perspective for developers
Oscar Gonzalez Garza
 
Games Design 2 - Lecture 12 - Usability, Metaphor and Layout
Games Design 2 - Lecture 12 - Usability, Metaphor and LayoutGames Design 2 - Lecture 12 - Usability, Metaphor and Layout
Games Design 2 - Lecture 12 - Usability, Metaphor and Layout
David Farrell
 
24 Hours of UX - Agile + UX: Good, Bad, Ugly
24 Hours of UX - Agile + UX: Good, Bad, Ugly24 Hours of UX - Agile + UX: Good, Bad, Ugly
24 Hours of UX - Agile + UX: Good, Bad, Ugly
Joshua Randall
 
Incorporating UX into Your Projects
Incorporating UX into Your ProjectsIncorporating UX into Your Projects
Incorporating UX into Your Projects
Karl Kaufmann
 
User Experience Design: 5 Techniques for Creating Better Websites and Applica...
User Experience Design: 5 Techniques for Creating Better Websites and Applica...User Experience Design: 5 Techniques for Creating Better Websites and Applica...
User Experience Design: 5 Techniques for Creating Better Websites and Applica...nForm User Experience
 
Good Graphic design and an Introduction to Inkscape
Good Graphic design and an Introduction to InkscapeGood Graphic design and an Introduction to Inkscape
Good Graphic design and an Introduction to Inkscape
Omar Mohammad
 
Importance of User eXperience
Importance of User eXperienceImportance of User eXperience
Importance of User eXperience
guest1bcbc9
 
World Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for DevelopersWorld Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for Developers
Sarah Dutkiewicz
 
User Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the UglyUser Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the Ugly
Joshua Randall
 
Usability Design: Because it's awesome
Usability Design: Because it's awesomeUsability Design: Because it's awesome
Usability Design: Because it's awesome
Jen Yu
 
Intro to User Centered Design Workshop
Intro to User Centered Design WorkshopIntro to User Centered Design Workshop
Intro to User Centered Design Workshop
Patrick McNeil
 
Introduction into User Experience
Introduction into User ExperienceIntroduction into User Experience
Introduction into User Experience
Abdullah Al Nady
 
Mobile Design at Gilt
Mobile Design at GiltMobile Design at Gilt
Mobile Design at Gilt
David Park
 

Similar to Design Workshop I @ Cornell Tech (20)

Dev fest ile ife 2014-ux, material design and trends
Dev fest ile ife 2014-ux, material design and trendsDev fest ile ife 2014-ux, material design and trends
Dev fest ile ife 2014-ux, material design and trends
 
UI and UX for Mobile Developers
UI and UX for Mobile DevelopersUI and UX for Mobile Developers
UI and UX for Mobile Developers
 
UI-UX Practical Talking - Mohamed Shehata
UI-UX Practical Talking - Mohamed ShehataUI-UX Practical Talking - Mohamed Shehata
UI-UX Practical Talking - Mohamed Shehata
 
Usability principles 1
Usability principles 1Usability principles 1
Usability principles 1
 
The UX Toolbelt for Developers
The UX Toolbelt for DevelopersThe UX Toolbelt for Developers
The UX Toolbelt for Developers
 
Intro to UX Design
Intro to UX DesignIntro to UX Design
Intro to UX Design
 
User Experience for Software Engineers
User Experience for Software EngineersUser Experience for Software Engineers
User Experience for Software Engineers
 
Designing for mobile. A UX perspective for developers
Designing for mobile. A UX perspective for developersDesigning for mobile. A UX perspective for developers
Designing for mobile. A UX perspective for developers
 
Games Design 2 - Lecture 12 - Usability, Metaphor and Layout
Games Design 2 - Lecture 12 - Usability, Metaphor and LayoutGames Design 2 - Lecture 12 - Usability, Metaphor and Layout
Games Design 2 - Lecture 12 - Usability, Metaphor and Layout
 
24 Hours of UX - Agile + UX: Good, Bad, Ugly
24 Hours of UX - Agile + UX: Good, Bad, Ugly24 Hours of UX - Agile + UX: Good, Bad, Ugly
24 Hours of UX - Agile + UX: Good, Bad, Ugly
 
Incorporating UX into Your Projects
Incorporating UX into Your ProjectsIncorporating UX into Your Projects
Incorporating UX into Your Projects
 
User Experience Design: 5 Techniques for Creating Better Websites and Applica...
User Experience Design: 5 Techniques for Creating Better Websites and Applica...User Experience Design: 5 Techniques for Creating Better Websites and Applica...
User Experience Design: 5 Techniques for Creating Better Websites and Applica...
 
Good Graphic design and an Introduction to Inkscape
Good Graphic design and an Introduction to InkscapeGood Graphic design and an Introduction to Inkscape
Good Graphic design and an Introduction to Inkscape
 
Importance of User eXperience
Importance of User eXperienceImportance of User eXperience
Importance of User eXperience
 
World Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for DevelopersWorld Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for Developers
 
User Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the UglyUser Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the Ugly
 
Usability Design: Because it's awesome
Usability Design: Because it's awesomeUsability Design: Because it's awesome
Usability Design: Because it's awesome
 
Intro to User Centered Design Workshop
Intro to User Centered Design WorkshopIntro to User Centered Design Workshop
Intro to User Centered Design Workshop
 
Introduction into User Experience
Introduction into User ExperienceIntroduction into User Experience
Introduction into User Experience
 
Mobile Design at Gilt
Mobile Design at GiltMobile Design at Gilt
Mobile Design at Gilt
 

More from Zaid Haque

Paper & Digital Prototyping and Validation, European Innovation Academy 2018
Paper & Digital Prototyping and Validation, European Innovation Academy 2018Paper & Digital Prototyping and Validation, European Innovation Academy 2018
Paper & Digital Prototyping and Validation, European Innovation Academy 2018
Zaid Haque
 
Paper and Digital Prototyping @ Arab Innovation Academy
Paper and Digital Prototyping @ Arab Innovation AcademyPaper and Digital Prototyping @ Arab Innovation Academy
Paper and Digital Prototyping @ Arab Innovation Academy
Zaid Haque
 
Decision Making in Product Design
Decision Making in Product DesignDecision Making in Product Design
Decision Making in Product Design
Zaid Haque
 
UberELEVATE Design Exercise
UberELEVATE Design ExerciseUberELEVATE Design Exercise
UberELEVATE Design Exercise
Zaid Haque
 
Symbiote Systems - Final Pitch Take Home Slides May 9th 2017
Symbiote Systems - Final Pitch Take Home Slides May 9th 2017Symbiote Systems - Final Pitch Take Home Slides May 9th 2017
Symbiote Systems - Final Pitch Take Home Slides May 9th 2017
Zaid Haque
 
Corporate Pick-up Lines
Corporate Pick-up LinesCorporate Pick-up Lines
Corporate Pick-up Lines
Zaid Haque
 

More from Zaid Haque (6)

Paper & Digital Prototyping and Validation, European Innovation Academy 2018
Paper & Digital Prototyping and Validation, European Innovation Academy 2018Paper & Digital Prototyping and Validation, European Innovation Academy 2018
Paper & Digital Prototyping and Validation, European Innovation Academy 2018
 
Paper and Digital Prototyping @ Arab Innovation Academy
Paper and Digital Prototyping @ Arab Innovation AcademyPaper and Digital Prototyping @ Arab Innovation Academy
Paper and Digital Prototyping @ Arab Innovation Academy
 
Decision Making in Product Design
Decision Making in Product DesignDecision Making in Product Design
Decision Making in Product Design
 
UberELEVATE Design Exercise
UberELEVATE Design ExerciseUberELEVATE Design Exercise
UberELEVATE Design Exercise
 
Symbiote Systems - Final Pitch Take Home Slides May 9th 2017
Symbiote Systems - Final Pitch Take Home Slides May 9th 2017Symbiote Systems - Final Pitch Take Home Slides May 9th 2017
Symbiote Systems - Final Pitch Take Home Slides May 9th 2017
 
Corporate Pick-up Lines
Corporate Pick-up LinesCorporate Pick-up Lines
Corporate Pick-up Lines
 

Recently uploaded

一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
kecekev
 
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
gpffo76j
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
h7j5io0
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
n0tivyq
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
fabianavillanib
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
aaryangarg12
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
ameli25062005
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
h7j5io0
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
Timeless Principles of Good Design
Timeless Principles of Good DesignTimeless Principles of Good Design
Timeless Principles of Good Design
Carolina de Bartolo
 
vernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdfvernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdf
PrabhjeetSingh219035
 
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
7sd8fier
 
Design-Thinking-eBook for Public Service Delivery
Design-Thinking-eBook for Public Service DeliveryDesign-Thinking-eBook for Public Service Delivery
Design-Thinking-eBook for Public Service Delivery
farhanaslam79
 
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptxUNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
GOWSIKRAJA PALANISAMY
 
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
7sd8fier
 
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With DesignsGame Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
184804
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
Alan Dix
 
RTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,DRTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,D
cy0krjxt
 
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEEASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
Febless Hernane
 

Recently uploaded (20)

一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
 
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
Timeless Principles of Good Design
Timeless Principles of Good DesignTimeless Principles of Good Design
Timeless Principles of Good Design
 
vernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdfvernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdf
 
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
 
Design-Thinking-eBook for Public Service Delivery
Design-Thinking-eBook for Public Service DeliveryDesign-Thinking-eBook for Public Service Delivery
Design-Thinking-eBook for Public Service Delivery
 
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptxUNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
 
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
 
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With DesignsGame Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
 
RTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,DRTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,D
 
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEEASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
 

Design Workshop I @ Cornell Tech